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Arkham Horror LCG: FA4 -The City of Archives Mythos Pack
Arkham Horror LCG: FA4 -The City of Archives Mythos Pack

The veil that divides worlds has drawn perilously thin in Arkham Horror: The Card Game! In The Forgotten Age, you embarked on a scientific expedition to the rainforests of southern Mexico, returning home only to find that your actions have put the world in perilous danger. As The Forgotten Age cycle progresses, you struggle to make your way back to where the trouble began—to undo your mistake and gain insight into the dangers that threaten the fabric of time itself. Now, your expedition leads you to a city that defies imagination. Trapped in this maddening metropolis for an untold time, you may find yourself identifying more and more with the monsters that you once fought so hard to ward off.

The fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.

City of the Great Race
Following the events of Heart of the Elders, you and your expedition team find yourselves in close quarters with creatures that go beyond anything you expected to find in the rainforest. Time stretches on as you begin to wonder whether you have been trapped for days or weeks. You fade in and out of consciousness, attempting to comprehend all that is happening around you as your mind battles exhaustion and rages against what you know to be impossible—a hideous race of creatures that cannot be of this Earth, hidden from the world beyond. Their twisted bodies consist of immense corrugated cones of clammy flesh, with four thick limbs extending from the top. They are haunting to look upon, but does strange necessarily mean dangerous?

Some of these creatures are miraculously able to speak your language, and they question you about your world. They promise you freedom to roam their city if you answer their inquiries. A free exchange of information is only fair. You have come all this way seeking new truths of the world, and this civilization could easily be the greatest scientific discovery in the history of mankind. But do you dare to trust them?

Stolen Minds
As you spend more time in the city, interacting with its strange inhabitants, you may find it easier to sympathize with them. In fact, it may become too simple to identify with them. You even may discover that you’re feeling... not quite yourself.

The City of Archives offer you the chance to experience an entirely new worldview and step into the shoes of your new hosts with the Body of a Yithian (The City of Archives, 244) card. This new form does not erase who are or any of your past experiences, transferring any of your physical or mental trauma to your Body of a Yithian, as if it were your investigator card. Still, you will certainly find yourself profoundly changed.

Should you find yourself in this state, your investigator deck remains the same, but you must use the Body of a Yithian investigator card, preventing you from using any of your investigator’s special abilities. Unaccustomed to this form, each of your base skills are set at a value of two while you inhabit the body. However, you are able to double the icons on a card that you commit to a skill test once per test. In this way, you may still have an edge in the areas where you once excelled, holding on to at least one small piece of your identity.

Sadly, this condition does not offer freedom from your signature weaknesses. Throughout the scenario, your Body of a Yithian card is treated as if it has the same title as your former investigator card. For example, if you were once the human known as Father Mateo (The Forgotten Age, 4), you must treat your Body of a Yithian card as if its title were “Father Mateo.” This means that if you draw Serpents of Yig (The Forgotten Age, 14), the Father’s signature weakness, they will still hunt you despite your altered appearance.

If you wish to learn the secrets of this ancient city, you will need a new set of implements to further your investigations. In addition to the horrific adventures you will find within the city of the Yithians, this Mythos Pack provides you with new player cards to help you walk among the inhabitants of this world so similar to yet so alien from the one you know. If you are observant, you may be able to use your knowledge of the city’s layout to help you Slip Away (The City of Archives, 232) from any overly-curious Yithians. Or, you may uncover a precious Crystalline Elder Sign (The City of Archives, 235) safely tucked away among the shelves of the archives. With this powerful Mystic Relic, you may seal a +1 or the elder sign token—removing these highly beneficial tokens from the chaos bag, but in exchange for this sacrifice your willpower, lore, combat, and agility skills are all increased! Potentially trapped in a strange city and a strange body, this bonus may prove invaluable.

Remember Who You Are
Now that you're surrounded by these strange creatures, you must either adapt or perish. But be careful not to lose yourself in your fight for survival. Keep hold of your identity, find a way out, and uncover the secrets housed in The City of Archives!

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22.00 €
D&D Collectible: Archive Gelatinous
D&D Collectible: Archive Gelatinous

Watch out, it’s a Gelatinous Cube! This 6-inch-scale collectible is compatible with D&D 6-Inch figures that can be posed out inside with the “invisible” stand. It includes 14 snap-in accessories to add to the scene. This cubic collector figure will probably look cool in your display, looking menacingly over your other Golden Archive figures. Figures each sold separately. Subject to availability.

OPEN THE DOORS TO THE GOLDEN ARCHIVE. These 6-inch scale, premium action figures and collectibles are inspired by Dungeons & Dragons lore and entertainment from nearly 50 years. Featuring the deco, articulation, and poseability one expects from Hasbro collectible figures with the characters, classes, and species you love from D&D.

Includes: 6 cube panels for assembly into figure, 14 accessories, stand, and instructions.

6-INCH SCALE GELATINOUS CUBE:
Pose a 6-inch action figure within your Gelatinous Cube collectible figure and imagine the heroes of D&D stuck inside. Figures sold separately. Subject to availability.

14 SNAP-IN ACCESSORIES & “INVISIBLE” STAND:
D&D dice are the D&D accessories of choice for boring humans, but this Gelatinous Cube comes with accessories & stand for prodigious posing possibilities

INSPIRED BY THE DUNGEONS & DRAGONS MOVIE:
Dungeons & Dragons: Honor Among Thieves may have dungeons and dragons. We won’t tell. Spoilers!

IS IT A GOOD D&D GIFT FOR BOYS, MEN, GIRLS, WOMEN, AND ALSO EVERYONE?:
We can’t brag (really, we can’t) but this translucent, 6-inch scale Gelatinous Cube may tickle the fancy of the D&D fans in your life

ROLL A PERCEPTION CHECK TO FIND MORE D&D GOLDEN ARCHIVE FIGURES:
More 6-inch action figures means more D&D gifts. Each sold separately. Subject to availability. Ages 4 and up

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64.00 €
Doctors and Daleks (5e): Alien Archive
Doctors and Daleks (5e): Alien Archive

Doctors and Daleks: Alien Archive offers a glimpse into the many strange alien species and civilisations that players will encounter during their journeys through time and space, or even as the aliens visit our own planet. Some may prove to be allies, others enemies — or both, depending upon when and where you meet them!

Alien Archive provides dozens of entries, detailing some of the Doctor’s most recognisable adversaries and aliens they have encountered. A literal A-to-Z, from Axos to Zygons, providing not only the full 5e compatible stats for use in your Doctors and Daleks game, but also a look at each species’ motivations and tactics, as well as how to incorporate them into your adventures, and how to thwart their plans should they wish us harm.

Doctors and Daleks: Alien Archive includes:
* Over 60 monsters and aliens fully compatible with Doctors and Daleks, and other 5e games.
* A TARDIS full of Gamemaster resources for all of the weird and wonderful aliens the Doctor has encountered, including:
- Background on the Species’ place in history.
- The common motives and agendas of the aliens to aid in creating and running your own adventures featuring them.
- Guidance on what it's like for a time traveller to might such bizarre creatures.
- A host of adventure hooks to inspire your adventures across space and time.
- Expanded weaknesses for creatures to defeat them non-violently.
* More gadgets for aliens to use and players to turn against them!
* Multiple variations for the Doctor’s most iconic enemies, from Dalek Drones to Davros and every mark imaginable of Cyberman.

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54.00 €

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