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kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG 2: KL2 -City of Secrets Chapter Pack
Game of Thrones LCG 2: KL2 -City of Secrets Chapter Pack

The second Chapter Pack in the King’s Landing cycle for A Game of Thrones: The Card Game Throughout your conquests in A Game of Thrones: The Card Game, you have journeyed to the farthest reaches of Westeros, following those vying for the Iron Throne through George R.R. Martin’s A Song of Ice and Fire series. But in the sixth cycle of the A Game of Thrones: The Card Game, the game steps beyond the page and into the world. In the King’s Landing cycle, you are no longer tied to a set time, but to a place—the capital of King's Landing. You have approached the grand city and stood before the walls that surround the pit of snakes. Now, you are invited to move past the gates and begin your exploration of the treacherous and majestic city within. City of Shadows As A Game of Thrones: The Card Game continues to progress in the King’s Landing cycle, you have the chance to lay new schemes with the continued exploration of the shadows keyword. In every corner of the city, the twisting streets and hidden alleys conceal dangers. Your cards in shadows act as almost a second hand, one protected from intrigue claim and reserve restrictions. There's no telling what traps you have hidden away until you are ready to spring them. But you are not the only one with their eye set on the capital of the Seven Kingdoms. Threats gather in every corner of the realm, with a new set of events that lurk in the shadows. The Shadow of the South (City of Secrets, 36) lets House Martell steal a challenge icon from a character, while across the Narrow Sea, the Shadow of the East (City of Secrets, 34) gives House Targaryen the chance to destroy one of their opponent’s attachments. Even the Night’s Watch have grown impatient with the meaningless squabbles between Houses and Shadow of the Wall (City of Secrets, 26) lets you stand a character with one or fewer challenge icons. Each of these events bear a "—" in place of their gold cost, meaning that they can only be played from shadows. But each also has a condition under which you can return the event to your hand, giving you another chance to use its ability in the future. If there is a Scheme plot, like The Long Plan (Taking the Black, 16) revealed, Shadow of the South is returned to your hand, while a Targaryen player may wish to fill their plot deck with Summer cards, and the Night’s Watch waits for Winter plots to divide the weak from the worthy. No Surprises Beyond these events that lend each House a tailored advantage, City of Secrets also offers cards that interact with the shadows in new and powerful ways. City of Secrets introduces some characters (found throughout the King's Landing cycle) that can work around their shadow cost, allowing you to spring deadly traps even if you are low on funds. For example, the Red Keep Gaoler (City of Secrets, 27) has a shadow cost of four—but if you'd rather not pay, you can move two power from your faction card to a Baratheon character in order to put the goaler into play. Meanwhile, Cersei and the Lannisters can recall a non-Lannister Ally worth four or more gold to put The Regent's Guard (City of Secrets, 29) into play from shadows. But even those who don't wish to rely on the underhanded intrigues of King’s Landing find powerful new tools and allies in the City of Secrets. House Stark can ensure that there are No Surprises (City of Secrets, 22) for a round before sending out warriors like the hasty Smalljon Umber (City of Secrets, 21). But perhaps the best way to defeat your secretive enemies is by joining them, engaging in Shadow Politics (City of Shadows, 38). While the card itself can only be played from shadows, one of its greatest uses is to discard a card from the largely protected shadows. But even if your enemy proves a straightforward opponent, this card can still be a worthy addition as you purge five cards from an opponent’s discard pile, or look at your enemy’s hand, reading their plans and forming a counterstrike. Lies and Treachery King’s Landing is not a place for the weak of spirit. Do you have what it takes to stand amongst the plotting courtiers of the capital, or will you meet your end in the capital as so many have before you? Assemble your allies, plan your schemes, and prepare to navigate the City of Secrets!

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19.50 €
kuva tuotteesta on linkki tuotesivulle: Shake That City
Shake That City

Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game! Shake That City is a family puzzly tile-laying game for 1-4 players, that plays under an hour! The game is played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3x3 pattern, based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads, factories, shops, parks and of course, homes. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board. • Roads wants to connect to an edge of the board. • Factories wants to be next to other factories and roads. • Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory. • Parks wants to be next to homes and factories. • Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell! At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board. 1–4 Players Play Time 20–40 Min Age: 10+

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52.90 39.70 €
alin hinta 30 päivää ennen alennusta 52.90
kuva tuotteesta on linkki tuotesivulle: Sin City 1: The Hard Goodbye 4th Edition
Sin City 1: The Hard Goodbye 4th Edition

Preview. 30th Anniversary of Frank Miller's Noir Classic! The acclaimed crime noir from comics legend Frank Miller is presented at original size with new wrap-around cover art and pinup gallery. This tale of Marv and his angel is steeped in murder, mystery, corruption, and vengeance. There is no light in a place like Sin City--only misery, crime, perversion . . . But for a single moment, amid the filth and degenerates, the hulking and unstable ex-con Marv has found an angel. She says her name is Goldie--a goddess who has blessed this wretched low-life with a night of heaven. But good things never last--a few hours later, Goldie is dead--murdered by his side without a mark on her body. Who was she? And who wanted her dead? The cops are on their way--it smells like a frame job, and this time, they won't let him live. Whoever killed Goldie . . . is going to pay. Marv's got a soul to send to hell, and it's going to get nasty. Frank Miller returns to his hit comic opus with original cover art for the fourth editions of the graphic novel series, printed at their original size, beginning with Volume 1 The Hard Goodbye. This volume also includes a new six-page pinup gallery featuring art from Joyce Chin, Amanda Conner, Klaus Janson, Paul Pope, Philip Tan, and Gerardo Zaffino! The seven-page cover and pinup gallery from previous editions is also included, as well as a spread featuring the new wraparound cover art. Devoted fans and new readers can again experience the groundbreaking and unparalleled noir masterpiece that has engrossed readers for nearly three decades! Brand new original cover art by Frank Miller! Includes a new six-page pinup gallery featuring art from Joyce Chin, Amanda Conner, Klaus Janson, Paul Pope, Philip Tan, and Gerardo Zaffino! Includes 7-page cover and pinup gallery from previous editions, as well as a spread featuring new wraparound cover art. 216p

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32.50 €

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