||In the sleepy coastal down of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?
The Rise of the Runelords Adventure Path begins with a goblin attack and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight depraved backwoods ogres, stop an advancing army of stone giants, delve deep into ancient dungeons to reclaim weapons of unbelievable power, and finally go up against an all-powerful wizard-king in his ancient mountaintop city. Originally presented as the very first Pathfinder Adventure Path, this hardcover compilation of the fan-favorite campaign updates the adventure to the Pathfinder Roleplaying Game rules and provides revised and new content to expand all six chapters of the campaign in over 400 pages packed with mayhem, excitement, and adventure!
Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original adventure with new encounters throughout, incorporating five years of community feedback.
The Rise of the Runelords Anniversary Edition contains:
* All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game
* Expanded articles on the locations of Rise of the Runelords: Sandpoint, Magnimar, Turtleback Ferry, and the ancient Thassilonian empire of Shalast and its sprawling capital
* A gallery detailing important NPCs
* A bestiary featuring seven monsters from the original AP, plus a new one created just for the Anniversary Edition
* A collection of magic items updated for the Pathfinder Roleplaying Game
Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.
Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.