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Mansions of Madness Volume 1: Behind Closed Doors (HC)
Mansions of Madness Volume 1: Behind Closed Doors (HC)

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Player Handouts sekä Pre-Generated Characters valmistajan sivuilta.

Who Knows What Happens... Behind Closed Doors

Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s.

Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.

Here are the five scenarios:

Mister Corbitt
Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day?

The Crack’d and Crook’d Manse
Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself?

The Code
Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor?

The House of Memphis
World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance?

The Nineteenth Hole
Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.

This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.

Written by Stuart Boon, Shaun DeWolfe, Gavin Inglis, Christopher Lackey, & Mark Morrison

Full Color Hardcover, 224 Pages

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51.60 €
Mansions of Madness: Beyond the Threshold Expansion
Mansions of Madness: Beyond the Threshold Expansion

The frightening creatures of Mansions of Madness Second Edition have haunted your dreams for weeks now. Mysterious disappearances brought you to the Vanderbilt mansion, and your stay in Innsmouth was disturbed by darkness and despair. You've encountered devoted cultists and disgruntled spirits, bound to the mortal world by their evil tasks. Terror has overcome you and grievous injuries have put your mortality on display. Every choice you've made has led you somewhere, but even the strongest of mind and body will crack eventually.

Even more horror awaits you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Introducing two new investigators, one unfamiliar creature, and a variety of additional components, this expansion will extend the possibilities of your journey through each and every unsettling scenario of uncertainty and anxiety. The new spaces to discover, people to encounter, and cards to experience all come together in additional scenarios, throwing you into the dim unknown of two new mysteries, each with their own unique additions to the world of Mansions of Madness.

Haunted Souls
Your pool of investigators with which to enter the game continues to expand with two more brilliant truth-seekers, both completely new to Mansions of Madness. Wilson Richards may appear to be little more than an everyday handyman, but his call to fix issues larger than the plumbing has led him down an unusual path. His blue-collar, day-to-day life has provided him a practical, physical strength which can only be of help in a fight, and he has developed an acute focus through years of detailed work. The more spiritually gifted Akachi Onyele found herself an outsider in childhood, but has since discovered a keen and sacred awareness of the supernatural. Her exceptional knowledge comes from a lifetime of training and study, and her eye for the unusual makes her a great asset to any team of investigators.

It is with these brave truth-seekers that you will face off with both monsters you've met before and the newly corrupted Thralls. People who are weak in mind and spirit have a tendency to fall to dark powers, though none quite like the possessed creatures introduced in this expansion. The forces controlling their minds have gained influence over their physical being as well and have disfigured it almost beyond recognition. Thus, the people with whom you speak in one moment may be the monster you must fight to destroy in the next. There is no such thing as trust with these dark powers afoot.

Alongside the new investigators and creatures of Beyond the Threshold are a myriad of new objects, spells, conditions, and afflictions. New weapons lie in wait, offering unique ways to attack, while unfamiliar pains and anxieties threaten you at every turn. You may take control by casting new and powerful spells, or become mesmerized by the chaos of it all. You may find yourself at ease when the monsters and map tiles before you seem familiar, but blended with dozens of new components, you'll never know what to expect... especially when map tiles move and seemingly ordinary objects possess hidden qualities.

When Darkness Falls
The mysteries that lie within the expansion will try your perception of reality, as you try to determine what is real and what lives only in your disoriented mind. When you seek answers, you will come across many red herrings and falsehoods, and you must be able to differentiate between the real and the unreal. Even when you have gained the knowledge you seek, however, you may find that you never wanted to know it in the first place.

The first of two new scenarios introduced in the expansion is The Gates of Silverwood Manor, a trying investigation of disappearances, each with some connection to Silverwood Manor. You've been called in to help by Officer Tetsuo Mori, though what happened before you arrived was never fully explained. After all, how could anyone know about the supernatural events occurring within the manor? The observations you make upon arrival may fail you later, as you return to explored areas only to find unfamiliar spaces.

In Vengeful Impulses, the second of the scenarios, you may experience a similar inconsistency of reality, though as darkness envelops you and your fellow dinner guests, you may begin to question the motivations of those around you. Your host, Thomas Carvey, has suspicions of a malicious plot, and the unsettling events you witness may suggest he is right. Further exploration of his home, however, may lead to greater questions, and intensify your desire to nail down the facts.

Answer the Call
Across the haunted and eerie Arkham, your insights and abilities are gaining attention, and people have begun to seek out your assistance. But can you truly help when you encounter never-before-seen creatures and your own mind begins to fail you? Or are your weaknesses more of a hindrance than your strengths are a help? Test your sanity once again as the mysteries that torment the region persist in Beyond the Threshold.

• The first expansion to Mansions of Madness Second Edition
• Features two spine-chilling digital scenarios
• Introduces two investigators, new to the Mansions of Madness world
• Expands the game with additional map tiles, monster figures and mythos events
• Includes unique Damage, Horror, Spell, Item and Condition cards

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45.60 €
Mansions of Madness: Horrific Journeys Expansion
Mansions of Madness: Horrific Journeys Expansion

Evil haunts strange, far-flung places in Horrific Journeys, the newest expansion for Mansions of Madness! Reality has begun to deteriorate in the New England countryside, danger rains from the skies, and even the seas are not safe as evil emerges from the depths. In the countryside, a speeding train desperately flees from a threat that defies all laws of reality. In the clouds, a dirigible’s voyage is interrupted by a vicious murder as a storm rolls in. And on the waves, a luxury ocean liner has been sabotaged by some madman planting explosives to sink the vessel.

Fresh Faces
In this latest expansion for Mansions of Madness, the investigators of Arkham find themselves far from the comforts of home, and the danger increases with each step they take away from their beloved city. To stand against the coming darkness, Horrific Journeys calls upon four new investigators from a wide variety of backgrounds, including a sailor, a spy, a musician, and a waitress. These brave men and women are each more than meets the eye, and the unique backstory on the back of their investigator cards tells you what has led them to this point—how they went from living the life of an average citizen to being thrust into the world of Elder Gods and monsters beyond comprehension.

To help them fight against and survive the mythos, each investigator has a special ability gained from their personal travels and years of living in a sleepy town on the edge of madness. The sailor Silas Marsh may not have much experience with the supernatural, but he is willing to push himself further than anyone to aid his allies, flipping his horror cards faceup to reroll his dice during a test. Meanwhile, Trish Scarborough, the skilled spy, finds it easy to succeed while performing a search action. Jim Culver is one of the world’s most talented musicians and he begins each game with his treasured Golden Trumpet. Finally, Agnes Baker is a waitress with dark powers that she is only beginning to understand, starting each investigation with her own signature spell.

When you choose to step into the shoes of these investigators and bring them to life, you're accepting the responsibility of defying maddening monsters with the knowledge that you will never receive thanks or even an acknowledgement that your fight exists. Arkham holds its secrets close. Most of its citizens insist that their sleepy town is the very definition of normal, but those who dare to look closer know that all is not right in Massachusetts. Now, as the evil that rots Arkham from within spreads beyond the city limits, you have little choice but to chase down the darkness and bring it to heel.

Tales from the Road
Horrific Journeys unlocks three new digital scenarios, packed with previously unseen secrets, conspiracies, and mythos events to challenge and intrigue your team of investigators. In 10:50 to Arkham, you and your colleague, Harriet, are passengers on a train winding through the New England countryside. She has been working on a theory regarding a complex conspiracy; one connected not only to you, but to several of the other passengers. So, when Harriet disappears from the car, you know your enemies must be close. But now there is nowhere for them to run... right?

Then, in Murder on the Stargazer Majestic, you have the golden opportunity to travel aboard a dirigible airship on a transatlantic voyage. But what begins as a peaceful journey is suddenly interrupted when you hear cries from below. Rushing to the gondola, you discover that a passenger has been killed. At the same moment, lightning cracks across the sky and rain begins to pelt the craft. Whatever has taken place here, it is no ordinary crime. There is a dark force at work.

Finally, Hidden Depths takes you to the deck of the RMS Morgana, where you have been hired to investigate strange rumors surrounding the vessel. The ship has been plagued by a series of tragic accidents, and reports of unnatural sea creatures grow evermore frequent. After four days at sea, you are about to step below deck as you have many times before, when you are thrown back by a freak explosion. What on Earth happened? Was this planned? As the crew erupts into chaos around you, how do you know who to trust?

With this last scenario, Horrific Journeys introduces a brand-new mechanic in the form of agendas, which represent the hidden allegiances of each player. When playing Hidden Depths with three or more investigators, you each receive an agenda card that you must keep secret from the rest of the team. Taking a twist on the Insane condition already present in Mansions of Madness, these cards foster the seeds of mistrust, potentially turning your teammates against one another and forcing you to become suspicious of the very people you would once trust with your life.

You may find that you are unchanged; simply another human, attempting to escape in the lifeboats with as many of your fellow survivors as possible. But you must be wary, for some of those among you are not all they seem: the other agenda you may receive casts you into the role of a Deep One Hybrid. With this shifted loyalty, you do not win the game as normal. Instead, your goal is to sabotage the investigation and keep the secrets of your people from being revealed to the rest of the world. You must get to the lifeboats with the humans and prevent them from reaching the shore, but if there are too many of them, you will be outnumbered and outmatched. Wherever your loyalties lie, you must be careful not to let your paranoia get the best of you as you seek out friends from foes. If you made a rash decision that cost an innocent ally their life, would you ever be able to forgive yourself?

All Aboard
Wherever evil emerges, the investigators of Arkham will be there to fight back the darkness and protect our world from the terrors that thrive beyond our reality. Should you join them, there is no guarantee that you will survive the journeys that await, and even if you can survive, you will not be unchanged. But the call to take a stand is not one that you can deny. Pack your bags, climb aboard, and steel your nerve for the horrors ahead!

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96.50 €
Mansions of Madness: Sanctum of Twilight Expansion
Mansions of Madness: Sanctum of Twilight Expansion

A new expansion for Mansions of Madness Second Edition

Arkham is under threat once more, but this time, evil is not emerging from beyond the veil that divides worlds. It comes from within the city itself. The Order of the Silver Twilight is a powerful, esteemed society within Arkham, but their secretive nature naturally incites your curiosity. What are they really up to and what are their motives?

A Powerful Adversary
Sanctum of Twilight is an expansion for Mansions of Madness, challenging one to five players to investigate the occult happenings and horrors that haunt the once-quiet city of Arkham, Massachusetts. With previously unseen tiles and cards, a new monster, and two new investigators, this expansion takes a closer look at the wealthy and upstanding members of the Silver Twilight Lodge who wield forbidden arcane powers alongside their city-wide influence. Beneath a veneer of respectability, the true Order of the Silver Twilight performs rituals with mysterious motives.

To bring these nefarious misdeeds to light, this expansion brings two new investigators to Mansions of Madness. Lily Chen has spent her life in training with an obscure sect of monks who believed that she was destined to one day face a great evil. As a master of martial arts, when Lily attacks unarmed, she inflicts two additional damage on any monster she strikes. Her intense training has also given her the will to become a stalwart defender against the unimaginable terror that lurk on the fringes of reality.

Politician Charlie Kane, on the other hand, never believed that in confronting the important issues facing Arkham he would end up taking on monsters and cults. Still, he knows that he was elected for a purpose and defending the city is his duty. Using his incredible influence and connections, Charlie is prepared to protect the people of Arkham from any threat, supernatural or otherwise. After all, he needs his constituents alive and voting if he runs for re-election.

To aid you in your investigation of the Order of the Silver Twilight, Sanctum of Twilight introduces a new type of token in the form of Restraints. These tokens are not possessions, but they can prove invaluable in the course of your investigations. Throughout the game, various effects may cause investigators to place Restraints on the map to trap a monster, binding them to that space. A restrained monster does not need to be evaded, and when this monster activates, the investigators may choose to discard a Restraint from the monster’s space and force the monster to forfeit its movement. When time is of the essence, these Restraints may provide a vital opportunity to gather evidence without being pursued and assailed by the dark creatures spawned by the Order’s activities.

A Cordial Invitation
The Sanctum of Twilight expansion unlocks two new digital adventures for you to continue your adventures in Arkham. Behind Closed Doors begins with a peaceful stroll through the park. For once, no desperate friends, sudden phone calls, or mysterious notes have disrupted your plans. But somehow, you cannot shake the feeling that someone is watching you. A chill breeze soon sweeps the sensation away, but the sense of paranoia sticks with you. Another denizen of the park walks just behind you and you cannot shake the feeling that something is not right, when suddenly your world goes black.

You awake in a dark cell, the cold from the stone floor beneath you creeping uncomfortably into your skin. How long were you out? What is this place? And most importantly, how do you get out?

Then, in Twilight Diadem, the annual Twilight Fair hosted by the powerful Silver Twilight Lodge lights up the streets of Arkham. As per tradition, on the last day of the Fair a young debutante is crowned the Queen of Love and Beauty at the Twilight Ball. But when this year’s queen, Mary Ann Chase, comes to you insisting that the Silver Twilight Lodge is up to something sinister, you know that you are the only one who can help her. The Twilight Fair, she insists, is not all that it seems.

Still, the show must go on, and what is a fair without a parade? Sanctum of Twilight allows you to fully take part in the festivities by introducing a previously unseen map element in the form of moving tiles. When a map tile (such as a parade float) moves, all investigators, monsters, and tokens maintain their positions on the tile. This may work in your favor by delivering you from danger, or the motion could prove to be your downfall, driving you toward an enemy without offering a chance to escape. This newfound mobility may only present you with a new question: how can you keep a steady hold on your own fate when even the ground you stand on is unstable?

The Fading of the Light
Confront the evils that threaten the city from within. Gather your team of investigators and defend Arkham from the sinister forces lurking in the twilight!

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56.20 €
Boardgame Organizer For Mansions Of Madness 2nd Edition
Boardgame Organizer For Mansions Of Madness 2nd Edition

Compatible with Mansions of Madness (2nd Edition) as well as all compatible game components of the 1st edition base game


- 14 removable trays
- Raises lid by 5 mm
- Can be stored vertically
- Supports premium card sleeves
(max ext. size 45 x 67 mm)
- Dimensions after assembly: 286 x 286 x 132 mm
- Assembly requires wood glue

This insert/organizer is a non-licensed product. All trademarks and copyrights are properties of their respective owners.

Hobby gaming product. Age 14+. Not a children's toy.
Warning: Choking hazard, not suitable for children under 3 years.



Brave investigators enter a mysterious mansion. It hides not only a secret, but a dark menace from beyond reality. The investigators use clues, helpful items and even magic spells to best locks, puzzles, monsters and their own paranoia. Our insert holds all components in a very sane way and creates some order in the manor house.

VILL consists of 14 trays which can be removed from the box and freely arranged on the table.

Tray 1: This is for all cards, sorted by decks. The conditions go into their spaces in pairs.

Tray 2: Eight compartments for tokens and dice.

Tray 3: A flat tray for the investigator cards.

Trays 4-5: These two trays fit on top of each other and offer room for all 16 investigators of the 1st and 2nd editions.

Trays 6-13: These are 8 trays in total, that can be combined into 4 and are the home for most monster figures.

Tray 14: Storage and placeholder at once - this fits the riot monsters, but also protects the figures beneath and supports the card tray on top.

The map tiles are stored in two neat stacks which fit exactly in between the trays. If you do not own the 1st edition, use the included placeholder to still secure everything in place.

Once all trays and map tiles are back in the box, the rulebooks go on top. The lid will be raised by 5 mm. The game can be stored vertically.



This article is delivered as a kit that requires assembly. We recommend the use of wood glue (not included).

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59.80 €
Feldherr Bundle With Foam Sets + Lbbg250 For Mansions Of Madness 2nd Ed. - Core Game + 7 Expansions
Feldherr Bundle With Foam Sets + Lbbg250 For Mansions Of Madness 2nd Ed. - Core Game + 7 Expansions

Since 2016, the lovecrafted horror of the Second Edition is already spreading on your tabletop. Meanwhile, seven more expansions are piling up on your shelf next to the core game. And because the horror looks even better in color, you have started painting the miniatures.

Clearly, it's time to tidy up! We would be happy to help you with that. With this Feldherr bundle, you have all the figures and accessories from the basic game of the 2nd Edition to the "Path of the Serpent" expansion safely and neatly stowed away.

The bundle consists of:

Five foam sets as inserts for the following board game boxes:


- "Mansions of Madness Second Edition" - Core Set (AF05Set)
- "Horrific Journeys" expansion (AF27Set)
- "Beyond the Threshold" expansion (AS050VD05)
- "Streets of Arkham" expansion (AF09Set)
- "Path of the Serpent" expansion (AF55Set)

As well as a Feldherr Storage Box LBBG250 incl. foam inserts (LBBG09) for the miniatures and game material from the following boxes:


- "Recurring Nightmares" Figure and Tile Collection
- "Suppressed Memories" Figure and Tile Collection
- "Sanctum of Twilight" expansion

This gives you everything you need to store your collection properly. The five foam sets will help you to sort the miniatures and the game material in the original board game boxes.

For the other three expansions, the foam-filled storage box LBBG250 offers you a compact solution for storage and transport.

From the Shoggothe to the Chtonians to the Hounds of Tindalos and the investigators - every figure (including Base) gets a suitable compartment. Thanks to the custom-fit cut, it is ensured that the miniatures stay in place during transport. Nothing slips around and no figure has to share a compartment with another.

With this not only the sensitive details like tentacles or wings are protected from damage. The colors of painted miniatures are also absolutely safe from scratches, abrasion and details flaking off.

In addition to the protection of the models, organization is also taken care of. All game materials are clearly arranged in the boxes. This saves time and nerves when setting up the game and no tokens or dice get lost.

For the final all-round protection, each box is of course also supplied with a matching foam topper.

The Feldherr Storage Box LBBG250 consists of coated, double-walled cardboard in a discreet Feldherr design. Due to the light material and the carrying handle, it is perfectly suited for the clear storage and easy transport of your "Mansions of Madness" collection.

 

Dimensions of the Storage Box LBBG250:


- Inside: 300 mm x 300 mm x 250 mm
- Outside: 320 mm x 320 mm x 260 mm


- high-quality, fine pored foam - Made in Germany
- chlorine and acid-free

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185.80 €
Feldherr Foam Set For Mansions Of Madness 2nd Edition: Path Of The Serpent - Board Game Box
Feldherr Foam Set For Mansions Of Madness 2nd Edition: Path Of The Serpent - Board Game Box

This expansion takes you as an investigator into the unexplored, treacherous wilderness of the Amazon. But lianas and jaguars are the least of your problems. For in the depths of the jungle, secrets of past civilizations await discovery, as do ancient monsters with insatiable appetites.

The disastrous jungle on the gaming table is more than enough - with this Feldherr foam set you can protect your miniatures and keep order in your board game box.


- The set fits exactly into the original board game box of the Mansions of Madness Second Edition expansion "Path of the Serpent" by FFG.
- Provides space for all 12 figures plus all accessories from the box.
- The lid of the board game box protrudes approx. 4 cm.

The set includes:


- 1 foam tray for miniatures and game material (AFLC100BO)
- 1 foam inlay for miniatures and game material (BKMEUJ060BO)
- 1 foam topper

A large foam tray fits exactly into the original game box. It is divided into five compartments for miniatures and accessories, and a large compartment for the foam inlay.

The separate inlay has a bottom and can therefore also be removed with contents. In the inlay the 4 Investigator figures can be safely stored together with 5 Monster miniatures. Each miniature gets its own custom-fit compartment. This prevents collisions, protects the sensitive parts from breakage and painted miniatures are spared from scratches and flaking paint.

In the small compartments you sort the person, door and wall tokens.

On the foam inlay there is still enough space to place the 17 map tiles and the four Investigator cards.

For the Ancient Basilisk and the two Temple Guardians three compartments are reserved on the large foam tray. The small cards, such as Spell or Condition cards, have a compartment with a finger-wide recess. The Overgrowth and Rubble Tokens are located in the last compartment.

Finally, the supplied foam topper ensures that the contents do not bump against the lid during transport and that everything stays where it belongs. The rulebook lies on top.

This way all the Investigator and Monster figures are safely packed, the game material is neatly stowed away and you are best prepared for the dangers of the jungle.


- The foam tray has the dimensions: 285 mm x 285 mm x 100 mm total height (90 mm usable height + 10 mm foam base)
- The foam inlay has the dimensions: 178 mm x 178 mm x 40 mm total height (30 mm usable height + 10 mm foam base)


- high-quality, fine pored foam
- CFC-free
- chlorine and acid-free
- Made in Germany

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29.80 €
Feldherr Foam Tray Set For Mansions Of Madness 2nd Edition: Horrific Journeys Board Game Box
Feldherr Foam Tray Set For Mansions Of Madness 2nd Edition: Horrific Journeys Board Game Box

In addition to new scenarios, mythos events and a new puzzle for the app, the expansion 'Horrific Journeys' for Mansions of Madness Second Edition comes along again with detailed miniatures and lots of game material. In order to store these neatly and well protected in the box, we have the matching foam set for you.


- The set fits exactly into the original board game box of the 'Horrific Journeys' expansion (MAD27) for Mansions of Madness 2nd Edition.
- It holds all miniatures and the entire game material.
- The lid of the board game box protrudes approx. 2 cm.

The set consists of:


- 1 foam tray with 8 compartments (AFMEIT085BO)
- 1 foam inlay with 9 compartments (BKLD040)
- 1 foam topper

One large foam tray fits perfectly into the original game box. The tray is divided into 7 smaller compartments for miniatures and game accessories, and one large compartment for the foam inlay.

This separate inlay (without foam base) can accommodate 3 investigator figures and 4 monster miniatures. Each miniature is assigned a matching compartment. These are placed here isolated from each other in precisely fitting compartments. This avoids collisions, protects the sensitive parts from breakage and painted miniatures are spared from scratches and flaking colors.

Upon this mat is still enough space to store the 18 map tiles and the 4 investigator cards.

For the Formless Spawn monster, one compartment is reserved on the large foam tray. Also the investigator Silas Marsh, as well as the remaining two monster figures find a protected place here.

The small cards, such as spell or condition cards, get a compartment with a finger-wide recess.

To sort the tokens, 4 compartments remain on the tray and the inlay.

Hereby, your miniatures are safely stowed away and the game material is clearly arranged and quickly available.

Finally, the matching foam topper ensures that the contents do not hit the lid during transport and that everything remains in their compartments. Your box is therefore well prepared for the journey to the next game.


- The foam tray has the dimensions: 285 mm x 285 mm x 85 mm total height (75 mm usable height + 10 mm foam base)
- The foam inlay has the dimensions: 178 mm x 178 mm x 40 mm total height


- high-quality, fine pored foam
- CFC-free
- chlorine and acid-free
- Made in Germany

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25.00 €
Feldherr Game Master Dashboard-set For Mansions Of Madness Second Edition
Feldherr Game Master Dashboard-set For Mansions Of Madness Second Edition

To ensure that the game under your leadership is a fantastic experience for everyone, this convenient Feldherr Game Master Dashboard Set for Mansions of Madness Second Edition is available for you.

The two plastic trays provide space for everything you need as a game master and ensure that everything is ready at hand.


- The plastic Dashboard-Set creates order on the tabletop, helps you to manage the game in a structured way, and speeds up the game.
- It consists of two plastic trays which are placed on the gaming table.
- You have full control of your game material. Everything can be clearly sorted in the trays and is quickly accessible.
- The Cards also fit in the slots with protective sleeves
- Compatible with the Feldherr Player Dashboards to improve the character management of each player as well
- Available in different colors
- Ready to Use - no assembly required

To ensure that running the game doesn't become an overwhelming obstacle for you, we'll help you with organizing your game materials on the table. Thanks to the two plastic trays, you'll always have the game under control and won't waste time searching for the right token. This keeps the game flowing and the game night will be more than awesome.

The set at a glance:


- Tray 1 features 14 compartments for dice, ID tokens, Search/Interact tokens, Fire/Darkness tokens, Explore/Sight tokens, and 64 card slots for common and unique item cards.
- Tray 1 has the dimensions: 165 mm x 122 mm x 64 mm high


- Tray 2 has 12 compartments for Horror cards, Damage cards, Condition cards and Spell cards, as well as 29 additional compartments for Person tokens, Secret Passage tokens, Barricade tokens, Wall tokens and Door tokens. Among them is a large compartment for the Clue tokens.
- Tray 2 has the dimensions: 155 mm x 150 mm x 64 mm height

As with all 3D-printed models, minor imperfections may occur. The product images are only examples of how the finished product may look. Colors may vary. All products are delivered unpainted.


- thermosoftening plastic
- 3D printed in Germany

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29.80 €
Feldherr Organizer For Mansions Of Madness Second Edition - Core Game Box
Feldherr Organizer For Mansions Of Madness Second Edition - Core Game Box

Night after night you enter the mysterious mansions of Arkham. Night after night you will encounter unspeakable horrors that will make your blood run cold. Time and again, you'll be pulled out of the game because you're looking for a specific token or card. Until now.

With the matching Feldherr Organizer for the core game box of "Mansions of Madness: Second Edition," that won't happen to you anymore. Here, all the miniatures, tiles, cards, and other game material can be neatly and clearly sorted. This way you can find the right game component at the right time and stay on the tracks of evil.


- The Organizer set provides space for the entire game materials and miniatures from the "Mansions of Madness: Second Edition" core game.
- Fits inside the original board game box of the "Mansions of Madness: Second Edition" core game.
- The game's miniatures are stored in seven matching plastic trays.
- Three plastic card holders are provided for your small-sized game cards and large-sized investigator cards.
- The game cards also fit with protective sleeves into the card holders (max. external dimensions: normal-sized cards 45 mm x 69 mm, large-sized cards 122 mm x 86 mm).
- All components of the Organizer are individually removable.
- Place the Rules Reference, "Learn to Play" Guide, and Map Tiles on top of the Organizer.
- transportable and tilt-proof - vertical storage possible
- "Ready to Use" - no assembly required

While you're fully focused on your supernatural investigations, we take care of the organization in your box. Thanks to the seven plastic trays for miniatures, two plastic token holders, and three plastic card holders, you can expect no more nasty surprises, but a well-sorted core game box. The clear structure of the Organizer helps you to keep track of the game contents and you will have everything ready at hand. Since time-consuming pre-sorting is no longer necessary, setting up the game will be a lot faster. This saves you valuable time, which you can spend on your investigations. For a quick start of the game, simply distribute the trays on the table and start playing.

The set consists of:


- 1 plastic card holder with 2 compartments for large-sized cards (Investigator Cards).
- 2 plastic card holders with 3 compartments each for small-sized cards (Common Item Cards, Unique Item Cards, Spell Cards, Condition Cards, Damage Cards, Horror Cards).
- 2 plastic token holders, each with 4 compartments for game materials (Barricade, Secret Passage, Wall, Door Tokens, ID Tokens, Monster Token, Dice).
- 4 plastic trays, each with 8 compartments for small-sized miniatures with base (Investigators, Cultists, Priests, Hybrid, Ghost, Child of Dagon).
- 2 plastic trays with 2 compartments each for medium-sized miniatures with base (Deep One, Riot, Hunting Horror).
- 1 plastic tray with 2 compartments each for large-sized miniatures with base (Star Spawn).
- 1 plastic spacer to attach to one of the figure trays for medium-sized miniatures. Prevents trays from slipping during transport.

After you have neatly stored all the cards, figures, dice, and tokens, place the Map Tiles on the trays. The included plastic spacer closes the gap between the figure tray for medium-sized miniatures and the figure tray with the large Star Spawn. This gives all inserts a tight fit and keeps them in place even during a rough transport.

Finally, you cover everything with the included foam topper. This way, nothing can fall out of the trays and hit the lid of the box. Place the Rules Reference and the "Learn to Play" guide on the foam topper.


- high-quality, fine pored foam - Made in Germany
- chlorine and acid-free

As with all 3D-printed models, minor imperfections may occur. The product images are only examples of how the finished product may look. Colors may vary. All products are delivered unpainted.


- thermosoftening plastic
- 3D printed in Germany

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59.80 €
Feldherr Storage Box Ds For Mansions Of Madness - Figures
Feldherr Storage Box Ds For Mansions Of Madness - Figures

You have fallen into mansion madness and after the first edition, second edition, and numerous expansions lots of game boxes are now stacked on your shelf. Now that you've started painting the figures, it's time to clean up and rearrange?

We are happy to help you. In this large Feldherr Storage Box, filled with the appropriate foam inserts, you have enough space to store all the monster and investigator figures of the "Mansions of Madness" board game series best protected.

The set consists of:


- 1 Feldherr Storage Box DSLB310
- 3 foam trays each for 8 medium and 3 large monster figures (FSMEPS100BO)
- 3 foam trays trays each for 20 small monster and 6 investigator figures (FSJQ060BO)
- 2 foam trays for investigator figures and accessories (FS035BO)
- 1 foam mat, 10 mm, as height compensation
- 1 foam topper

A total of eight foam inserts ensure that all monster and investigator miniatures from the "Mansions of Madness" series - from the core game of the first edition to the "Horrific Journeys" expansion - are well stowed away. And because madness doesn't end so quickly, you'll have plenty of room for upcoming releases.

Of course you can also use the free compartments to sort game material such as tokens, cards and dice.

The compartments of the inserts are tailored exactly to the figures including base. Your miniatures are clearly stored and sensitive parts are optimally protected against breakage. You don't have to worry about painted figures either. These are spared from scratches, abrasion and flaking paint.

On the Feldherr Full-Size foam tray with 11 compartments, you have room for your large and medium-sized monster figures. Three compartments are designed for the miniatures on large base, like the Shoggoths. In the 8 smaller compartments you can safely store the figures on medium-sized base (e.g. Chtonians and Star Spawn).

The 33 compartments have the following dimensions:


- 24 compartments: 71 mm long x 70 mm wide x 90 mm deep
- 9 compartments: 98 mm long x 85 mm wide x 90 mm deep

In the Feldherr insert with 26 compartments, you can accomodate your small monster figures and the investigators. The 20 larger compartments are designed for the monster miniatures on small base, like the Mi-Gos or the Hounds of Tindalos. In the 6 small compartments you can sort the investigator figures.

The 78 compartments have the following dimensions:


- 12 compartments: 70 mm long x 52 mm wide x 50 mm deep
- 24 compartments: 59 mm long x 42 mm wide x 50 mm deep
- 24 compartments: 54 mm long x 42 mm wide x 50 mm deep
- 18 compartments: 52 mm long x 25 mm wide x 50 mm deep

Finally the box contains 2 foam trays with 36 compartments each, which can be used for investigator figures, small monster figures without base and game accessories.


- Each of the 72 compartments is 50 mm long x 25 mm wide x 25 mm deep.

The package is rounded off with the matching foam topper. This ensures that the figures in the upper insert are also protected from above.

The Storage Box DSLB310 is made of coated, double-walled cardboard and is therefore very light and very stable. The attachable lid reliably protects your collection from dust and other external influences. With the two plastic-reinforced carrying handles on the sides you can transport the box very comfortably.

 

Dimensions of the Storage Box:


- Inner dimensions: 560 mm x 360 mm x 310 mm
- Outer dimensions: 590 mm x 380 mm x 320 mm

The foam trays have the following dimensions:


- FSMEPS100BO: 345 mm x 275 mm x 100 mm total height (90 mm usable height + 10 mm foam base)
- FSJQ060BO: 345 mm x 275 mm x 60 mm total height (50 mm usable height + 10 mm foam base)
- FS035BO: 345 mm x 275 mm x 35 mm total height (25 mm usable height + 10 mm foam base)


- high-quality, fine pored foam - Made in Germany
- CFC-free
- chlorine and acid-free

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142.60 €
Feldherr Storage Box Lbbg250 Bundle For Mansions Of Madness 2nd Edition - Core Game + 7 Expansions
Feldherr Storage Box Lbbg250 Bundle For Mansions Of Madness 2nd Edition - Core Game + 7 Expansions

Since the release of the Second Edition in 2016, the lovecrafted horror is spreading across your gaming table. Meanwhile 7 expansions have joined the core game on your shelf. And because horror works even better in color, you have started to paint the miniatures.

About time to clean up. We'd be happy to help you. With this Feldherr Storage Box bundle, you can neatly store all figures and accessories from the core game of the 2nd edition up to the "Path of the Serpent" expansion.

The bundle consists of a total of 3 Storage Boxes LBBG250, filled with the matching Feldherr foam inserts. All miniatures and all accessories can be stored clearly arranged and well protected.

Storage Box No. 1 provides space for the figures and game material from:


- Mansions of Madness Second Edition - Core Set
- Streets of Arkham

Storage Box No. 2 offers space for:


- Recurring Nightmares Figure and Tile Collection
- Suppressed Memories Figure and Tile Collection
- Sanctum of Twilight

Storage Box No. 3 offers space for:


- Path of the Serpent
- Horrific Journeys
- Beyond the Threshold

From the Shoggoths to the Chtonians to the Hounds of Tindalos and the investigators - every figure (including base) gets a suitable compartment. Thanks to the custom-fit cut, it is ensured that the miniatures stay in place during transport. Nothing slips around and no figure has to share a compartment with another.

With this not only the sensitive details like tentacles or wings are protected from damage. The colors of painted miniatures are also absolutely safe from scratches, abrasion and details flaking off.

For the final all-round protection, the matching foam topper is of course also supplied for each box.

All this is well stored in the high-quality Storage Box LBBG250. It consists of coated, double-walled cardboard in a discreet Feldherr design. Due to the light material and the carrying handle, it is perfectly suited for the clear storage and easy transport of your "Mansions of Madness" collection.

 

Dimensions of the boxes:


- Inside: 300 mm x 300 mm x 250 mm
- Outside: 320 mm x 320 mm x 260 mm

Contents of the boxes:


- Storage Box 1: AFEN051BO / AFFQ090BO / AFLC100BO + BKLD040 + 2x BKBA010 / AFBA010
- Storage Box 2: AFGK055BO / AFGJ090BO / 2x AFJB050BO / AFBA004
- Storage Box 3: AFLC100BO + BKMEUJ060BO / AFMEIT085BO + BKLD040 + BKBA010 / AFJB050BO / AFBA004 / AFBA010


- high-quality, fine pored foam - Made in Germany
- CFC-free
- chlorine and acid-free

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221.80 €

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