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Castles & Crusades: Player's Handbook 5th Printing (HC)
Castles & Crusades: Player's Handbook 5th Printing (HC)

Players Handbook. 5th Printing. Now in FULL COLOR.

With Iron Heel the World Grinds Away.
Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind's imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the backs of these stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who stalk the narrow corridors in search of sport and those who serve a purpose greater than all the others. Heroes. Freebooters. Mercenaries. Adventurers. Beyond the comforts of home lie worlds of epic adventure.

A Game That is Yours to Command.
Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desires and wander upon planes of your own imagining and plunder the wealth of adventure.

Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it. It's easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.

Dice and Monsters & Treasure sold separately.

A rules light fantasy role playing game with one of the fastest growing fan bases in the world. Castles & Crusades' easy to understand Siege Engine brings loads of fun and enjoyment to the gaming table.

* Best played with 2-8 players.
* Learn to play in as little as 15 minutes.
* Character generation in under 15 minutes.
* Attribute based rules system.
* Over 75 products to choose from.
* Massive online support community.

Rule Book, 144 pages, HARDCOVER, FULL COLOR throughout

Author: Davis Chenault, Mac Golden; with Stephen Chenault and James M. Ward
Cover Art: Peter Bradley
Interior Art: Peter Bradley
Editors: The Collective

  !   tilattava tuote
36.00 €
Castles & Crusades: Player's Handbook 8th Printing (HC)
Castles & Crusades: Player's Handbook 8th Printing (HC)

Players Handbook. 8th Printing. Now in FULL COLOR.

With Iron Heel the World Grinds Away.
Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind's imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the backs of these stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who stalk the narrow corridors in search of sport and those who serve a purpose greater than all the others. Heroes. Freebooters. Mercenaries. Adventurers. Beyond the comforts of home lie worlds of epic adventure.

A Game That is Yours to Command.
Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desires and wander upon planes of your own imagining and plunder the wealth of adventure.

Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it. It's easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.

Dice and Monsters & Treasure sold separately.

A rules light fantasy role playing game with one of the fastest growing fan bases in the world. Castles & Crusades' easy to understand Siege Engine brings loads of fun and enjoyment to the gaming table.

* Best played with 2-8 players.
* Learn to play in as little as 15 minutes.
* Character generation in under 15 minutes.
* Attribute based rules system.
* Over 75 products to choose from.
* Massive online support community.

Rule Book, 144 pages, HARDCOVER, FULL COLOR throughout

Author: Davis Chenault, Mac Golden; with Stephen Chenault and James M. Ward
Interior Art: Peter Bradley
Editors: The Collective

  !   tilattava tuote
48.00 €
Lockup: A Roll Player Tale
Lockup: A Roll Player Tale

Lockup is a worker placement game set in the Roll Player universe.

During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.

You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.

Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.

Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.

Play takes place over three phases in each round:
* Roll Call - Players take turns placing their minions in different parts of the prison, some face up showing a unit's strength and some face down, hiding the strength from the other players.
* Lights Out - Each area with minions is scored based on the strength of each player's crew. Players receive resources and have the opportunity to recruit goons and build items.
* Patrol Phase - New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.

1–5 Players
45–90 Min
Age: 10+

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78.00 €

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