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Warpaints Fanatic Mega Paint Set
Warpaints Fanatic Mega Paint Set

The new Warpaints Fanatic features an insanely pigment-dense formulation set in a premium resin base with proprietary stabilizers to ensure smooth, effortless application. This makes the paint easy enough for a beginner, fast enough for a gamer, yet capable enough for the best painters in the world!

The Mega Combo features 50 carefully selected paints at an INSANE price – making this the best value in hobby paints! Included in the box are 36 vibrant acrylic colours, 4 Skin Tones, 3 Metallic paints, 3 Effect paints, and 4 Washes – in total 50 paints.

This combination of colours, paints, and Washes allow you to create highly realistic armour and weaponry, skin tones, and terrifying hordes of miniatures. Overall, with the Mega Paint Set it is easy for you to achieve fantastic and realistic results, taking your projects to the next level.

The 18 ml no-spill dropper bottle comes pre-loaded with two high-grade stainless steel Mixing Balls, so you always have perfectly blended paint available.

Also included in the Warpaints Fanatic Mega Combo is a painting guide, a Character Brush, and a Basecoating Brush. And as an extra treat, we have included an exclusive Paint Station for your Warpaints Fanatic paints. The Paint Station makes it easier and more manageable to keep an overview of your paints as well as storing them in-between painting sessions. The Paint Station can hold all the 50 paints included in the Mega Combo.

Contents
• 50 paints: 36 acrylic colours, 4 Skin Tones, 3 Metallics, 3 Effects, and 4 Washes (each 18ml)
• FREE exclusive Paint Station that can hold all the 50 paints

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175.00 €
WWIII: Nordic Forces (HC)
WWIII: Nordic Forces (HC)

1980-luvun maailmansotaan suomalaiset, ruotsalaiset. tanskalaiset ja norjalaiset joukot

World War III: Nordic Forces introduces Swedish, Finnish, Norwegian, and Danish forces to World War III: Team Yankee, as Soviet forces attack into Scandinavia

The Swedes are mostly self-sufficient for their military technology with the unique S-tank, a low profile design combining survivability and a powerful 105mm gun. Their well armed infantry are mounted in the Pbv 302 APC armed with a 20mm autocannon. Supplementing their locally manufactured equipment the Swedes also field the Centurion tank, but even this has been extensively upgraded with improved fire-control systems and Explosive Reactive Armour. The Swedes also have integrated Finnish support as the Soviets attack through Lapland.

The Finnish armoured forces field T-72FM1, T-72FM2, and T-55M, Soviet tanks with local improvements and newer western technology applied. Their Jääkäri infantry are mounted in BMPs and BTR60s with a good mix of fire support weapons such a missiles, recoilless rifles, and mortars. The Finnish also have integral Swedish support, which can provide much needed air-support.

The Norwegians have more conventional equipment, fielding Leopard 1 tanks in their armoured forces and M113 APCs for their mechanised infantry. They also field their own unique M113 tank-hunter variant, the NM142, armed with TOW missiles. American M60 tanks, infantry, and attack helicopters, can also be taken as support options.

The Danes field both Leopard 1 and Centurions tanks in their armoured forces, as well older Centurions armed with 20 pdr guns in support. The rest of their forces use conventional vehicles like M113 transports, M106 & M125 Mortars, ans M109 self-propelled howitzers. The Danes can call on integrated West German allied support and have access to West German Leopard 2 tanks, Panzergrenadiers, Roland and Gepard Anti-aircraft, PAH anti-tank helicopters.

• Background on World War III in Scandinavia, Finland, Sweden, Norway, and Denmark.
• Instructions on how to build:
• Finnish T-72FM1, T-72FM2, or T-55M Armoured Companies, and BMP-1 or BTR-60 Jääkäri Companies,
• Swedish Strv 103 S-Tank or Strv 104 Centurion Tank Companies, and a Pbv 302 Armoured Rifle Company,
• a Norwegian Leopard 1 Tank Squadron, and a M113 Storm Squadron,
• or Danish Leopard 1 or Centurion DK Tank Squadrons, and a M113 Armoured Infantry Company.
• Three scenarios featuring World War III: Nordic Forces.
• A detailed painting guide to help you prepare your Forces for combat.

Nordic Forces is a 112 page, Full colour, A4 Hardback Book.

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20.00 €
M4 Sherman (Late) Platoon (Plastic)
M4 Sherman (Late) Platoon (Plastic)

includes five plastic M4 Sherman (late) tanks, one Decal Sheet and one Plastic Tank Commander Sprue.

The M4A3 was developed as a replacement model for the M4 and M4A1. There are two major features that you can use to identify an M4A3 Sherman tank.

While the M4A3 improved the breed, some things still needed to be addressed. One of the critical flaws was the fact that the tank’s ammo tended to catch on fire with practically every hit. To fix this, designers added ‘wet’ stowage ammo racks. They also added another hatch on the top of the turret to help the crew get out faster.

The front end of the M4A3 also underwent some changes. The drivers’ hatches were made larger, prompting the front armour plate to be tilted at a steeper angle. Extra armour protection was also added. The M4A3 (late) model first saw action as replacement vehicles from September 1944 and served to the end of the war.

The M4A3 (76mm) married the new M4A3 hull with the 76mm gun, making for a fast, hard-hitting tank. This gave US tank crews a definite edge over German medium tanks, as well as giving Panther and Tiger crews something to truly fear.

Like the other late M4A3 models, the M4A3 (76mm) tank by its steep front armour plating and crew hatches. Of course the 76mm gun is another dead give-away, but once again the turret was redesigned and the loader’s hatch was made into a single-piece oval hatch. The M4A3 (76mm) came into service along side the M4A3 (late) models in September, 1944.

The 105mm assault gun variant was developed to lend serious firepower to the fight. Their role was to use their high-calibre shells to knock out enemy infantry and gun positions.

The assault gun was based on both the older M4 and the late M4A3 chassis and are similar to those models in appearance.

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45.00 €
Finnish Command Cards
Finnish Command Cards

Contains: 23x Command Cards

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9.00 €
Finnish Infantry Platoon
Finnish Infantry Platoon

Contains:
1x Formation Suomi SMG Team,
1x Unit Leader M26 MG & M39 Rifle Team,
6x M26 MG & M39 Rifle Teams,
1x Lahtiti Anti-tank Rifle Team,
1x Panzerschreck Anti-tank Team,
1x 50mm Mortar Team (Mid War),
2x Flame-thrower Teams (Mid War)

Finnish Infantry Platoon and Company Command team
The main strength of the Finnish army is its well-trained and skilfully-led Jalkaväkikomppania (pronounced yahl-kah-vae-kee-komp-pahn-ee-ya) or infantry company well tested in battles of the Winter War.

A Kapteeni (Captain) leads an infantry company of three platoons. Finnish infantry companies are organised along German lines and have four squads. A cadre of Finnish field officers fought as a Jäger battalion in the German Army in World War One. They returned to teach German Jäger tactics to all the Finnish officers. As a result Finnish field officers are very well trained and after three years of war, highly experienced.

In attack the Jalkaväki’s superior fieldcraft gives them the ability to advance quickly and use ‘motti’ tactics—first encircling and then assaulting and destroying the enemy.

Jalkaväki platoons are the strength of the Finnish Army. The troops are not regular soldiers, but all had reserve training before the war. Now three years of combat has made them unmatched fighters.

There can be no question of retreat, for they are fighting for their very homes. No other infantry defend better than dug-in Jalkaväki as the Soviets have discovered to their cost. In attack they are not afraid to take on any foe, even hunting down the invaders’ tanks.

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23.00 €
Finnish Unit Cards
Finnish Unit Cards

Contains: 30x Unit Cards

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9.00 €
White Death: Mid-War Finnish Forces 1942-43
White Death: Mid-War Finnish Forces 1942-43

The Finnish Army had become famous across the world for its epic defence against the 1939 Soviet invasion of the Winter War. In 1941 they joined the Germans in the war against the Soviet Union. The bitter lessons of the Winter War had been well learned. These were further reinforced during the hard fighting of 1941 as they recaptured lost territory and pushed the Red Army back to their original frontiers. With hard-fighting infantry, skilled light infantry, and their newly formed armoured units, the Finnish Army are more than prepared to fight the Soviets to a standstill again.

Inside you will find:
Background on the Finnish Army and its divisions during Continuation War against the Soviets between 1942 and 1943.

Instructions on how to build:
* An Armoured Company armed with T-26 light tanks, T-28 and T-34 medium tanks and KV-1 heavy tanks. It also has its own armoured AA tanks in the Swedish designed 40mm Bofors gun armed Landsverk Anti II.
* A Light Infantry Company based the famous elite Jääkäri (Jäger). These fearless riflemen are backed up by anti-tank rifles, machine-guns, light mortars, and submachine-gunners.
* An Infantry Company. The Jalkaväki infantry make up the bulk of the Finnish army. Finnish infantry companies were well-balanced teams with infantry, Jääkäri (scout) units, machine-guns, and mortars able to see off any enemy infantry assault. With the attachment of divisional assets such as anti-aircraft and anti-tank platoons, and perhaps even some captured tanks, they made the forests of Finland a death trap for enemy tanks.

The booklet also includes a handy basing guide to help get you troops on the table.

The booklet comes bundled with Unit Cards (27) and Command Cards (18).

The Command Cards include Warrior Lauri Törni, as well as build cards like the Pioneer Company, unit upgrades like Close Defence (discard to give an infantry team AT3 and FP 1+ in an Assault) or Sissi Tactics (Discard to pass Blitz on 2+ for any Unit Leader within 8”/20cm of the Formation Commander.

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20.00 €
Star Wars X-Wing: Miniatures Game Core Set 2nd Edition
Star Wars X-Wing: Miniatures Game Core Set 2nd Edition

Enter the next era of interstellar combat in the Star Wars galaxy!

Out of the X-Wing Second Edition Core Set, you can start to assemble your own squadron of iconic starfighters from across the Star Wars saga and engage in fast-paced, high-stakes space combat with iconic pilots such as Luke Skywalker and Iden Versio. With refined gameplay that focuses on the physical act of flying starships, X-Wing Second Edition lets you create your own Star Wars space battles right on your tabletop. Intuitive mechanics create the tense atmosphere of a firefight while beautifully pre-painted miniatures draw you deeper into the action. Man your ships and enter the fray!

The X-Wing Second Edition Core Set contains two TIE/ln fighter miniatures and one T-65 X-wing miniature, along with all of the maneuver templates, dials, cards, dice, and rules that you need to play the game.

From the skies of Scarif in Rogue One to the climatic clash above Endor in Return of the Jedi, starfighters have played a pivotal role in almost every defining battle of the Galactic Civil War. During these confrontations, the brave members of the Rebel Alliance faced seemingly insurmountable odds, squaring off against the merciless forces of the Galactic Empire in intense, ship-to-ship space combat.

Since its release, X-Wing Miniatures Game has invited you to enter the Star Wars galaxy and play out your own battles with some of the series’ most iconic starfighters. Leading custom-built squadrons into fast-paced, high-stakes battles, you’ve flown with the Galactic Empire, the Rebel Alliance, and the Scum and Villainy of the galaxy in countless battles. You’ve modified your ships for every scrap of speed, maneuverability, and firepower. Now, it’s time for a new chapter in your X-Wing journey.

X-Wing Second Edition, a game of daring space combat for two players! With three fully assembled and beautifully pre-painted ships, and all the cards, movement tools, tokens, and dice that you need to get flying with the second edition, the X-Wing Second Edition Core Set is the perfect way to introduce yourself to the new mechanics or experience X-Wing for the first time.

While the X-Wing Second Edition Core Set provides everything you need to get started with your first space battles in the new edition, it isn’t all that will be on offer. You can bring your full collection of first edition ships into the new edition with Conversion Kits for the Galactic Empire, Rebel Alliance, and Scum and Villainy. What’s more, a full hangar bay of expansions will launch alongside the Core Set, giving you plenty of options for creating your squadrons and customizing your X-Wing Second Edition experience.

Why Second Edition?
Since 2012 and the release of the game, X-Wing Miniatures Game has grown and expanded to become a massive bestseller. Fourteen waves and fifty-eight distinct starships provided a massive library of ships and tactical possibilities, giving you the chance to field hundreds of unique squadrons in their space battles across the Star Wars saga.

Despite the massive success of the game’s first edition, we believe that by advancing the game to a second edition, X-Wing can offer an even better experience! There are four primary places where we believe X-Wing Second Edition will offer a renewed and improved experience:

* With X-Wing Second Edition, gameplay has been refined across the board, implementing minor tweaks and changes to improve the game’s flow, clean up interactions, and refocus the game on the physical act of flying starships.
* The Force is a crucial part of the Star Wars galaxy that has historically played a smaller role in the game of X-Wing. With the release of X-Wing Second Edition, we have the chance to implement the Force as an important part of the game, affecting how you fly your ships and the choices that you make in the heat of battle. For more information about the Force and how it plays out in your games of X-Wing, just keep reading!
* Faction identities have been strengthened in X-Wing Second Edition, giving each faction more unique tactics and strategies. Flying a squadron of Scum and Villainy starships should feel very different from flying an Imperial squadron, and with the game’s second edition, those differences are more present than ever before. What’s more, the First Order and Resistance have been reformed into their own distinct factions, separate from the Rebel Alliance and Galactic Empire, with their own themes, strengths, and weaknesses.
* An official X-Wing squad builder app / website will be implemented, bringing a new level of dynamic play to Organized Play and casual games alike. This X-Wing squad builder gives players an easy way to assemble their squadrons and manage their collection, and it also allows the Organized Play team to explore dozens of new possibilities with alternate formats for the game. The point cost of ships and upgrades and the upgrade slots available to ships can be adjusted for the course of a single event, a tournament series, or an entire season of the game. Ultimately, the X-Wing squad builder app creates dynamic and constantly evolving Organized Play unlike anything that was possible before. For more information about the X-Wing squad builder app, read on.

Fly into the Fray
X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.

During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.

As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!

Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.

Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!

Use the Force
The Force is an iconic part of the Star Wars galaxy, and some of the best pilots, including Luke Skywalker and Darth Vader, have been able to use this energy source to push themselves—and their starfighters—to the limits of their capabilities.

Fittingly then, X-Wing Second Edition introduces Force powers into the game, giving Force-sensitive pilots an extra edge in the heat of battle. Pilots with the ability to exert their influence over the Force have Force charges that they can spend to perform awe-inspiring feats, far beyond the abilities of normal pilots.

At their most basic, these charges can be spent to improve a pilot’s aim or give them an extra push to avoid incoming fire. Using a Force charge lets you change a single focus result on attack or defense to a hit or evade result! When paired with upgrade cards, however, Force-sensitive pilots become even more versatile. Upgrades that require Force charges can make Force-sensitive pilots more perceptive of their surroundings, give them supernatural reflexes, or even grant them the ability to reach out and sense where their opponent will move next.

While the Force can be a powerful ally in the midst of battle, it is also a finite resource. You must choose the right moment to spend your charges to ensure they have the greatest impact on the battle. Trust your feelings and let the Force flow through you!

Iconic Ships
X-Wing is known for bringing starships from across the Star Wars galaxy to life in beautifully-detailed miniatures. On top of the T-65 X-wing and two TIE fighters included in the X-Wing Second Edition Core Set, the many X-Wing Second Edition expansions give players plenty of options for building a squadron that fits your playstyle.

Whether you prefer the versatile starfighters of the ragtag Rebel Alliance, the speed and overwhelming numbers of the Galactic Empire, or the unpredictability of the galaxy’s most wretched Scum and Villainy, all three factions will be represented at launch. New players can expand their collections with X-Wing Second Edition ship expansions while veterans can use each faction’s conversion kit to bring their entire collection of first edition ships into the game’s second edition.

Each conversion kit contains a massive array of second edition cards, tokens, and maneuver dials for the ships previously released in the game’s first edition. Between the conversion kits and the support offered by the X-Wing squad builder app, you’ll have everything that you need to completely customize your squadron and play with all of your existing ships in the game’s second edition.

Furthermore, the X-Wing Second Edition Dice Pack will be available alongside the release of the Core Set. This accessory includes three red attack dice and three green defense dice, identical to those found in the Core Set. With this tool of convenience at your side, your battles can keep up with even the fastest starfighter.

Of course, the Star Wars saga encompasses more than just the Galactic Civil War. The Force Awakens and The Last Jedi continue the story, dramatizing the struggle between the Resistance and First Order. Rather than continue as sub-factions of the Rebel Alliance and Galactic Empire, the Resistance and the First Order are being expanded into their own complete factions in X-Wing Second Edition! These factions will be introduced during the second wave of expansions, with their own conversion kits for veteran players to bring their existing First Order and Resistance ships into the game.

Build Your Squad
Once you’ve chosen a faction, it’s time to build your squadron. X-Wing Second Edition gives you a massive amount of freedom to select the ships, pilots, and upgrades that you want to fly. Ace pilots such as Luke Skywalker and Iden Versio bring special abilities to the fray, giving them an advantage over other pilots. On top of the tricks that your pilots can bring to the battle, aces and rank-and-file pilots alike can customize their ships with modifications, secondary weapons, astromech droids, and special skills that add new variety and tactical depth to every game. In the second edition, however, the exact upgrades which each ship can equip are determined by the X-Wing squad builder app, which we’ll explore more below!

The upgrade cards that you choose give your pilots special abilities or alternative ways to attack, giving you more flexibility in the middle of a battle. You’ll choose your upgrades using the Quick Build cards or the official X-Wing squad builder app before the game starts, as part of assembling your squadron. Once equipped, the new, horizontally-aligned upgrade cards are tucked partially beneath the ship card or another equipped upgrade—allowing you to clearly view the text and any new icons that the upgrade adds to your ship.

When you’re pulling together a squadron to battle against a friend, X-Wing Second Edition offers two excellent ways to assemble your squadrons. If you want to jump into action right away, you can use the Quick Build cards for each ship to easily put together balanced squadrons. These cards include predefined selections of pilots and upgrades, with a threat level that represents the strength of that particular combination. All you have to do to get playing is choose a threat level, select a combination of Quick Build cards that add up to that threat level, and start playing!

If you want full control over the pilots and upgrades in your squadron, however, X-Wing Second Edition introduces the X-Wing squad-builder app. In the first edition of X-Wing, a ship’s upgrade slots and the point costs of ship cards and upgrade cards were printed directly on the card. With the advent of X-Wing Second Edition, these point values and upgrade slots will be governed by the app! Rather than using point values printed on the ship cards and upgrade cards, the squad-builder tracks all point values and the upgrade slots available to a ship at any time. What’s more, this app explains the rules of squad-point building and enforces these rules so that players do not accidentally build illegal squads.

Not only does the X-Wing squad builder app enable fast, accurate list-building, the versatility of the X-Wing squad builder app means that it will be easy to support multiple formats of play, creating a more dynamic play environment. Whether you’re playing at a tournament or around your table at home, the squad builder can be used to create specific formats that test all of your squad-building abilities. The point costs or upgrade slots available to certain ships could be easily adjusted for the course of a single event, a series of tournaments, or a season of the game.

The dynamic approach to X-Wing formats given by the X-Wing squad builder app gives the Organized Play team an opportunity to create unforgettable and unique tournament formats. You can even use the X-Wing squad builder app to create your own custom formats if you’re playing at home or running your own tournament in a local store! By restricting certain cards, you can create a tournament format that’s as unique as the game experience you want to explore.

Future previews will explore the Quick Build cards and the squad builder app in much more detail, showing you just how you’ll be able to pick your pilots, outfit their ships, and jump into the thick of battle!

Why are there no point costs or upgrade slots printed on cards?
The X-Wing squad-builder app will track the point value of all ships and upgrades, allowing for fast and accurate squad-building. Points will adjust based on the type of game that you are playing, and the cost of a card could vary under very specific criteria. For example, an upgrade card may cost more for one ship to equip than another ship. The X-Wing squad builder app will also track which upgrades a ship is allowed to equip at any given time.

How will the squad building app work?
The X-Wing squad builder lets you build a custom squadron by explaining the rules of squad-point building and enforcing those rules so that you do not accidentally build an illegal squad. The app also tracks how many copies of each expansion you own, helping you know whether you can build a squadron that you create. In addition, the squad builder will track the point costs and upgrade slots for all ship cards and upgrade cards, allowing the Organized Play team and the development team to create new and unique ways for you to experience the game!

Not only does the X-Wing squad builder app enable fast, accurate list-building, the versatility of the X-Wing squad builder app means that it will be easy to support multiple styles of play. No matter where your games take you, the squad builder can be used to create specific types of games that test all of your squad-building abilities. The point costs or upgrade slots available to certain ships could be easily adjusted by the developers or the Organized Play team for the course of a single event, a series of tournaments, or long-term for the ongoing health of the game.

Certain ships, ship cards, and upgrade cards may rotate in and out of tournament legality, giving the Organized Play team an opportunity to create unforgettable and unique tournaments. You can even use the X-Wing squad builder app to create your own custom games if you’re playing at home or running your own tournament in a local store! By restricting certain cards, you can create a tournament that’s as unique as the game experience you want to explore.

Do I have to use the squad builder app?
While the X-Wing squad builder is best for players who want full control over their pilots and upgrades, you can also play a match using the Quick Build cards included in the Core Set. This mode of play lets you easily create a squadron using predefined selections. Each Quick Build card consists of a ship card, a number of upgrade cards, and a threat level from one to five. To play a match using Quick Build cards, players must agree to a particular threat level. Then, both players build their squadron by choosing a combination of Quick Build options that add up to that threat level.

For freeform building and tournament play, however, the X-Wing squad builder app is an essential part of the X-Wing Second Edition experience.

A New Beginning
Enemy ships are on your scanners and you only have a few seconds to issue your commands. Experience the next era of interstellar Star Wars battles with X-Wing Second Edition!

30 – 45 minutes
2 players
Ages 14+

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62.70 €

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