Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 5233 - 5256 / 7020



D&D 5: Game Master's Toolbox -Wandering Monster Deck, Waterways
D&D 5: Game Master's Toolbox -Wandering Monster Deck, Waterways

The Wandering Monsters Deck: Waterways (5E) is the perfect accessory to randomly generate interesting and appropriate monsters to challenge your players and always keep things fun while playing top role playing games! This monster expansion deck includes: 3-5 possible encounters in the waterways on each card, 52 cards per deck, adjustable intensity encounters, and appropriate challenge ratings. Add exciting new monsters that you would have never thought to use before today with the Wandering Monsters Deck: Waterways (5E)! Wandering Monster Decks are an excellent addition to any game master’s toolbox. Each deck is full of monsters that fit a particular environment. The 52-card deck is based on one of the various bestiaries available for 5th Edition and Pathfinder. Each card is themed, with flavor text along the top and three to five possible encounters, offering a range of challenge rating options. The flavor text is there to set the scene, and every possible encounter has been carefully crafted to make sense within that scene. If there are multiple creatures, it makes sense that they would be together and in that particular environment. The cards are designed to be used in two ways. You can take a more old-school approach to wandering monsters and roll for the encounter using a d6, d8, or d10 (depending on the card) and use the numbers on the table to determine what monster or monsters the party encounters. This approach could result in a walk in the park for the party, a fight for their lives, or an encounter that's just right. The other way to use these cards is to refer to the challenge rating of each encounter and choose the most appropriate for the party. This will assure that players are fairly challenged according to their level, and should save players from boredom, as well as the dreaded TPK(!), but we make no promises. The decks can be used on the fly to create random encounters during gameplay, or they can be used while you’re building out your own adventures. All of the challenge ratings have been calculated for you, and the cards are specifically designed to inspire your creativity with their themes, flavor text, and interesting encounters. You’ll find yourself using a much more diverse collection of creatures than you normally would, and your players will be more entertained than ever!

  !   tilattava tuote
19.50 €
D&D 5: Game Master's Toolbox -Wandering Monster Deck, Wilderlands
D&D 5: Game Master's Toolbox -Wandering Monster Deck, Wilderlands

The Wandering Monsters Deck: Wilderlands (5E) is the perfect accessory to randomly generate interesting and appropriate monsters in your tabletop RPG games and to challenge your players and keep things fun! This innovative deck helps you to choose exciting monsters and adversaries. Save yourself hours of setup time and challenge your players with monsters you never thought to use! Wandering Monster Decks are an excellent addition to any game master’s toolbox. Each deck is full of monsters that fit a particular environment. The 52-card deck is based on one of the various bestiaries available for 5th Edition and Pathfinder. Each card is themed, with flavor text along the top and three to five possible encounters, offering a range of challenge rating options. The flavor text is there to set the scene, and every possible encounter has been carefully crafted to make sense within that scene. If there are multiple creatures, it makes sense that they would be together and in that particular environment. The cards are designed to be used in two ways. You can take a more old-school approach to wandering monsters and roll for the encounter using a d6, d8, or d10 (depending on the card) and use the numbers on the table to determine what monster or monsters the party encounters. This approach could result in a walk in the park for the party, a fight for their lives, or an encounter that's just right. The other way to use these cards is to refer to the challenge rating of each encounter and choose the most appropriate for the party. This will assure that players are fairly challenged according to their level, and should save players from boredom, as well as the dreaded TPK(!), but we make no promises. The decks can be used on the fly to create random encounters during gameplay, or they can be used while you’re building out your own adventures. All of the challenge ratings have been calculated for you, and the cards are specifically designed to inspire your creativity with their themes, flavor text, and interesting encounters. You’ll find yourself using a much more diverse collection of creatures than you normally would, and your players will be more entertained than ever!

  !   tilattava tuote
19.50 €
D&D 5: Ghosts of Saltmarsh (HC)
D&D 5: Ghosts of Saltmarsh (HC)

Adventure on the High Seas Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe! Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine: * The Sinister Secret of Saltmarsh * Danger at Dunwater * The Final Enemy * Salvage Operation * Isle of the Abbey * Tammeraut’s Fate * The Styes All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more! “The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.” Hoist your sails, pull up anchor, and set a course for adventure!

      loppu varastosta
49.50 €
D&D 5: Lost Citadel Roleplaying (HC)
D&D 5: Lost Citadel Roleplaying (HC)

Seven decades ago, there were cities upon cities, kingdoms and nations. Cultures at war and at trade. Humans, dwarves, elves,and others. So it remained for millennia, through two vibrant ages called ascensions. Until the world ended. Nations crumbled. Magic sputtered. Nature sickened. Civilizations died. The dead woke. THE CITY IS CALLED REDOUBT... Some say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, across the lands of Zileska, the dead have become the Dead. Whether human, elf, dwarf, or monstrous ghûl, all must survive the horror of this world overrun by death, where all that’s left of civilization has gathered behind the walls of the world’s last bastion of the living... The city of Redoubt. The Lost Citadel is a transmedia setting that exists simultaneously as gaming, art, fiction, music, and more. The Lost Citadel Roleplaying is Green Ronin’s full-faith effort to bring the world of The Lost Citadel into the newest edition of the world’s most popular roleplaying game. Welcome to a dark fantasy gaming experience unlike any other. Welcome to The Lost Citadel Roleplaying. ...AND IT IS THE LAST In this setting, you play one of the only remaining souls alive after an undead apocalypse has brought civilization to a dark and bloody end. This beautifully illustrated game book provides everything you’ll need to experience The Lost Citadel through the lens of the world’s most popular roleplaying game. Inside this book, you’ll find: * The once-proud history, races, religions, and cultures of the world of Zileska. And how they Fell. * Detailed coverage of the inner workings, factions, politics, and geographical locations of the Last City. Each district comes with its own Adventure Hooks sidebar. * New classes, feats, items, and rules for use with 5th Edition, including a new sub-system called Woe. * A host of new undead with which to test your characters’ wits and will. Will they face down the horror of a grim aggregate, the terror of a forlorn child, or even the power of a mighty Malevolent, itself? * A full-color double-sided poster map of Redoubt and its surrounds, courtesy of gifted cartographers Andrew Law and Jared Blando. * Original fiction by award-winning dark fantasist Elizabeth Hand. Will you pledge yourself to the noted foresters and venture bravely beyond the safety of the city walls? Would you risk an outbreak just to improve your station in a society run entirely by the privileged elite? What mark will you leave on a world that may be spooling out its final hours? The answers lie within. NOTE: Requires the 5E core rules to play. Authors: Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, C.A. Suleiman, Elizabeth Hand, and Carina Bissett Artists: Todd Lockwood, Rael Dionisio, Stanislav Dikolenko, Maurizio Giorgio, Kyna Tekk, Francesco Di Pastena, Sveteslov Petrov, Fabio Rodrigues, Julian Lesne, Mirko Failoni, Matt Stikker, Biagio D’Alessandro Format: 304-page

  !   tilattava tuote
54.00 €
D&D 5: Midgard Worldbook (HC)
D&D 5: Midgard Worldbook (HC)

Adventure In a Dark World of Deep Magic! It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north the giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The World Serpent is stirring—and not even all-knowing Baba Yaga can say what will happen next. Now more than ever, Midgard needs heroes to stand against the dark, driving it back with spell, steel, and cunning! The 460-page Midgard Worldbook for 5th Edition hardcover includes: - Detailed description of Midgard’s empires, cities, and kingdoms, with associated heraldry, rulers, and adventure hooks for each state, large or small - Characters from Baba Yaga to the lords of the Dragon Empire, from the honest folk of Zobeck to various elven holdouts of Dornig and the vampire lords of Morgau - Full lore on the pantheons of the Northlands, Crossroads, Elves, and others, including divine domain lists, rituals, divine demands, and the various masks and sacred texts—plus rituals and ambitions of the Dark Gods, for the GM’s eyes alone! - Revised and expanded lore of the planes, history, calendars, and conflicts of the world - Forbidden lore of blood magic, void magic, and various dooms and items not meant for players’ eyes! - And much more! Fully compatible with the 5th Edition of the world’s first roleplaying game!

      loppu varastosta
60.00 €

Hakusivu: 1 2 3 110 217 218 219 220 221 256 291 292 293

Uutuuksia