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RuneQuest: Roleplaying in Glorantha Core Rulebook (HC)
RuneQuest: Roleplaying in Glorantha Core Rulebook (HC)

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RuneQuest: Roleplaying in Glorantha is the long-awaited reunion of setting and rules, merging Glorantha and the RuneQuest rules together for the first time in years.

RuneQuest: Roleplaying in Glorantha is a mythic heroic fantasy roleplaying game set in the world of Glorantha, where the gods are active and magic is a part of everyday life. The Hero Wars, apocalyptic battles too determine the fate of the world, are just beginning, and players must become heroes to save their world, achieving great deeds while balancing responsibilities of family, tribe, and the needs of their gods.

This edition marks the triumphant return of one of the oldest and most critically acclaimed gaming settings of all time in a deluxe all-new edition. The flagship book in an ambitious new full-color volume suitable for any gamers, new or experienced, the RuneQuest core ruleulebook presents everything you need to begin adventuring in Glorantha.

Dramatic character creation rules bring Glorantha to life, integrating adventurers into this rich and complex world. Designed in tandem with the Glorantha Bestiary and the Gamemaster Screen Pack, these rules contain everything you need for countless adventures in the fabulous world of Glorantha.

RuneQuest: Roleplaying in Glorantha is an all-new edition of one of the world’s most influential and acclaimed fantasy roleplaying games. First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players everywhere.

Try out a skill-based percentile system that balances experience-based progression with deadly combat!

The core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your character’s activities. Further, the rules for character advancement are contained here, for the times between adventures.

RuneQuest is part of Chaosium’s D100 Basic Roleplaying system. It is intuitive and easy to play: virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

RuneQuest has no character classes or alignments; characters are defined by their culture, the gods they follow, and the Runes that inspire them.

Nor does the RuneQuest system use levels; instead, characters advance in skills and abilities by using them in course of play. Anyone can try to pick a lock, cast a spell, or decipher some ancient runic script.

Combat in RuneQuest is exciting, immersive, visceral and always potentially deadly; players should be mindful even the lowliest trollkin can take out an experienced warrior with a lucky blow.

Players will want this book to create their unique characters, diving into sorcery, picking their cult, or taking up shamanism to converse with mysterious spirits.

Gamemasters need this book, as it contains the core rules for the game, including task resolution, combat, and damage, as well as guidelines for special situations in combat, such as formations and chariots. These core rules are designed to be used in conjunction with the upcoming Glorantha Bestiary and the RuneQuest Gamemaster Pack and Screen.

Have you played Call of Cthulhu? You will pick up RuneQuest in no time thanks to our Basic Roleplaying System! Take the battle to the foul minions of chaos!

Two Rules to Remember
You might be getting the feeling that with multiple editions and more than 40 years of existence, that RuneQuest and Glorantha are big! And they are. But Bigger than you can manage? A steep wall that can’t be climbed? Nothing could be further from the truth!

Over the years, Glorantha has existed in many incarnations — roleplaying games, boardgames, computer games, fiction, etc. — and many inconsistencies have crept in, or been deliberately introduced. That’s a good thing! Myths have many versions, and the mythic world of Glorantha is no different, with wildly divergent beliefs about how the world works, how history played out, the influence of groups and individuals, etc. This perfectly sets the stage for you, whether a player or gamemaster, to determine your own vision of the world and how things work for you and your fellow players.

Two important principles have developed among fans of the setting, and should always be kept in mind:

* Your Glorantha May Vary — This is the belief that you and your group are ultimately the ones who decide what the world is like. You can use or ignore published materials, change them as desired, and introduce your own elements to Glorantha. Think of it like a buffet: you can take what you want and leave the rest. Combine things to suit your own taste. You know better than anyone else what works for you.

* Maximum Game Fun — If an aspect of your game is fun, that’s a good thing. If something is not fun, whether it’s rules lawyering or excessive attention to background, then ignore it or de-emphasize it. The point of playing this game — or any other — is enjoyment, and anything that stands in the way of that experience should be carefully rejected.

This new edition has been explicitly written with the goal of approachability, reaching out to new players and gamemasters as well as returning fans, making sure that the game line remains vital and engaging for everyone.

These rules are backward-compatible with the previous versions of RuneQuest from Chaosium and the scenarios.

Are you a fan of old-school RuneQuest? Use RuneQuest: Roleplaying in Glorantha to augment your current campaign.

Want to keep playing the classics with the new rules? Take advantage of our conversion guide, also included in the core rulebook.

* Character creation, homelands, skills, cults, passions and honor, combat, three types of magic, shamanism, the spirit world, experience and improvement, sacred time between adventures, wealth and gear, and more.
* Gorgeous full-color illustrations bring the mythic ancient world of Glorantha to life as never before.
* Written and re-designed for new and experienced players alike, yet fully compatible with prior editions of RuneQuest, giving gamemasters and players an incredible resource of existing material ready and available for use.
* Written and developed by an all-star team ledd by Glorantha and HeroQuest author Jeff Richard, featuring RuneQuest luminaries Greg Stafford, Steve Perrin Sandy Petersen, Ray Turney, and Ken Rolston, Basic Roleplaying author Jason Durall, and gaming industry legend Chris Klug.
* The core rulebook for the new RuneQuest, this book is a must-have for all RuneQuest players.
* A long-awaited and desired reunion of the Glorrantha setting and the RuneQuest rules.
* A conversion guide enables players to bring their adventurers from prior editions up-to-date.
* This 448-page full-color hardcover rulebook has a heavy cover, sewn binding, and a red ribbon bookmark.

Version: 4th Edition Chaosium RuneQuest
Authors: Greg Stafford, Jeff Richard, Jason Durall, Steve Perrin
Cover Artist: Andrey Fetisov
Artist(s): Rick Becker, Bernard Bittler, Simon Bray, William Church, Miguel Coronado, Gene Day, Andrey Fetisov, Piotr Foksowicz, Lisa Free, Merle Insigna, Tomasz Jedruszek, Kalin Kadiev, Roman Kisyov, Rachel Kahn, Jennifer Lange, Rhonda Libbey, Michelle Lockamy, Juha Makkonen, Mike Mignola, Christine Mitzuk, Luise Perrene, Kevin Ramos, Roger Raupp, Jakob Rebulka, Alex Ries, Naomi Robinson, Simon Roy, Olivier Sanfilippo, Luoto Sari, Tobias Tranell, Cory Trego-Erdner
Cartography: Olivier Sanfilippo, Darya Makarava, Colin Driver
Design & Layout: Simeón Cogswell, Malcolm Wolter

448 Pages, Full Color, Hardcover

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66.00 €
Gloranthan Kultit
Gloranthan Kultit

60 kulttia RuneQuestiin.

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17.00 €
Legendary Heroes (HC)
Legendary Heroes (HC)

Throughout the teeming masses of lives that are born, live and eventually die in the spanning worlds of this reality there are a handful of shining beacons of hope that show the rest what they are capable of. These brilliant stars of life are far and few between, making their appearance in the tides of normal lives something truly special. They walk amongst their fellows like giants of deed and duty, a living reminder that the world is shaped by the actions of the bold and powerful.

They are the legends of this world.

Legendary souls that have carved a niche in history through their actions, these heroes are what the stories are written about and how epic tales are born. From the stalwart hero standing in the path of a hundred rampaging savages, to the lonely wanderer who one day overthrows a corrupt king � legendary heroes walk this realm in many forms. One universal rule, though, is that they seem to change the very pattern of the world wherever they go.

These powerful and influential beings are often responsible for performing great deeds and services for others on a grand scale. Unlike the common hero who might champion the cause of a single mistreated servant, a legendary hero would likely champion the cause of the kingdom that would allow such mistreatment to go on unchallenged. They are a bane of evil and wickedness, raising their weapons against their foes no matter the odds or the possible cost. True legends are made from unquestionably strong stuff, with the results cascading down through future generations as folklore and fable.

Anyone can hope to eventually count themselves amongst the small number of proven legendary heroes. It takes dedication to a cause, the willingness to set aside personal goals in lieu of a higher purpose and more than a little luck in the day to day struggles of an adventuring hero. It takes years' sometimes decades' to have the stage set to turn a veteran hero into a legend. It seems to happen when the hero is least expecting it; a legendary act performed out of need rather than want. Sometimes the hero does not even wish to become a legend, but wears the heavy mantle on broad shoulders. Not because he wants to, but because he has to.

While rare, the movements and choices of these select few are felt universally across their worlds. The common man wants to be them, the forces of good wants to recruit them, and the forces of evil fear and despise them. These are the adventurers that affect their worlds on an epic scale

and now you can join them.

This book is a guide to how to aspire to be, creating and play as Legendary level heroes in the Runequest game setting. It will explain what it takes to count a character amongst the ranks of the legendary, and what it takes to survive there. We will give both players and Games Masters the tools they will need to add Legendary Heroes to their existing chronicles, or even to create a Legendary Campaign that should even challenge the previously unmatched characters of this level.

Format: 96 Page Hard cover book, black and white

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25.00 €
Peikkomaat
Peikkomaat

3 kohtausta ja seikkailua+Peikkopallo.

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10.00 €
RuneQuest: Gamemaster Screen Pack
RuneQuest: Gamemaster Screen Pack

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Guide your players into a World of Adventure!

The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one.

All Important Rules, Charts, References, and Maps in one Place!

The RuneQuest Gamemaster Screen Pack is an essential play aid for gamemasters of RuneQuest: Roleplaying in Glorantha. The gamemaster screen itself is a landscape four-panel screen, 34-inches wide, with a gorgeous illustration of the famed Gods Wall facing the players, and all manner of important references and summaries of key rules on the gamemaster’s side.

Included with the screen is a full-color, 128-page Adventures Book. The first half of this book is a description of the Colymar tribal lands, led by Queen Leika Blackspear, detailing the fortress city of Clearwine and its important denizens. Nearby is Apple Lane, a small village beset with huge problems. Its residents and surroundings are described in detail, making it a perfect location for gamemasters to base RuneQuest campaigns in, establishing the adventurers in a renowned yet manageable hamlet with ample opportunity for great adventure.

The latter half of the Adventures Book includes three ready-to-play scenarios set in Apple Lane and lands nearby. The first adventure, Defending Apple Lane, pits the adventurers against a savage band of fearsome raiders. Cattle Raid, the second adventure, sends the adventurers to protect a sacred herd of cattle, a seemingly simple task that grows all-too-complex when tribal politics come into play. The last of these adventures, The Dragon of the Thunder Hills, involves dragon magic and old ghosts. Finally, a four-page group of rumors gives ample grist for potential adventure inspiration, and two pages of adventure seeds are ready to be fleshed out into full adventures or run as interesting interludes.

Additional materials include a 20-page reference booklet full of charts and references for ease of play, a 16-page full-color Gloranthan calendar, seven ready-to-play pregenerated adventurer characters, regular and deluxe adventurer sheets, squad and a non-player character sheets, as well as full-color fold-out maps of Apple Lane, Clearwine, Dragon Pass, and the world of Glorantha itself.

* The Gamemasters Screen Pack is more than justt a screen, containing a 128-page Adventures Book, a 20-page reference booklet, adventurer sheets, and three full-color maps.
* The Gamemaster Screen itself is mounted on thiick hardcover stock and folds out to 34 inches, 8.5 inches tall.
* The three adventures are loosely linked and suuitable for beginning or experienced adventurer characters.
* The evocative artwork on the screen helps sett the mood for RuneQuest games, illustrating many of the famous gods and demigods of Glorantha.

Contains:
* A beautiful four-panel full-color gamemaster's screen
* 128-page full-color adventure book
* 20-page full-color reference booklet
* 16-page full-color Gloranthan calendar
* Amazing full-color maps (some fold-out) - Apple Lane, Clearwine, Colymar Tribes, Dragon Pass, South Peloria
* "Artisan" (full colour) and regular (suitable for B&W printing) RuneQuest adventurer sheets
* Non-player character and squad character sheets

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36.00 €
RuneQuest: Glorantha Bestiary (HC)
RuneQuest: Glorantha Bestiary (HC)

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A Myriad of Foes, Rivals and Allies to challenge your RuneQuest Heroes

Filled with monsters, beasts, magical creatures, plants, and non-human species to fill your RuneQuest campaigns!

The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need.

Entries are divided into Elder Races, creatures of Chaos, monsters, natural animals, dinosaurs, giant or unusual insects, spirit entities, summoned magical beings, and noteworthy plant types. Another chapter, Terrors, describes the most horrific and powerful entities walking the world of Glorantha, such as the enormous Crimson Bat, the three-bodied Chaos horror Cwim, the Chaos gaggle, and the Fiend of Cacodemon.

Each entry is presented in the same format as player adventurers, including attributes, hit locations and armor, weapons and special attacks, skills, languages, magic, and more. Sections in each entry include Myths and History, Subtypes, Description, Culture, Government, Religion, Region of Origin, and more, with adventuring races expanded in considerable detail.

Let your players be Trolls, Centaurs, or a different Intelligent Races!
Non-human species detailed for use as player character adventurers, ranging from multiple types of elves, dwarfs, centaurs, dark trolls and great trolls, all the way to unique Gloranthan species such as intelligent baboons and ducks, dragonewts, Men-and-a-half, trollkin, and Wolfbrothers, complete with their professions, cults, and magic.

* The Glorantha Bestiary provides almost 200 creatures ready for gamemaster use in RuneQuest campaigns.
* Rules for creating non-human adventurers, including professions, their cults and special magic, and more, making this valuable for players as well as gamemasters.
* Maps showing the regions many of these species and creatures are encountered.
* This 208-page full-color hardcover sourcebook allows gamemasters to show players the creatures they encounter, beautifully illustrated.

Version: 4th Edition Chaosium RuneQuest
Page Count: 208
Format: Full-color Hardcover
Authors: Greg Stafford, Jeff Richard, Jason Durall, Sandy Petersen
Cover Artist: Andrey Fetisov
Artists: Cory Trego-Erdner
Cartography: Colin Driver
Design & Layout: Simeón Cogswell

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48.00 €
RuneQuest: Pegasus Plateau & Other Stories (HC)
RuneQuest: Pegasus Plateau & Other Stories (HC)

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Invitations to Adventure

Eight Ready-To-Play Adventures for RuneQuest

Set in the mythic fantasy world of Glorantha, The Pegasus Plateau & Other Stories features seven complete ready-to-play adventures, taking you from ghoul-haunted catacombs, into mystic ruins, across the arid deserts of Prax, and up to the rocky pinnacle of the Pegasus Plateau!

The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like “The Broken Tower” from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike.

In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.

The seven adventures are:
* The Pegasus Plateau is a desperate race to the top of a mountain to claim a priceless reward.
* The Grey Crane concerns an ancient legacy, stolen from its rightful owner.
* The Rattling Wind is a deadly tale of ghosts and unearthly revenge.
* Crimson Petals describes a curse afflicting a beleaguered town.
* Gloomwillow's Hollow details the Woods of the Dead, a realm ruled by ghouls and worse.
* The Ruin on the Stream delves into an ancient ruin in search of long-lost secrets of dragon magic.
* The Pairing Stones presents a tale of a wedding interrupted, lovers separated and reunited.

Additionally, The Locaem is a new tribe for use by gamemasters and players, and the lonely village of Renekot's Hope, perched between the Lunar Empire and its enemies in Sartar, provide refuge... or a springboard for adventure!

Suitable for new and veteran gamemasters and players, each adventure spotlights a unique aspect or area of Dragon Pass. They can be used as introductions to Glorantha or as part of existing campaigns.

Hardcover, 160 Pages

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42.00 €
RuneQuest: Roleplaying in Glorantha Slipcase Set (HC)
RuneQuest: Roleplaying in Glorantha Slipcase Set (HC)

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Three Core RuneQuest Roleplaying in Glorantha Books in a Deluxe Slipcase: RuneQuest Roleplaying in Glorantha, RuneQuest Glorantha Bestiary, RuneQuest Gamemaster Pack and Screen. 650 + pages Full Color

This set of core products for RuneQuest: Roleplaying in Glorantha contains everything gamemasters and players need for incredible adventures in the world of Glorantha.

This beautiful collector’s slipcase set contains the core rule book for RuneQuest: Roleplaying in Glorantha, the Glorantha Bestiary, and the Gamemaster’s Screen Pack. With these three products in this deluxe package, the gamemaster has everything required to run RuneQuest games set in Glorantha.

The RuneQuest core rules address the world of Glorantha, character creation, homelands, skills, cults, passions and honor, combat, three types of magic, shamanism, the Spirit World, experience and improvement, sacred time between adventures, wealth and gear, and more.

The RuneQuest Glorantha Bestiary includes almost 200 monsters, creatures, spirits, demons, elementals, Elder Races, and more, both new and drawn from the RuneQuest and Glorantha’s incredible history and wealth of prior publications, all updated to be compatible with the new rules.

The RuneQuest Gamemaster’s Screen Pack is a magnificent landscape, four-panel, sturdy gamemaster resource bearing an image of the incredible God’s Wall on the player-facing side, and invaluable reference tables, charts, and rules summary for the gamemaster’s use. Packaged with this table are reference sheets, preprinted blank adventurer sheets, pre-generated adventurers, three full-color maps, and an Adventures book containing a guide to the hamlet of Apple Lane and three adventures set in the region, suitable for new or experienced players alike.

RuneQuest: Roleplaying in Glorantha is the long-awaited reunion of setting and rules, merging Glorantha and the RuneQuest rules together for the first time in years.

RuneQuest: Roleplaying in Glorantha is a mythic heroic fantasy roleplaying game set in the world of Glorantha, where the gods are active and magic is a part of everyday life. The Hero Wars, apocalyptic battles too determine the fate of the world, are just beginning, and players must become heroes to save their world, achieving great deeds while balancing responsibilities of family, tribe, and the needs of their gods.

This edition marks the triumphant return of one of the oldest and most critically acclaimed gaming settings of all time in a deluxe all-new edition. The flagship book in an ambitious new full-color volume suitable for any gamers, new or experienced, the RuneQuest core ruleulebook presents everything you need to begin adventuring in Glorantha.

Dramatic character creation rules bring Glorantha to life, integrating adventurers into this rich and complex world. Designed in tandem with the Glorantha Bestiary and the Gamemaster Screen Pack, these rules contain everything you need for countless adventures in the fabulous world of Glorantha.

RuneQuest: Roleplaying in Glorantha is an all-new edition of one of the world’s most influential and acclaimed fantasy roleplaying games. First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players everywhere.

Try out a skill-based percentile system that balances experience-based progression with deadly combat!

The core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your character’s activities. Further, the rules for character advancement are contained here, for the times between adventures.

RuneQuest is part of Chaosium’s D100 Basic Roleplaying system. It is intuitive and easy to play: virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

RuneQuest has no character classes or alignments; characters are defined by their culture, the gods they follow, and the Runes that inspire them.

Nor does the RuneQuest system use levels; instead, characters advance in skills and abilities by using them in course of play. Anyone can try to pick a lock, cast a spell, or decipher some ancient runic script.

Combat in RuneQuest is exciting, immersive, visceral and always potentially deadly; players should be mindful even the lowliest trollkin can take out an experienced warrior with a lucky blow.

Players will want this book to create their unique characters, diving into sorcery, picking their cult, or taking up shamanism to converse with mysterious spirits.

Gamemasters need this book, as it contains the core rules for the game, including task resolution, combat, and damage, as well as guidelines for special situations in combat, such as formations and chariots. These core rules are designed to be used in conjunction with the upcoming Glorantha Bestiary and the RuneQuest Gamemaster Pack and Screen.

Have you played Call of Cthulhu? You will pick up RuneQuest in no time thanks to our Basic Roleplaying System! Take the battle to the foul minions of chaos!

Two Rules to Remember
You might be getting the feeling that with multiple editions and more than 40 years of existence, that RuneQuest and Glorantha are big! And they are. But Bigger than you can manage? A steep wall that can’t be climbed? Nothing could be further from the truth!

Over the years, Glorantha has existed in many incarnations — roleplaying games, boardgames, computer games, fiction, etc. — and many inconsistencies have crept in, or been deliberately introduced. That’s a good thing! Myths have many versions, and the mythic world of Glorantha is no different, with wildly divergent beliefs about how the world works, how history played out, the influence of groups and individuals, etc. This perfectly sets the stage for you, whether a player or gamemaster, to determine your own vision of the world and how things work for you and your fellow players.

Two important principles have developed among fans of the setting, and should always be kept in mind:

* Your Glorantha May Vary — This is the belief that you and your group are ultimately the ones who decide what the world is like. You can use or ignore published materials, change them as desired, and introduce your own elements to Glorantha. Think of it like a buffet: you can take what you want and leave the rest. Combine things to suit your own taste. You know better than anyone else what works for you.

* Maximum Game Fun — If an aspect of your game is fun, that’s a good thing. If something is not fun, whether it’s rules lawyering or excessive attention to background, then ignore it or de-emphasize it. The point of playing this game — or any other — is enjoyment, and anything that stands in the way of that experience should be carefully rejected.

This new edition has been explicitly written with the goal of approachability, reaching out to new players and gamemasters as well as returning fans, making sure that the game line remains vital and engaging for everyone.

These rules are backward-compatible with the previous versions of RuneQuest from Chaosium and the scenarios.

Are you a fan of old-school RuneQuest? Use RuneQuest: Roleplaying in Glorantha to augment your current campaign.

Want to keep playing the classics with the new rules? Take advantage of our conversion guide, also included in the core rulebook.

* Character creation, homelands, skills, cults, passions and honor, combat, three types of magic, shamanism, the spirit world, experience and improvement, sacred time between adventures, wealth and gear, and more.
* Gorgeous full-color illustrations bring the mythic ancient world of Glorantha to life as never before.
* Written and re-designed for new and experienced players alike, yet fully compatible with prior editions of RuneQuest, giving gamemasters and players an incredible resource of existing material ready and available for use.
* Written and developed by an all-star team ledd by Glorantha and HeroQuest author Jeff Richard, featuring RuneQuest luminaries Greg Stafford, Steve Perrin Sandy Petersen, Ray Turney, and Ken Rolston, Basic Roleplaying author Jason Durall, and gaming industry legend Chris Klug.
* The core rulebook for the new RuneQuest, this book is a must-have for all RuneQuest players.
* A long-awaited and desired reunion of the Glorrantha setting and the RuneQuest rules.
* A conversion guide enables players to bring their adventurers from prior editions up-to-date.
* This 448-page full-color hardcover rulebook has a heavy cover, sewn binding, and a red ribbon bookmark.

Version: 4th Edition Chaosium RuneQuest
Authors: Greg Stafford, Jeff Richard, Jason Durall, Steve Perrin
Cover Artist: Andrey Fetisov
Artist(s): Rick Becker, Bernard Bittler, Simon Bray, William Church, Miguel Coronado, Gene Day, Andrey Fetisov, Piotr Foksowicz, Lisa Free, Merle Insigna, Tomasz Jedruszek, Kalin Kadiev, Roman Kisyov, Rachel Kahn, Jennifer Lange, Rhonda Libbey, Michelle Lockamy, Juha Makkonen, Mike Mignola, Christine Mitzuk, Luise Perrene, Kevin Ramos, Roger Raupp, Jakob Rebulka, Alex Ries, Naomi Robinson, Simon Roy, Olivier Sanfilippo, Luoto Sari, Tobias Tranell, Cory Trego-Erdner
Cartography: Olivier Sanfilippo, Darya Makarava, Colin Driver
Design & Layout: Simeón Cogswell, Malcolm Wolter

448 Pages, Full Color, Hardcover

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144.00 €
RuneQuest: Starter Set
RuneQuest: Starter Set

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Magic, Myth, and Might in a Box!

The RuneQuest Starter Set contains everything you need to play the world’s best roleplaying game of gods, cults, magic, family, and fantasy!

In RuneQuest, everyone uses spells and anyone can be a warrior. The gods provide powers to their mortal worshipers, and can intercede on their behalf. Each RuneQuest adventurer is unique, defined by their Runes, culture, and cult, all chosen by the player.

What is Roleplaying?
In a roleplaying game, everyone works together in a team, each playing an adventurer character. One player, the Game Master, runs thethe game and presents the story and adventure plots to the other players.

Dice and the rules of the game determine the success or failure for your character’s actions, all while you are propelled into epic aand adventurous situations! The emphasis is on having fun.

What's Inside
The RuneQuest Starter Set contains books, dice, maps, and enough content to keep a group engaged and entertained for several roleplaying sessions. The box also includes 12 pregenerated character folios, giving each player a wide range of playstyles and backgrounds to choose from.

Rules & Dice
The RuneQuest Starter Set has four softcover manuals broken into rules, setting, and scenarios. The box includes all the dice you need to play the game, a set of premade character folios, maps of Jonstown and the surrounding areas, and a Strike Rank Tracker for epic and dangerous RuneQuest combat.

SoloQuest
Learn to play in the best way possible, by playing! “The Battlee of Dangerford” is a single-player scenario designed to teach you the rules of the game as you play. Take on the role of Vasana as she joins her Sartarite brothers and sisters in an epic clash against the invading Lunar Empire.

Scenarios
Three scenarios designed for up to 5 players.

In A Rough Landing, fresh from the Battle of Dangerford, the adventurers run afoul of aggressive dark trolls, and must resolve a problem in a nearby farming community.

A Fire in the Darkness sees the adventurers asked to investigate a string of fires in Jonstown. Clues lead them to the under-city tunnels in search of the source of the blaze, is it possible that the prime suspects are not what they seem?

In The Rainbow Mounds the adventurers arrive at the mysterious cave complex to confront a group of Trolls menacing the nearby village. In the labyrinthine tunnels of The Rainbow Mounds, the adventurers discover an unimaginable new foe.

Maps & Handouts
Each scenario has its own collection of maps and notes, each presented in full colour. These play aids enhance the RuneQuest experience, and help you immerse yourself in the mythic world of Glorantha.

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36.00 €

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