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Umerican Survival Guide: Core Setting Guide
Umerican Survival Guide: Core Setting Guide

A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still survived. Centuries later, the planet is reborn... a strange new place of alien wonder and death: a world ruled by savagery, cruel sorcery, and twisted science. Now is the time for the mighty to rise up and take their place in this perilous and untamed land. Will they bring justice or suffering? Only time will tell… Within this irradiated tome you will find: * A dozen new or revised character class options, nine of which are unique to Umerica: Clerics of the Wasteland, The Cyborg, Feral Urchin, Fossiorian, Grays, Mutant, Petrol Head, Robot, Scavenger, Technologist, Wasteland Warrior, Wizard of the Wasteland * New piecemeal armor system that incorporates damage resistance, ablatives, and armor degradation * An extensive, revised mutation system usable by all characters and creatures * An expanded vehicular creation and combat system for all of your petrolhead needs * A pantheon of Umerican Gods and Patrons, old and new * A comprehensive section on the Citadel of Scrap, a good campaign starting point for exploring Umerica * Dozens of random tables covering aspects of everyday wasteland life, finding salvage, and adventure creation plus much, much more! * All fully compatible with the Dungeon Crawl Classics Role Playing Game from Goodman Games Please note that the Umerican Survival Guide is available in two different styles of cover, Chase and Delve. The interior book is the same with either cover. Written by: Reid San Filippo Edited by: Gilbert Isla Cover art: Nate Marcel Interior art: Aaron Robinson, Anna Costa, Andrew Walter, David Coppoletti, Diogo Nogueira, Frank Turfler, James Yoder, KJ O’Brien, Matt Hildebrand, Maxime “ChaosFeeder” Beaulac, Nate Marcel, Todd McGowan, Thomas Novosel Additional contributors: Beckett Warren, David Baity, David VC, Gilbert Isla, Sean Ellis, Tim Bruns

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54.00 €
Undead Avenue Zombie War Skirmish Miniature Game
Undead Avenue Zombie War Skirmish Miniature Game

You step out onto the sidewalk and right away something feels wrong. Maybe it’s the lack of traffic, the smell of smoke, or the extra trash blowing listlessly along the street. Maybe it’s the unnerving moaning in the distance. Undead Avenue is a new take on the classic “escape from the city” urban Zombie Apocalypse story. You start in a section of downtown sealed off in all directions, maybe by accident, maybe because the government or the police or the National Guard doesn’t want anyone, or anything escaping. Unfortunately that includes you. Choose your character type and begin your search for weapons, equipment, allies, and most importantly, a way out. The game has been designed for individual human miniatures to attempt to escape a zombie infected city. While it can be played as a standalone game, it can also be used as a prelude to the miniatures wargame Undead States of America. This book contains the rules to simulate an urban zombie nightmare, along with cards to simulate character wounds, equipment, weapons, allies and newly learned skills, plus enough cut-out city markers to create an entire neighborhood. The rules are set to play in three acts, just like a movie. Help other players or abandon them, hide the strangely infected bite on your arm or search for the zombie plague cure. Whatever you do, do it fast, before someone with a tactical nuke decides to contain the plague for good...

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28.60 €
Universal Space Combat System
Universal Space Combat System

Two hundred years ago, the battles above the home world took place with rail guns and guided missiles. Then came particle accelerators and meson cannons, eventually becoming weapons with inhumanly cruel purposes with names based on the damage they dealt to others. Force shields replaced armor replaced sand casters, but in all cases the aftermath left behind vast reaches of empty space, glittering here and there with the charred remnants of warships long forgotten by the time the next generation’s armadas gathered for another round. The Universal Space Combat System is a simple, fast-paced science fiction miniatures-based futuristic space combat system that can be used with genres heavily based on science or heavily based on fiction, and throughout a wide variety of technology levels. It can stand alone as its own skirmish or massive fleet game, or be integrated into just about any existing science fiction Role-Playing-Game. This game splits up portions of the rules into both a SCIENCE fiction (SCIfi) setting, or a science FICTION (sciFI) setting Essentially, space fights that look cool, or space fights that are based more on realism, with the ability for players to mix and match aspects of each as they see fit. It allows for space combat in worlds where ships tow each other by grappling hooks or by tractor beams, where space marines board by teleporting onto the other ship or by laser-cutting open holes in the hull, and where faster-than-light travel happens by a single instantaneous jump, or by traveling days in a warp bubble that allows ships to chase and fight each other while racing at speeds beyond comprehension.

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32.50 €

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