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kuva on linkki tuotesivulle: This War of Mine
This War of Mine

This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity. Your goal is to SURVIVE until the cessation of war hostilities. During your struggle as the survivors, you will experience dramas connected with making extremely difficult decisions and choices (you will have to face the consequences of your actions sooner or later in the playthrough). Survival itself will often prove not to be enough. The price each of you will decide to pay, might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. Experience the simulation of a struggle for survival as a group of civilians facing a blind and merciless war. In war, not everyone is a soldier. This War of Mine is a cooperative game of survival and moral decisions in a besieged, war-ridden city, where hardships test the essence of humanity. A STORY THAT MUST BE TOLD This War of Mine, a computer experience, awarded with over 100 prestigious awards, can now be shared with other people as a tabletop title. Take part in the unique story of a group of citizens trapped in war-torn city. The choices you will encounter will not be easy, but survival is at stake. Each playthrough will be a tale you and your friends will turn into an unforgettable and meaningful experience. OPEN AND PLAY Similarly to what the real situation could look like, you will start with limited information and must learn fast in order to survive. There is no need to read the manual before the game, simply open the box, setup the components and begin! The idea behind it is to make the experience as accessible as possible without any compromise in terms of its complexity and depth. SURVIVE There are no points or competitions, just those who make it until the ceasefire. Don’t think the road will be easy! You are trapped in the middle of a military conflict, where moral and ethical obligations are acknowledged by very few. With your group you will manage your shelter, craft items necessary for your existence and defence, explore a vast city and risk your life scavenging for resources. REALITY IMPACT Reality Impact was designed to make your each playthrough very personal and unique, it also ensures the stories come to life and the decisions you make are not trivial. Sometimes the consequences of a choice you’ve made will not directly impact the gameplay, but they will reflect back at you when you least expect it. The Reality Impact system is what links the board game with a story and, while they’re merged, elevates them to an emotional experience. 1–6 Players 45–120 Min Age: 18

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86.90 €
kuva on linkki tuotesivulle: Adventure Games: Gloom City File
Adventure Games: Gloom City File

A message tears you away from your bleak, ho-hum existence: three people have been kidnapped! Who is behind this and why is the perpetrator pulling you of all people, four suspended cops, into the matter? Time is of the essence and so you go to the abandoned asylum to start the investigation together. Will you be able to free the hostages and catch the perp? How the thriller ends is entirely up to you! Similar to a PC adventure game, players explore locations, combine items, find clues, talk to people, and make the right choices to win the game. A cooperative board game with simple rules played in three chapters for players 16 years and up. Completely unplugged; does not require use of technology Approximately 5 hours of playtime Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes, and there is no going back! Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times. Player count: 1-4Duration: 90+ minAge: 15+

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23.50 €
kuva on linkki tuotesivulle: Agemonia
Agemonia

Agemonia is a fully co-operative board game with challenging, moral choices, set in an expansive storyline for 1-4 players. Live your destiny, and become the mightiest of heroes — or the most despicable of villains — in this unforgettable adventure! * Over 100 hours of gameplay per campaign. * 38 scenarios with a blend of exploration, discovery, and fighting for your life! * A Fail Forward system that keeps your campaign moving forwards. * The unique Stamina chip system combines your stamina and health together, and managing these are key to success. Agemonia, an enchanted world brimming with magic, is experiencing its greatest upheaval. Earth tremors, tidal surges, electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious, ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...? As your Heroes explore the Scenario map, story points are triggered, revealing more information about your surroundings. They may provide useful equipment or treasure, spawn new enemies onto the map, or give your Hero an opportunity to test one of their abilities: Might, Agility or Will, by rolling dice, and spending Mana. You spend mana in the form of mana chips, but these are also spent and flipped to their wound side when your hero takes damage, reducing the amount of mana available for you to use. Each turn your Hero will perform an action (such as attacking, healing, or focusing your abilities) and a maneuver (such as moving, meditating to regain precious mana, or recovering to heal your wounds) in either order. Choose wisely, as your choice of action will also affect your turn order for the round, and coordinating your actions with your fellow Heroes is key. The Agemonia campaign consists of around 25 to 30 scenarios in the rich and ever changing world of Agemonia. As you play the campaign your Heroes will gain levels, providing them with new actions and new abilities, make friends (or enemies) of the various powerful factions within the game, and encounter various challenges to overcome. You play the Agemonia Campaign by repeating the 3 campaign steps: the City step, the Journey step, and the Scenario step. Agemonia homepage 1–4 Players 60–120 Min Age: 10+ 2. printing Card sizes and amounts: 480 70 x 120 450 44 x 68 54 63 x 88

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199.00 €
kuva on linkki tuotesivulle: Agemonia with Sundrop
Agemonia with Sundrop

This version of the game has improved look on the player character miniatures through SunDrop shade effect, which brings out more detail in them. Agemonia is a fully co-operative board game with challenging, moral choices, set in an expansive storyline for 1-4 players. Live your destiny, and become the mightiest of heroes — or the most despicable of villains — in this unforgettable adventure! * Over 100 hours of gameplay per campaign. * 38 scenarios with a blend of exploration, discovery, and fighting for your life! * A Fail Forward system that keeps your campaign moving forwards. * The unique Stamina chip system combines your stamina and health together, and managing these are key to success. Agemonia, an enchanted world brimming with magic, is experiencing its greatest upheaval. Earth tremors, tidal surges, electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious, ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...? As your Heroes explore the Scenario map, story points are triggered, revealing more information about your surroundings. They may provide useful equipment or treasure, spawn new enemies onto the map, or give your Hero an opportunity to test one of their abilities: Might, Agility or Will, by rolling dice, and spending Mana. You spend mana in the form of mana chips, but these are also spent and flipped to their wound side when your hero takes damage, reducing the amount of mana available for you to use. Each turn your Hero will perform an action (such as attacking, healing, or focusing your abilities) and a maneuver (such as moving, meditating to regain precious mana, or recovering to heal your wounds) in either order. Choose wisely, as your choice of action will also affect your turn order for the round, and coordinating your actions with your fellow Heroes is key. The Agemonia campaign consists of around 25 to 30 scenarios in the rich and ever changing world of Agemonia. As you play the campaign your Heroes will gain levels, providing them with new actions and new abilities, make friends (or enemies) of the various powerful factions within the game, and encounter various challenges to overcome. You play the Agemonia Campaign by repeating the 3 campaign steps: the City step, the Journey step, and the Scenario step. Agemonia homepage 1–4 Players 60–120 Min Age: 10+ 2. printing Card sizes and amounts: 480 70 x 120 450 44 x 68 54 63 x 88

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219.00 €
kuva on linkki tuotesivulle: Aliens: Another Glorious Day in the Corps!
Aliens: Another Glorious Day in the Corps!

Updated edition (HUOM! Pelin mukana tulevat muovihahmot toimitetaan miniatyyripeleistä tuttuun tapaan valurangoissa, joista osat pitää erottaa askarteluveitsellä ja koota. Kokoamisessa tarvitaan myös liimaa.) Aliens is a co‑operative survival boardgame where you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive. Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds? Contains: 7x Hard Plastic Characters 45x Motion Tracker Cards 1x Rulebook 8x Dials 16x Multi-pose Hard Plastic Aliens 60x Endurance Cards 1x Card Dock 84x Tokens 4x Double-Sided Game Boards 7x Character Cards 9x Mission Cards 3x Dice 108 cards The plastic miniatures require assembly! 1–6 Players 13–45 Min Age: 90+

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87.80 €
kuva on linkki tuotesivulle: Almost Innocent
Almost Innocent

Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each one of you has been accused of various crimes that you didn't commit, and you'll have to uncover the truth throught a campaign divided into 3 acts. While being linked narratively, each scenario can be played individually, and there's no obligation to play them in the campaign's order. Each scenario come as a 6x6 grid, in which you can find different types of colored boxes. Each box's color corresponds to a type of proof, and at the beginning of the game, each player will draw a card for each type of proof on the grid. This combination of cards is your neighbour's solution, so each player will be responsible for the solution of another player. Turn after turn, each player asks select questions that will help not only them, but everyone else playing as well. The goal is to find out your solution before you run out of questions, as you only have a limited number of questions to ask before the scenario ends! At the end of the scenario, the players announce what they think their solution is. If everyone is right, you've won. If not, it looks like your group has lost... Almost Innocent is higly modular: each scenario has 3 difficulty levels, to accomodate every type of players, from newcomers to experienced veterans of deduction games. As you progress throught the scenarios, you'll unlock different modules. After all, each one of you is a character in their own right, it's only fair that you may have you very own powers... 2–5 PlayersPlay Time: 30–45 MinAge: 12+

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39.30 €
kuva on linkki tuotesivulle: Arkham Horror: 3rd Edition Core Set
Arkham Horror: 3rd Edition Core Set

Katso pelin traileri valmistajan Youtube -sivuilta. Return to the nightmare with Arkham Horror Third Edition! The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed; before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the horrors threatening to tear this world apart. Will they prevail? Fantasy Flight Games is proud to announce Arkham Horror Third Edition, the next evolution of the classic cooperative board game of cosmic horror for one to six players. Originally developed in 1987 by Richard Launius and re-released by Fantasy Flight Games in 2005, Arkham Horror has long been synonymous with thrilling, thematic, cooperative board gaming. Now, we invite you to return to the Lovecraftian-inspired nightmare again—or visit it for the first time!—with a modern take on the classic game. A Light in the Dark Arkham Horror Third Edition sees players taking on the roles of investigators in the bizarre town of Arkham, Massachusetts. Unspeakable evil waits in the space between moments and just past the veil of our existence, and investigators must work together to unravel the mysteries of the Ancient Ones, risking their lives and sanity along the way. As the wall against the encroaching darkness, Arkham Horror Third Edition features twelve iconic investigators, each prepared, in their own way, to defend the world. Each investigator not only comes with a unique ability, but also a customizable starting kit, letting you choose how you want to outfit your investigator for the coming game. And ultimately, each investigator has their own history, and their own reasons for investigating the horrors of Arkham. Although she may be a great lover of wealth and comfort, Jenny Barnes always had a curious and adventurous streak. While she adored the fashion and society of Paris and Venice, she was equally at home sport-shooting in rural Scotland or trawling the jazz clubs of New Orleans. She’d even funded an archaeological dig of her own, just for the fun of being the first one into the old tomb. So when she learned that her sister Isabelle was missing, Jenny came to Arkham to handle the matter herself. Perhaps a life of wealth and power had made her overconfident… or perhaps the rogues who’d taken her sister had just made their last mistake. Jenny Barnes is one of Arkham’s most prolific and recognizable investigators, so it's only natural that she makes an appearance in Arkham Horror Third Edition! She's joined by eleven other investigators, many of whom will be familiar to players of Arkham Horror: the Card Game or Mansions of Madness Second Edition. It is these heroes who will provide a light in the darkness, who will stand against the terrors of the unknown, and if fortune favors them, will succeed in saving Arkham and the world. The Approaching Doom Each game of Arkham Horror Third Edition sees you and your friends exploring one of four different scenarios in the dark and deadly town. Each adventure brings your investigators to the edge of their sanity and beyond. These scenarios see a race between the investigators desperately searching for clues across the city, and the forces of evil spreading doom to further their cause. Finding clues can advance the narrative of each scenario, inching you closer to victory. Spreading doom not only produces effects that will hinder you, but can lead to a very different conclusion... one where the world isn’t so fortunate. While this push and pull between uncovered clues and impending doom will often determine how the narrative advances, other factors can come in to play, including choices made by the players. The fate of the world is in your hands. Do you have what it takes to succeed? But what is all this madness in search of? What greater goal are the investigators trying to achieve? How will the unlucky few who know of these cosmic horrors discover a way to thwart them? It's not simply a matter of closing gates to other worlds and hoping that the problem goes away. At the start of the game, the exact goals of your scenario are a mystery to investigators and players alike. As a scenario progresses, archive cards are added to a codex that sits above the board. Each of these cards advances the narrative and offers new objectives for the investigators to strive for, with victory eventually in sight. Finding clues may lead to favorable new archive cards, while the spread of doom may reveal cards that were best left unearthed. Ultimately, the choices that you make and the specific events of each scenario lead you down branching paths, encouraging you to explore the scenarios and determine the best way to achieve your unique goals! No matter which scneario you're embarking upon, investigators will have to stay ever-vigilant. Moving around Arkham to discover clues will progress the scenario, but our heroes will also fight and evade monsters, gain resources, perform tests of skill, and more. Still, you won’t be alone; you and your friends will work together to defeat this unknowable evil and, by some miracle, you could come out victorious. A Cycle of Chaos Playing a game of Arkham Horror takes place over a number of rounds, each consisting of four phases. We’ll look at these phases in greater depth in later previews, but for now, they are: The Action Phase The Monster Phase The Encounter Phase The Mythos Phase The Action Phase is the investigator’s chance to unravel the mysteries of Arkham. You can move around the town, attack monsters, discover clues, and more as you investigate Arkham like never before. Double-sided, modular hexagonal tiles (new to this edition) represent the different neighborhoods of this troubled city, and every scenario sees these neighborhoods arranged in a different way, offering a new look and a new piece of Arkham with every challenge. But investigators won’t simply be walking around the city. Alien creatures encroach on Arkham, and fighting and evading these beasts will be essential to success. You must balance these encounters with researching clues and purchasing the new tools that will be vital to your survival. After you've acted, the Monster Phase sees your darkest nightmares come to life. Monsters roam freely about the city, attacking investigators both physically and mentally, instilling fear and disrupting your carefully laid plans. Fans of Arkham Horror: The Card Game will instantly recognize this phase and understand the horror it brings. On their character sheet, every investigator has two values representing the threshold of their health and sanity. Every attack can lower one or both of these values, and if either your health or your sanity hits zero, your investigator is removed from the game, physically unable to continue or driven to utter madness by the horrors they have discovered. The Encounter Phase sees the world of Arkham come to life via encounter cards. Every neighborhood has its own full set of encounter cards, and players draw them one at a time to discover a new twist in their narrative based on their location. Along with the encounter cards that are distinct to each neighborhood on the board, every scenario also offers different event cards that are slowly slotted into the encounter deck, providing a truly new adventure in every game. Maybe you find a weapon to defend yourself in a mysterious shop on the far side of town, or perhaps the police finally believe your mind-bending story. Every encounter reveals a new piece of your evolving story and a new piece of life in Arkham. Many of these encounters will see your investigator performing attribute tests. Success can be a moment of respite from the horror surrounding you, but failure can see your investigator dive deeper into madness and despair. Every investigator can be distilled down to a set of five attributes: lore, influence, observation, strength, and will. Encounters see these skills put to the test, and they can lead your investigator closer to the truth, or to madness. Finally, the Mythos Phase sees the town of Arkham growing and changing. During the Mythos Phase, players take turns pulling tokens out of a Mythos Cup. These tokens can do everything from inviting more monsters into the town, to spreading doom across the city, to triggering a terrible reckoning. As the cup is passed from player to player, the board shifts and changes. While many of these tokens will make the game harder for investigators, they are also one of the few ways to introduce more clues to the board, giving the investigators a goal to strive for. Beyond Reality Behind our own dimension lurk horrors beyond comprehension. No longer can you drift blissfully unaware on the blind side of the veil. Evil lurks around every corner. Can you save the world with your sanity intact?

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112.20 €

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