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CDG Solo System 2
CDG Solo System 2

Introduction
Some of the best things in life come from those who are willing to ask the hard questions...

“Is there a more meaningful, entertaining and mentally healthy way of playing these games solo than the “dunce cap tango”? Is there a way to play CDGs in solitaire mode where the player will experience the story developing as they play along, while occasionally being surprised by unexpected events and forced to react to developing and changing situations, all while being unaware of all of the other side’s cards whenever playing one side? This is what the CDG Solo Method is all about.”
- Stuka Joe, The Madness Behind a CDG Solo Method, Inside GMT, 2016

The CDG Solo System is a revised GMT Edition of Stuka Joe's CDG solo method, which streamlines two-handed solitaire gameplay by decreasing turn to turn overhead and maintenance. This method of play increases narrative immersion as the great battles of history unfold on your tabletop. The GMT edition of the CDG Solo System includes professionally printed components, a custom screen-printed die, an official ruleset, and Playsheets for seven of GMT’s most popular Card Driven Games.

AND WE’RE BACK! It is our goal to keep making Playsheets for GMT’s CDGs and so we are back with nine new Playsheets, two new Card Displays in Red and Yellow, and a Black Fate Die.

Gameplay Overview
The CDG Solo System plays alongside your favorite CDG and is designed to enhance your solitaire experience by reintroducing many of the best parts of wargaming that fall apart in standard two-handed play, namely, as Stuka Joe mentioned above, the narrative flow and the fog of war.

The CDG Solo System includes two Card Displays that are used to manage each side’s hand of strategy cards. At the beginning of each Side's turn, you will roll a Fate Die to determine which of the cards in one or more of the slots are available for play. Typically 2 or 3 cards are available at a time, but the final decision is ultimately yours. After a card is played, the marker on the Cards Remaining track slides one spot to the left, and then it’s time to roll the die for the other side’s turn.

Because the turn to turn maintenance level is so low, the rhythm of play quickly becomes second nature and allows for the game to shine. The combination play between the roll of the Fate Die and the layout of the Card Displays provides many great benefits for Solitaire CDG players. First, the singular die roll provides a nearly instantaneous result that limits the player’s options so a decision can be made quickly for each side.

Second, because cards are only turned face-up when their lettered slot is rolled, the player doesn’t know all of the cards that will be available for each side. This combined with the Fate Die dictating which slots are available each turn effectively reinstates a reasonable degree of uncertainty and allows the player to focus on the options for the active side, instead of falling victim to the mental strain of trying to take every card into consideration while also pretending to not know what the other side is planning to do.

Finally, the system allows for an element of surprise. Every once in a while, the perfect strategy hangs in the balance of the die roll. Whether things look grim (until the die roll flips the perfect card) or everything feels like it's falling perfectly in line (until the card slot you need isn't rolled), the CDG Solo System reintroduces the fog of war to solitaire CDG wargaming. The moments that don't go as planned make for the best stories.

Playsheet Support
Pack 2 adds official Playsheet support for nine GMT games:

* 1960: The Making of The President

* Commands & Colors: Ancients Epic Battles

* Commands & Colors: Napoleonics

* Commands & Colors: Napoleonics Epic Battles

* Commands & Colors: Medieval

* WW2: Barbarossa to Berlin

* Pursuit of Glory

* Empire of the Sun

* Wilderness War

Playsheets are single sheets of rules, front and back, that contain all of the game-specific rules needed to use the system. These include a diagram of set-up, a listing of die result rulings, and modifications to the system that are necessary to meet the demands of unique game rules.

For those who are familiar with Stuka Joe’s original solo method, the Playsheets are based on the original “Tweak Sheets” and provide the same ease, simplicity, and clarity while aiding in the play experience. While the CDG Solo System is launching with support for the above-mentioned titles, the development team will continue to build more official Playsheets to support old and new CDGs in the GMT catalog.

Finally, we continue to recognize that the CDG Solo System was a community effort and want to give back to the community that developed this system. So, we've already made the rulebook, playsheets, and all needed files available as a free Print-and-Play

Why Might I Want Another Set of Card Displays?

*Aside from the simple convenience of being able to store a copy in the box of each of your most played CDGs, one of the key reasons you may want to consider a different colored set of Card Displays is for playing multi-player CDGs with up to four factions. We’ve already started exploring higher player-count GMT CDGs with the upcoming release of Clash of Sovereigns. Clash of Sovereigns features four factions and will ship with a CDG Solo Playsheet in the box. We’ve also got a couple of other higher player-count CDGs on the development docket, so having a couple of extra Card Displays will be a must!

COMPONENTS:

* 2 Card Displays

* 1 Six-Sided Custom Die

* 4 Markers for the Cards Remaining Track

* 1 Rules Summary

* 9 Playsheets (1960: The Making of the President, Commands & Colors: Napoleonics, Commands & Colors: Napoleonics Epic Battles, Commands & Colors: Ancients Epic Battles, Commands & Colors: Medieval, WWII: Barbarossa to Berlin, Pursuit of Glory, Empire of the Sun, and Wilderness War)

Original Solo Method Design: Stuka Joe

Solo System Design: Ken Kuhn

Developer: Ken Kuhn

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26.00 €
Commands & Colors EPIC Napoleonics
Commands & Colors EPIC Napoleonics

EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units. EPIC Napoleonics is actually two game systems in one – the Epic Battles system, and the La Grande Battles system. Although the scope of our Napoleonic game has changed size wise, the historical feel and the basic rules of play, for the most part, remain the same. To experience the maximum enjoyment with these two new Napoleonic game formats, both EPIC Napoleonics and La Grande Battles scenarios are best played using the Command card and Tactician card decks that were part of the Generals, Marshals and Tacticians expansion.

Included in this expansion are six standard sized scenarios that focus on key phases of the battle of Austerlitz, 2 December 1805. This expansion also features 12 EPIC sized engagements and two La Grande Battle scenarios. Also included are two double-sided mounted maps. The EPIC sided battlefield is larger, and at 11 hexes deep by 20 hexes wide, it is almost double the size of the standard size battlefield of 9 hexes deep by 13 hexes wide. When laid side-by-side to form the La Grande battlefield, the battle area is a whopping 11 hexes deep by 26 hexes wide.

EPIC Napoleonics
Knowing that it is not always easy to muster eight players, the EPIC Napoleonic game is set up to play very well by just two players. Or if players so desire, the EPIC game, can in fact, be expanded to include four and even six players.

In an EPIC Napoleonics game, one player on each side assumes the role of the Commander In Chief (CIC). Each CIC has a hand of Command cards and on a turn must play one card from his hand to order units in one section of the EPIC battlefield. Also on the turn, the CIC must select one card from the Courier rack to play. The card selected from the Courier rack will also order units in one section of the EPIC battlefield. There are only three sections in the EPIC battlefield (left, center and right) and with two Command cards played each turn, the action quickly becomes very fast and furious.

The Courier rack is a new game mechanic, and starts each battle with five Command cards that are visible to both players. Each turn one card is taken from the rack, so the choice of cards a player has each turn is reduced, until there are only two cards remaining on the rack. The rack is then filled back to five cards before the next player’s turn, and the card selection process from the Courier rack will start again.

EPIC Napoleonic will allow two or more players to enjoy a truly Epic size battle, but it is important to note in order to play most EPIC Napoleonic scenarios, players will need a copy of the Commands & Colors Napoleonic game and its expansions (Spanish, Russian, Austrian, Prussian and Generals, Marshals and Tacticians) This EPIC Napoleonic expansion will only provide enough units and terrain to fill any gaps.

La Grande Battles
Normally a La Grande Battle game is best played with eight players. Four players will take command on each side. One player, on each side, will again assume the role of the CIC. The other three players will each take on the role of a Corps field commander. Each Corps field commander will command two sections (2 left or 2 center or 2 right) of the six sections that make up the La Grande Battles battlefield. In a La Grande Battles game, each CIC has a hand of Command cards and on a turn must give one card from his hand to one of his Corps commanders. Also on the turn, the CIC must select one card from the Courier rack and give it to one of his Corps commanders. Command cards must be given to the proper Corps commander. Section cards, that state left, must be given to the left Corps commander, center section cards to the center Corps commander and right section cards to the right Corps commander. While tactic Command cards (Command cards with text and no section illustration) can be given to any Corps commanders.

In a La Grande Battles game, each Corps field commander also has his own hand of Command cards. During a turn when the Corps commander does not receive a Command card from the CIC, he may choose to play one of his Command cards from his hand. In addition, if the Corps commander does not like the Command card given to him by the CIC, he can discard it and instead play one of the Command cards he has from his hand.

Taking a closer look of how a Corps field commander will play a command card. Command cards that are received from his CIC, will order units across both of the two sections the Corps commander player commands. While a Command card that a Corps commander plays from his hand, has some additional restrictions. Each Corps commander has two sections under his command. When looking at the two sections, one section is on his left and one section is on the right and he does not have a center. A left section Command card played from the Corps commander’s hand is therefore played in his left section and a right section Command card must be played in his right section. A center section card may be played in either his left or right section and a tactic Command card (Command cards with text and no section illustration) will order units across both of the two sections the Corps commander commands.

As for La Grande Battles, it is not the intention of GMT or myself, to require a player to buy multiple copies of the Napoleonic game to play a La Grande Battles scenario. I would truly hope, that two friends, both who own copies of the Napoleonic game and expansions could come together with their games, and set up a La Grande Battles scenario to share in the fun with eight friends.

The focus of this expansion is therefore on EPIC Napoleonics to allow more players to keep enjoying the Commands & Colors Napoleonics game, while the La Grande Battles rules and scenarios are provided for players as an extra-added bonus.

Welcome to some EPIC fun!

Contents:
* 1 Rule and Scenarios Booklet
* 6 double-sided EPIC Scenario sheets (12 EPIC Scenarios)
* 1 double-sided La Grande Scenario Sheets (2 La Grande Scenarios)
* 2 Battlefield map boards
When the map boards are set up side-by-side, they form an EPIC size battlefield of 11 hexes deep by 20 hexes wide. The reverse side forms the La Grande battlefield of 11 hexes deep by 26 hexes wide.
* 3 Terrain Card Sheets
• 33 double-sided Terrain Tiles
• 54 Victory Banners
• 12 Garrison Markers
• 12 Square Counters (two counters for each Nation, with “Square 5” and “Square 6” on counters)
* 8 Battle Dice and Labels
* Over 150 Unit Blocks and Label sheets

Standard Size Scenarios:
* Austerlitz (Sokolintz & Teinitz) - 2 December 1805
* Austerlitz (10AM Davout Attack) - 2 December 1805
* Austerlitz (Soult's Center Assault) - 2 December 1805
* Austerlitz (Lannes & Murat) - 2 December 1805
* Austerlitz (Russian Guard Attack) - 2 December 1805
* Austerlitz (Soult's Attack South) - 2 December 1805

EPIC Battle Scenarios
* Austerlitz - 2 December 1805
* Vimero - 21 August 1808
* Eggmühl - 22 April 1809
* Aspern-Essling - 21 May 1809
* Raab - 14 June 1809
* Talavera - 28 July 1809
* Bussaco - 27 September 1810
* Salamanca - 22 July 1812
* Sorauren - 28 July 1813
* Möckern - 16 October 1813
* Orthez - 27 February 1814
* Laon - 9 March 1814

La Grande Battle Scenarios
* Austerlitz - 2 December 1805
* Vimero - 21 August 1808

(In order to play many of the scenarios in this expansion, the basic game or earlier expansions,, you will need a copy of the Commands & Colors Napoleonic game and the Spanish, Russian, Austrian and Prussian expansions.)

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97.20 €
Commands & Colors Napoleonics
Commands & Colors Napoleonics

The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor.

For the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.

* The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.
* In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.
* An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.
* Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.
* As with other Commands & Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.
* When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.

The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon.

Core Game Contents
* 1 Mounted Battlefield Gameboard
* 4 Sheets containing 56 double-sided Terrain Tiles and 2 Infantry in Square tracks
* 70 Command cards
* 8 Battle dice
* French, British and Portuguese Blocks and Label sheets
* 3 National Unit Reference Cards
* 1 Rule Book
* 1 Scenario Booklet containing 15 battle scenarios

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117.00 €
Commands & Colors Napoleonics Expansion: Generals, Marshals and Tacticians
Commands & Colors Napoleonics Expansion: Generals, Marshals and Tacticians

Generals Marshals Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.

In this expansion, there are 18 historical battles. A number of these scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig. Players will also find a few new units including, Russian Lt Lancer Cavalry and Militia Lancer Cavalry, British Rocket Battery, and French Guard Horse Artillery.

But what makes this expansion stand out is the introduction of a deck of Napoleonic Tactician cards. These 50 cards are designed to spice up each and every player’s Napoleonic experience by enhancing the role of leaders on the battlefield, without adding additional complexity or pages of rules. Tactician cards also add an element of suspense and will challenge players to coordinate their use in a timely manner. In terms of game play, they represent leader actions and Napoleonic battlefield happenings or unit abilities. These cards may hinder the opposition army, enhance a player’s units or may instantly change the course of a battle. The number of Tactician cards each player will take at the start of a battle is indicated in the scenario notes. For earlier scenarios, players must refer to the Commander Tactician Rating Reference Card, which is a comprehensive listing of all Commands & Colors Napoleonic scenarios released to date with a commander’s tactician rating for each army.

The Tactician cards along with the updated deck of Napoleonic Command cards, will add an exciting new command level to all Napoleonic scenarios. The new deck of 90 Command cards has not gone through any major changes. For the most part, players will be very familiar with the Command cards. Updates to the deck mainly focus on how the Command cards work in conjunction with the new deck of Tactician cards. However, the deck does include six new “Take Command” cards.

A couple of new game mechanics are also introduced in this expansion including, Garrison Markers, rules for forming and battling with a Grand Battery and an update to the Leader Casualty Check rules, where a leader alone in a hex may now be targeted in ranged combat.

Welcome to some enhanced fun!

Scenarios
* Sahaga - 21 December 1808 (British vs French cavalry action)
* Sorauren (French left) - 28 July 1813 (British vs French)
* Sorauren (French right) - 28 July 1813 (British vs French)
* Gohrde - 18 September 1813 (Coalition Allies vs French)
* Wartenburg - 3 October 1813 (Prussian vs French)
* Dohna - 9 October 1813 (Russian vs French)
* Leipzig - Liebertwolkwitz (morning) - 14 October 1813 (Russian, Prussian vs French)
* Leipzig - Liebertwolkwitz (afternoon) - 14 October 1813 (Russian, Prussian, Austrian vs French)
* Leipzig - Möckern (French left) - 16 October 1813 (Prussian vs French)
* Leipzig - Möckern (French right) - 16 October 1813 (Russian vs French)
* Leipzig - Lindenau - 16 October 1813 (Austrian vs French & Allies)
* Leipzig - Gohlis - 17 October 1813 (Prussian vs French & Allies)
* Brienne - 29 January 1814 (Russian vs French)
* Chateau-Thierry - 12 February 1814 (Prussian vs French)
* Vauchamps - 14 February 1814 (Prussian, Russian vs French)
* Orthez (British Attack Left) - 27 February 1814 (British vs French)
* Orthez (British Attack Right) - 27 February 1814 (British vs French)
* Hougoumont - 18 June 1815 (British vs French)

(In order to play many of the scenarios in this expansion, the basic game or earlier expansions,, you will need a copy of the Commands & Colors Napoleonic game and the Spanish, Russian, Austrian and Prussian expansions.)

Components:
* Deck of 90 Command cards
* Deck of 50 Tactician cards
* Expansion Rules and Scenario booklet
* Two Tactician Commander Scenario Rating Reference cards
* Two Terrain Effects cards
* 1 card Sheet containing:
* 11 double-sided Terrain Tiles
* 8 Garrison Markers (double-sided French and Allied Coalition)
* 18 Victory Banner Counters ( 3 each French, British, Spanish, Russian, Austrian and Prussian)
* 1 sheet of Block Labels
* Over 70 blocks

Game Design: Richard Borg

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91.00 €
Commands & Colors Napoleonics Expansion: Prussian Army
Commands & Colors Napoleonics Expansion: Prussian Army

The Prussian Army is a Coalition expansion for Commands & Colors Napoleonics (a copy of which is required to play).

During the Seven Years’ War, small Prussia under Frederick the Great defeated the armies of Austria, Russia, and France to increase the size of its territories two fold and become a major power in Europe. But in spite of Prussia’s reputation as a formidable fighting nation, Prussia withdrew from the First Coalition as an active opponent of the French Revolution and remain on the sidelines until the Fourth Coalition in 1806.

In 1806, the Prussian Infantry were products of a system that had not altered since the Seven Years' War. The cavalry although probably the best mounted in Europe thanks to the East Prussian horse studs, were scattered amongst the army divisions at Jena, and were committed in numerous uncoordinated attacks. In general, the lack of coordination of the arms in combat was one of the major causes of the Prussian defeat at Jena.

In the words of Napoleon...
"At Jena, the Prussian army performed the finest and most spectacular maneuvers, but I soon put a stop to this tomfoolery and taught them that to fight and to execute dazzling maneuvers and wear splendid uniforms were very different matters."
- Napoleon

In 1806 Napoleon crushed the fearsome Prussian military machine. The humiliation of military defeat and being forced to cede much of its territories forced the Prussian king, Frederick William III, into much-needed military reform. The new Prussian army that emerged became one of the finest in Europe., due in part to the organizational genius of Scharnhorst and Gneisenau and in part due to Field-Marshal Prince Blücher, who drove his regiments to fight with relentless vigor. In 1813 Prussia rejoined the war against Napoleonic France and the Prussian army under Blücher, although sometimes playing second fiddle to Austria, Russia and Great Britain, was a major force in bringing an end to Napoleon Bonaparte's rule.

In 1815 Napoleon returned to meet the English and Prussians, which would lead to his Waterloo. Prussia’s reward in 1815 at the Congress of Vienna was the recovery of her lost territories, as well as the whole of the Rhineland and Westphalia and other territories. Prussia therefore emerged from the Napoleonic Wars as the dominant power in Germany.

In this expansion you will find 18 historical scenarios that focus on the Prussian Army battles from 1806 to 1815 against Napoleon, plus all the new units you’ll need to field for these engagements.

Battles

1806
* Schleiz - 9 October 1806
* Saalfeld - 10 October 1806
* Jena - 14 October 1806
* Auerstädt - 14 October 1806
* Greussen - 16 October 1806
* Halle (Morning & Afternoon) - 17 October 1806
* Altenzaum - 26 October 1806
* Zehdenick - 26 October 1806
* Prenzlau - 28 October 1806
* Waren-Nossentin - 1 November 1806
* Lubeck - 6 November 1806

1813
* Blankenfeld - 23 August 1813
* Grossbeeren - 23 August 1813
* Dennewitz - 6 September 1813

1814
* Laon (French Right) - 9 March 1814
* Laon (French Left) - 9 March 1814

1815
* Ligny - 16 June 1815
* Plancenoit - 18 June 1815
* Wavre - 18 June 1815

COMPONENTS
* 1 Scenario Booklet featuring 20 historical scenarios plus Expansion Rules
* 2 National Unit Reference Cards
* 4 Block Label sheets
* 1 Terrain Tile Sheet - contains 15 double-sided Terrain Tiles
* 1 Square and Counter sheet
* 131 Wood Blocks: 23 French blue & 108 Prussian gray
* 78 Wood Blocks: 39 French blue & 39 Prussian gray
* 36 Wood Blocks: 9 French blue & 27 Prussian gray
* 1 double-sided Terrain Effects Chart Card

DESIGNER: Richard Borg
ART DIRECTOR: Rodger B. MacGowan
UNIT ART: Pascal da Silva
MAP TILES: Mark Simonitch
PRODUCERS: Rodger B. MacGowan, Andy Lewis, Tony Curtis, Gene Billingsley, & Mark Simonitch

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97.50 €
Commands & Colors Napoleonics Expansion: Russian Army
Commands & Colors Napoleonics Expansion: Russian Army

The Russian Army is a Coalition expansion for Commands & Colors Napoleonics.

Russia, was ruled until 1796 by Catherine the Great. It would then suffer under "Mad" Tsar Paul I, until his assassination in 1801, which brought his son Alexander I to the throne. Alexander, in command of a Russian army that was as vast as the territory from which it was drawn, did his best by various treaties and alliances to counter the increasing power of France under Napoleon without going to war.

The Russian army at the time of Napoleonic wars still had many characteristics of Peter the Great’s regime; senior officers were largely recruited from aristocratic circles, and the Russian soldier was regularly beaten and punished to instill discipline. Furthermore, many lower-level officers were poorly trained. Yet the Russians involved in hostilities with its neighbors - Sweden, Poland, Turkey and Austria - were capable of astonishing feats and total, blind obedience to orders.

In 1805 Britain and Russia signed an alliance against France. In 1806, Prussia joined the Coalition and Prussia and Russia mobilized for a fresh campaign. After Napoleon’s humiliation of Prussia at Jena, the French Emperor turned his attention to subduing his Russian foe and marched into Poland. After a series of sanguinary battles, the French drove Russian forces out of Poland back to Mother Russia and created a new Duchy of Warsaw.

In 1812, the Russo-French treaty gradually became strained, as the requirement of joining France's Continental Blockade against Great Britain was a serious disruption of Russian commerce. Bonaparte decided to bring the Russians back into line in June, and invaded Russia hoping to inflict a major defeat on the Russians and force Alexander to sue for peace. The invasion of Russia and the retreat of the French army, as many historians point out, proved to be the turning point in the Napoleonic Wars.

In 1813 Russia opened the campaign against Napoleon joined by Prussia and Austria, and during the three-day battle of Leipzig, Bonaparte's fate was sealed.

In this expansion you will find 18 historical scenarios that focus on the Russian Army battles from 1806 to 1814 against Napoleon, plus all the new units you’ll need to field for these engagements.

Battles:

1806
Czarnowo - 23/24 December 1806
Pultusk - 26 December 1806
Golymin - 26 December 1806

1807
Eylau - 8 February 1807
Friedland - 14 June 1807
Heilsberg - 10 June 1807

1812
Borodino (Shevardino Redoubt) - 5 September 1812
Borodino (Borodino Village) - 7 September 1812
Borodino (Great Redoubt) - 7 September 1812
Borodino (Utitza) - 7 September 1812
Polotsk - 18 October 1812
Krasnoi - 17 November 1812
Crossing the Beresina - 28 November 1812

1813
Leipzig (Wachau) 16 October 1813

1814
Champaubert - 10 February 1814
Montmirail - 11 February 1814
Craonne - 7 March 1814

Components:
• 2" spine box
• 24 page Russian Expansion Rule & Scenario Booklet with 14 historical scenarios
• 2 Russian National Unit Reference Cards
• 2 Abbreviated Unit Reference Cards
• Over 200 Blocks
• Block Label sheets
• 1 Terrain Tile Sheet - contains 15 double sided Terrain Tiles
• 1 Russian Square track and Counter sheet

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97.50 €
Commands & Colors Napoleonics Expansion: Spanish Army
Commands & Colors Napoleonics Expansion: Spanish Army

The Spanish Army is the first expansion for Commands & Colors: Napoleonics.

At the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large number of occasions. Yet there are a number of battles, Bailen, Tamames, Alcaniz and San Marcial where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies constituted a threat that the French simply could not ignore. As good as Wellington’s Anglo-Portuguese field army was, that army faced multiple French armies. They could only defeat one French army at a time. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down the remainder, allowing the Anglo-Portuguese army to ultimately emerge victorious.

In this expansion you will find 18 historical scenarios that focus on Peninsular battles fought by the Spanish army from 1808 to 1813, plus all the new units you’ll need to field for these engagements.

1808
Bailén - July 19 1808
Zornoza - October 31, 1808
Gamonel - November 7, 1808
Espinosa - November 11, 1808
Somosierra - November 30, 1808

1809
Medellin - March 28, 1809
Alcaniz - May 23, 1809
Maria - June 6, 1809
Talavera (Spanish Flank) - July 28, 1809
Tamames - October 13, 1809
Ocano (Cavalry Action) - November 18, 1809
Ocano - November 19, 1809
Alba de Tormes - November 28, 1809

1811
Barrosa (French Attack) - March 5, 1811
Albuera - May 16, 1811

1813
Vitoria (Hill's Attack) - June 21, 1813
San Marcial - August 31, 1813
Ordal Cross - September 13. 1813

The quality of Spanish troops varied, from very poor to good, and the Spanish National Unit Reference Card presents a wealth of subtle unit characteristics that set the Spanish Army apart from all other Coalition armies that opposed Napoleon. Command of the Spanish Army, therefore, will truly challenge even the most experienced Commands & Colors: Napoleonics player.

Components:
* One 2" spine box
* Scenario Booklet that features 18 historical scenarios plus Expansion rules.
* 2 Spanish National Unit Reference Cards
* 181 Blocks
- 95 Infantry blocks (71 Spanish - 24 French)
- 73 Cavalry blocks (39 Spanish - 34 French)
- 9 Artillery blocks (9 Spanish)
- 4 Leader blocks (4 Spanish)
* 3 Block Label sheets
* 1 Terrain Tile Sheet - contains 15 double sided Terrain Tiles
* 1 Square and Counter sheet
- 1 Spanish Infantry Square Track
- 4 Spanish Square Counters
- 9 Spanish Victory Banner counters (Spanish Flag one side, French Flag other side)
- 6 Spanish Guerrilla Action tokens

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97.50 €

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