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Haun tulokset 1 - 24 / 92



War of the Ring Card Game 2nd Edition
War of the Ring Card Game 2nd Edition

Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring - The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord, Sauron, and the Free Peoples of Middle-earth.

In War of the Ring - The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.

The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies. The Shadow players must strike quickly and decisively, before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo, burdening him with wounds, toil, and the sorrow for the loss of his Companions.

During the game, players will take turns playing cards representing the characters, armies, items, and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth, as they fight to control the new Battleground cards activated in each round.

With more than 100 original illustrations from the greatest Tolkienian artists in the world, including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe, War of the Ring - The Card Game is more than a game – it's also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.

This is your chance to forge the destiny of an age, like you never did before!

2–4 Players
90–120 Min
Age: 12+

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58.40 €
War of the Ring: Warriors of Middle-Earth Expansion
War of the Ring: Warriors of Middle-Earth Expansion

Warriors of Middle–Earth, the new expansion for War of the Ring Second Edition, brings a whole new level of strategy to all players of the award–winning Lord of the Rings boardgame, with many fresh and exciting gameplay possibilities to explore.

Many folks and creatures played a part in the War of the Ring: the mysterious Ents, the Dead Men of Dunharrow, the Great Eagles of the Misty Mountains, the Corsairs of Umbar, the Wild Hillmen of Dunland, the Giant Spiders of Mirkwood and Mordor.

Warriors of Middle–Earth gives new depth to the deeds of these combatants — previously featured in the game only as Event cards — now making them an essential part of the game, complete with unique figures and special abilities.

As the Free Peoples player, you can now muster the Ents to free Rohan, or even send them to protect Lórien or Gondor; storm the lands of the South leading an Army of the Dead; fly with the Eagles to the rescue of the Fellowship or to relieve a siege.

As the Shadow player, you can sail the dark ships of the Corsairs along the river Anduin or the coasts of the Western Sea; lead a horde of Dunlendings to take Edoras or put the Shire to the torch; let giant Spiders crawl out of the darkest recesses of Middle–earth to terrify your enemies...

With new special dice, two decks of Faction Events, and new figures, Warriors of Middle–Earth greatly expands the options of both Free Peoples and Shadow, and makes every War of the Ring Second Edition battle even more challenging and fun.

Contents:
* Figures
* 2 Special Action Dice
* 40 Faction Cards
* 12 Call to Battle Cards
* 9 Event Cards
* 1 Treebeard Character Card
* 6 Faction Reference Cards
* 2 Dice Reference Sheets
* Game Rules

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64.90 €
Legend of the Five Rings LCG: Warriors of the Wind -Unicorn Clan Pack
Legend of the Five Rings LCG: Warriors of the Wind -Unicorn Clan Pack

For almost 300 years the Unicorn Clan have settled in Rokugan, yet they still retain much of the wildness and gaijin customs that set them apart from the other Great Clans. It’s not that they are unable to assimilate, but they have learned in their travels to remain true to themselves. Now, you can pledge yourself to this clan, utterly unique and set apart, even among the Great Clans of Rokugan.

Warriors of the Wind contains 78 new cards (three copies of twenty-five different cards and one copy each of three different cards), with an emphasis on the Unicorn Clan!

Warriors of the Wind celebrates all that makes the Unicorn great. Look for a stronghold that rewards you for exploring your opponent’s lands, a Meishōdō attachment that keeps your characters on the field, and Cavalry ready to track down their enemies with blinding speed!

A Place to Call Home
As a formerly nomadic group, It is appropriate that Warriors of the Wind makes the Unicorn the first Great Clan to have three different stronghold options. At first glance, Shiro Shinjo (Warriors of the Wind, 1) may appear to have a major handicap, as the first stronghold to produce less than seven fate a turn. But with clever play, this stronghold can yield more fate than any stronghold in the game. After you collect fate during the dynasty phase, you may choose an opponent and bow Shiro Shinjo to gain one fate for each faceup non-stronghold province controlled by that player!

At the start of the game with Shiro Shinjo, you're guaranteed to be behind the curve on fate. However, your status starts improving the minute you start exploring provinces and revealing your opponent’s weak points. You can even reveal multiple provinces a turn with cards like Chasing the Sun (Into the Forbidden City, 58). When you reveal your opponent’s second province, you can gain eight fate a turn, and once you start gaining momentum, it’s possible to gain ten fate a turn with Shiro Shinjo!

Into the Unknown
While declaring conflicts is the traditional way to reveal your opponent’s provinces, Warriors of the Wind features plenty of new ways to get an early look at the battlefields of the game, expanding the Unicorn’s theme of exploration. For example, the Iuchi Farseer (Warriors of the Wind, 7) doesn’t need to participate in a conflict to reveal a facedown province—simply playing her gives you information on the best point of attack and boosts the effectiveness of Shiro Shinjo!

Exploration has always rewarded the Unicorn in Rokugan, and it’s no different in Legend of the Five Rings: The Card Game, especially when you have Daimyō Iuchi Daiyu (Warriors of the Wind, 9) on the field! During a military conflict, Iuchi Daiyu can boost the military skill of a character for each faceup non-stronghold province your opponent controls. Naturally, this works well in conjunction with Shiro Shinjo—revealing your opponent’s provinces will not only give you additional fate to spend on Iuchi Daiyu, it also increases his ability to assist you in military conflicts.

While Iuchi Daiyu uses the exploration of the Unicorn to boost their military conflicts, Speak to the Heart (Warriors of the Wind, 23) uses your opponent’s faceup non-stronghold provinces to boost a Unicorn’s political skill. Political buffs are a rarity in Legend of the Five Rings: The Card Game, and in the late-game, Speak to the Heart becomes a potent political tool, providing a nasty surprise to your opponent when they think they have the advantage.

The Unicorn use all kinds of strange and foreign items to aid them on their journeys, including compasses to guide them on their path. When your character has a Compass (Warriors of the Wind, 27) attached to them and an opponent’s province is revealed during a conflict, you may view the top three cards of one of your decks, place any number of those cards on the bottom of your deck and the rest on top in any order. By preparing for a future turn, you can set up the perfect set of dynasty cards to place on your provinces or make the proper honor bid to get the right conflict cards. A little guidance can go a long way.

A Stalwart Defense
While the majority of cards in Warriors of the Wind focus on the clan that rides, each of the six other Great Clans gain a new character designed to counter Unicorn strategies. For example, the Unicorn’s Cavalry are notorious for moving in and out of conflicts, but these movement options only serve to enhance Hida Tsuru (Warriors of the Wind, 12), who gets a boost to military and political skill when a new character enters a conflict. With four military and three political skill, this Cavalry character is already a threat to your opponent, and can dissuade additional characters coming to your enemy's aid. However, he also receives a boost when your own reinforcements arrive, which makes him the perfect ally for a Crab deck utilizing Support of the Unicorn (Warriors of the Wind, 3).

Warriors of the Wind
From the mountaintops of the Dragon to the shores of the Crane, the Unicorn’s prowess is known across Rokugan. From the shrewd negotiators of the Ide to the Battle Maidens of the Utaku, this clan's time spent away from Rokugan has hardened them into warriors.

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24.00 €
Lord of the Rings: Journeys in Middle-Earth -Spreading War Expansion
Lord of the Rings: Journeys in Middle-Earth -Spreading War Expansion

War has come to the realm of Men. Shadows spread throughout Rohan and Gondor, from the tangled depths of Fangorn Forest to the haunted ruins of Osgiliath. You have encountered ruthless mercenaries that have invaded the kingdoms of Men under orders from a mysterious figure, and now you must strike out to hopefully quell the tide of violence before it becomes too great.

Taking place in the proud kingdoms of Gondor and Rohan, this expansion unlocks an all-new campaign with fifteen scenarios that see you traveling between the kingdoms and defending them from enemy forces. Spreading War also comes with six new heroes, over 20 enemy miniatures, 18 double-sided journey map tiles, new roles, new terrain types, and much, much more!

The kingdoms of Men call for aid. Will you answer? Gather your Fellowship and rise to the challenge in Spreading War!

Stalwart Companions
With an onslaught of brutal mercenary attacks targeting both Gondor and Rohan, it will take a group of courageous heroes to withstand the assault and push them back. Fortunately, Spreading War provides six new heroes to help defend the kingdoms of Men, each bringing their own unique strengths and skills to your Fellowship.

First among these fine heroes is Beorn , the taciturn shapeshifter whom Bilbo and the Traveling Company encountered on their journey to Erebor. More at home in the woods than among people, Beorn excels at scouting and safely making his way through the wilderness of Middle-earth. The greatest—and most iconic—feature of this soft-spoken beekeeper is his ability to transform into a hulking beast of great spirit and might. Use Beorn’s innate ability to help you search your skill deck for The First Beorning , then prepare it to transform into The Great Bear . As part of this transformation, you will actually swap Beorn’s character card, equipped items, and plastic figure to those of the Great Bear, which means Beorn is essentially two heroes in one!

Though he cannot equip normal items while in his bear form, there can be no mistake that Beorn is a powerful figure on the battlefield. With a whopping 5 might, Beorn can use his Rending Claws to reliably rip through enemies, and his Hoary Coat lets him shrug off even the most gruesome of injuries. When you are ready to shed your bear form, take advantage of The Great Bear’s extra cost to interact and discard The First Beorning from play to walk as a man once more.

Even while he isn’t a bear, Beorn is a versatile hero. Use Beast Tongue in tandem with Beorn’s innate ability to scout for free and gain another action, then attack an enemy as a Friend of Bees to stun them. If you defeat them, you can use The Day Will Come to scout again, allowing you to fish for The First Beorning if you feel like donning the guise of The Great Bear once more.

Beorn’s affinity with the wilderness makes him an excellent guide, which also happens to be one of the six new roles added in the Spreading War expansion! Point your allies to The Way Forward to help everyone move further toward the goal, then use the Great Hound to take even further advantage of Beorn’s innate ability.

A Growing Threat
Whether you serve as a Guide for your allies or help defend them as another role—such as Shieldmaiden—your mission in Spreading War remains the same: protect the kingdoms of Gondor and Rohan from the Enemy’s mercenary onslaught. The campaign of this expansion spans the length of a year in-game, and the decisions you and your fellow heroes make across all four seasons will shape the twists and turns of the story. At certain story beats, you will be able to travel between the two kingdoms, but choosing when to do so will have lasting effects on how the campaign plays out. Will your Fellowship focus on bolstering one kingdom’s defenses over the other? Or will you prioritize gathering information and investigating the mastermind behind the threat?

These adventures will bring you face-to-face with the aforementioned mercenaries and other dark forces as you travel between Gondor and Rohan, and the longer it takes you to find the orchestrator of the assaults, the harder they will become to repel. In the spring, the mercenary threat is small and easier to handle, but by the time autumn rolls around they will be truly formidable. New enemy types like the War Oliphaunt, Soldier, and Fell Beast all behave in ways that shake up the flow of combat, such as allowing other enemies more movement or inflicting the new banes on the players—we’ll go into more detail on those at a later date.

Against the Tide
You and your Fellowship will have your work cut out for you as you toil to defend two kingdoms from their relentless, brutal attackers. And behind it all, a dark mastermind manipulates the events toward their own mysterious, shadowy ends. Will you be able to halt the spread of war? Build a new Fellowship and rise against the darkness with the Spreading War expansion for Journeys in Middle-earth!

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116.00 €
Magic the Gathering: Brothers' War Commander Deck -Mishra's Burnished Banner
Magic the Gathering: Brothers' War Commander Deck -Mishra's Burnished Banner

Contains:

COMMANDER: Mishra, Eminent One

Creature (16)
1 Muzzio, Visionary Architect
1 Geth, Lord of the Vault
1 Herald of Anguish
1 Jhoira, Weatherlight Captain
1 Silas Renn, Seeker Adept
1 Emry, Lurker of the Loch
1 Master Transmuter
1 Padeem, Consul of Innovation
1 Workshop Elders
1 Fain, the Broker
1 Audacious Reshapers
1 Hellkite Igniter
1 Slobad, Goblin Tinkerer
1 Brudiclad, Telchor Engineer
1 Metalwork Colossus
1 Traxos, Scourge of Kroog

Sorcery (5)
1 Blasphemous Act
1 Expressive Iteration
1 Thoughtcast
1 Feed the Swarm
1 Faithless Looting

Instant (5)
1 Chaos Warp
1 Bedevil
1 Fact or Fiction
1 Thirst for Knowledge
1 Abrade

Artifact (27)
1 Lithoform Engine
1 Cursed Mirror
1 Idol of Oblivion
1 Mirrorworks
1 Oblivion Stone
1 Spine of Ish Sah
1 Strionic Resonator
1 Trading Post
1 Oni-Cult Anvil
1 Dreamstone Hedron
1 Fellwar Stone
1 Hedron Archive
1 Ichor Wellspring
1 Mind Stone
1 Servo Schematic
1 Sol Ring
1 Thran Dynamo
1 Mnemonic Sphere
1 Executioner's Capsule
1 Arcane Signet
1 Commander's Sphere
1 Dimir Signet
1 Mycosynth Wellspring
1 Nihil Spellbomb
1 Prophetic Prism
1 Rakdos Signet
1 Wayfarer's Bauble

Land (37)
1 Darkwater Catacombs
1 Exotic Orchard
1 Shadowblood Ridge
1 Smoldering Marsh
1 Temple of Deceit
1 Temple of Epiphany
1 Temple of Malice
1 Buried Ruin
1 Crumbling Necropolis
1 Dimir Aqueduct
1 Izzet Boilerworks
1 Myriad Landscape
1 Rakdos Carnarium
1 Reliquary Tower
1 Ash Barrens
1 Command Tower
1 Drossforge Bridge
1 Great Furnace
1 Mistvault Bridge
1 Path of Ancestry
1 Seat of the Synod
1 Silverbluff Bridge
1 Terramorphic Expanse
1 Vault of Whispers
4 Swamp
5 Island
4 Mountain

Other (9)
1 Ashnod the Uncaring
1 Glint Raker
1 Terisiare's Devastation
1 Blast-Furnace Hellkite
1 Farid, Enterprising Salvager
1 Machine God's Effigy
1 Scavenged Brawler
1 Smelting Vat
1 Wondrous Crucible

The Brothers’ War Commander Deck set includes 1 ready-to-play deck of 100 Magic cards (2 traditional foil legendary cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack, 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the card’s border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.

      heti saatavilla
57.00 €
Magic the Gathering: Brothers' War Commander Deck -Urza's Iron Alliance
Magic the Gathering: Brothers' War Commander Deck -Urza's Iron Alliance

Contains:

COMMANDER: Urza, Chief Artificer

Creature (30)
1 Indomitable Archangel
1 Ethersworn Adjudicator
1 Noxious Gearhulk
1 Alela, Artful Provocateur
1 Angel of the Ruins
1 Bronze Guardian
1 Digsite Engineer
1 Losheel, Clockwork Scholar
1 Teshar, Ancestor's Apostle
1 Master of Etherium
1 Sai, Master Thopterist
1 Sharding Sphinx
1 Shimmer Dragon
1 Thought Monitor
1 Vedalken Humiliator
1 Marionette Master
1 Baleful Strix
1 Sharuum the Hegemon
1 Darksteel Juggernaut
1 Etched Champion
1 Myr Battlesphere
1 Solemn Simulacrum
1 Steel Hellkite
1 Steel Overseer
1 Filigree Attendant
1 Whirler Rogue
1 Armix, Filigree Thrasher
1 Chief of the Foundry
1 Etherium Sculptor
1 Chrome Courier

Sorcery (6)
1 Austere Command
1 Phyrexian Rebirth
1 Urza's Ruinous Blast
1 One with the Machine
1 Vindicate
1 Preordain

Instant (4)
1 Sphinx's Revelation
1 Unbreakable Formation
1 Swords to Plowshares
1 Despark

Artifact (12)
1 Bident of Thassa
1 Cranial Plating
1 Liquimetal Torque
1 Relic of Progenitus
1 Skullclamp
1 Sol Ring
1 Swiftfoot Boots
1 Thought Vessel
1 Arcane Signet
1 Azorius Signet
1 Dimir Signet
1 Orzhov Signet

Enchantment (2)
1 Tempered Steel
1 Thopter Spy Network

Land (36)
1 Exotic Orchard
1 Prairie Stream
1 River of Tears
1 Skycloud Expanse
1 Spire of Industry
1 Sunken Hollow
1 Temple of Deceit
1 Temple of Enlightenment
1 Temple of Silence
1 Arcane Sanctum
1 Azorius Chancery
1 Darksteel Citadel
1 Dimir Aqueduct
1 Orzhov Basilica
1 Ancient Den
1 Ash Barrens
1 Bojuka Bog
1 Command Tower
1 Evolving Wilds
1 Goldmire Bridge
1 Mistvault Bridge
1 Path of Ancestry
1 Razortide Bridge
1 Seat of the Synod
1 Vault of Whispers
4 Plains
4 Island
3 Swamp

Other (9)
1 Tawnos, Solemn Survivor
1 Sanwell, Avenger Ace
1 Scholar of New Horizons
1 March of Progress
1 Wire Surgeons
1 Wreck Hunter
1 Hexavus
1 Kayla's Music Box
1 Thopter Shop

The Brothers’ War Commander Deck set includes 1 ready-to-play deck of 100 Magic cards (2 traditional foil legendary cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack, 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the card’s border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.

      heti saatavilla
57.00 €
Magic the Gathering: Commander Masters Commander Deck -Sliver Swarm
Magic the Gathering: Commander Masters Commander Deck -Sliver Swarm

Contains:

Creature, 36 Cards
1 Bonescythe Sliver
1 Galerider Sliver
1 Synapse Sliver
1 Syphon Sliver
1 Spiteful Sliver
1 Brood Sliver
1 Megantic Sliver
1 Realmwalker
1 Cloudshredder Sliver
1 Sliver Hivelord
1 Constricting Sliver
1 Sentinel Sliver
1 Sinew Sliver
1 Diffusion Sliver
1 Shifting Sliver
1 Winged Sliver
1 Clot Sliver
1 Crypt Sliver
1 Blade Sliver
1 Blur Sliver
1 Bonesplitter Sliver
1 Cleaving Sliver
1 Hollowhead Sliver
1 Striking Sliver
1 Two-Headed Sliver
1 Gemhide Sliver
1 Manaweft Sliver
1 Might Sliver
1 Quick Sliver
1 Venom Sliver
1 Crystalline Sliver
1 Firewake Sliver
1 Harmonic Sliver
1 Hibernation Sliver
1 Lavabelly Sliver
1 Necrotic Sliver

Sorcery, 10 Cards
1 Cleansing Nova
1 Harsh Mercy
1 Crippling Fear
1 Decimate
1 Distant Melody
1 Windfall
1 Cultivate
1 Farseek
1 Nature's Lore
1 Three Visits

Artifact 7 Cards
1 Icon of Ancestry
1 Vanquisher's Banner
1 Arcane Signet
1 Fellwar Stone
1 Sol Ring
1 Herald's Horn
1 Pillar of Origins

Land, 37 Cards
1 Canopy Vista
1 Cinder Glade
1 Exotic Orchard
1 Irrigated Farmland
1 Prairie Stream
1 Scattered Groves
1 Sheltered Thicket
1 Smoldering Marsh
1 Sunken Hollow
1 Ash Barrens
1 Command Tower
1 Path of Ancestry
1 Flood Plain
1 Frontier Bivouac
1 Grasslands
1 Jungle Shrine
1 Mountain Valley
1 Mystic Monastery
1 Nomad Outpost
1 Opulent Palace
1 Rocky Tar Pit
1 Sandsteppe Citadel
1 Savage Lands
1 Seaside Citadel
1 Secluded Courtyard
1 Unclaimed Territory
2 Plains
2 Island
2 Swamp
2 Mountain
3 Forest

Other, 10 Cards
1 Sliver Gravemother
1 Rukarumel, Biologist
1 Regal Sliver
1 Taunting Sliver
1 Titan of Littjara
1 Lazotep Sliver
1 Capricious Sliver
1 Descendants' Fury
1 For the Ancestors
1 Hatchery Sliver

Each Commander Masters Commander Deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary Creature cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack, 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the card’s border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.

Contents:
* Powerful right out of the box—Take your Commander game to the next level with a high-powered, ready-to-play deck
* Play with Commander’s greatest hits—Turn heads with a deck stacked with reprints of some of the greatest cards to grace Magic’s most popular format
* Introduces 10 Commander cards—Each Commander deck also introduces 10 never-before-seen Magic: The Gathering cards
* Collect special treatment cards—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards (1 Rare and 1 Rare or Mythic Rare) from the Commander Masters set
* Everything you need to play and more—Each deck also comes with a 2-card Collector Booster Sample Pack, 1 Foil-Etched Display Commander, 10 double-sided tokens, 1 Helper card, 1 life tracker, and 1 deck box

      heti saatavilla
109.00 €

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