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Book of Skelos (HC)
Book of Skelos (HC)

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The Book of Skelos delves into the deepest mysteries of sorcery in the Hyborian Age, dramatically expanding the rules for sorcery and all things magical for gamemaster and player characters alike.

Included within these pages are rules and guidelines on handling player character and non-player character sorcerers, the usages of sorcery in campaigns, a host of magic items, creatures of the Outer Dark, and new skills and techniques to bolster any sorcerers repertoire. So, don your wards and charms, step inside your circle of protection, and read these accursed pages!

New sorcerous archetypes the industrious Alchemist, cunning Charlatan, enlightened Sage, devoted Sorcerer, and the primitive Witch Doctor for player characters to become, with new sorcerous backgrounds, educations, and natures.

New skills and techniques such as necromancy, mesmerism, mummery, herbalism, human sacrifice, and astrology, to equip your sorcerer player characters and foes alike with a wide range of techniques and tactics.

New spells and alchemical enchantments, from Artifice of Yag to Visions of Exalted Wisdom. Rules for creating life, spawning new horrors, and modifying existing monsters with all-new sorcerous qualities. Expansive rules for creating and fostering sorcerous cabals, pitting them against one another, and using them to pursue goals both diabolical and deadly.

A history of sorcery spanning from the dawn of time through the Cataclysm, into the Hyborian Age. Thrill to tales of prehuman civilizations and their greatest secrets!

Developed with leading Conan scholars, this is the darkest sorcery of the Hyborian Age revealed at last, as Howard created it.

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29.50 €
Exiles Sourcebook (HC)
Exiles Sourcebook (HC)

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Based on the hit massively multiplayer online game and the award-winning roleplaying game!

HE STRODE OUT ACROSS THE SANDY WASTE AS IF HE HAD JUST BEGUN THE JOURNEY. A BARBARIAN OF BARBARIANS, THE VITALITY AND ENDURANCE OF THE WILD WERE HIS, GRANTING HIM SURVIVAL WHERE CIVILIZED MEN WOULD HAVE PERISHED.

Combining the gritty suspense of the online gaming with the fast action of the tabletop roleplaying game, Conan: The Exiles Sourcebook brings together the genres of deep and immersive character creation, survival gameplay, base building and improvement, hex crawl adventuring, and kingdom-level siege mechanics. Set in the world of the hit online title, Conan: The Exiles Sourcebook lets players experience the Exiled Lands firsthand, with unique content from that world allowing for a truly unique Conan roleplaying experience.

Within this 120 page full colour volume, players can:
* Create new characters from archetypes such as the Exile, the Forgotten, the Shaper, and Wasteland Priest.
* Build your character with new backgrounds, new and expanded talents, new equipment, new weapon qualities, and more.
* Explore the Exiled Lands and learn how to survive there, seeking out or avoiding places like the Shattered Springs, the City of Relic Hunters, the Circle of Swords, the Black Gardens, the Dregs, or the hellish Unnamed City.
* Struggle for survival, with detailed rules about exploring the wasteland and ruins, scavenging resources and valuable assets.
* Learn how to craft new weapons, armor, and equipment suitable for this desperate, dangerous world.
* Build shrines and pray to the Exiled Gods, much more powerful than elsewhere in the Hyborian kingdoms. Summon their living avatars to wreck destruction upon your foes!
* Battle monsters and foes unique to the Exiled Lands, such as abyssal remnants, Children of Jhil, demonic imps, sandbeasts, and serpent-men, and even face off against epic foes such as Tyros the Deathbringer or the Witch Queen of Lemuria herself.
* Build and improve a city of your and try to hold it against the forces of an uncaring world.

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29.80 €
Age of Conan Boardgame
Age of Conan Boardgame

Katso pelin traileri.

This is an age of strife and sorcery. An age of might, splendor, and decadence. In this age, powerful kingdoms fight for supremacy in the Hyborian world. Using armies, magic, and intrigue, these nations strive to expand their borders and increase their riches. Command the legions of imperial Aquilonia, the witches and monstrous creatures of frozen Hyperborea, the sorcerers and demonic servants of dusky Stygia, or the horse-hordes and cunning diplomats of the plains kingdom of Turan. Into this age of empire building, heroic achievements, and vile misdeeds steps Conan the Cimmerian - black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the earth under his sandaled feet.

Age of Conan is a board game that puts players in control of one of the major kingdoms of the Hyborian age, a period of history well known through the tales of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. Players fight with armies, sorcery, and intrigues to make their kingdom the most powerful of the age, and to secure for their side the mightiest hero of all – Conan the Cimmerian!

Adventure, intrigue and warfare in the Hyborian Age

With a host of miniatures, a huge board and innovative mechanics, the game recreates the "age undreamed of" invented by R. E. Howard.

A big-box board game for 2 to 4 players, Age of Conan puts players in the throne rooms of some among the most important kingdoms of the Hyborian Age. Aquilonia, Turan, Stygia and Hyperborea strive for supremacy, and are willing to use any weapon available, be it intrigue, open warfare, or even sorcery. All the while, Conan, the black-haired Cimmerian, creates his legend taking adventures in every corner of the Hyborian world, never giving his allegiance to any kingdom for more than a brief stint. Iconic Fate and Combat dice, a Strategy deck and individual Kingdom decks bring to life the colourful universe of Conan the Barbarian, made of sorcerous spells, violent battles and diverse characters, in a game that can be won by the most ruthless player, or maybe by the one that best manages the double-edged personality that is Conan.

Will Conan wear the Crown of your Kingdom, or tread his throne under his sandalled feet?

Age of Conan Board Game, is designed by the same team that created the best selling board game War of the Ring (Marco Maggi, Francesco Nepitello and Roberto Di Meglio).

The player nations
Aquilonia, Turan, Stygia, Hyperborea are the four kingdoms available as player nations in the game. These kingdoms were chosen over others due to their relevance in the stories, but also to ensure that each player would have a distinct set of capabilities and possible strategies at his disposal. Each kingdom has its own deck of cards (Kingdom Decks) filled with characters, special army units, magical artifacts, events and more. The composition of each deck recreates the peculiarities of a given kingdom, simulating for example its availability of good officers, or powerful sorcerers, or of elite military units.

Conan the Barbarian
In the game, Conan is present as a force of nature that the players try to drive in their chosen direction, but can never completely govern. The control of the hero changes from player to player in the course of the game, as the barbarian moves from adventure to adventure, accumulating Treasure, killing Monsters and conquering Women. Controlling Conan, albeit briefly, will sometime let a player hire him to fight in battles and sieges, or even to meddle in intrigue. In the long run, the way each player handles the barbarian will shape his attitude towards the various player nations, and will be an important condition to win. But again, be wary, as Conan can be a great help to a kingdom, but also a major threat.

Game mechanics
Inspired initally by the best-selling War of the Ring game, Age of Conan has grown much during development, to adapt to a different setting and different mode of play. Age of Conan portrays a slow attrition of multiple forces striving to increase their power and influence, where the adventures of an individual hero can make the difference. The core mechanic is still based on a modified Action dice system, adapted to work with a single pool of "Fate" dice available to all players. Also worth mentioning here is the all-new "campaign system" where the military subjugation of an indipendent kingdom depends on a series of linked battles, so that an extended effort is needed to overcome the many neutral powers of the Hyborian Age.

Art and components
The stunning cover art was created by the conceptual artist J.P. Targete. His work highlights the richness of Howard's setting, from the characterization of Conan himself, to the background dominated by exotic buildings and vast armies. Fabio Maiorana is in charge of the graphic design, and is producing a worthy sequel to the beautiful designs he made for games like the series of Wings of War.

Military and diplomatic units will be represented by high-quality plastic miniatures, as well as Conan the Barbarian himself, and buildings representing forts and palaces are featured. The big game board, seven decks of cards, Adventure tiles, iconic Fate and Combat dice complete this luxurious edition.

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116.90 €
Ancient Ruins & Cursed Cities (HC)
Ancient Ruins & Cursed Cities (HC)

Welcome to the Ruins

SOMEWHERE IN THESE PRIMITIVE FORESTS WERE THE RUINS OF AN ANCIENT, ACCURSED CITY, MEN WHISPERED, AND AMONG ITS TOMBS SLUNK GRAY, ANTHROPOMORPHIC SHADOWS…

The Hyborian world in the time of Conan teems with remote and forgotten places, brimming with danger and secrets. Ancient Ruins & Cursed Cities is the ultimate Gamemaster reference for bringing these crumbling ruins and remote locales to life in Robert E. Howard’s Conan: Adventures in an Age Undreamed Of.

* Descriptions of famous ruins from Conan’s adventures, including Kuthchemes, Alkmeenon, and the ruined city along the Black Coast where Bêlit met her fate.
* New places inspired by the writings of Robert E. Howard — including the Nameless City, the mountain resort-city of Kamula, Lemurian and Atlantean ruins, and other settings from before the Cataclysm — as well as locales from the Cthulhu Mythos stories of H.P. Lovecraft such as R’lyeh, the City of the Old Ones, and others.
* Doom and Momentum spends specific to these locations, and story seeds to inspire gamemasters in crafting new CONAN adventures.
* A ruins generation system allowing Gamemasters to create their own ancient ruins and cursed cities.
* Write-ups of diabolical and powerful entities such as ka-ghouls; the servants of Bit-Yakin; nightmare mounts; Thugra Khotan; and Gyatha, Master of the Black City.
* Rules for exploring and moving through ruins, dodging traps, and environmental effects to avoid.
* Treasures of renown such as the Teeth of Gwahlur, the Dagger of Derketa, the Staff of Epemitreus, and others, as well as a treasure hoard generation system and new item qualities.
* Developed with leading Conan scholars, this book explores the lost and fallen locales of the Hyborian Age, providing Gamemasters with the tools to create their own memorable environments

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

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30.40 €
Conan the Adventurer (HC)
Conan the Adventurer (HC)

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Welcome to the Southern Kingdoms!

Conan the Adventurer is the definitive guide to the lands south of the Styx River, including serpent-haunted Stygia, Kush, Darfar, Keshan, Punt, Zembabwei, and that vast region known to the folk of the Dreaming West as “the Black Kingdoms”.

Rife with mystery and ancient, long forgotten cultures and ruins, this region is brimming with potential for adventure and intrigue.

In this 112 page full colour book you will find:
* New archetypes like the Adventurer, Griot, Tomb Guardian, and Witch-finder, including talents, war stories, educations, equipment, and other background elements to bring them to life.
* Important characters high and low: King Ctesphon of Stygia, Ageera the Witch-finder, Tananda of Shumballa, the sorcerer Tuthmes, Thalis of Xuthal, Amalric, King Sakumbe of Tombalku, King Zehbeh of the Aphaki, Gorulga of Kheshan, the roguish Stygian adventurer Thutmekri, and others.
* Stunning art and maps produced by a variety of new and renowned Conan artists.
* A guide to the countries of Stygia, Kush, Darfar, Keshan, Punt, Tombalku, Zembabwei, and the other Black Kingdoms, describing their histories and their cultures, and cities lost to human ken.
* Conan described during his period as a war-chief in the Black Kingdoms.
* Terrifying beasts and monsters: giant scorpions; the pig devil; the Crawler in the Dark; the immortal vampire queen Akivasha; and the dreaded Ollam-onga and its devil riders.
* Myths and magic, such as the infamous cabal of sorcerers called the Black Ring, timeless Ghazal, the lost women of the flowery vale, the cults of Ajujo and Jhil, and more.
* Developed with leading Conan scholars, this is the place for Hyborian Age adventure, just as Howard created it!

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

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31.30 €
Conan the Brigand (HC)
Conan the Brigand (HC)

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Welcome to life outside the law!

BUT NOT ALL MEN SEEK REST AND PEACE; SOME ARE BORN WITH THE SPIRIT OF THE STORM IN THEIR BLOOD, RESTLESS HARBINGERS OF VIOLENCE AND BLOODSHED, KNOWING NO OTHER PATH

Conan the Brigand is the complete guide to the nomadic brigands of the Hyborian Age, providing the gamemaster and player characters with all the resources to run campaigns that embrace the path of the brigand, or are affected by it. Here within these pages are all the resources needed to bring to life this outlaw world!

New material to expand your Conan campaign, with brigand-themed castes, stories, backgrounds, and equipment, allowing you to create your own unique brigands, nomads, and raiders.

* A gazetteer covering the kingdoms that Conan and his brigands raided — Khauran, Turan, and the city-state of Zamboula.
* Descriptions of important dignitaries and renegades of the region, including Lord of Khawarizm, Kings Yezdigerd and Yildiz of Turan, Shah Amurath, Queen Taramis and her devilish twin sister Salome, Constantius the Hawk, Baal-ptor the Strangler of Yota-pong, the notorious pirate Sergius of Krosha, and the roguish Zaraporaskan rogue Olgerd Vladislav.
* Beasts and unnatural monsters — vultures, iron statues, desert devils, gigantic rukh, and the Devil in Iron himself, Khosatral Khel.
* A guide to running brigand campaigns, with all-new rules for raiding and plunder, and brigand-themed carousing events to fill the time between raids.
* Gods and magic of the nomadic lands, including cults of Erlik, Ishtar, Tarim, and Yazadi, and magic artifacts such as the legendary Tulwar of Amir Khurum.
* A write-up of Conan during the period he lived and breathed the brigand life, along with his most notorious followers.
* Guidelines for running a desert nomad camp, recruiting brigands, surviving in the hostile environments of the southeast, and descriptions of the rewards and dangers of raiding.
* Developed with leading Conan scholars, this is the place for Hyborian Age desert adventure, just as Howard created it!

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

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40.80 €
Conan the King (HC)
Conan the King (HC)

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Welcome to the Throne!

WHEN I WAS A FIGHTING-MAN, THE KETTLE-DRUMS THEY BEAT, THE PEOPLE SCATTERED GOLD-DUST BEFORE MY HORSE’S FEET; BUT NOW I AM A GREAT KING, THE PEOPLE HOUND MY TRACK WITH POISON IN MY WINE-CUP, AND DAGGERS AT MY BACK.

Just as Conan’s ultimate destiny was to claim the throne of Aquilonia, the crown jewel of the Hyborian civilizations, Conan the King is the ultimate sourcebook to those kingdoms and the most dangerous battlefield of all: that of the court. With the guidelines contained within this book, players may fight to earn thrones of their own… or die trying.

* New options for player characters include the Courtier, Healer, Knight, Minstrel, and Noble, including new castes, talents, background stories, and other options.
* The flower of the Hyborian world: regal Aquilonia, where Conan became king.
* Guidelines for campaigns set on the road to the throne, or the intrigues and plots within the court.
* Monstrous foes such as Satha the Undying, Yogtha the demon-plant of Yag, winged night-mounts, and the demonic slave of the Ring.
* Allies and enemies such as Zelata the witch; the mad poet Rinaldo; the exiled priest Orastes; Xaltotun, resurrected lord of ancient Acheron; and more.
* Myths and magic of the dreaming west, from the state religion of Mitra to the hidden cult of Asura, with items such as the Heart of Ahriman and entities like the ghost of Epemitreus the Sage.
* New rules for the ultimate measures of status within the court: holdings and titles.
* Art and maps developed by new and experienced Conan creators.
* Developed with leading Conan scholars, this is the essential guide to the treacherous courts and battlefields of the Hyborian Age, just as Howard envisioned them!
* Important members of court such as Counselor Publius, Count Trocero, General Prospero, Zenobia the slave who became queen, and finally, King Conan.

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

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32.00 €
Conan the Scout
Conan the Scout

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Welcome to the Frontier!

Now among the settlers beyond thunder river there was growing up a breed of forest-men capable of meeting the barbarians at their own game, but their numbers were still scanty.

Hungry for expansion, the kingdoms of the dreaming west expand into lands held for millennia by the Picts, an ancient race predating even the Hyborian Age. The Pictish Wilderness is vast and untamable, hiding mysteries and horror. In this wild theatre, the eternal struggle between civilization and savagery intensifies, and the people of this land hold the line against invasion. To the east, the Border Kingdom stands as civilization’s defence between the fearsome Hyperboreans and the unready kingdoms to the south.

Conan the Scout is the guide to life on the border, filled with information about the rugged world of the settlers, pioneers, hunters, and scouts, and their implacable enemies: the Picts. It is a place of danger and opportunity. Many have perished, but some have prospered. Standing against the tide of barbarians to the north are the Rangers, striving to protect the innocents, and born in this frontier are the famed Bossonian Archers and the vaunted mercenaries of Gunderland.

Take up your axe, your bow, and strike out into the untamed wilderness!

Contains:
* New archetypes, talents, and equipment allowing you to create frontier characters, ready to strike out into the unknown and forge a new home, or to protect those who settle this rough land.
* A gazetteer covering the regions at the edge of the civilized world — the Bossonian Marches, the Westermarck, Tauran, and Gunderland — as well as the tumultuous Border Kingdom.
* Information about the deep forests of the Pictish Wilderness, including the major Pict tribes, their magic, and their enigmatic ways.
* Descriptions of groups such as the Rangers, Bossonian archers, and Gunderland mercenaries — including how to join their ranks.

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40.80 €
Conan the Thief (HC)
Conan the Thief (HC)

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Welcome to the Shadows!

Torches flared murkily on the revels in the maul, where the thieves of the east held carnival by night. In the maul they could carouse and roar as they liked, for honest people shunned the quarters, and watchmen well paid with stained coins, did not interfere with their sport...

Conan the Thief takes you into the dark underworld of the Hyborian Age. From the choked avenues of the most dangerous cities to the marbled corridors of the wealthiest palaces, master thieves and deadly assassins seek to make their fortunes, risking all in pursuit of gold, prestige, and respect.

Whatever it is you seek, fast hands and quicker wits can forge a legend.

Embark upon dangerous heists, avoiding traps, watchmen, hideous creatures, and fell sorceries in pursuit of treasures beyond your wildest dreams. Work alongside legendary thieves of Conan’s world, carrying out robberies worthy of their reputation, or work against them and take the riches of the world for yourself! Steal wealth beyond measure, avoid capture, and secure yourself a place in infamy!

Contains:
* New archetypes, talents, and equipment allowing you to create your own unique thief characters, with all the skills needed to flourish and survive.
* A gazetteer covering the locations of Conan’s world, where thieves prosper and riches are there for the plunder! Detailed guides to the cities of Zamora, Shadizar, and others, revealing those places where thieves can find gold for the taking and refuge from the law.
* Stunning art and maps, produced by world renowned Conan artists.
* Guides to running authentic thief games, with all-new rules for joining guilds, measuring your renown, and building your reputations as the greatest thieves the world has seen!
* A heist generator, allowing gamemasters to create unique adventures that capture the danger, darkness, and intrigue of a Conan story, all in a couple of dice rolls!

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

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40.80 €

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