Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 1 - 12 / 12



Cuba Libre
Cuba Libre

In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Castro’s Insurgency
Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

COIN Series, Volume II
Cuba Libre will be easy to learn for Andean Abyss players—both volumes share the same innovative COIN system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes...

• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?
• El Che and Raúl: Brilliant in the field, or bungling hostage-takers?
• Operation Fisherman: Can the Marxists pull off a second invasion?
• General Strike: Urban disruption or rebel embarrassment?
• Radio Rebelde: Are the masses tuning in, or just the Army direction finders?
• Pact of Caracas: Can the rebels unite?
• Armored Cars: Mobile striking power, but in whose hands?
• Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?
• Fat Butcher: Can the Mob’s enforcer protect its casinos?
• Sinatra: Frankie’s Havana show a boom or bust, and who collects?
...and much more.

New twists match the COIN system to the situation in 1950s Cuba:
• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.
• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them.
• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets.
• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.
• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.
• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.
• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!

Multiplayer, 2-Player, Solitaire
Cuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions. Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.

COIN Series Volume II
Cuba Libre like its predecessor Andean Abyss presents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our COunterINsurgency series). A rich and under-represented history of 20th-Century guerrilla warfare beckons. Volume III is A Distant Plain—Insurgency in Afghanistan, and Volume IV is Fire in the Lake—Insurgency in Vietnam."

Components:
* A 17”x22” mounted game board
* A deck of 52 cards
* 79 dark and light blue, red, green, and yellow wooden forces pieces, some embossed.
* 8 embossed cylinders
* One sheet of markers
* One background play book
* One rule book
* A Sequence of Play sheet
* 4 Faction player aid foldouts
* 2 Non-Player Aid foldouts
* 3 6-sided dice

Designers: Volko Ruhnke & Jeff Grossman

      heti saatavilla
93.60 €
WWIII: Red Dawn (HC)
WWIII: Red Dawn (HC)

With the war in Europe hitting a standstill, the Soviet Union has taken a bold decision to invade North America. Utilising their elite airborne forces, the VDV, they strike into the heart of America in a two pronged attack.

First through the Canadian province of British Columbia and into Alberta and then from the Gulf of Mexico into Texas. Using elite BMD-1 and BMD-2 equipped Air Assault Battalions they make surgical strikes on key infra- structure and secure their route inland.

Soviet tank forces have been reinforced with improved tanks like the T-72B and T-64BV, both utilising ERA armour to improve their protection. With them comes their staunch ally, Cuba. Though they have older equipment, the Cubans are well-trained and determined.

Facing them are the US and Canadian home forces, as well as the various militia groups that have sprung up to fight against the invasion!

• Background on the Soviet Invasion of North America, Soviet Airborne Forces, the VDV, Cubans, US Continental and Militia Forces.
• Instructions on how to build a Soviet BMD Air Assault Battalion, T-72B Tank Battalion, T-64BV Tank Battalion, Cuban T-62, T-55, BMP, & BTR-60 Formations, and a US Militia Group.
• Air Assault rules US, British, West German, Soviet, Warsaw Pact and Cuban forces for the Air Assault Mission, and how to field the Mi-8 HIP, CH-46 Sea Knight, CH-47 Chinook, and CH-53 Sea Stallion transport helicopters.
• Four Scenarios pitting US irregular Militia Groups against the Soviets.

80p A4 Hardcover

      heti saatavilla
20.00 €
Amazing Jungle Run
Amazing Jungle Run

You never thought your dream vacation would be like this!

You were expecting lavish huts and guided tours. Instead you were dropped off to fend for yourself in a jungle full of wild animals. You've always stood up to face challenges, and it's no time to stop now. Can you summon your skills to master the animals, find the most food, and emerge "King of the Jungle"?

Get ready, let's explore...

In Amazing Jungle Run, you'll compete to be the first player to reach 9 points. Points are collected by earning "fruit" cards or the valuable Shaman card, which is worth 3 points all by itself.

A players turn consists of three phases:
* Action phase in which you can choose Resource cards, Peril cards, or peek at the bottom of main decks to see what may be hiding there.
* Main phase in which you can choose to collect common cards(to gain 3 of a kind for special abilities) or "point" cards that get you closer to the win. Some resource cards allow you to do both in one turn. A player can manipulate decks with cards like "hideaway", "transport", or "explore" during this phase.
* Defense phase in which you can keep a deck "off limits" or limit your opponents options with "quicksand".

The game invites imaginative play to form strategies, and tactical opportunities abound. The "hidden" knowledge aspect of being able to play from the bottom of decks keeps you on your toes.

Tension builds as the decks dwindle, and the higher points cards (planted in the bottom half of decks during setup)start to appear.

Have fun and be wary of pitfalls... it's a jungle out there.

1-4 Players
25-35 Min
Age: 12+

  !   tilattava tuote
26.00 €

Hakusivu: 1

    

Uutuuksia