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In Her Majesty's Name: Steampunk Skirmish Wargaming Rules
In Her Majesty's Name: Steampunk Skirmish Wargaming Rules

It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts.

In Her Majesty’s Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4–15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty’s Name has been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers’ Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.

Contents:
* Introduction
* Overview
* Creating an Adventuring Company
* Rules of Play
* Vehicles & Mounts
* Campaign Rules
* Pre-generated Force Lists

Paperback,64 pages

Authors: Craig Cartmell Charles Murton
Illustrators: Fabien Esnard-Lascombe Jesse McGibney

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21.60 €
Yu-Gi-Oh! Dawn of Majesty Booster DISPLAY (24)
Yu-Gi-Oh! Dawn of Majesty Booster DISPLAY (24)

Stardust Dragon takes flight once more in Dawn of Majesty! This Fall’s 100-card core booster set transforms Yusei’s signature Synchro Monster, hosts a gathering of Gizmeks, introduces a new Insect World Premiere theme, and more!

Let’s rev it up again!
Yusei’s Stardust Dragon from Yu-Gi-Oh! 5D’s takes flight with a brand-new slate of cards! Speed up your Stardust Dragon strategy with new Tuner monsters that can Special Summon themselves, making it easy to Synchro Summon Stardust Dragon and then upgrade it into a brand-new “Majestic” form. Draw up the blueprints for your victory with Spell and Trap Cards that benefit you further for Summoning Stardust Dragon and its more advanced forms, as well as activating their effects.

After sitting out for two sets, the Gizmeks are back in force and becoming a full-fledged theme with 4 new “Gizmek” monsters as well as their own Field Spell! These magnificent machines excel on utilizing other machines with identical ATK and DEF, so the synergy not only works with the original Gizmeks, but also with monsters from the past! Now it’s up to you to find out the hidden potential of machines yet to be in the spotlight! Duelists who missed out on the original Gizmeks can find two of them in Egyptian God Deck: Obelisk the Tormentor and another in Structure Deck: Cyber Strike.

What’s scarier: a swarm of small angry insects or one very big, very angry insect? Whichever you choose, you’ll be glad it’s on your side when you play with the brand-new World Premiere theme introduced in Dawn of Majesty! Gather a swarm of Insects that can link together to create a 3000 ATK Insect that can Tribute other Insects to deploy a stronger one or to prepare an attack with its power to climb all the way to 5000 ATK!

Dawn of Majesty also introduces:
* A new theme that can Fusion Summon or Ritual Summon…using the same Spell Card!
* A new Xyz Summoning theme driven by the taste and texture of sushi!
* A new theme that continues the story of Fallen of Albaz and Dogmatika Ecclesia that began in Rise of the Duelist!
* New cards for themes introduced in Genesis Impact, Blazing Vortex, Ancient Guardians, and Lightning Overdrive!
* A Ritual Spell that lets you Ritual Summon monsters from your Deck instead of your hand!
* And more!

The Dawn of Majesty booster set contains 100 new cards:
50 Commons
26 Super Rares
14 Ultra Rares
10 Secret Rares

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99.80 €

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