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kuva on linkki tuotesivulle: VTES: Sabbat Deck -Path of Caine
VTES: Sabbat Deck -Path of Caine

Contains: Crypt (12) Algirdas, The Solar Prophet (NEW) Anousha, The Maniac (NEW) Berenguela, The Vicious (NEW) Crossbreaker (NEW) Grażyna “Butcher” Olesińska (NEW) Hekla “Bonecrusher” Jónasdóttir (NEW) Kalyani, Agent of Doom (NEW) Lawbringer (NEW) Loyiso, The Ruthless (NEW) Przemysław, War Beast (NEW) Serhat Gunde, Combat Junkie (NEW) Surapong (NEW) Library (77) 1 Depravity 1 Haven Uncovered 1 Monster 1 Tension in the Ranks 3 Unholy Sacrament (NEW) 3 Villein 1 Yawp Court 2 Abbot 3 Abuse of Power (NEW) 2 Augury of Doom (NEW) 2 Fiendish Tongue 3 Pillars Fall (NEW) 2 Under Siege 2 Dread Mastiff (NEW) 2 Twisted Bloodhound (NEW) 4 Dance with the Devil (NEW) 6 Hunting the Quarry (NEW) 8 Rage of Apedemak (NEW) 8 Soulgrinder (NEW) 4 Taste of Vitae 6 Wall of Filth (NEW) 4 Ensnare a Beast (NEW) 4 Sense the Savage Way 4 Sentry Signal (NEW) New Sabbat rules, terms and errata. Followers of the Path of Caine are driven by an urge to hunt down and destroy other vampires. They are formidable predators, seeking to consume the blood potency of their prey to forge a closer bond with Caine, the first vampire. This aggressive preconstructed deck places you in command of a relentless Sabbat hunting pack. These vampires are experts in staying hidden and striking fiercely, combining the powers of Animalism, Obfuscate, Potence, and Protean. Many also wield Blood Sorcery to perform dark rituals unique to their path. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. The main thing – the core principle – is that the Sabbat largely discard any clan affiliation and instead adopt a Path-aligned ideology. So instead of having clan-themed pre-constructed decks for the Sabbat, we’ll have four Path-themed decks. The crypt cards will be of non-antitribu clans, but with the Sabbat sect and an indicator of the vampire’s Path. There will be Sabbat-specific and Path-specific cards, as well. NEW RULES The Sabbat do not identify themselves with or align themselves as clans. Instead, they identify first and foremost as vampires, second as Sabbat, and then with a Path of Enlightenment (“Path” for short). Each new Sabbat vampire follows a Path, indicated in their card text. The four Sabbat Paths are as follows: – Path of Caine – Path of Cathari – Path of Death and the Soul – Path of Power and the Inner Voice A vampire can only follow one Path. If a vampire follows a new Path, they no longer follow their old Path but follow the new Path instead. A vampire must be Sabbat to receive the benefits of the above Paths. If a Sabbat vampire following a Sabbat Path changes their sect, they lose the benefit of the Path until they change their sect back to Sabbat. During your influence phase, each of your Sabbat vampires not following a Path can burn 1 blood to follow a Sabbat Path from the above list. Following a Path does not change a vampire’s clan, nor does it prevent that vampire from meeting the requirements for their clan’s cards. A Sabbat vampire of a given clan is not a member of the antitribu clan. For example: – A Sabbat Ventrue can play cards requiring Ventrue, just like Camarilla Ventrue and Anarch Ventrue. – A Sabbat Ventrue cannot play cards requiring Ventrue antitribu. NEW TERMS Stun: lock a minion and put a stun counter on them. A minion with one or more stun counters does not unlock as normal at the beginning of their controller’s unlock phase; during that unlock phase, burn all stun counters they had at the beginning of the turn. Queue a combat: set up a future combat during the resolution of an action. – If a combat is queued during another combat, the queued combat will start after the current combat ends. – If a combat is queued before action resolution, the queued combat will start after resolving the action, but still as part of the action resolution: — if the action is blocked, the queued combat will start after the block resolution, that is after the combat resulting from the block ends (if any) — if the action is successful, the queued combat will start after the effects of the action have taken place. Combats always occur during the action resolution. It is not possible to queue a combat after the action resolution, and it is not possible to queue more than one combat. DEVELOPER NOTES Given that the Sabbat Kindred in Fifth Edition Vampire: The Masquerade do not identify with clans, we will no longer be developing the antitribu clans in Vampire: The Eternal Struggle. Instead, new Sabbat vampires will be of the standard clans with the Sabbat sect and their Path listed in their card text. They keep their clan affiliation on their crypt cards as it’s still relevant for cards like The Embrace, Consanguineous Boon, and for “clan hoser” cards – the blood is still the blood. They will be able to play cards requiring those clans (and not those of the antitribu clans), but we will not be creating clan-specific cards that require the Sabbat sect. Existing vampires of the antitribu clans (Brujah antitribu, Ventrue antitribu, etc.) remain as they are and do not have their clans changed. The Sabbat-specific titles – Bishop, Archbishop, Cardinal, Priscus, and Regent – remain as normal. The Black Hand and Seraphs are no longer separate entities in Fifth Edition Vampire: The Masquerade and are merely nicknames for the Sabbat. They won’t receive further development in Vampire: The Eternal Struggle. The existing cards for the Black Hand and Seraphs will remain unaffected and still legal for tournament play. The existing cards Path of the Scorched Heart, Path of Tears, and Path of the Void already have a Path keyword and mention that a vampire can only have one Path. We’ll be doing updated versions of those cards, and we’ll list those Paths in the “Legacy” section of the Vampire: The Eternal Struggle rulebook. These Paths will not require the Sabbat sect. There are no plans for further developing them beyond that. Other existing cards with “Path” in their names, such as Path of Bone, Path of Night, Path of the Feral Heart, and Path of Evil Revelations do not cause vampires to follow a Path. They simply function according to their card text as usual.

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22.00 €
kuva on linkki tuotesivulle: VTES: Sabbat Deck -Path of Cathari
VTES: Sabbat Deck -Path of Cathari

Contains: Crypt (12) Aelswith, The Irresistible (NEW) Agnieszka, Tempter of Legions (NEW) Coco Thorn (NEW) Cyan Sin (NEW) Devorah (NEW) Fotini Katsikaris (NEW) Glissando (NEW) Gostoso (NEW) Jürgen, The Libertine (NEW) Osvaldo Kühnemann (NEW) Verrix, Naughty Boy (NEW) Ximena (NEW) Library (77) 1 Anarch Troublemaker 3 Blood Doll 1 Dreams of the Sphinx 1 Forward Momentum (NEW) 1 Hungry Coyote, The 2 Misdirection 1 Pentex(TM) Subversion 2 Terrifying Visage (NEW) 8 Enthrall (NEW) 2 Entrancement 4 Mind Numb (UPDATED) 4 Fever Pitch (NEW) 4 Freak Drive 5 Hedonism (NEW) 6 Seeds of Terror (NEW) 5 Subversion (NEW) 2 Under Siege 6 Kiss of Cathari (NEW) 5 Swift Cover (NEW) 3 Eyes of Argus 2 My Enemy’s Enemy 3 On the Qui Vive 6 Telepathic Misdirection New Sabbat rules, terms and errata. Followers of the Path of Cathari fully embrace their vampiric damnation and seek to tempt others into their world of forbidden pleasures. Whether indulging in hedonistic feasts or defiling sacred ground with profane rites, they revel in their fall from grace – and in the suffering they leave behind. This deck places you in command of seductive Sabbat vampires who manipulate, beguile, and corrupt from the shadows. They harness the powers of Auspex, Celerity, Obfuscate, and Presence to charm victims, trick enemies and spread moral decay, each act pulling them deeper into beautiful corruption. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. The main thing – the core principle – is that the Sabbat largely discard any clan affiliation and instead adopt a Path-aligned ideology. So instead of having clan-themed pre-constructed decks for the Sabbat, we’ll have four Path-themed decks. The crypt cards will be of non-antitribu clans, but with the Sabbat sect and an indicator of the vampire’s Path. There will be Sabbat-specific and Path-specific cards, as well. NEW RULES The Sabbat do not identify themselves with or align themselves as clans. Instead, they identify first and foremost as vampires, second as Sabbat, and then with a Path of Enlightenment (“Path” for short). Each new Sabbat vampire follows a Path, indicated in their card text. The four Sabbat Paths are as follows: – Path of Caine – Path of Cathari – Path of Death and the Soul – Path of Power and the Inner Voice A vampire can only follow one Path. If a vampire follows a new Path, they no longer follow their old Path but follow the new Path instead. A vampire must be Sabbat to receive the benefits of the above Paths. If a Sabbat vampire following a Sabbat Path changes their sect, they lose the benefit of the Path until they change their sect back to Sabbat. During your influence phase, each of your Sabbat vampires not following a Path can burn 1 blood to follow a Sabbat Path from the above list. Following a Path does not change a vampire’s clan, nor does it prevent that vampire from meeting the requirements for their clan’s cards. A Sabbat vampire of a given clan is not a member of the antitribu clan. For example: – A Sabbat Ventrue can play cards requiring Ventrue, just like Camarilla Ventrue and Anarch Ventrue. – A Sabbat Ventrue cannot play cards requiring Ventrue antitribu. NEW TERMS Stun: lock a minion and put a stun counter on them. A minion with one or more stun counters does not unlock as normal at the beginning of their controller’s unlock phase; during that unlock phase, burn all stun counters they had at the beginning of the turn. Queue a combat: set up a future combat during the resolution of an action. – If a combat is queued during another combat, the queued combat will start after the current combat ends. – If a combat is queued before action resolution, the queued combat will start after resolving the action, but still as part of the action resolution: — if the action is blocked, the queued combat will start after the block resolution, that is after the combat resulting from the block ends (if any) — if the action is successful, the queued combat will start after the effects of the action have taken place. Combats always occur during the action resolution. It is not possible to queue a combat after the action resolution, and it is not possible to queue more than one combat. DEVELOPER NOTES Given that the Sabbat Kindred in Fifth Edition Vampire: The Masquerade do not identify with clans, we will no longer be developing the antitribu clans in Vampire: The Eternal Struggle. Instead, new Sabbat vampires will be of the standard clans with the Sabbat sect and their Path listed in their card text. They keep their clan affiliation on their crypt cards as it’s still relevant for cards like The Embrace, Consanguineous Boon, and for “clan hoser” cards – the blood is still the blood. They will be able to play cards requiring those clans (and not those of the antitribu clans), but we will not be creating clan-specific cards that require the Sabbat sect. Existing vampires of the antitribu clans (Brujah antitribu, Ventrue antitribu, etc.) remain as they are and do not have their clans changed. The Sabbat-specific titles – Bishop, Archbishop, Cardinal, Priscus, and Regent – remain as normal. The Black Hand and Seraphs are no longer separate entities in Fifth Edition Vampire: The Masquerade and are merely nicknames for the Sabbat. They won’t receive further development in Vampire: The Eternal Struggle. The existing cards for the Black Hand and Seraphs will remain unaffected and still legal for tournament play. The existing cards Path of the Scorched Heart, Path of Tears, and Path of the Void already have a Path keyword and mention that a vampire can only have one Path. We’ll be doing updated versions of those cards, and we’ll list those Paths in the “Legacy” section of the Vampire: The Eternal Struggle rulebook. These Paths will not require the Sabbat sect. There are no plans for further developing them beyond that. Other existing cards with “Path” in their names, such as Path of Bone, Path of Night, Path of the Feral Heart, and Path of Evil Revelations do not cause vampires to follow a Path. They simply function according to their card text as usual.

      heti saatavilla
22.00 €
kuva on linkki tuotesivulle: VTES: Sabbat Deck -Path of Death and the Soul
VTES: Sabbat Deck -Path of Death and the Soul

Contains: Crypt (12) Abderrahim, Death’s Hand (NEW) Aitana, The Unholy (NEW) Anxo Vilela (NEW) Ashur-uballit, Son of the Abyss (NEW) El Monseñor (NEW) Eulogio Sánchez de los Reyes (NEW) Frau Schädel (NEW) Huldu, The Desecrator (NEW) Nadezhda (NEW) Sakura, The Merciless (NEW) Yurena, The Boor (NEW) Zbigniew, Hunter of Mekhet (NEW) Library (77) 3 Blood Doll 1 Burial Site Hunting Ground (NEW) 1 Charisma 1 Cursed Abattoir (NEW) 1 KRCG News Radio 1 Mob Connections 1 Wall Street Night, Financial Newspaper (UPDATED) 2 Dance of the Dead (NEW) 4 Govern the Unaligned 2 Graverobbing 3 Putrescent Sustenance (NEW) 1 Rutor’s Hand (UPDATED) 4 Shroud of Decay 1 Fiorella, Empty One (NEW) 3 Freakish Conglomeration (NEW) 8 Gravebound Drone (NEW) 1 Heartrender (NEW) 6 Gifts From Hereafter (NEW) 3 Mirror Walk 3 Shadow Cloak 3 Where the Veil Thins 3 Glancing Blow 3 Morbidity (NEW) 3 Pass Through Shadow 4 Target Vitals 2 Obedience 3 Redirection 4 Shadow Sentinel 2 Telepathic Misdirection New Sabbat rules, terms and errata. Followers of the Path of Death and the Soul act with cold accuracy, leaving nothing to chance. They interact with others only as tools, calculating how to use them – or how their deaths might serve a greater purpose. The Sabbat vampires you command in this deck are strategists and engineers in the Eternal Struggle. Armed with the powers of Auspex, Blood Sorcery, Dominate, and Oblivion, they excel at uncovering secrets, seizing control, and bending death itself to their will. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. The main thing – the core principle – is that the Sabbat largely discard any clan affiliation and instead adopt a Path-aligned ideology. So instead of having clan-themed pre-constructed decks for the Sabbat, we’ll have four Path-themed decks. The crypt cards will be of non-antitribu clans, but with the Sabbat sect and an indicator of the vampire’s Path. There will be Sabbat-specific and Path-specific cards, as well. NEW RULES The Sabbat do not identify themselves with or align themselves as clans. Instead, they identify first and foremost as vampires, second as Sabbat, and then with a Path of Enlightenment (“Path” for short). Each new Sabbat vampire follows a Path, indicated in their card text. The four Sabbat Paths are as follows: – Path of Caine – Path of Cathari – Path of Death and the Soul – Path of Power and the Inner Voice A vampire can only follow one Path. If a vampire follows a new Path, they no longer follow their old Path but follow the new Path instead. A vampire must be Sabbat to receive the benefits of the above Paths. If a Sabbat vampire following a Sabbat Path changes their sect, they lose the benefit of the Path until they change their sect back to Sabbat. During your influence phase, each of your Sabbat vampires not following a Path can burn 1 blood to follow a Sabbat Path from the above list. Following a Path does not change a vampire’s clan, nor does it prevent that vampire from meeting the requirements for their clan’s cards. A Sabbat vampire of a given clan is not a member of the antitribu clan. For example: – A Sabbat Ventrue can play cards requiring Ventrue, just like Camarilla Ventrue and Anarch Ventrue. – A Sabbat Ventrue cannot play cards requiring Ventrue antitribu. NEW TERMS Stun: lock a minion and put a stun counter on them. A minion with one or more stun counters does not unlock as normal at the beginning of their controller’s unlock phase; during that unlock phase, burn all stun counters they had at the beginning of the turn. Queue a combat: set up a future combat during the resolution of an action. – If a combat is queued during another combat, the queued combat will start after the current combat ends. – If a combat is queued before action resolution, the queued combat will start after resolving the action, but still as part of the action resolution: — if the action is blocked, the queued combat will start after the block resolution, that is after the combat resulting from the block ends (if any) — if the action is successful, the queued combat will start after the effects of the action have taken place. Combats always occur during the action resolution. It is not possible to queue a combat after the action resolution, and it is not possible to queue more than one combat. DEVELOPER NOTES Given that the Sabbat Kindred in Fifth Edition Vampire: The Masquerade do not identify with clans, we will no longer be developing the antitribu clans in Vampire: The Eternal Struggle. Instead, new Sabbat vampires will be of the standard clans with the Sabbat sect and their Path listed in their card text. They keep their clan affiliation on their crypt cards as it’s still relevant for cards like The Embrace, Consanguineous Boon, and for “clan hoser” cards – the blood is still the blood. They will be able to play cards requiring those clans (and not those of the antitribu clans), but we will not be creating clan-specific cards that require the Sabbat sect. Existing vampires of the antitribu clans (Brujah antitribu, Ventrue antitribu, etc.) remain as they are and do not have their clans changed. The Sabbat-specific titles – Bishop, Archbishop, Cardinal, Priscus, and Regent – remain as normal. The Black Hand and Seraphs are no longer separate entities in Fifth Edition Vampire: The Masquerade and are merely nicknames for the Sabbat. They won’t receive further development in Vampire: The Eternal Struggle. The existing cards for the Black Hand and Seraphs will remain unaffected and still legal for tournament play. The existing cards Path of the Scorched Heart, Path of Tears, and Path of the Void already have a Path keyword and mention that a vampire can only have one Path. We’ll be doing updated versions of those cards, and we’ll list those Paths in the “Legacy” section of the Vampire: The Eternal Struggle rulebook. These Paths will not require the Sabbat sect. There are no plans for further developing them beyond that. Other existing cards with “Path” in their names, such as Path of Bone, Path of Night, Path of the Feral Heart, and Path of Evil Revelations do not cause vampires to follow a Path. They simply function according to their card text as usual.

      heti saatavilla
22.00 €
kuva on linkki tuotesivulle: VTES: Sabbat Deck -Path of Power and the Inner Voice
VTES: Sabbat Deck -Path of Power and the Inner Voice

Contains: Crypt (12) Aaradhya, The Callous Tyrant (NEW) Concordia (NEW) Damian (NEW) Khin Aye (NEW) Lika, The Purger (NEW) Lyyli Yösydän (NEW) Onkabetse, Arriviste (NEW) Rasha Tarabzouni (NEW) Rexton “Savage” Abernathy (NEW) Suwira (NEW) Üresség (NEW) Věnceslava, The Implacable (NEW) Library (77) 1 Black Forest Base 1 Creepshow Casino 1 Día de los Muertos 1 Powerbase: Madrid 1 Privileged Position (NEW) 1 Regent 3 Unholy Sacrament (NEW) 3 Villein 6 Enchant Kindred 2 Under Siege 2 Banishment 1 Cardinal Benediction (UPDATED) 2 Cold War (NEW) 3 Empires Fall (NEW) 5 Kine Resources Contested 2 War of Ages (NEW) 1 Daring the Dawn 4 Dominant Personality (NEW) 4 Freak Drive 2 Iron Glare 2 Magnetic Authority (NEW) 2 Private Audience (UPDATED) 4 Relentlessness (NEW) 2 Unthinkable Humiliation (NEW) 2 Voter Captivation 3 Absolute Tyranny (NEW) 3 Catatonic Fear (UPDATED) 3 Majesty 5 Deflection 5 On the Qui Vive New Sabbat rules, terms and errata. Followers of the Path of Power and the Inner Voice are masters of the Eternal Struggle – ambitious, relentless, and unshaken in their pursuit of dominance. They use any means necessary to force mortals and lesser Kindred into submission, their power sealed by the terror they inspire. The Sabbat vampires you command with this deck are expert manipulators and fierce warriors. With their powers of Dominate and Presence, they incite obedience and unrest in equal measure, while Potence and Fortitude ensure they can enforce their rule with brutal efficiency. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. The main thing – the core principle – is that the Sabbat largely discard any clan affiliation and instead adopt a Path-aligned ideology. So instead of having clan-themed pre-constructed decks for the Sabbat, we’ll have four Path-themed decks. The crypt cards will be of non-antitribu clans, but with the Sabbat sect and an indicator of the vampire’s Path. There will be Sabbat-specific and Path-specific cards, as well. NEW RULES The Sabbat do not identify themselves with or align themselves as clans. Instead, they identify first and foremost as vampires, second as Sabbat, and then with a Path of Enlightenment (“Path” for short). Each new Sabbat vampire follows a Path, indicated in their card text. The four Sabbat Paths are as follows: – Path of Caine – Path of Cathari – Path of Death and the Soul – Path of Power and the Inner Voice A vampire can only follow one Path. If a vampire follows a new Path, they no longer follow their old Path but follow the new Path instead. A vampire must be Sabbat to receive the benefits of the above Paths. If a Sabbat vampire following a Sabbat Path changes their sect, they lose the benefit of the Path until they change their sect back to Sabbat. During your influence phase, each of your Sabbat vampires not following a Path can burn 1 blood to follow a Sabbat Path from the above list. Following a Path does not change a vampire’s clan, nor does it prevent that vampire from meeting the requirements for their clan’s cards. A Sabbat vampire of a given clan is not a member of the antitribu clan. For example: – A Sabbat Ventrue can play cards requiring Ventrue, just like Camarilla Ventrue and Anarch Ventrue. – A Sabbat Ventrue cannot play cards requiring Ventrue antitribu. NEW TERMS Stun: lock a minion and put a stun counter on them. A minion with one or more stun counters does not unlock as normal at the beginning of their controller’s unlock phase; during that unlock phase, burn all stun counters they had at the beginning of the turn. Queue a combat: set up a future combat during the resolution of an action. – If a combat is queued during another combat, the queued combat will start after the current combat ends. – If a combat is queued before action resolution, the queued combat will start after resolving the action, but still as part of the action resolution: — if the action is blocked, the queued combat will start after the block resolution, that is after the combat resulting from the block ends (if any) — if the action is successful, the queued combat will start after the effects of the action have taken place. Combats always occur during the action resolution. It is not possible to queue a combat after the action resolution, and it is not possible to queue more than one combat. DEVELOPER NOTES Given that the Sabbat Kindred in Fifth Edition Vampire: The Masquerade do not identify with clans, we will no longer be developing the antitribu clans in Vampire: The Eternal Struggle. Instead, new Sabbat vampires will be of the standard clans with the Sabbat sect and their Path listed in their card text. They keep their clan affiliation on their crypt cards as it’s still relevant for cards like The Embrace, Consanguineous Boon, and for “clan hoser” cards – the blood is still the blood. They will be able to play cards requiring those clans (and not those of the antitribu clans), but we will not be creating clan-specific cards that require the Sabbat sect. Existing vampires of the antitribu clans (Brujah antitribu, Ventrue antitribu, etc.) remain as they are and do not have their clans changed. The Sabbat-specific titles – Bishop, Archbishop, Cardinal, Priscus, and Regent – remain as normal. The Black Hand and Seraphs are no longer separate entities in Fifth Edition Vampire: The Masquerade and are merely nicknames for the Sabbat. They won’t receive further development in Vampire: The Eternal Struggle. The existing cards for the Black Hand and Seraphs will remain unaffected and still legal for tournament play. The existing cards Path of the Scorched Heart, Path of Tears, and Path of the Void already have a Path keyword and mention that a vampire can only have one Path. We’ll be doing updated versions of those cards, and we’ll list those Paths in the “Legacy” section of the Vampire: The Eternal Struggle rulebook. These Paths will not require the Sabbat sect. There are no plans for further developing them beyond that. Other existing cards with “Path” in their names, such as Path of Bone, Path of Night, Path of the Feral Heart, and Path of Evil Revelations do not cause vampires to follow a Path. They simply function according to their card text as usual.

      heti saatavilla
22.00 €
kuva on linkki tuotesivulle: Star Wars: Unlimited -Intro Battle, Hoth
Star Wars: Unlimited -Intro Battle, Hoth

This two-player introductory experience is the perfect entry point into the game, no matter how much experience you have with other trading card games. Everything in the box is carefully curated to ensure that your first game goes as smoothly as possible, all so you and a friend can focus on learning the rules and having fun while doing so. As you may expect from the name, the theme of this Intro Battle is the iconic Battle of Hoth, where the entrenched Rebel forces fight to defend Echo Base from the invading Imperials. When you first open the box, you'll choose which leader you want to play as: Leia Organa (Intro Battle: Hoth, 1) or Darth Vader (Intro Battle: Hoth, 53). Each leader comes with a fully pre-built deck of 50 cards, representing the characters, creatures, speeders, and starfighters of the Battle of Hoth and its preceding events. In Leia's deck, you'll find familiar faces like Chewbacca (Intro Battle: Hoth, 3), Han Solo (Intro Battle: Hoth, 10), R2-D2 (Intro Battle: Hoth, 11), and Luke Skywalker (Intro Battle: Hoth, 20), while Vader's deck boasts familiar forces such as the Ground Assault AT-AT (Intro Battle: Hoth, 56), Snowtrooper Vanguard (Intro Battle: Hoth, 57), and Scouting TIE Fighter (Intro Battle: Hoth, 81). In addition to being pre-built, each deck is also ordered in a specific way to help you learn how to play the game. When you first start out, you won't shuffle these decks; instead, you and your opponent follow along with a video tutorial created specifically for this Intro Battle, which you can access via either a URL or a QR code printed in the rulebook. This video walks you through the first few turns of your introductory game before setting you loose to make your own tactical decisions. For example, while setting up the game, the Leia player will be instructed to place I'll Cover For You (Intro Battle: Hoth, 5) and Trench Defender (Intro Battle: Hoth, 8) as resources, leaving them with Chewbacca, a Rogue Squadron Speeder (Intro Battle: Hoth, 4), a Rebellion Y-Wing (Intro Battle: Hoth, 6), and an Echo Coordinator (Intro Battle: Hoth, 7) in their hand. Meanwhile, the Vader player is instructed to place the Ground Assault AT-AT and Target the Main Generator (Intro Battle: Hoth, 59) as resources, leaving them with a First Legion Trooper (Intro Battle: Hoth, 55), a Snowtrooper Vanguard, a Lambda Shuttle (Intro Battle: Hoth, 58), and Admiral Piett (Intro Battle: Hoth, 60) in their hand. From there, the video takes both of you through your first few actions, including which cards to play first, what you can do with those cards, and what strategies they open up. Naturally, if you'd prefer to learn by reading the rulebook, you can do so that way as well! It contains everything you need to know about how to play the game, including handy reference pages that can help you keep track down common rules on the fly. It's not just the decks that are designed to help you learn; even the game board is built for this purpose! Star Wars: Unlimited has a number of different play zones that see use throughout the game, most notably the ground arena, the space arena, and each player's resource area. The game board in Intro Battle: Hoth clearly lays out each of these zones for you, along with brief reminders to help you facilitate your game. (Even once you've learned how to play the game, you'll want to keep using the board just so you can enjoy the stunning Hoth-themed artwork!) And there you have it! That's everything you need to know about Intro Battle: Hoth. With just this box, you can dive into the endless possibilities of Star Wars: Unlimited and learn the game in an unforgettable first battle. Good luck, and have fun!

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25.50 €
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