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Bagration: German Forces on the Eastern Front, 1944 (HC)
Bagration: German Forces on the Eastern Front, 1944 (HC)

In 1944 the war in the east had become critical for the Germans. Determined defence, reinforced with local counterattacks, typified their fighting all along the front. Panzer division ‘fire brigades’ were rushed from one hot spot to another. German Generals such as von Manstein, Hube, and von Saucken showed expert skill holding back the Red Army against overwhelming odds, extracting their forces from encirclement, holding Soviet breakthroughs, and delaying the enemy advance at important bridgeheads. Fighting erupted all along the front as the Soviets launched Operation Bagration. From Narva in the north, through Byelorussia where the Red Army wedge hit the hardest, down to Romania and Hungary, the German fought for every inch of ground.

Bagration: German is the third German themed book in the Flames Of War Late-war series of army handbooks (after D-Day: German and D-Day: Waffen-SS). It is also the second of the Bagration series, bringing you German Eastern Front forces fighting against Soviet Operation Bagration as featured in Bagration: Soviet.

Bagration: German covers the German forces fighting all across the Eastern Front from Finland in the north to Romania and Hungary in the south from January 1944 to January 1945.

There is a great variety of formations and units available to field, from tanks and armoured infantry to grenadiers and tank-hunters.

Grenadier Company
The first formation you will encounter is the Grenadier Company. These are hardened Eastern Front veterans with the full array of support weapons including machine-guns, 8cm and 12cm mortars, 5cm and 7.5cm anti-tank guns, 7.5cm and 15cm infantry guns, anti-aircraft guns, and scouts.

These confident troops also have Third Reich, giving them Last Stand 3+. They are Veterans so they pass Skill related Movement Orders on a 3+ and Hit On 3+ in Assaults. The teams of the Grenadier Platoons are armed with Panzerfausts (Limit 1), allowing them to use one team each Shooting and Assault step as a Panzerfaust anti-tank weapon.

Storm Grenadier Company
If you like the sound of the veteran Grenadiers, you can go one step further and take the Storm Grenadiers of the 78th Sturm Division. These troops have a support listed above, but with twice as many 7.5cm anti-tanks guns and machine-gun platoons. The Storm Grenadier Platoons themselves are the same ratings as the Grenadiers, but have twice as many MG42 machine-guns in their platoons making them MG42 teams with Rate of Fire 3 stationary and 2 while moving. Like the Grenadiers the Storm Grenadiers are automatically equipped with Panzerfaust (Limit 1).

StuG Assault Gun Battery
The 78th Sturm Division had its own assault gun battery permanently attached to the divisions, the 89th Assault Gun Battalion. As well as being equipped with both StuG (7.5cm) and StuH (10.5cm) assault guns, the battalion also had its own tank escorts, or tank riders, to protect them from enemy infantry. These troops are armed with new StG44 assault rifles. Assaults rifles have a longer range than SMGs, but a similar firepower, so when combined with the assault guns own machine-guns, are able to keep any aggressive infantry at bay.

Other assault gun battalions also fielded tanks escorts, as well as becoming semi-attached to particular divisions, so this formation is not exclusively representing the 78th Sturm Division.

Hetzer Tank-hunter Company
A very common tank-hunter to begin making its appearance on the Eastern Front during 1944 was the Hetzer. This tiny ball of power is armed with the same gun as the StuG, but based on widened Czech Panzer 38(t) tank chassis. It has the same level of protection as the StuG. However, it is overworked due to the position of the gun and general lack of space in the fighting compartment. As a tank-hunter its primary role is ambushing enemy tanks so does need to be rushing about the battlefield.

The Hetzer will come out as a new plastic kit which will make the Hetzer tank-hunter, as well as he Marder tank-hunter (the Marder III M, for us rivet counters).

Tiger Tank Company
To represent the Tigers fighting on the East, we have also included a Tiger Tank Company. You field up to three Tiger Tank Platoons and one of four different anti-aircraft options (more about those further down).

Panther Tank Company
With the Bagration Panther Tank Company we have introduced a few additional options over the ones found in D-Day: German. Your second black box unit can be chosen from five different options; Panther Tank Platoon, Panzer IV Tank Platoon, Panzer IV/70 Tank Platoon, Tiger Tank Platoon, or an Armoured Panzergrenadier Platoon. This combined with the other one to two Panther Tank Platoons and the AA Tank Platoon options lets you create a battle group feel to your force

Panzer IV Tank Company
The Panzer IV formation lets you do something similar with the second black box letting you select from Panzer IV Tank Platoon, StuG Tank Platoon, Panther Tank Platoon, Tiger Tank Platoon, or an Armoured Panzergrenadier Platoon. While the Panzer IV formation lets you have one to three additional Panzer IV Tank Platoons.

Panzer IV/70 Tank Company
Late 1944 saw the widespread introduction of the Panzer IV/70 tank/tank-hunter. This low-slung assault gun is a development of the Jagdpanzer IV tank-hunter and was often issued straight to tank battalions. It has thick armour and the gun of the Panther tanks, making it rather nose heavy impeding its ability to deal with tough terrain.

This is another new plastic kit coming out with the release of Bagration: German. It will also allow you to make the Jagdpanzer IV tank-hunter.

AA Tanks
All of the above tank companies will also be able to field the new Wirbelwind and Ostwind AA tanks. Of course you will still be able to field the already available Möbelwagen AA tank, as well as the Sd Kfz 7/1 Quad AA half-track.

The Wirbelwind and Ostwind AA tanks are also new plastic kits. You can build either of these kits as it comes with a turret frame letting you build both turrets. These fit on the plastic Panzer IV hull that also comes with the kit.

Armoured Panzergrenadier Company
Representing of the infantry of the panzer divisions you will find several options in Bagration: German. The first of these is the Armoured Panzergrenadier Company representing the armoured half-track mounted infantry of the panzergrenadier regiment. Keeping with our battle group theme you can take a tank unit instead of a Panzergrenadier Platoon as your first grey box option being either: Panther Tank Platoon, Panzer IV Tank Platoon, StuG Tank Platoon, or Panzer IV/70 Tank Platoon. On top of the main infantry options, the formation can also take a variety of half-track mounted weapons including 8cm mortars, 7.5cm guns, and Flame-throwers, as well as towed or self-propelled 15cm infantry guns, 7.5cm anti-tank guns and anti-aircraft.

Panzergrenadier Company
The bulk of the panzergrenadier infantry in a panzer division were mounted in motorised transports for travel, but fighting on foot when the enemy was engaged. However, as the battles to hold back the Soviets intensified all along the front they were often grouped with tanks for fighting. With a Bagration Panzergrenadier Company you can field tanks as part of your formation taking a Panther Tank Platoon, Panzer IV Tank Platoon, StuG Tank Platoon, or Panzer IV/70 Tank Platoon instead of your third Panzergrenadier Platoon. Though slightly less numerous than in the Armoured Panzergrenadier Company, the formation can take a number of armoured half-track mounted weapons as well as towed guns and weapons.

Reconnaissance Company
The bulk of the panzergrenadier infantry in a panzer division were mounted in motorised transports for travel, but fighting on foot when the enemy was engaged. However, as the battles to hold back the Soviets intensified all along the front they were often grouped with tanks for fighting. With a Bagration Panzergrenadier Company you can field tanks as part of your formation taking a Panther Tank Platoon, Panzer IV Tank Platoon, StuG Tank Platoon, or Panzer IV/70 Tank Platoon instead of your third Panzergrenadier Platoon. Though slightly less numerous than in the Armoured Panzergrenadier Company, the formation can take a number of armoured half-track mounted weapons as well as towed guns and weapons.

Support
As mentioned above, support includes both the Marder Tank-hunter Platoon and the Jagdpanzer IV Tank-hunter Platoon, both now available as plastic kits.

For heavier self-propelled tank-hunting capabilities you can take either the Elephant Tank-hunter Platoon, of the Hornisse Tank-hunter Platoon. Both are armed with the powerful long 8.8cm anti-tank gun. The Hornisse is on a lighter chassis with just 2 front armour, while the Elephant in heavily armoured with front armour 16!

You can also field the 8.8cm Tank-hunter Platoon with the 8.8cm gun (Pak43). This has AT17, allowing it to knock out almost any tank.

If you are looking for a multipurpose gun that can know out tanks as well and aircraft you can always go for the 8.8cm Heavy AA Platoon with its AT14 and Self-defence AA abilities. Both of these guns are available as plastic kits.

There are plenty of choices for artillery, with the Wespe, Hummel and 10.cm Artillery Batteries. If you like to make a bigger splash on the table you could also go for the Salvo template bombardments of the 15cm Nebelwerfer Battery or the Panzerwerfer 42 Battery. These rocket launchers saturate a large area with their rockets, hitting it with a 10”/25cm x 10”/25cm bombardment delivering Firepower 4+. The Panzerwerfer 42 provides mobility for relocating as well as providing armoured protection against light weapons. The Panzerwerfer 42 is a new model for Bagration: German.

Other support includes both Panzer III OP and Sd Kfz 250 OP Observation Posts, a Brummbär Assault Tank Platoon, anti-aircraft platoons, and Ju 87 Stuka Dive Bomber and Tank-hunter Flights.

Painting, Basing and Terrain Guides
The book also contains colour guides for painting your models, guides for basing your infantry and guns, and a table guide to Eastern Front terrain.

Campaign and Missions
In the Bagration Fortified City Battles section we introduced a Linked campaign using the Missions in the book as well as some form the Flames of War rulebook.

The Missions include a Fortified Defence Mission called Onslaught that uses Bunkers, Nests, Barbed Wire and Minefields. The second Mission, Hammering the Line, has the defender less prepared with their flanks threatened. The final Mission sees the defend withdrawing ahead of the enemy attack, delaying them long enough to move back to their next defensive line.

All these Missions and the card fortifications needed to play Onslaught are all available in the River Assault Terrain Pack. Also available is The Race for Minsk Campaign, a narrative-driven system where players get to create their own heroes and fight on the marches of Eastern Europe and beyond.

The back of the book contains a comprehensive catalogue highlighting all the pack you need to field a force from Bagration: German.

Whether you are already playing a German Force, or just beginning, I’m sure there is something inside Bagration: German for you.

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Bagration: Soviet Forces on the Eastern Front, 1944 (HC)
Bagration: Soviet Forces on the Eastern Front, 1944 (HC)

With the D-Day series of books coming to a close it is time to shine the spotlight on the Eastern Front. The first in our series of three Bagration books is Bagration: Soviet covering the Soviet forces on the Eastern Front in 1944.This book is jam packed full of interesting Soviet Formations and Units, as well as plenty of background, and three new river crossing themed missions.

The Bagration: Soviet book starts with background covering the pivotal events of Operation Bagration, the Soviet Army’s massive offensive against the Germans centred on Byelorussia that began on 22 June 1944.

IS-2 Guards Heavy Tank Regiment
The first Formation is IS-2 Guards Heavy Tank Regiment. This hard hitting formation is equipped with IS-2 heavy tanks organised into a HQ of one IS-2, two to four IS-2 Guards Heavy Tank Companies of 3-5 IS-2 tanks. One of these can be armed with the IS-85 instead, for less hitting power, but a higher ROF. These Guards tanks are rated Confident 4+, with a Counterattack 3+ and Last Stand 3+. They are Veteran Skill 3+, but are Hit On Aggressive 3+.

The fifth Unit can be an infantry choice of a SMG Company, Hero SMG Company or Engineer-Sapper Company.

IS-2 is a formidable beast with armour front 10, side 8, and top 2. It is armed with a 122mm gun with a range 28”/70cm, ROF 1/1, anti-tank 14, with Brutal and Slow Firing. Additional armament includes a 12.7mm AA MG, and a MG.

IS-85 Guards Heavy Tank Regiment
Our second Formation is the IS-85 Guards Heavy Tank Regiment. This is organised in a similar manner to the IS-2 formation, but equipped with the IS-85 tank. The IS-85 was created from an early batch of IS tanks when the 122mm guns were not ready for production. Three Guards Heavy Tank Regiments were equipped with them in early 1944.

IS-85 has the same thick armour as the IS-2, with armour front 10, side 8, and top 2. However, it is armed with a 85mm gun with a range 28”/70cm, ROF 2/1, anti-tank 12. Additional armament includes a MG (the 12.7mm AA MGs were not fitted until IS-2 production was in full swing).

This will also see the release of the plastic SBX62 IS-2 Guards Heavy Tank Company, which can do both the IS-2 and IS-85 tank. Keep an eye out for the Spotlight on this great kit.

Heavy SP Artillery Regiment
The third Formation in Bagration: Soviet is the Heavy SP Artillery Regiment armed with the ISU-122 or ISU-152 heavy assault guns. These powerful weapons are almost as heavily armoured as the IS tanks with armour front 9, side 8, and top 2. The ISU-122 is armed with a 122mm gun and can fire both direct or as artillery. Artillery range is 72”/180cm, with AT 3 and FP 3+. Direct fire range is 28”/70cm, ROF 1/1, AT 14 and FP 2+ with Brutal, Forward Firing, and Slow Firing. They also have an option to be fitted with a 12.7mm AA MG.

The ISU-152 is similar, but armed with a 152mm gun. Artillery range is 64”/160cm, with AT 3 and FP 2+. Direct fire range is 20”/50cm, ROF 1/1, AT 13 and FP AUTO with Brutal, Forward Firing, and Slow Firing.

These ISU assault guns are rated Confident 4+, with a Counterattack 5+ and Last Stand 3+. They are Trained Skill 4+, Assault 5+, and are Hit On Aggressive 3+.

Formation allows you to field a mix of ISU-122 and ISU-152 in Heavy SP Batteries of two to five ISUs, commanded by an HQ of one IS-2 tank. The fifth unit of the formation is an infantry unit of a SMG Company, a Hero SMG Company or an Engineer-Sapper Company.

Both the ISU-122 and ISU-152 can be made from the ISU plastic kit, an excellent kit that will be released with Bagration: Soviet. Check out the Spotlight featuring this fantastic plastic model SBX63 ISU Heavy SP Battery.

Medium SP Artillery Regiment
The fourth Formation is the Medium SP Artillery Regiment. This Formation is commanded by an Headquaders of one T-34 (85mm) and made up of two to four Tank-killer Batteries armed with SU-85, SU-85M or SU-100. A fifth unit can be either a SMG Company or a Hero SMG Company. As specialist tank-killer formations they are rated Fearless 3+ with Counterattack 4+, Skill is Veteran 3+ with Assault 5+, and they are Hit On Careful 4+.

SU-85 will be familiar to those who have built Soviet forces for Mid-war. It was armed with an 85mm gun with range 28”/70cm, ROF 2/1, anti-tank 12 with Forward Firing. It armour is front 5, side 5, top 1.

During the first production run of what would become the SU-100, the 100mm gun was not initially ready, so a batch was made with the new hull mounting the 85mm gun. These became known as the SU-85M. These have the same gun as the SU-85, but their armour is front 7, side 5, top 1.

The third unit option is the SU-100 which mounts the 100mm gun on the above hull, giving it a range 32”/80cm, ROF 1/1, AT 15, FP 2+ with Forward Firing and Slow Firing.

All three models are available as plastic kits in SBX64 SU Tank-killer Battery.

Light SP Artillery Regiment
This section ends with the Light SP Artillery Regiment, a simple formation with an HQ of T-70 light tank and two to four SU-76 Light SP Batteries, and either a SMG Company or a Hero SMG Company. The Light SP Artillery are rated Confident 4+, with Counterattack 6 and Last Stand 3+, Skill Trained 4+, with Assault 6, and Hit On Aggressive 3+.

The SU-76 assault gun can either fire as artillery or in direct fire. Artillery range 72”/180cm, AT 2, FP 4+. In direct fire it has range 24”/60cm, ROF 2/1, AT 9, FP 3+ with Forward Firing. It is also lightly armoured with front 4, side 1, top 0.

A new plastic SU-76 kit makes this formation a really interesting option. See the SBX65 SU-76 Light SP Battery spotlight.

Engineer-sapper Battalion
The first of the Bagration: Soviet infantry formations is the Engineer-sapper Battalion. This offers the unique Soviet assault engineers with their camouflage suits and body armour. The formation is organised as an HQ of two PPSh SMG teams, and two to three Engineer-Sapper Companies. They can also take an attached tank unit of IS-2 Guards Heavy Tank Company, ISU-122 Heavy SP Battery, ISU-152 Heavy SP Battery, or OT-34 Flame-tank Company.

The Engineer-Sappers have some diverse options with which to tailor your unit. The basic build is made up of 8-20 PPSh SMG teams with one or two DP MG teams for extra long range firepower. However, they are also armed with Smoke Pots which can be used once per game to drop a two-gun Smoke Bombardment before they assault. They are also Pioneers who are expert at clearing mines. Their body armour gives them a save on a 6 in Assaults.

The tailoring comes in the unit options with Panzerfausts, anti-tank rifles, Maksim HMGs, Flame-throwers, and 82mm mortars all available to enhance their fighting abilities.

Hero Shock Rifle Battalion
In the opening battles of Operation Bagration it was the men of the Hero Shock RIfle Battalions that initially assaulted the German front lines supported by the Guards heavy tanks or heavy SP artillery.

This formation can be made up of Hero Shock Rifle Companies, Storm Groups, or Hero SMG SMG Companies. The formation also has machine-gun, 82mm and 120mm mortars, scouts, and 45mm anti-tank companies.

The Hero Shock Rifle Companies are a little larger than the Hero RIfle Company found in Fortress Europe, having benefited from reinforcements in preparation for Operation Bagration. These troops are excellently rated being Fearless 3+, Veteran 3+ and Hit On Aggressive 3+. They can have 9 to 13 DP MG & M1891 rifle teams and Komissar giving them Motivation 2+ while the Komissar is still with the unit. They can also add anti-tank rifles, HMGs, and Flame-throwers for additional firepower.

These troops can be represented using the excellent plastic troops of SBX79 RIfle Company.

Instead of one of your Hero Shock Rifle Companies and your Hero SMG Company, you can choose to take up to two Storm Groups. These troops are armed with 6-7 PPSh SMG teams, a PTRD anti-tank rifle, a Maksim HMG, and a 82mm mortar, and can add an additional Maksim HMG and a Flame-thrower. There are very experienced troops rated Fearless 3+, Veteran 3+ with Assault 2+ and are Hit On Careful 4+.

These troops have their own box, SBX81 Storm Group.

Rifle Battalion
Not all the troops assaulting the Germans on 22 June 1944 were veteran shock troops, some from the Rifle Battalions that made up the bulk of the Red Army. These troops can be just as determined.

A Rifle Battalion is made up of an HQ, two to three Rifle Companies, one of which can be a Penal Company, and a SMG Company. The formation also has its own machine-guns, mortars, anti-tanks and scouts.

The riflemen have motivation of Confident 4+, but the presents of their Komissar gives them 3+. Their skill is Green 5+, but they Assault on 4+. Their Hit On is Aggressive 3+. These can be big units with 15 to 22 DP MG & M1891 rifle teams and a Komissar. To this they can add HMGs, anti-tank rifles and flame-throwers.

The Penal Company offers you some assault troops with which to soften up the enemy. These troops have nothing to lose, so have motivation Fearless 3+ with a Komissar bringing that to 2+. They are skill Green 5+, but Assault on 3+. However they only pass Tactics on 6. Their Hit On is Aggressive 3+ and Save on 4+.

The Scout Platoon, which can be taken with the Hero Shock Rifle Battalion and Rifle Battalion, provides the formation with some Spearhead troops to infiltrate the enemy’s positions.

These troops can also be represented using the excellent plastic troops of SBX79 RIfle Company and SBX80 SMG Company.

The third section of Bagration: Soviet covers troops given the job of rushing through the broken German lines to cause havoc among the retreating troops. These are the troops of the Motor Rifle Divisions.

Hero T-34 (85mm) Tank Battalion
Hero Troops are the troops that have been in battle for a while and have been reduced down to a core of competent soldiers.

The Hero T-34 (85mm) Tank Battalion is the first of out all T-34/85 formations. With an HQ of a T-34 (85mm) and two to three Hero T-34 (85mm) Tank Companies this formation has plenty of punch. It is further backed up by its own anti-aircraft platoon, a Hero SMG Company, a 82mm Mortar Company, and choice of 45mm, 57mm or 76mm Anti-tank Companies.

These Hero troops are rated Confident 4+, Trained 4+ with Tactics 3+, and are Hit On Aggressive 3+.

Hero T-34 (85mm) Tank Companies are compact Units of three or four T-34 (85mm) tanks. These tanks have good protection with armour front 6, side 5, and top 1. They are armed with the 85mm gun with range 28”/70cm, ROF 2/1, AT 12, FP 3+, and MGs.

These are available in plastic where you can either get a box of five with SBX66 T-34 Tank Company or jump in with both feet and grab 21 T-34 tanks in the SUAB12 T-34 Tank Battalion.

This formation also sees a new anti-aircraft option with the ZSU M19 Anti-aircraft Platoon. This unit is armed with the Lend-lease American M17 AA half-track. Its Quad .50 cal AA MGs give it range 20”/50cm with ROF 5/3, AT 4 and FP 5+ with Dedicated AA. The half-track is lightly armoured to protect it from small arms fire with front 1, side 0 and top 0.

This will be an all plastic kit available with SBX78 ZSU M17 Anti-aircraft Platoon.

Hero T-34 Tank Battalion
The Hero T-34 Tank Battalion allows you to take a mix of T-34 (76mm) and T-34 (85mm) tank in your Hero T-34 Tank Companies. The formation also contains options for a Hero T-70 Tank Company or a Hero Valentine Tank Company. This formation offers a real variety of different tanks. It also has its own anti-aircraft, Hero SMG Company, 82mm mortars, and anti-tank guns.

The T-34 (76mm) is armed with a 76mm gun with range 24”/60cm, ROF 2/1, AT 9, FP 3+ with Overworked (+1 To Hit for Moving)

The T-70 is a light tank armed with a 45mm gun. It is quite well-armoured for a light tank with front 4, side 2, top 1. The 45mm gun has a range 20”/50cm, ROF 1/1, AT 7, FP 4+ with Overworked.

The British Valentine was supplied to the Soviets as part of the Lend-lease program. Though the British thought of it as an infantry tank, the Soviets designated it a light tank and gave it to light tank companies. The Valentine is therefore quite well-armoured with front 6, side 5, top 1. The Soviets got a mix of types, some with 2 pdr guns others with 6 pdr guns. The 2 pdr gun has a range 24”/60cm, ROF 2/1, AT 7, FP 4+ with No HE. The 6 pdr gun has a range 28”/70cm, ROF 2/1, AT 10, FP 4+ with No HE, No MG and Overworked. The Valentine (2 pdr) also has a MG.

To field these troops have a look at these for the T-34s SBX66 T-34 Tank Company or SUAB12 T-34 Tank Battalion. For the T-70s check out SBX68. For the Valentines see SBX69.

Hero Motor Rifle Battalion
The Hero Motor Rifle Battalion is a well-equipped formation with its core of infantry, its own selection of support weapons like machine-guns, mortars, and anti-tank guns, and it also has its own tanks and reconnaissance troops.

The Hero Motor Rifle Company that make up two to three of your formation units are well-rated with Confident 4+ motivation backed up by a Komissar (3+ motivation). Their skill is Veteran 3+, with 2+ in Assaults. Their Hit On rating is Aggressive 3+. They have 7-10 DP MG teams (Range 16”/40cm, ROF 2/2, AT 2, FP 6) and a Komissar. They can add PTRD anti-tank rifle teams and Maksim HMG teams for more firepower.

These troops can also be represented using the excellent plastic troops of SBX79 RIfle Company and SBX80 SMG Company.

Their fourth infantry unit is the Hero SMG Company (which is included in many formations throughout the book as you may have noted). This simple, but effective unit is armed with 5-7 PPSh SMG teams (Range 4”/10cm, ROF 3/3, AT 1, FP 6 with Pinned ROF 1) and a Komissar team. They have the same ratings as the Hero Motor RIfle Company.

Use SBX80 SMG Company to field these excellent troops.

T-34 Tank Battalion
The T-34 Battalion is a mixed unit with both T-34 (76mm) and T-34 (85mm) tanks. They can also have a light tank company with either T-70 or Valentine light tanks. Their formation also contains anti-aircraft, mortars, anti-tank and SMG troops.

To field these troops have a look at these for the T-34s SBX66 T-34 Tank Company or SUAB12 T-34 Tank Battalion. For the T-70s check out SBX68. For the Valentines see SBX69.

Motor Rifle Battalion
Like the Hero version of these troops, the Motor Rifle Battalion formation is almost fully contained combined arms force, with its own machine-guns, mortars, anti-tank, anti-aircraft, reconnaissance and tanks. These troops have a motivation of Confident 4+ with a Komissar making it 3+, skill is Trained 4+, but with 3+ in Assaults. They are Hit On 3+, and Save on 4+.

The Motor Rifle Companies are quite large with between 10 and 28 DP MG teams and a Komissar. They can also add anti-tank rifles and HMGs to this total.

They can also take the SMG Company with the same ratings, but armed with 15-22 PPSh SMG teams and a Komissar. They can also take a couple of additional Flame-throwers (Range 4”/10cm, ROF 4/4, AT 2, FP AUTO, with Flame-thrower, Heavy Weapon, and Pinned ROF 2).

These troops can also be represented using the excellent plastic troops of SBX79 RIfle Company and SBX80 SMG Company.

Reconnaissance Company
The final formation in Bagration: Soviet is the Reconnaissance Company. This formation has a good mix of troops and units. It is built around a core of submachine-gun infantry which can fight on foot or be transported in Lend-lease M3 scout cars or captured German Sd Kfz 251 half-tracks. Both transport options give some protection from rifle and machine-gun fire. The formation is rated motivation Confident 4+ with Last Stand 3+, skill Veteran with Assault 2+, and Hit On Aggressive.

The Armoured Reconnaissance Platoon can have 4-6 PPSh SMG teams mounted in either of the above transport options. This unit used the Spearhead rule.

If you take the foot option are four Recce DP MG teams with an option to add a Flame-thrower. They also use the Scout rule in addition to Spearhead.

To field the infantry from an Armoured Reconnaissance Platoon or a Reconnaissance Platoon use SBX80 SMG Company.

For the M3 Scout Transports use SU206 M3 Scout Transport. For the Sd Kfz 251 use GBX152 Sd Kfz 251 Transports.

The Formation can also have its own 82mm mortar Company, 76mm anti-tank Company, and tank company.

Last, but not least they come with their own little armoured cars, the BA-64. This gives you another Spearhead unit. The BA-64 Armoured Car Platoon has 3-7 BA-64s, these can be armed with MGs or PTRD anti-tank rifles. They armoured to protect them from small arms fire with front 1, side 1, top 0.

The new plastic BA-64 comes in the SBX76 Armoured Car Platoon box.

Support
The support is full of great stuff to support your Soviet force in the field. There are OY-34 and KV-8 Flame-tank Companies for burning your way through the defences of the enemy. A good selection of Tank-killer Companies, armed with 45mm guns, 57mm guns, 76mm guns, and 100mm guns. The 100mm gun packs a mighty punch with range 32”/80cm, ROF 1/1, AT 15, FP 2+, with Slow Firing and Forward Firing.

For artillery support you can have the infamous Katyusha rocket launcher, 76mm, 122mm, or 152mm artillery batteries. You can also now take the new BA-64 armoured car to mount our artillery observer.

For air support you can choose from two variants of the IL-2 Shturmovik, one with 23mm guns (Range 6”/15cm, ROF -/2, AT 6, FP 5+), bombs and rockets, or one with a 37mm gun (Range 8”/20cm, ROF -/2, AT 8, FP 4+), as well as bombs and rockets.

After the support you will find a sample army based on the new Soviet Start Force Heavy Assault Group, a painting guide, a basing guide, a Eastern Front Terrain guide, and section on City Fighting.

Bagration Battles
The final section in the book introduces River Crossing rules. River crossing were a common feature of the battles on the Eastern Front, and during Operation Bagration in particular. We have included rules so you can recreate these set piece battles in Flames of War.

You will find River Assault rules, three River Crossing missions, a Linked Campaign incorporating the new missions along with missions from the rulebook. The book ends with a comprehensive catalogue on Bagration: Soviet models, your easy guide to collecting your Soviet Force.

The book is packed full of content, and there is probably a formation or two to tempt anybody looking and getting into Flames Of War on the Eastern Front.

100 pages, A4 Hardback Book

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Battle For Berlin Ace Campaign Card Pack
Battle For Berlin Ace Campaign Card Pack

The Battle for Berlin Ace Campaign is a narrative-driven system where players get to create their own heroes and fight in this iconic all out offensive of the Soviet Red Army as they march on Berlin.

Contains 64 Cards and one Ace Campaign Rule booklet.

What Is Battle for Berlin: Ace Campaign?
The Battle for Berlin: Ace Campaign is the next in our series of Ace Campaigns, a narrative-driven system of Flames Of War battles. Ace Campaigns are extremely flexible in allowing players to tailor their campaign to fit their playgroups needs. There are three different modes that you can play the campaign in: Story Mode, Extended Mode, and Aces Mode. Story mode is your shortest campaign that only uses the Story and Reward cards, while Extended allows you to play longer campaigns by adding in side missions. The Aces mode can be used with Story Mode or Extended Mode and allows players to create their own unique commander with special abilities that will give them an edge during the course of the campaign.

Story Mission Cards
The first thing to do is to play the current mission. In the first turn, Episode 1: Offensive Begins. Read the narrative text to give you and your opponent context for your battle. Then follow the instructions on the mission card to set up your game. Once everything is ready, play your game!

Once the mission has been resolved, locate the next mission indicated on the Story Mission you just completed. That will be your next Story Mission. Then discard all other Story Mission Cards with that same Episode number as the new mission.

In this example, if the Allies win the Offensive Begins mission the next mission will be Tactical Re-adjustment. If the Axis win, then the next mission would be Throw them back!

Side Mission Cards
Side Missions are used in the Extended Play mode, for those who want a longer campaign. In the extended mode, more missions and rewards are added to the mix. Side missions are played between the story missions and all missions grant players rewards that they can use in future games. This mode is ideal if you want to spend a little more time playing games and earning rewards.

Side Missions are bonus games that you can play after the main Story Missions. They give you an opportunity to try out new Ace abilities (while playing Aces Mode) and earn valuable rewards. Once a side mission has been played, set it aside and do not shuffle it back into the deck, this means that you never play the same Side Mission twice in a campaign.

Epilogue Cards
Story Cards consist of Episode and Epilogue cards which are the main missions you play and will provide the narrative that connects all the missions to the story. After finishing an Episode the story card will link you to the next Episode to play based on who won the game. This means you can play through the campaign several times and have a different story and outcome each time. The Epilogue cards wrap up the story, which one you read depends on how well the players did in their last game.

Reward Cards
Completing missions will earn you rewards that you can use in subsequent missions. Rewards are sorted into tiers, one for each phase of the game following a Story Mission. The higher the tier level, the more powerful the effect the reward will have.

Once used, reward cards are shuffled back into their respective tier decks.

Ace Abilities
Aces Mode adds another level of storytelling on top of your usual play. Each player gets a special character that will lead their formation into battle. These heroes will grow in power as you play through the campaign. Aces mode uses everything in the campaign deck. It is ideal if you want to invest some time into the story of your formation commander and guide them through the battlefields of Berlin.

Choosing An Ace
Before playing their first game, players choose an Ace set to use throughout the campaign. This set includes two Infantry Ace sets and two Tank Ace sets. These Aces will have abilities better suited to their type, so for example, a tank ace is better off leading a tank force. When a player chooses an Ace, one of that player’s formation commanders becomes the Ace for the campaign. Any abilities and special effects granted by the Ace are limited to Units in that Ace’s Formation.

Ace Abilities
Each Ace has their own set of ability cards that they will earn as the campaign progresses. Each player’s Ace starts the campaign with their Level 1 ability.

When players complete a Story Mission, their Ace advances to the next level. For example, after completing Offensive Begins, an Ace can then use their Level 1 and 2 abilities from that point on.

Flexible Campaign System
The Ace Campaign system is meant to be flexible, and fit your group’s needs making it even easier for you and your friends to set up and play in a campaign, or to set up a story-driven Tournament, the set can do that too.

The system can grow as well, as more and more sets come out you will gain more and more cards to add to your Ace Campaign sets, giving you even more Aces to choose from, new story missions, more side missions and even more Reward cards.

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