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Ruins of Symbaroum 5E RPG: Call of the Dark (HC)
Ruins of Symbaroum 5E RPG: Call of the Dark (HC)

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In this book you will find two adventures that in different ways relate to the growing internal divisions within the Ambrian realm. Call of the Dark plays out in the northern territories of the Lost Land of Alberetor, where the player characters will accompany a lowborn noble who is looking to prove the status of her family. The second adventure, Retribution, initially deals with the search for a person who has gone missing in the city of Kurun, but is soon shown to involve events which may have serious consequences for the relationship between the peoples of the Davokar region. Naturally, the player characters have a chance to influence the outcome of the stories, provided that they handle all the challenges that stand between them and a happy ending.

Contents:
* Two full-length adventures that will expose the player characters to great challenges
* The Alberian barony of Sarli and the city of Kurun as detailed adventure landscapes
* A dozen locations and establishments where the characters can eat, trade, sleep, find information and visit the local authorities
* Full color maps of the barony and the city
* Four artifacts and new or alternative rules for Forced rides and the Dangers of the Darkened Land

Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary

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42.00 €
Arkham (HC)
Arkham (HC)

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On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.

Contains:
* Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu.
With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!

* New Rules & Game Aids
The book contains two Arkham city map posters (one designed for players, and one marked with hidden information for the Keeper!), as well as a poster-sized copy of the front page of the Arkham Advertiser—the perfect prop for any game set in Arkham. Call of Cthulhu: Arkham also introduces new rules and skills for Arkham investigators.

* The Definitive Guide To Arkham
Call of Cthulhu: Arkham is more than just a supplement for the Call of Cthulhu roleplaying game. With a richly described history of both Arkham and the famous Miskatonic University, street and neighborhood maps, and hundreds of locations, this book is perfect for fans of mythos fiction, as well as any board games, card games, or stories set in the fabled city of Arkham.

This supplement is part of the Arkham Unveiled line and is designed for use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately.

Page count 272

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72.00 €
D&D 5: Lord of the Rings RPG -Core Rulebook (HC)
D&D 5: Lord of the Rings RPG -Core Rulebook (HC)

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OVERVIEW
Return to Middle-earth with The Lord of the Rings Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E.

Based on the second edition of The One Ring roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting – six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.

The setting
It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again.

Rumours of strange things happening outside the borders of civilised lands are spreading with increasing regularity and, while they are dismissed by most as fireside-tales and children’s stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide.

These are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers and, when they prevail, they hail them as heroes. But if they fail, no one will even remember their names.

* Six original heroic cultures from the land of Eriador.
* Six new classes.
* A host of terrifying adversaries.
* Comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.

Key features:
* New rules for travelling across the land (Journey) and meeting the personalities of Middle-earth (Council).
* Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor.
* In-depth information on six Patrons – individuals sponsoring the adventures of the Player-heroes including Bilbo Baggins and Gandalf the Grey.
* A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-trolls and Barrow-wights.
* Rules to create your very own Nameless Things – unknowable beings from the dark corners of the world.
* A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters.

Based on the second edition of The One Ring roleplaying game by Francesco Nepitello.

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54.00 €
Dragonbane Core Set
Dragonbane Core Set

Mirth & Mayhem Roleplaying
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. This is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. We call this playstyle “mirth and mayhem roleplaying” – great for long campaigns, but also perfect for a one-shot.

Dragonbane is a translation of Drakar och Demoner, Scandinavia’s first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.

THE GAME
Dragonbane comes with all of the fantastical creatures that you’d expect plus a few more – not least the duck-like mallards!

The game uses a skill-based D20 system that is very easy for new players to learn. Each skill is rated from 1 to 18, and the player needs to roll equal to or lower than the skill level to succeed. That’s right – in this game you want to roll low. Rolling a natural 1 is called rolling a dragon, and triggers powerful special effects.

The core Dragonbane game has ten professions, including the classic Fighter, Mage, Hunter and Thief, but also the more unorthodox Artisan, Merchant, Mariner and Scholar. The profession will impact a player character’s starting skills and give it a starting heroic ability, but after the game starts the player is free to further develop their character in any way they choose, unbound by any class restrictions.

THE SETTING
Dragonbane is a game of fast-paced fantasy adventures. The core game presents a core mythology of this fantasy world, focused on the eternal struggle between dragons and demons. The ruins of fallen kingdoms, worshiping either of these rival godlike creatures, beckon brave adventurers with the lure of hidden treasures.

Rather than describing entire continents, the core game focuses on the Misty Vale, a hidden mountain valley until recently overrun by orcs and goblins. In recent years, the orcs have retreated into the mountains, leaving the land open for explorers, settlers and adventurers of other kin such as humans, dwarves, elves, halflings, mallards, and wolfkin. The land lies open for adventure.

Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.

The box includes:
* Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel
* Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign
* The booklet Alone in Deepfall Breach letting you play Dragonbane solo, without the need for a Gamemaster
* Huge full-color map of the Misty Vale adventure setting
* Illustrated playing cards for combat initiative, improvised weapons, adventures, and treasure
* Ten transparent polyhedral dice, including two D20s with a custom design
* Five pregenerated characters to play
* Five blank character sheets
* Cardboard standees representing various characters and monsters
* Double-sided battle mat

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47.30 €
Pirate Borg RPG (HC)
Pirate Borg RPG (HC)

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Pirate Borg is a scurvy-ridden, rules light, art heavy tabletop RPG. Inspired by history, fantasy, horror and rum. Your cutlass & flintlock won’t save you from the hordes of skeletons, the Kraken, or even your own crew.

Pirate Borg is a complete game based on and compatible with the award winning doom art-punk RPG Mörk Borg using their incredible 3rd party license. But it’s also a tool kit. Most of the tables can be hacked and used with any tabletop RPG.

This game is about being a greedy, filthy, scoundrel. Find a ship. Recruit some crew. Raid, pillage, plunder, and otherwise pilfer your weasley black guts out. Get a bigger ship. Kill some things. Upgrade your ship. Sneak into a fort. Raid a port. Acquire treasure. Bury said treasure. Become infamous. Search for someone else’s treasure. Flee in terror from unfathomable creatures from the deep. Drink all of the rum. Die on the high seas. Roll a new character and do it all again.

Included in the 166 page book are:
* complete rules based on and compatible with the award winning doom art-punk RPG Mörk Borg
* 8 character classes
* easy-to-learn naval combat rules
* stats for 18 vessels
* 80+ NPCs & monsters
* 90+ system agnostic tables
* “The Curse of Skeleton Point”, a sandbox style adventure with 11 pirate-themed locations.

The game is written and illustrated by Luke Stratton, also known as Limithron, who is known for his pirate-themed battle maps. The game will be printed and distributed by Free League Publishing (Mörk Borg, ALIEN RPG, Tales from the Loop RPG, The One Ring RPG) under the Free League Workshop sub-label for independently designed games.⁠

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41.60 €

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