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Arkham Horror LCG: Circle Undone Expansion
Arkham Horror LCG: Circle Undone Expansion

Judgement. Temperance. Justice. The Tower.

The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham...

Fantasy Flight Games is proud to announce the upcoming release of The Circle Undone, a new deluxe expansion for Arkham Horror: The Card Game—now available for pre-order at your local retailer or online through our website!

Within this deluxe expansion, you'll embark on the fourth cycle for Arkham Horror: The Card Game, and your path draws you back to Arkham itself. The Silver Twilight Lodge is bound up in something sinister, witches and strange rituals have been heard on the lonesome hills around Arkham, and the spirits of the dead do not sleep easy. New investigators and a wealth of new player cards arrive to expand your decks—and you will need them. Arkham has always been troubled, but of late it seems positively haunted…

Disappearance at the Twilight Estate
As with previous deluxe expansions for Arkham Horror: The Card Game, The Circle Undone contains two full scenarios for your team of investigators to test their mettle against the terrors of Arkham, but these are not where your adventures begin. Rather, this expansion thrusts you into the mystery with a prologue scenario “Disappearance at the Twilight Estate.”

Despite the gloom that has taken hold of Arkham, the days continue to press forward. Nathaniel Rhodes has just been elected to the senate, spreading optimism among the city’s most upstanding members, and tonight, Josef Meiger of the Silver Twilight Lodge will be holding a charity event. But some consequence hanging in the stars foretells that the event is destined for a dark end…

In this scenario, you won't be stepping into the shoes of one of Arkham’s investigators just yet. Instead, you will play as one of four people who attended the ill-fated event and who you will only ever play during this prologue. Each of these characters offers their own unique abilities and skill sets, as well as a starting play area and opening hand, but no deck of additional cards. These unfortunate souls are not investigators, merely people who in the wrong place at the wrong time. Still, you may find you have much to learn from these individuals if you can work through the night’s chaos and find the secrets scattered throughout the estate.

Diana Stanley, The Redeemed Cultist
As you prepare to confront a new crop of horrors in The Circle Undone, you will need to call upon the skills of a new team of investigators, and perhaps no one is better equipped for exploring the secrets of the city than Diana Stanley (The Circle Undone, 4). Diana was once an innocent new business owner in Arkham, and she was proud to be inducted into the prestigious order of the Silver Twilight Lodge. Her admittance was great for business, but her joy soon turned to dread as the order’s meetings became more and more bizarre with each passing week. In her time with the Silver Twilight Lodge, Diana witnessed strange rituals and terrible sacrifices. She was privy to some of the order’s deepest secrets, and while she may wish to get out, she knows too much. Diana is convinced that there are terrible forces converging on Arkham, and that the Lodge is at the heart of it. Despite the risk, Diana has resolved to take down the Silver Twilight Lodge from the inside. But members of the Lodge know that there are fates worse than death...

As an investigator, Diana is focused on stopping the dark machinations of the Lodge or any other force that would put the innocent in harm’s way. After witnessing the terrible power of the Lodge, her willpower has been weakened to a base value of one, but her resolve strengthens with each successful stand against them. After one of Diana’s cards cancels or ignores a card or game effect, it's placed facedown beneath her investigator card. Diana's willpower is increased for each card underneath her, and if she draws the Elder Sign during a test, she can add one of these cards to her hand to play it again!

To further increase her protective powers, Diana begins each game with Dark Insight (The Circle Undone, 14) in her hand. She can play this card to cancel the effects of a weakness or encounter card, shuffling it back into the deck. If Diana can gather enough cards in reserve beneath her investigator card, she may even become bold enough to use the Order’s own weapons against them. The Twilight Blade (The Circle Undone, 13) lets this Mystic use her willpower instead of combat for an attack, using the events and skills beneath her investigator card as if they were in her hand. Turning this blade against those who would wield it for evil will add a sweet poetry to Diana’s defiance.

But the gifts of the Silver Twilight Lodge have their price. Diana Stanley carries a Terrible Secret (The Circle Undone, 15), and if she is ever discovered, she must either sacrifice her plans and discard the cards beneath her investigator card, or suffer one horror for each tool she refuses to lose. While it would doubtless be safer for Diana to abandon her mission, the shame of what she has already done and guilt over those she chose not to save will not let her rest until the Order is destroyed. Will you stand with her and defend Arkham from the darkness that festers within the city like a poison? Or will your efforts to expose them lead to your demise?

Centuries of Secrets
A new adventure is about to begin. It is up to you to discover the truth of Arkham’s macabre history and the motives of those who thrive in its shadows. But be cautious—Arkham will not surrender its secrets easily, and those who are determined to keep them will do anything to make problems like a few pesky investigators disappear.

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43.30 €
Arkham Horror LCG: Return to Circle Undone Expansion
Arkham Horror LCG: Return to Circle Undone Expansion

An upgrade expansion adding new supplementary content to the entire The Circle Undone campaign for Arkham Horror: The Card Game!

The reading is not yet complete. Dark machinations once again enshroud the Silver Twilight Lodge, and as the cards spin a new story, you find that you are the key to unlocking its secrets. It is time to reopen this chapter of horrors and put your fate in the hands of fortune once more.

This upgrade expansion comes oozing with new scenario cards and encounter sets that you can add to each scenario of The Circle Undone, enhancing your investigations with new dangers and new objectives. New player cards, including some upgraded versions of cards from The Circle Undone, give you new tools and options for upgrading your decks, and with a full assortment of card dividers you’ll easily be able to sort and store your entire campaign. On top of that, this expansion comes with a brand-new deck of 22 tarot cards that can be used to enhance any Arkham Horror: The Card Game campaign or scenario!

So now you must ask yourself: will you heed the fortune-teller’s words once more?

Tempting Fate
You have already investigated French Hill and foiled the plans of the Order of Silver Twilight once before. But now that your nightmare begins anew, you will find things that have strangely altered, twisted, or warped. New secrets have emerged, and things will not play out quite the same way this time.

Return to the Circle Undone remixes the entire The Circle Undone campaign, bringing new tricks and terrors for each scenario with an assortment of new scenario cards. One moment you may find yourself questioning Senator Nathaniel Rhodes (Return to the Circle Undone, 25) about the machinations of Silver Twilight, the next you might be mounting a Nightgaunt Steed (Return to the Circle Undone, 61) to explore the empty space between realms.

Of course, the expansion comes with a plethora of new assets to add to your deck, such as a Moon Pendant (Return to the Circle Undone, 12) and more tarot-slot assets like The Star XVII (Return to the Circle Undone, 1) and The Hierophant V (Return to the Circle Undone, 7). You may even find an unexpected ally in the witch Erynn MacAoidh (Return to the Circle Undone, 41) in certain scenarios!

Fortune’s Favor
As an added bonus, the Return to the Circle Undone expansion comes with a special deck of 22 full-sized tarot cards that can be used as an optional mechanic to supplement any scenario or campaign in Arkham Horror: The Card Game! With multiple ways to perform “card readings,” the tarot deck can help swing fate in your favor—or riddle you with misfortune!

Each tarot card has two effects: one for when it is upright, and one for when it is reversed. The cards provide passive effects for the entire scenario, and while the upright effects are always beneficial, the reversed effects often will do the opposite! For example, while a card like The Lovers VI can provide you with an ally from a scenario’s onset, its reversed version could just as easily remove that ally from your deck! Likewise, some cards like Strength VIII can get you set up faster or slow you down , while others, such as The Empress III , can either help you with skill tests or hinder you .

So put your fate in the hands of fortune, and use the tarot deck to enhance your Arkham Horror: The Card Game experience!

A Return to Twilight
The plots of the Order of the Silver Twilight must be stopped at all costs. As dark forces once again gather in the forests of Arkham, will you rise up to stop them?

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42.60 €

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