A Bad Beat Rocks the Street...
The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.
Ghost Cartels drops the runners into the action, involving them in the drug deals and power plays shaking up Seattle, Los Angeles, and Hong Kong - even taking them all the way to the jungles of South America.
• Introduces a new 2071 Sixth World storyline and campaign framework spotlighting the strange new drug called tempo.
• Features a new campaign format that combines fiction and story elements with easy-to-use Adventure Frameworks, and numerous useful gamemaster aids (including maps, grunt stats, location and character profiles, and full Casts of Shadows).
• Can be equally used as a source for dozens of oneoff adventures or as a single campaign devised to whisk characters from the back alleys of Seattle to the Awakened jungles of Amazonia.
• Designed to exploit all the potential of the core settings presented in Runner Havens and Corporate Enclaves and maximize potential cross-sales with all core rulebooks as well.
Format: 160 page Softcover