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kuva tuotteesta on linkki tuotesivulle: Cypher System Starter Set
Cypher System Starter Set

The Cypher System RPG is the critically acclaimed roleplaying game system that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players. The rules are unintrusive, but give you the power and sophistication to create any story, character, or adventure you can imagine. Whether you’re a veteran gamer or new to tabletop RPGs, the Cypher System will be your new favorite game. And this Starter Set will have you playing it in no time! Here’s why you’ll love the Cypher System! Easy to learn, easy to play—and easy to make your own! The Cypher System is easy for beginners to learn, but offers all the depth, nuance, and complexity you want. Some people call it a “rules-light” system, but it has the power and sophistication of games that are much more mechanically heavy—and yet it’s substantially more flexible. GMs find the game easy to prep for and easy to run—it frees up the GM’s attention, in prep and at the game table, to focus on cool, creative ideas rather than numbers, mechanics, and “crunch.” PC-focused narrative Cypher System characters are built with a three-part sentence. You might be a Rugged Warrior who Stands Like a Bastion. A Guarded Adept who Keeps a Magic Ally. Perhaps a Graceful Explorer who Moves Like the Wind. Or a Charming Speaker who Bears a Halo of Fire. Each part of your sentence says something about your character—but also provides some of your abilities, skills, and stats. They even offer guidance on your connections to other characters in your party, creating bonds that can be a foundation for an ongoing campaign, or facilitate great roleplaying in one-shot adventures. Creating a great Cypher System character is as easy as coming up with a great concept. You build the character you imagine through a short, easy, largely math-free character creation process. And you get a character with depth, nuance, and flexibility. Any genre, any campaign The Cypher System is flexible. From fantasy to science fiction, horror to post-apocalyptic, superhero to cyberpunk, the elegance of the Cypher System makes it easy! The same flexibility that makes Cypher System characters so awesome also makes it easy to customize them to your campaign. Simply pick the types, descriptors, and foci that are appropriate to your setting, and exclude those that aren’t. Whatever game you want to run—whatever world you want to create and explore—the flexible, fast-paced, narrative-focused Cypher System makes it easy! Uniquely easy on the GM While preparing for their games, and at the game table, Cypher System GMs spend their time and mental energy thinking up exciting and creative adventures, settings, encounters, twists, NPCs, and creatures—while spending only mere minutes on numbers and stats. This is in part due to the elegant, math-free simplicity of the system, and in part because of the “players roll all the dice” approach, which shares the mechanical burden with the players. The Cypher System is amazingly easy to adjudicate. The GM decides how difficult a task is on a simple 1-to-10 scale, and the players apply their skills, resources, and other assets to lower that number—and then they roll the dice. If you can rate a task between 1 and 10, you can run the Cypher System—even if your adventure goes in a completely unexpected direction, or you’ve had no time to prep. Of course there’s more to it, and creatures, encounters, and special situations can add layers of additional sophistication when you want it. But at the heart of it all is that 1-to-10 scale. And that’s it! The Cypher System Starter Set makes it easy to experience the Cypher System! Whether you’re a veteran gamer or new to tabletop RPGs, the Cypher System will be your new favorite game. And this Starter Set will have you playing it in no time! * 10 pregenerated characters to get you started quickly. Or create your own! * Two adventures take you into worlds of fantasy and science fiction—plus you get a third downloadable adventure for free! * Can’t get the whole group together? These adventures work with as few as one or two players. * Quick-start components get you going with minimal prep. * With complete Cypher System rules, you’ll master the system quickly. * XP cards, GM intrusion cards, and dice give you everything you need at the game table. Run any game you can imagine with ease and flexibility: horror, cyberpunk, fantasy, sci-fi, post-apocalyptic—you name it. The Cypher System can do it all! Designer: Monte Cook, Sean K. Reynolds Page Count: 64 Format: Boxed

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36.00 €
kuva tuotteesta on linkki tuotesivulle: Cypher System: Adventures in the Cypher System (HC)
Cypher System: Adventures in the Cypher System (HC)

Sci-fi, fantasy, horror, and more—great adventures from across the Cypher System! Showcasing the Cypher System’s elegant handling of different genres and styles, this hardcover anthology serves up an exciting variety of adventures. Science fiction, fantasy, fairy tales, superheroes, horror, and more—it’s all covered here, giving you a wide range of options and moods. Many of the adventures take you into fan-favorite Cypher System settings, such as Predation, The Strange, and Numenera. They’re easily integrated into an ongoing campaign but also make great one-shots—you don’t need anything other than this book, and the Cypher System Rulebook, to fully enjoy their atmosphere, mysteries, exciting encounters, and amazing storylines. The adventures inside this hardcover book include: * Ghosts of Ironsaddle: In the weird (old) west, a group of bounty hunters wanders into a deserted town. There they discover threats that linger unquietly—perhaps, in this case, “ghost town” isn’t just a saying. * Going Mad: Everyday modern characters come face-to-face with their own incipient transformation into something superheroic. Set within the world of The Origin. * The Fox and the Crows: The PCs are invited to help a fairy tale princess save a king from himself during a royal ball. * Bake Me Another Body: Characters inhabiting the world a billion years from now try to find who killed them inside a million-year-old ruin. Set within the world of Numenera. * Tomorrow’s Messenger: Descended from time-travelers stuck in the Cretaceous Period, the characters discover a message in a time anomaly from someone who needs help. Set within the world of Predation. * A Strange Case: Characters follow a villain drawn from fiction—who intends to initiate Earth’s destruction—through a series of parallel worlds based on stories and myths. Set within the world of The Strange. Designer: Dominique Dickey, Bruce R. Cordell, Sean K. Reynolds, Shanna Germain Format: Hardcover, 128p

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48.00 €
kuva tuotteesta on linkki tuotesivulle: Cypher System: Godforsaken (HC)
Cypher System: Godforsaken (HC)

A fantasy hardcover sourcebook and complete setting all in one. Dragons. Magic wands. Singing swords and flying carpets. And above all... heroes! What fantasy worlds inspire you? The classic high fantasy of Tolkien, Zelazny, or Jordan? Modern fantasy like the Harry Potter series, The Dresden Files, or Buffy the Vampire Slayer? Paranormal romance? The whimsy of settings like Discworld or The Dark Crystal? Wuxia, swords and sorcery, or gritty, low-magic settings? Fantasy—tales of heroes, monsters, and magic—is arguably the oldest genre of human fiction. It’s also the genre that first inspired us to step into imaginary worlds through roleplaying games, and it remains the most popular type of RPG setting. Godforsaken takes the Cypher System on a deep dive into the infinite variety of fantasy realms, with rules, character options, gear, and a complete, ready-to-use setting that makes the most of the fantasy genre. Whatever fantasy setting you envision, the Cypher System can take you there. Godforsaken includes: * Rules for treasure, traps, magic, and other topics particular to fantasy gaming. * New playable species, along with new foci, guidelines for adapting existing foci to fantasy use, and advice for building common fantasy character types in the Cypher System. * Dozens of fantasy creatures and NPCs, including the basilisk, lich, manticore, elementals, wyvern, and more. Plus scores of new cyphers and artifacts. * Discussion of the many varieties and subgenres of fantasy, along with resources for inspiration. * The complete Godforsaken setting. Characters seek glory and wealth as they venture into the Godforsaken Lands, leaving behind the protection and blessings of their gods—but there is more to these dimensions than they can possibly be prepared for. * Two full-length adventures for use in the Godforsaken setting or your own campaign, plus three Cypher Shorts. Includes a double-sized poster map!

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60.00 €
kuva tuotteesta on linkki tuotesivulle: Diamond Throne
Diamond Throne

A flock of gulls settles down on the rocks as the waves crash in around an ancient idol, the only remaining relic from a temple now forgotten by the descendants of those who built it. Down the coast lies a bustling city, heedless of the complex past, each individual living life as easily and as peacefully as possible. Giant ship captains, standing 12 feet high, issue commands to the black-furred, bestial sibeccai sailors aboard fantastic craft like those that once, hundreds of years ago, crossed the Great Eastern Sea. Cautious, brown-maned litorian warriors watch those around them closely, while diminutive faen and even tiny sprytes dart about, on their way to some great adventure. Stoic, vinaceous-skinned verrik and draconic-featured mojh stand among the human dockworkers, conscious of their difference—but silent. In this noble, giant-ruled land, explore the reaches of the Floating Forest. Discover the incomparable beauty of the magical Crystal Fields. Learn the secret of the God-King of the verrick people. But beware the military might of the chorrim and the fiendish powers of the shadow trolls... Diamond Throne Unearthed Unearthed brings you the wonders of the Land of the Diamond Throne and provides the inspiration and guidance to spark your imagination and live fantastic adventures in the world of Serran. In this book you will find: * Details about the world of Serran, its history and geography * Information about the Diamond Throne—its unique locations, cities, and destinations * Pages of GM advice and guidelines for building adventures and campaigns; rules and tools to bring the world of Serran to life * A rich bestiary of new creatures and NPCs * Hundreds of cyphers, artifacts, and relics Diamond Throne Evolved Evolved is the essential reference for every Monte Cook’s Diamond Throne player. It includes everything you need to create characters and venture into the world of Serran. Use this book to create awesome characters from unique ancestries and paths. Chose your type, focus, and descriptors to forge the next hero in the Land of the Diamond Throne. Powered by the award-winning Cypher System, in this book you’ll find: * Complete, streamline rules for a past-paced, story-based tabletop roleplaying game experience * An intuitive, concept-driven character generation system, with score of options for building just the character you imagine. * Rules for magic, and many spells you can chose from, with a lot of options for every spellcaster The Slipcase Set As a set, these two print books come in a beautiful and sturdy slipcase. Unearthed explores the Diamond Throne setting and beyond with detailed information for every GM. Evolved details character creation steps and rules for every player. Together, these two books spell out unlimited possibilities for adventures within the Land of the Diamond Throne!

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90.00 €
kuva tuotteesta on linkki tuotesivulle: Neon Rain (HC)
Neon Rain (HC)

Dance on the edge of what it means to be human in a world of gritty streets and slick technology. Holographic ads and fortified skyscrapers loom over the city’s decaying streets. Criminal gangs battle in the alleyways, while above the fray faceless megacorps control political, economic, and military power. Cybernetics are as common as mobile phones—but even so, life on the streets is brutal and short, and the line between survival and anonymous death often hangs on just one more questionable job… Take your Cypher System game into the cyberpunk realm with Neon Rain. Install cybernetic upgrades, use virtual reality to hack into corpo mainframes, and dodge guardians and traps built by hostile AIs. Smuggle designer drugs, or tweak with your own body chemistry and risk addiction and death. Chase and be chased at breakneck speeds on futuristic highways under a night sky. Inside this book you’ll find: Advice and tools for building your own intense cyberpunk setting, including optional rules (such as hacking and ultimate damage), creatures, cyphers, and artifacts. New foci, descriptors, and other options—build a Furious Solo who Packs Chromed Heat, an Engram Tech who Explores Cyberspace, or an Addicted Hotshot who Has a Custom Drone. Steely and mysterious creatures and NPCs ready to be dropped into any encounter; come across android Police Officer Tindal, or send the ruthless assassin Sophie Cantos after your rivals. Visit Theodora Fry in the black market, if you dare, or hire Balaga, the fastest driver in town, for your next heist. A ready-to-play setting featuring all the iconic cyberpunk elements you’d expect (and possibly some you won’t): cybernetics, megacorporations, street gangs, a weird internet, and ready-to-use encounter locations. Two complete Adventures usable in Edge City or your own setting: “Seventeeth Floor” and “Needle in The Haystack”!

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59.10 €
kuva tuotteesta on linkki tuotesivulle: Old Gods of Appalachia RPG (HC)
Old Gods of Appalachia RPG (HC)

The Things that once slumbered in the hills and hollers, beneath the earth and beyond the eye, have begun to wake. They stir and breathe. They see you and know your innermost heart, those long dark tunnels of pain and sorrow and secrets. They call to you in voices deep and dark, voices ancient and unknowable, voices full of pain and promises—and no way to tell between the two. Come to us, those voices say. We have only just begun. Long before anything human roamed the Earth, the Appalachian Mountains towered tall and menacing. Their might was made a prison and tomb for beings of immeasurable malice and incomprehensible madness. But time shows no mercy, not even to mountains, and now they lay bare and worn like an old man’s spine. The walls of the prison grow thin, and those that have slumbered soundlessly for millennia begin to stir. And call to those who would hear them. Based on the award-winning and amazingly popular fiction podcast, the Old Gods of Appalachia Roleplaying Game is a complete, standalone TTRPG powered by the Cypher System. Old Gods of Appalachia’s unique take on cosmic horror is personal, intimate, and atmospheric. The Old Gods of Appalachia Roleplaying Game is a complete standalone tabletop RPG driven by the Cypher System, the popular, critically acclaimed game engine lauded for its elegance, ease of use, flexibility, and narrative focus. Intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design make the Cypher System perfect for the world of Old Gods of Appalachia, and a joy to run and play. Venture into the dark, eerie past of an alternate Appalachia and enjoy a fluid, story-based roleplaying experience with an intuitive, concept-driven character generation system that gives you limitless options. With loads of lore, dozens of creatures and NPCs, and two complete adventures to launch your campaign, the Old Gods of Appalachia Roleplaying Game has everything you need to experience your own stories of horror, hardship, and heart in this immersive, narrative, and deeply chilling setting. Ravenous creatures of the Inner Dark, sinister plots of the Hollow Men, unearthed beasts that have long dreamt in the dark, and angry forces of the Green. Strive to protect what matters, from these terrors and more, while you seek to know the unknowable and spin a collective tale of hardship, horror, hope, and heart, where every choice requires a sacrifice and your word is (or should be) your bond. Cypher System characters are built from the concept up. A descriptive sentence provides not just an easily-understood overview of the character, but also the mechanical basis for skills, abilities, and stats. And the Cypher System gives players amazing narrative engagement, rewarding player-driven subplots and giving players resources to bear on the tasks and situations they most want to succeed at. The Old Gods of Appalachia Roleplaying Game includes: * Complete rules for a fluid, story-based tabletop roleplaying experience in the eerie world of the hit Old Gods of Appalachia horror podcast. * An intuitive, concept-driven character generation system that gives you limitless options. * A detailed dive into an alternate Appalachia of the 1920s and ’30s, rich with atmosphere and lore. * Dozens of dark, dangerous, and powerful creatures and characters to encounter and interact with. * Two complete adventures to launch your campaign. By Shanna Germain 418-page hardcover

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84.00 €
kuva tuotteesta on linkki tuotesivulle: Path of the Planebreaker (HC)
Path of the Planebreaker (HC)

A cursed moon hurtles through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe that predates existence itself. Behold the Planebreaker! The Planebreaker visits all planes, all demiworlds, and all dimensions. Some are known to sages and planar travelers. But in a multiverse stretching across epochs, the number of previously uncatalogued planes is vast. The Planebreaker races through all of them, in time, and the Path that trails behind it creates a route that links them all. Path of the Planebreaker for 5e introduces this enigmatic interplanar object that unlocks access to the planes for characters of all levels. Think the planes are just for high-level characters? The Planebreaker opens the way to characters of all levels. You can even begin your campaign on the Planebreaker, with character species and subclasses from the Planebreaker itself and the many realities it has visited. Inkarnates, for example, are tied to another dimension of being. Unlike genasi and assimar, that connection isn’t to a specific extraplanar race, but rather to a particular concept, such as uncertainty, belief, or being. Inkarnate are winged, their wings literally formed by glyphs representing this concept—glyphs that power their special abilities. Another example is the traveler, a character born of another species but somehow planetouched at birth. Travelers are marked by a fragment of a cosmic map, etched tattoo-like on their skin. This is a source of power, but also of an unending yearning to explore. Characters of any species can adopt planar subclasses such as the defacer wizard (who calls upon nightmares to gain terrible powers and an aberrant familiar); the shadow-stitched rogue (who has traded their own shadow for that of an extraplanar creature); the chaos blade fighter (who wields a weapon drawn from elemental chaos); or the cosmic judge warlock (whose pact is made with the spirit of the multiverse itself!). Path of the Planebreaker opens the full range of planar exploration to low-, mid-, and high-level characters. This book includes: * The Planebreaker and its fascinating city of Timeborne—home to refugees, planar travelers, and residents from across the planes. Base an entire campaign in Timeborne, or experience its intrigues as you pass through. * Dozens of exotic planes to explore. Venture into the Citadel of the Fate Eater, get lost in the Grove of Crows, or find despair in the Tomb of Tomorrow. They’re all connected by the Path, a sort of interplanar road that trails behind the Planebreaker. * Two exciting, plane-hopping adventures that make it easy to introduce PCs to the Planebreaker and planar travel. * For the GM: new creatures, NPCs, cyphers, and artifacts. * For the players: new playable species descriptors, foci, and abilities (in the Cypher System version). Play a changeable chimeran, a Shadow-Stitched rogue, a cleric of the Multiverse domain, or a concept-embodying Inkarnate who wields a chaos blade! By Bruce R. Cordell, Sean K. Reynolds, and Monte Cook 240-page hardcover

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66.00 €
kuva tuotteesta on linkki tuotesivulle: Planar Character Options (HC)
Planar Character Options (HC)

Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From a Warrior who Strikes With an Amethyst Fist, channelling power through a psionically resonant prosthetic, to a traveller character with a mysterious cosmic map imprinted on their skin, to a character with the Limbo Touched ability, who can change objects at will—characters with ties to the planes are just a bit different. Planar Character Options is brimming with new material and new choices to create and advance characters shaped by contact from beyond, including: * Over two dozen new species descriptors, planar descriptors, and foci. Play a Cosmic Rambler, Crossplane Refugee, or Reformed Fiend, who Aspires to Angelic Perfection, Is Pledged to Annihilation, or Wields a Chaos Blade. * Scores of new character abilities that can be integrated into any Cypher System game. Build or modify your own types, descriptors, and foci to bring a touch of the transdimensional to any campaign! * Dozens of cyphers and artifacts from, or affected by, the planes. Wield a soul net, reality tuner, or crow’s eye. This is an inspiring companion to Path of the Planebreaker, but you don’t need that book to enjoy everything this tome offers. This book duplicates some material from Path of the Planebreaker (so players can find all character-related content in a single place), but most of this book’s content is new and not duplicated from that title.

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36.00 €

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