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Pathfinder 2nd Edition: Player Core (HC)
Pathfinder 2nd Edition: Player Core (HC)

Pathfinder Core FAQ.

The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game!

Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!

Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

Pathfinder Player Core includes:
* Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.
* Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
* A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
* Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
* A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
* Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
* Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!
* This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

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72.00 €
Battletech: Alpha Strike Box Set
Battletech: Alpha Strike Box Set

Clashing Armies

The commline ablaze with determination.
An army of war-forged metal titans on the heights.
The enemy entrenched in the valley below, weapons charging.
On your order, your force surges toward their foes, banners streaming as weapons sear and render and shatter! Will your star-spanning empire win the day? Only you will decide!

It is the thirty-second century. Mankind has waged a millennia of war across thousands of worlds of human-occupied space. The Great Houses. The Clans. The Periphery. A myriad of star empires claim ascendance, as others wane or fall. Fighting and dying for their ambitions are the MechWarriors who owe them fealty, each the master of a towering avatar of destruction: the BattleMech. You command a detachment of these brave warriors dropped onto an unforgiving battlefield: only your wits and tactical acumen will bring victory, or leave you a casualty on a forgotten world.

BattleTech is the world’s greatest armored combat game. In Alpha Strike, you take command of large-scale engagements, fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table.

Contents:
* 13 high-quality, fully assembled (unpainted) miniatures; including two new redesigned miniatures, the Wraith and Pouncer, and seven all-new variants, in new poses. The rest are:
- Archer
- Atlas
- Blackjack
- Fire Moth
- Locust
- Nova
- Phoenix Hawk
- Timber Wolf
- Warhammer
- Warhawk
- Wasp
* 32-page Rulebook
* 24-page fiction novella
* 16-page Universe Primer
* 13 Alpha Strike Cards
* 13 Pilot Cards
* 25 Battlefield Support Cards
* 1 heavy-stock reference sheets
* 2 Punchboards of trees and game counters
* 9 small fold-up cardboard buildings
* 6 medium fold-up cardboard buildings
* 2 dice

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96.00 €
Call Of Cthulhu RPG 7th Edition Starter Set
Call Of Cthulhu RPG 7th Edition Starter Set

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX!

This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror.

Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!

Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun.

INSIDE THIS BOX:
* Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery.
* Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play.
* Book 3: Adventures—three starter adventures for your players to explore.
* Ready to Play Investigators—five ready to play game characters.
* Blank Investigator Sheets—ready for creating your own investigators.
* Roleplaying Dice – a set of six polyhedral dice for use in the game.
* Player Handout – a set of ready to use props.
* Adventures!


This box comes packed with four classic adventures for over ten hours of game play:
- Alone Against The Flames
- Paper Chase
- Edge of Darkness
- Dead Man Stomp

Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook.

What’s different about this edition?
* New box art by Lin Hsiang
* New cover design of books
* Updated to include errata
* New format investigator sheets

Boxed set with Dice
by Mike Mason & Friends

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36.00 €
Descent: Legends of the Dark
Descent: Legends of the Dark

The definitive cooperative dungeon-crawling board game for one to four players!

Terrinoth is in peril. The demon-tainted Uthuk Y’llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious, unable to unite against these common threats. And in the northern barony of Forthyn, the stage is set for the next great confrontation between Terrinoth and the forces of darkness...

For years, your journeys have taken you across the fantasy realm of Terrinoth, venturing into dark forests, shadowy cities, ancient crypts, and misty swamps... but your true legend is about to begin.

Forge your own legend together with your friends as you adventure across the vibrant fantasy realm of Terrinoth! Powered by its fully integrated free companion app, Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions, you’ll begin an unexpected adventure—an adventure told across the sixteen quests of the Blood and Flame campaign. Throughout your campaign, you’ll face undead lurking in the mists, demonic barbarians stalking the wilds, and even more terrifying threats.

With 46 pieces of 3D terrain and 40 stunning hero and monster miniatures to draw you into the game, your greatest adventure is yet before you!

Is this the third edition of Descent: Journeys in the Dark?
Descent: Legends of the Dark is not the third edition of Descent: Journeys in the Dark. Although it shares the realm of Terrinoth and the top-level identity as a dungeon-crawling board game indicated by the Descent title, we see Legends of the Dark as a new addition to our catalog, rather than a third edition of Journeys in the Dark.

Although Journeys in the Dark featured the Road to Legend companion app, that game was always designed as a competitive experience, pitting one to four hero players against a single overlord player. Legends of the Dark harnesses its integrated companion app to deliver a cooperative game from the very beginning, freeing you and your friends to fully focus on becoming the heroes of Terrinoth.

Core gameplay mechanics such as combat, fatigue, skills, items, and more have received completely new interpretations with Legends of the Dark, while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios.

The app also brings new changes to gameplay, introducing enemies with adaptable strategies, complex status effects and triggers fully managed by the app, and the ability to develop your heroes based on the choices you make in scenarios. You’ll also uncover a wealth of activity between scenarios, such as crafting, shopping in the city, upgrading equipment, and more.

Because of these various differences, Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark content.

Heroes of the Realm
Descent: Legends of the Dark invites you to become one of six heroes, each eager to adventure across Terrinoth and brought to gorgeous life with stunning art and a beautifully crafted miniature. More than just their visual style, each hero boasts their own tactical approach to combat and their own virtues that you can choose to pursue during quests.

For example, you may play as Vaerix, the Dragon-Hybrid Outcast. A strong-willed survivor like Vaerix calls fellow heroes to follow a greater purpose, battling with the warbell or keeping their companions hale and ready for the next fight. The Human Avenger, Brynn, is eager to punish any insult, wading into the heat of battle and meting out justice with hammer and blade. Perhaps you prefer Galaden’s long-range attacks and balletic combat style, or you’ll call upon the forces of magic and your bond with your phoenix as Syrus. No matter which hero you’ve chosen for this quest, you’ll be able to explore their trademark combat style and tactics—and since you can choose your weapons, armor, consumables, and even your skills at the beginning of each quest, there’s almost limitless opportunities to remix your character and explore new styles as you play through the campaign!

Gameplay in Descent: Legends of the Dark is fast and intuitive. You’ll take three actions on every turn—one maneuver action and two additional actions of your choice! Maneuvering gives you movement points, as shown in the upper right corner of the character sheet, and since you always have a maneuver action, you’ll always be able to reposition and put yourself in a more advantageous position for attack. Other than maneuvering, you can use an action to attack an enemy, rolling your attack dice and drawing upon your hero’s abilities and weapons to deal maximum damage or inflict harmful conditions on your foes. Or, you may use the explore action to interact with a piece of 3D terrain or a token by using the app. You can also use your action to perform one of the most crucial actions in Legends of the Dark: the ready action.

The ready action lets you flip your hero sheet or one of your cards to its opposite side, unlocking new abilities! For example, Galaden can use his Light Step ability, suffering fatigue to shift his position and quickly move across the battlefield—or if he flips to the opposite side of his hero sheet, he can suffer three fatigue to expose an enemy in line of sight, cuing the app to inflict 20% more damage on that enemy during attacks!

You’ll notice the fatigue limit in the lower right corner of each hero sheet, as well as other cards, such as weapons or skills. When you take fatigue to trigger Galaden’s Light Step ability, you’ll place that fatigue on his hero sheet. What’s more, attacks from enemies or environmental effects may cause your hero to suffer condition tokens, such as infected or terrified, which are also placed on your hero sheet. When you ready a card or hero sheet and flip it to its opposite side, you’ll also remove all fatigue and condition tokens from it—making this an ideal way to keep your heroes ready for action, as well as pulling out the right abilities for each situation.

Your hero sheet isn’t the only thing you can ready, every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards, sleeved together back-to-back to create a single attack card. (Sleeves to create the attack cards are included in the game!) For instance, Vaerix creates their attack card by sleeving their two starting weapon cards, the Ironthorn Warbell and the Riverwatch Spear. When a hero attacks, the attack die is determined by their hero sheet, but damage and other special abilities, such as the type of damage being inflicted, are determined by the weapon you attack with! And as you can see, your attack card can also take fatigue—which is cleared by readying the card. Over the course of the game, you’ll have the chance to discover and craft new weapons, and at the beginning of every quest, you can build your hero’s attack card by drawing on the unlocked weapons from your hero’s two weapon archetypes.

Skill cards can also be readied, switching between two complementary abilities, such as Vaerix’s Destiny's Call and Fate's Embrace —two complementary abilities on opposite sides of the same skill card. It should be plain to see that readying forms a huge part of the strategy and tactics of every encounter. There’s even a positive condition token—Prepared—that can be placed on one of your cards, allowing you to ready that card without spending an action!

Strike Back Against Darkness
Evil is stirring in Terrinoth once more, and countless dangers arise throughout the game’s sprawling sixteen-quest campaign. As we’ve mentioned before, the gameplay foundation of Descent: Legends of the Dark is built on a fully integrated companion app, which governs everything from activating enemies, to building an unfolding scenario, to opening the door for activities like crafting and shopping between quests.

At the beginning of a quest, you’ll start with perhaps only a single map tile in play—but as you move deeper into the map and explore your surroundings the Legends of the Dark app will direct you to place more and more tiles and terrain. The combination of double-sided map tiles and underlays gives unparalleled depth to the number of scenarios you can create, and that depth is elevated with the addition of vertical levels and 3D terrain that give Legends of the Dark an unrivaled presence on your tabletop.

Your levels will be filled with staircases up to other rooms, sturdy bookshelves, towering trees, treasure chests, barricades, doors, and statues. And all this 3D terrain isn’t just decorative: you can interact with all of it through the app, plucking valuable tomes off a moldering shelf, cracking open a booby-trapped chest, or climbing a tree to scout out the terrain ahead.

Your objectives will change from quest to quest as you follow the overarching story of the campaign, but you’ll face constant opposition from enemies. From bandits waylaying you on the road, to Uthuk Y’llan berserkers howling for blood, to deadly fae, monstrous golems, ravenous wolves, undead wights, and even more terrifying foes, every enemy is fully brought to life with stunning miniatures.

Thanks to the Legends of the Dark companion app, each of these enemies boast their own cunning ploys and adapt to the unfolding battle, whether that means laying their plans for a devastating future attack, inspiring other enemies in combat, or even more devious tactics. We’ll take a much closer look at combat in a future preview, since the strategic interplay between your hero abilities, weapons, and skills is a key part of every quest in Legends of the Dark!

Crafting Your Weapon
The Legends of the Dark app isn’t limited to your quests, in fact, it opens the door for even more opportunities between scenarios, such as crafting and weapon upgrades. Over the course of the adventure, as you slay enemies, open chests, or explore dusty chambers, you’ll uncover valuable crafting materials and gold, all tracked by the app. Once you’ve found the recipe for an item, you can craft and upgrade that item at the crafthall in your home city of Frostgate. Perhaps you’ll create new Seer’s Blades for Galaden, or a Gilded Warbell for Vaerix! No matter what you craft, all weapons can be upgraded, so long as you have the resources to pay for it, unlocking an even more powerful version of the weapon.

Weapons can be modified even further in the Frostgate armory. In Descent: Legends of the Dark, weapons have three parts. The first part dictates the weapon card that you use, but the other two parts grant your weapon secondary abilities with a percent chance of triggering each time your hero attacks. These bonuses are fully managed by the app, and in the armory, you can optimize for your next quest, or customize your weapons to fit your style of play.

As your hero grows and gains experience over the course of the campaign, you’ll have even more chances to customize your hero. Every hero has unique feats, tracked by the app, that you can complete to progress your hero’s personal growth. Completing feats can grant you powerful rewards, like new skills or exclusive recipes, so you’ll want to be sure you keep your feats in mind as you play. Your hero also earns experience points over the course of the quest that can be used to unlock skills. Your skills aren’t fixed however—at the start of any new quest, you can choose which skills you want to take, reallocating your experience throughout the campaign as you explore new playstyles and learn more about how you most want to play.

Your Legend Begins
The story told across the Blood and Flame campaign is an epic story that rises to its own finale but at the same time, it’s only the first act of your story. You can look for Act II and Act III to be coming in the future as their own expansions, each box packed full of new content and the next full-length Legends of the Dark campaign. We don’t have anything more to say about these upcoming act expansions right now, but stay tuned in the months following the release of Descent: Legends of the Dark!

Terrinoth needs heroes and there’s no better time to start forging your own legend. Get ready to start playing the definitive dungeon-crawling board game with the release of Descent: Legends of the Dark

1-4 Players
120-180 Min
Age: 14+

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209.80 €
Carcassonne 01: Kirkot ja Kievarit
Carcassonne 01: Kirkot ja Kievarit

Kirkot ja Kievarit tuo Carcassonneen kirkkoja ja kievareita. Paketista löytyy 18 uutta laattaa, 6 pisteenlaskua helpottavaa laattaa, kuudennen pelaajan nappulat ja jokaiselle pelaajalle uusi iso nappula.

Laatoista kymmenen on entisen kaltaisia, mutta lisäävät uusia mielenkiintoisia muotoja peliin (pari esimerkkiä: tien läpäisemä luostari ja laatta, jossa on neljä kaupunkipalaa). Kirkot ovat kaupunkipaloja, jotka lisäävät kaupungin arvoa (kolme pistettä per laatta). Kievarit ovat teiden varsilla ja lisäävät tien pistearvoa kahteen pisteeseen per laatta.

Uusien laattojen koukku on se, että ne estävät keskenjäävien rakennelmien pisteyttämisen. Jos kirkkokaupunki ei valmistu, siitä ei saa lainkaan pisteitä. Voi siis olla varma, että muut pelaajat tekevät parhaansa kirkkokaupungin tai kievarillisen tien sabotoimiseksi.

Uudet isot nappulat ovat mielenkiintoinen lisä: jättiläiskokoinen nappula vastaa kahta pienempää, kun rakennelmien voittajia ratkaistaan. Niiden ovela sijoittaminen tuo paljon erilaisia mahdollisuuksia. Kuudes pelaaja taas mahdollistaa entistäkin isommat pelit. Laattojen määrän kasvu venyttää pelien pituutta muutenkin.

Kirkot ja Kievarit on mainio hankinta Carcassonne -faneille. Se tuo peruspeliin mukavasti uutta makua, järkyttämättä pelin tasapainoa liikaa.

Jos omistat jo aikaisemman 6. pelaajan lisäosan niin uudessa painoksessa 6. pelaajan nappulat ovat nyt pinkit. Eli vanhan version omistajalle 7. pelaajan nappulat!

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17.90 €
Death on the Reik Companion (HC)
Death on the Reik Companion (HC)

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The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals.

Death on the Reik Companion includes:
* A complete guide to ‘River Life of the Empire’, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire.
* Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik.
* A GM’s Guide including: a complete breakdown of the Red Crown, one of the Empire’s most dangerous Tzeentch cults.
* Additional adventure content, including: The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms, and ‘The Vengeance of The Gravelord’, part 1 of an adventure thread that can be woven throughout The Enemy Within.
* A selection of new herbs from ‘Hortensia Puddlefoot’s General Concordance of Herbs’.
* An examination of life on the Reik with details on settlements and trade.
* A Bestiary of monsters that haunt the river, and a list of waterborne diseases.
* A wide range of riverfolk NPCs with hints and tips for how to incorporate them.

The Death on the Reik Companion is an essential supplement to the second part of Enemy Within campaign, and an indispensable guide for any adventure taking place on the Empire’s rivers.

96p HC

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42.00 €
Astraterra 2: Kertojan käsikirja (HC)
Astraterra 2: Kertojan käsikirja (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
Lue lisää täältä

Astraterra on maailma täynnä arvoituksia ja vaaroja sekä uskomattomia aarteita ja arvokkaita salaisuuksia. Seikkailuillaan löytöretkeilijöiden pitää uhmata monenlaisia luonnonvaaroja, kavalia ansoja ja häijyjä olentoja, ennen kuin he saavat tehtävänsä suoritettua ja kerättyä saaliinsa — oli se sitten jalohopeaa, teknoaarteita tai muinaista tietoa.

Kertojana olet näiden salaisuuksien ja aarteiden vartija. Voit laatia omia seikkailuja haastamaan löytöretkeilijöitä ja yhdessä pelaajien kanssa saatte kokea parhaimmillaan ikimuistoisia hetkiä näiden seikkailujen parissa.

Pelinjohtajan kirja – Kertojan käsikirja
Kertojan käsikirja on tarkoitettu pelinjohtajan työkalupakiksi ja apuvälineeksi omia seikkailuja ja pidempiä pelikampanjoita suunnitellessa. Kirjassa on lisää Astraterran maailmasta, lisää konkarisääntöjä, teknoaarteita, olentoja, ohjeita pelinjohtamiseen ja seikkailujen suunnitteluun sekä paljon muuta.

Kertojan käsikirja sisältää seuraavat osiot:
* Astraterran atlas: maailman historiaa ja maailman eri osien ja tärkeiden paikkojen kuvauksia.
* Muinaisten salaisuudet: Tietoa astratekistä, eli teknoaarteista, elokoneista ja muista Muinaisten jäänteistä. Tässä osiossa kerrotaan salaisuuksista, jotka avaavat muun muassa Myrskyn, eteepien ja eteriumin merkitystä Astraterran maailmassa.
* Löytöretket: ohjeita omien seikkailujen suunnitteluun.
* Kohtaamisia: ohjeita mielenkiintoisten olentojen ja sivuhahmojen suunnitteluun.
* Konkarisäännöt: erilaisia tapoja syventää ja maustaa pelin sääntöjä oman maun mukaan.
* Olentopedia: Astraterrassa kohdattavien kummallisten olentojen ja villieläinten tietoja sekä ohjeita olentojen muuttamiseen ja omien olentojen suunnitteluun.

Kertojan käsikirja sisältää:
* Lisää tietoa Astraterran maailmasta ja sen historiasta
* Ohjeita omien seikkailujen tekemiseen sekä pelinjohtamiseen
* Lisää konkarisääntöjä pelin mukauttamiseksi omiin tarpeisiin
* Lähes 40 ihmeellistä teknoaarretta ja yli 50 erilaista olentoa

Pelaamiseen tarvitset Astraterran 2. laitoksen Löytöretkeilijän oppaan. Se sisältää säännöt oman sankarihahmon luomiseen ja seikkailemiseen Astraterran maailmassa.

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39.00 €

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