Roolipeli

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Pathfinder 2nd Edition: GM Core (Pocket Edition)
Pathfinder 2nd Edition: GM Core (Pocket Edition)

Pathfinder Core FAQ.

Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition!

This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!

Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

Pathfinder GM Core includes:
* The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
* Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.
* Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.
* Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!
* A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!
* Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!
* Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

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36.00 €
Pathfinder 2nd Edition: Player Core (Pocket Edition)
Pathfinder 2nd Edition: Player Core (Pocket Edition)

Pathfinder Core FAQ.

The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game!

Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!

Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

Pathfinder Player Core includes:
* Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.
* Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
* A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
* Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
* A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
* Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
* Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!
* This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

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36.00 €
Traveller RPG: Marches Adventures 1-5
Traveller RPG: Marches Adventures 1-5

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The Spinward Marches, out on the Imperial frontier, is a borderland sector where even the humble can find great fortune and exciting voyages. Marches Adventures 1-5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Spinward Marches and some of the worlds within.

Inside you will find:

High and Dry:
A classic adventure designed to kickstart an entire campaign. The Travellers have been gifted a detached duty ship by the Scout Service, which will be theirs to use as they see fit. The only catch is... they will have to find it first.

Mission to Mithril:
The Travellers land at a rudimentary starport, only to find their vessel disabled and the base strangely empty. As they explore, a distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning...

Search and Rescue:
Working search and rescue in the Gorram system is a complex business. Gorram is Red Zoned to protect its emerging culture, with passing ships directed to refuel at Gorram Station. For the Travellers, a contract to run the search and rescue operation is a legal way to bypass the interdiction. After weeks of patrols, the Travellers receive a GK signal. A ship is in distress, somewhere in the Red Zone. The ship is crippled, its occupants in mortal danger, and the Travellers must act fast to save them.

Artemis Wept:
The Travellers are delivering a breeding herd of critically endangered animals for Project Artemis, located on the backwater world of Pyramus. There they can relax and enjoy the pleasures offered – dinner with the local noble, pony-riding in the countryside… and saving an entire species from extinction.

Safari World:
A wealthy industrialist needs a qualified crew to accompany him on a hunting expedition to an uncharted world. His prey? A magnificent and mysterious trapper species said to roam the planet. The safari takes on a new dimension when the Travellers discover they are not alone. The residents of 567-908 have eluded discovery for their entire existence, and now that they have been found, they might just be the key that helps the Travellers find their quarry.

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60.00 €
Pathfinder 2nd Edition: Monster Core (HC)
Pathfinder 2nd Edition: Monster Core (HC)

Pathfinder Core FAQ.

Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition!

This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!

Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

Pathfinder Monster Core includes:
* Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes, such as the rune giant or the grim reaper!
* Eight brand new dragons to challenge your players, including the power-hungry fortune dragon, the peerless adamantine dragon, the mischievous mirage dragon, the fiendish diabolic dragon, and more!
* Classic monsters drawn from mythology, like the minotaur and the medusa, as well as creatures drawn from the legends of the Lost Omens setting, including favorites like the wicked sinspawn and unpredictable proteans.
* Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments.
* Guidelines for reading and using a monster statistics, ensuring you get the most out of a creature both in and out of combat.
* Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it.
* Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!
* Hundreds of beautiful full-color creature illustrations!
* Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

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72.00 €
Vampire: The Masquerade 5th Edition -Blood-Stained Love (HC)
Vampire: The Masquerade 5th Edition -Blood-Stained Love (HC)

Can the Kindred ever truly love?

Answer this question together with your coterie using one of the many story hooks of Vampire: The Masquerade - Blood-Stained Love!

The book is for Storytellers and players alike, giving you tools, techniques and advice on how to bring romance to the undead. It's suitable both for troupes who want to engage in romantic themes as characters, or those who would rather spectate Storyteller characters getting involved in relationships, driving the plot with their affairs.

Inside, you can find:
* How to play your character in stories of romance,
* How to build your chronicle from the ground up so that the options for romance are maximized or minimized,
* Six fully fleshed out Storyteller characters specifically designed for romance,
* Six detailed story concepts created to maximize romantic potential,
* Advice and tools for safety and calibration, expanding on the corebook’s Advice for Considerate Play appendix,
* Tools for defining and maintaining everyone’s boundaries at the table,
* Sections on alternate methods for playing romance,
* Merits, Flaws and Discipline powers related to romance.

Together with this release, we also want to share an additional resource to enhance your and your troupe's safety and comfort at the table - a free Bleed and How To Deal With It supplement available to download from your website, useful for all Vampire: The Masquerade and World of Darkness players, written by Juhana Pettersson with sensitivity reading from Maple Intersectionality Consulting. Learn useful tools to manage your emotions at the table and check in on your group - get it now here!

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54.00 €
Pathfinder 2nd Edition: Player Core (HC)
Pathfinder 2nd Edition: Player Core (HC)

Pathfinder Core FAQ.

The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game!

Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!

Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

Pathfinder Player Core includes:
* Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.
* Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
* A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
* Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
* A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
* Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
* Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!
* This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

      heti saatavilla
72.00 €
Call Of Cthulhu RPG 7th Edition Starter Set
Call Of Cthulhu RPG 7th Edition Starter Set

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A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX!

This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror.

Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!

Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun.

INSIDE THIS BOX:
* Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery.
* Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play.
* Book 3: Adventures—three starter adventures for your players to explore.
* Ready to Play Investigators—five ready to play game characters.
* Blank Investigator Sheets—ready for creating your own investigators.
* Roleplaying Dice – a set of six polyhedral dice for use in the game.
* Player Handout – a set of ready to use props.
* Adventures!


This box comes packed with four classic adventures for over ten hours of game play:
- Alone Against The Flames
- Paper Chase
- Edge of Darkness
- Dead Man Stomp

Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook.

What’s different about this edition?
* New box art by Lin Hsiang
* New cover design of books
* Updated to include errata
* New format investigator sheets

Boxed set with Dice
by Mike Mason & Friends

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36.00 €
WHFRP 4: Death on the Reik Companion (HC)
WHFRP 4: Death on the Reik Companion (HC)

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The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals.

Death on the Reik Companion includes:
* A complete guide to ‘River Life of the Empire’, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire.
* Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik.
* A GM’s Guide including: a complete breakdown of the Red Crown, one of the Empire’s most dangerous Tzeentch cults.
* Additional adventure content, including: The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms, and ‘The Vengeance of The Gravelord’, part 1 of an adventure thread that can be woven throughout The Enemy Within.
* A selection of new herbs from ‘Hortensia Puddlefoot’s General Concordance of Herbs’.
* An examination of life on the Reik with details on settlements and trade.
* A Bestiary of monsters that haunt the river, and a list of waterborne diseases.
* A wide range of riverfolk NPCs with hints and tips for how to incorporate them.

The Death on the Reik Companion is an essential supplement to the second part of Enemy Within campaign, and an indispensable guide for any adventure taking place on the Empire’s rivers.

96p HC

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42.00 €
Praedor 2.0 Pelinjohtajan kirja (HC)
Praedor 2.0 Pelinjohtajan kirja (HC)

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Lue lisää täältä

Korjauksia ja selvennyksiä

Lomakkeita ja apuvälineitä

PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi.

Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille.

Pelinjohtajan kirjassa on kaikki mitä huimia seikkailuja ja ovelia juonenkäänteitä pohtivan pelinjohtajan tulisi tietää. Roolipeliin on tarjolla myös Seikkailijan kirja.

* Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä
* Useiden eri taiteilijoiden upea sisäkuvitus
* Kokonaan uusi ja perinpohjainen pelinjohtamisen ohjeistus
* Seikkailuja, hirviöitä, aarteita ja outoja kohtaloita
* Borvarian ja Jaconian laajennetut kuvaukset, päivitettyinä vuoteen 520 Va.
* Lukupaketti kaikille pelinjohtamisesta ja/tai Jaconiasta kiinnostuneille

* 156 sivua, A4-koossa
* Keinonahkakannet metalliväripainatuksella
* Runsas mustavalko- ja harmaakuvitus
* Upea Jaconian värikartta

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40.00 €
Praedor 2.0 Seikkailijan kirja (HC)
Praedor 2.0 Seikkailijan kirja (HC)

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Lue lisää täältä

Korjauksia ja selvennyksiä

Lomakkeita ja apuvälineitä

PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi.

Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille.

Seikkailijan kirjassa on kaikki mitä uraansa aloittelevan praedorin tulisi tietää. Roolipeliin on tarjolla myös Pelinjohtajan kirja.

* Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä.
* Jaconian värikartta
* Useiden eri taiteilijoiden upea sisäkuvitus
* Lisää Petri Hiltusen maailmasarjakuvaa!
* Tuoreimmat versiot säännöistä, runsailla esimerkeillä
* Uusi ja pelattavampi alkemia!
* Kaikki ja enemmänkin kuin mitä pelaajan tarvitsee tietää
* Pelkällä Seikkailijan kirjallakin voi pelata

* 156 sivua, A4-koossa
* Keinonahkakannet metalliväripainatuksella
* Runsas mustavalko- ja harmaakuvitus
* Upea Jaconian värikartta

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40.00 €
D&D 5: Tasha's Cauldron of Everything (HC)
D&D 5: Tasha's Cauldron of Everything (HC)

What Wonderful Witchery is This?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

* EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
* MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
* INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
* SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
* EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
* A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention.

And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

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49.50 €
Cyberpunk RED (HC)
Cyberpunk RED (HC)

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Errata valmistajan sivuilta.

Kaikenlaista ladattavaa valmistajan sivuilta.

The latest version of Cyberpunk. Still cyber. Still punk

Cyberpunk RED is a new edition of Cyberpunk, the original tabletop roleplaying game of the Dark Future created by Mike Pondsmith.

Cyberpunk RED will use the classic Interlock system, though, as with any new edition of a TRPG, there will be revisions and updates. While there will be changes to the rules, it should not be too difficult to convert Cyberpunk 2020 material to Cyberpunk RED.

The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world. And that’s just fine. ‘cause you’ve got interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge. There’s a world full of opportunities out there. Maybe this time you can do more than save yourself. Maybe.

Cyberpunk RED is the newest edition of the classic Cyberpunk tabletop roleplaying game.

* This core rulebook is everything you need to play the game.
* Each character role has a unique and expansive special ability and the Lifepath system means every player character has their own unique, fleshed-out background.
* Combat is for keeps, with deadly firearms and melee weapons, potent martial arts, and a visceral critical injury system

R. Talsorian Games and CD Projekt Red have worked together on a common timeline for the original Cyberpunk (Cyberpunk 2013) to Cyberpunk 2020 to Cyberpunk Red to Cyberpunk 2077. Cyberpunk v3 and Cybergeneration both officially take place in alternate timelines. They are “what if?” scenarios. The Carbon Plague of Cybergeneration did occur in the 2020/RED/2077 timeline but was quickly contained.

Cyberpunk RED takes place between the end of the 4th Corporate War (2022 or so) and 2077. Cyberpunk RED pegs “present day” as 2045.

Cyberpunk RED is a full color, hardcover book.

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60.00 €
WHFRP 4: Enemy in Shadows Companion (HC)
WHFRP 4: Enemy in Shadows Companion (HC)

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The indispensable companion to the Enemy in Shadows and the first part of the epic Enemy Within campaign. The Enemy in Shadows Companion is the first of our 5-part series of companion volumes to the Enemy Within campaign. It contains a wealth of supplementary material to not only expand Enemy in Shadows, but also support any WFRP games set in the Empire.

Enemy in Shadows Companion Includes:
* Exclusive insight and commentary from Warhammer Legends Graeme Davis and Phil Gallagher.
* The Empire: a look at the foremost power of the Old World, its politics and influence.
* Travel in the Empire: road travel, mounts, vehicles, and the hardy Road Wardens who struggle to keep the byways of the Empire open.
* A plethora of new NPCs to aid, hunt, frustrate, and scoff at your players.
* The Purple Hand: An in-depth look at that most insidious of cults, including a full new Career, The Cult Magus of Tzeentch.
* 25 new Chaos spells for the mad, the desperate, and those unafraid to wield true power.
* Three classic encounters, including the beastly Pandemonium Carnival and its terrible menagerie of monsters, not all of whom are caged.
* The classic adventure The Affair of the Hidden Jewel, a dramatic tale of heroics and intrigue with fully updated rules.
* The Enemy in Shadows Companion is the perfect addition to any group playing through the Enemy Within or any other campaign in the Empire.

96p HC

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42.00 €
WHFRP 4: Enemy Within 1 -Enemy in Shadows (HC)
WHFRP 4: Enemy Within 1 -Enemy in Shadows (HC)

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"At the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’ "

The Enemy Within is the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire.

The Enemy Within is the campaign all roleplayers should play at least once in their lives, making the Enemy in Shadows a must purchase for all gamers.

Enemy in Shadows includes:
* The first two adventures of the Enemy Within campaign: Mistaken Identity, and Shadows over Bögenhafen, both of which are revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign.
* A selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Enemy in Shadows fresh and new.
* A complete guide to Bögenhafen, one of the most important towns in the Reikland, full of exciting locations to visit and explore.

144p HC

      heti saatavilla
48.00 €

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