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Game of Thrones: Trivia Game Seasons 5-8 Expansion
Game of Thrones: Trivia Game Seasons 5-8 Expansion

The War of the Five Kings has thrown Westeros into chaos, and across the Seven Kingdoms, rivals clash in the courts and on the battlefields to further their campaigns for the Iron Throne. But force alone is not enough to claim power—a whispered word may easily prove deadlier than a sword and knowledge is the ultimate weapon for those who know how to wield it.

Call Your Banners
This expansion increases the number of players for Game of Thrones: The Trivia Game to five and includes 225 new cards that players can combine with the cards from the base game to create the ultimate trivia challenge. But your goal is not simply to prove your skill as the sharpest mind in the Seven Kingdoms. Rather, your desire is to claim the Iron Throne, and just as in the show, the future of Westeros is at stake.

In order to conquer Westeros, you will have to understand those you would rule. By traveling to key locations and correctly answering questions, you will soon gain control over them, placing your tokens over the location’s seven sections. You can attempt to swiftly claim a castle by answering two or three questions in a single turn, but if you answer even a single question incorrectly, you will lose all of your progress from the turn. If you wish to claim a kingdom, you must temper your ambition with practicality.

As in the base game, the lower-right corner of each card in this expansion features a season designator to help you prevent spoilers for any players who have not watched the complete series. In addition to preventing spoilers, these designators also provide context for the questions and answers on a specific card. While Game of Thrones is known for its shocking twists and power shifts, all correct answers on a given card the Game of Thrones: The Trivia Game Seasons 5-8 Expansionare based on the conclusion of the designated season. For example, a card that asks, “Which proclaimed monarch controls the island of Dragonstone?” and is labeled as Season 2 would have “Stannis Baratheon” as the correct answer. However, if the card is labeled as Season 7, the correct answer is “Daenerys Targaryen.” Knowing the ultimate fate of the Seven Kingdoms will not be enough to earn you victory—you must remember the path that led there.

Conquer the Land
Not every card you come across will be a straightforward question and answer. Some rounds are picture rounds in which all the questions on a card will refer to an image. Perhaps you will have to recall specific details from a scene, character, or location in the show, also sorted by season to avoid spoilers. The mysterious Night King does not have his origins revealed until Season 6, long after his first appearance in Season 4 of the show, and his plans to repeat history and reorder it in his favor do not come to fruition until Season 8. Only a mind with the most complete knowledge of Game of Thrones, from the first credits to the closing scenes will be able to claim the Iron Throne.

While the base rules of the game provide plenty of challenges to engage players, those who seek more in-depth gameplay will find powerful new characters they may align with to gain new abilities if they can earn their favor. By answering questions correctly when using the advanced rules, you earn material resources such as gold, swords, or ravens that you can spend to buy the allegiance of iconic characters and put their skills to use. For example, the wildling Tormund Giantsbane helps you keep control of the Wall even as your campaign leads you far across Westeros, while The High Sparrow can use his sway to give you the use of any wealthy noble’s ability in play. While each favor can only be used once, a well-timed effect can be the difference between victory and defeat.

But remember that while forming an alliance with one of the series’ key characters will doubtless prove beneficial in your campaign for the Iron Throne, forming one with another player can benefit you both. You can ask another player for help with a question by promising them the question’s resource in return. This will still earn you control in the contested castle, but perhaps allow your ally to earn a character’s favor at a later time. As in the show, you must weigh the risk of any alliance against its potential reward. Will answering a question incorrectly now set you too far behind and cost you the game? Will your ally now betray you later, or will you be able to turn your back on them before the tables turn? With the Iron Throne at stake, you must take some risks, but misplaced trust can have disastrous consequences.

Seize the Iron Throne
While the final credits have rolled on Game of Thrones, your challenge for the Iron Throne has just begun and your mind will be your greatest weapon. Complete your knowledge of the world of Game of Thrones and claim the Seven Kingdoms for your own!

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30.00 €
Seasons
Seasons

Säännöt valmistajan sivuilta.

Prove your mastery of elemental magic!

Enter the legendary three-year tournament to become the new Archmage of Xidit! In the board game Seasons, you become one of the greatest sorcerers of the realm. Your goal is to raise the most victory points by gathering elemental energy, summoning familiars and magic items, and using your resources to harness the powers of the seasons themselves. If you can amass enough crystals and symbols of prestige, you can claim victory over your rival mages. Carefully consider your available spells, call upon the powers of the elements, and become Xidit's new Archmage in Seasons.

The greatest sorcerers in the kingdom of Xidit have gathered in the heart of the Argos Forest. For the next three years, they will harness the elements and call upon the powers of magic to compete in a grand tournament. The victor of this tournament will become the realm’s next Archmage! If you want to win, you must carefully plan and nurture your magic, while taking advantage of the changing season. Only the most canny and powerful magician will become the new Archmage of Xidit!

Seasons is a board game of magical power and cunning combinations for two to four players. Over the course of the three-year tournament, you must summon magical items and familiars and transmute the elements into valuable crystals in order to increase your prestige. Along the way, you’ll have to account for the ever-changing seasons and carefully lay your plans for future years. Every game of Seasons is a challenge of planning and adapting to the mercurial whims of magic.

Preparing Your Spells
Before you cast your first spells in the game of Seasons, you and your opponents have the chance to lay your schemes for coming years. Each player is dealt nine Power cards, and you will take turns selecting a Power card and passing the remaining cards to the player on your left. In this way, each player will draft a hand of nine carefully chosen Power cards. There are countless combinations between the various Power cards in Seasons. You might focus on playing as many Power cards as possible, transmuting the elements into crystals, or building a massive surplus of energy. Your choices in this prelude have repercussions that will last throughout the game.

After each player has drafted nine Power cards, you must split them into three sets of three cards each. The first set forms your starting hand, and you’ll gain the other two sets in the second and third years of the tournament. Some Power cards are most valuable near the end of the game, so you would want to place those in your third-year set. Other Power cards may form the foundation for your entire strategy, and you’d certainly want to start the game with those cards in your hand.

The Tournament Begins
Drafting Power cards and assigning them to different years lays the first foundation for your strategy across the tournament, but the largest part of the game consists of actually enacting your plans. Over the course of the tournament, you’ll need to gather elemental energy and use it to play Power cards and gain crystals which can increase your prestige.

The game of Seasons consists of three years, and each year is further divided into four seasons: spring, summer, autumn, and winter. Each season has its own unique dice. At the beginning of each round, you roll the dice for the current season. Then, each player takes a turn to select one season die and perform the actions shown on the die.

Selecting a season die is your principal way of gaining energy from the four elements—earth, fire, water, and air—but the season die can offer other benefits as well. It may increase your summoning level, which lets you play more Power cards, or it may immediately grant you crystals, which directly correspond to your prestige at the end of the game.

A season die can also give you the chance to transmute energy into crystals. The amount of crystals you receive for a type of energy varies based on the current season. For instance, earth energy is worth three crystals apiece in the dire cold of winter, while water and air energy are only worth one crystal. By the time the blazing heat of summer reaches the realm of Xidit, however, air and water energy are worth significantly more than fire or earth energy.

Certain types of energy are also more common depending on the season. In winter, it’s easiest to tap into water and air energy, but those are also worth the fewest crystals if you transmute them during winter. Smart magicians hoping to turn their energy into crystals will learn to acquire energy when it’s common and transmute it when that energy type is rare.

Of course, there’s more to do with energy than just transmute it into crystals. Almost every Power card in the game requires you to pay energy in order to summon it. As an action on your turn, you can summon new Power cards into play by paying the appropriate amount of energy.

The Power cards you summon often directly provide you with more prestige points, but they also have powerful abilities that spark strategies and power combos. For example, Staff of Spring grants you three crystals every time you play a Power card, Hand of Fortune reduces the summoning cost of each Power card by one energy, and Ragfield’s Helm gives you twenty crystals if you have more Power cards than any other player at the end of the game. Finding these combos as you prepare your strategy and enacting them throughout the game makes every game of Seasons a fascinating challenge.

Finally, you have a number of bonuses that you can take advantage of during the game, if you so choose. Using these bonuses costs you prestige at the end of the game, but sometimes it’s worth the cost to raise your summoning level or switch energy from one element to another. Deciding if you want to use these bonuses and when you’ll do so is another critical aspect of playing Seasons.

Become Archmage
Only the greatest master of elemental magic—one who truly understands the flow of seasons—will be elevated to Archmage of Xidit at the end of three years. Call upon your familiars and gather your magical items close. The tournament and your game of Seasons are about to begin.

Features:
• Superior artwork
• Tons of different strategies of game play.
• Mix cards to create unique combinations to give you more chances to win.
• Manage your energy between seasons and adapt your game play
• 3 different difficulty levels in one game!

Contents:
* 1 game board
* 1 year counter and 1 season wheel
* 8 Library tokens
* 8 special Sorcerer capacity cards
* 16 sorcerer tokens
* 4 individual game boards
* 20 seasons dice of 4 different colors
* 1 crystal track
* 60 energy tokens – 15 of air, water, fire and earth element
* 100 power cards (numbered from 1 to 30)
* 40 extended power cards (numbered 31 to 50)

Players: 2-4
From: 14 years
Gametime : 45 minutes

Authors: Régis Bonnessée

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65.40 €

Hakusivu: 1

    

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