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Star Wars X-Wing: Epic Battles Multiplayer Expansion
Star Wars X-Wing: Epic Battles Multiplayer Expansion

Epic Battles introduces a totally new way to play X-Wing, inviting two to eight players to engage in epic multiplayer battles as they command massive fleets in large-scale games that evoke iconic Star Wars scenes. Whether fought between the Galactic Empire and Rebel Alliance, the Resistance and the First Order, or the Galactic Republic and the Separatist Alliance, the Star Wars saga is defined by massive space battles that pit groups of heavily-armed warships and dozens of smaller starfighters against one another. Soon, you’ll have the chance to enter these battles and test your mettle in some of the most intense and chaotic space battles in the Star Wars galaxy. Featuring eleven cinematic scenarios—from team games to chaotic, eight-player, free-for-all battles—Epic Battles broadens the possibilities of X-Wing, creating an exciting new experience for players of all skill levels. In addition to the scenarios and rules for playing with more than two players, Epic Battles also introduces wings, an exciting new way for players to control multiple ships in formation using only a single maneuver dial. Wings work particularly well when flying in conjunction with huge ships, the largest class of ships available in X-Wing. No matter if you’re going head-to-head with a single opponent or coordinating your attacks with a teammate, the new game modes you find in Epic Battles create an exciting new X-Wing experience. Stay on Target In the white-knuckle space battles of X-Wing, the only thing a pilot can rely on is their wingmates. When flying together, pilots can cover each other with valuable fire support and, if your squadron includes limited pilots, their abilities can synergize to benefit the entire squadron. Now, Epic Battles lets you use wings to truly harness the power of groups of starfighters flying in formation. Moving together using a single dial, wings let you easily navigate groups of three to six ships through the chaos of battle and use them as a combined force to complete your objectives. Within the Epic Battles Multiplayer Expansion, you’ll find everything you need to form complete wings of starfighters, including two full-size wing tools, two mini wing tools, and a corner wing tool, as well as eight wing upgrade cards, seven wing Quick Build Cards, and twenty-four wing ID cards to easily track every ship in your wings. No matter how many wings you choose to fly, each wing is commanded by one wing leader, who executes maneuvers normally while their wingmates form up around them. Each ship in the wing has a specific position in the formation and the five wing tools found in Epic Battles help to quickly arrange your ships. To arrange ships around a full-size wing tool, for example, you'll simply align each ship’s center line with the corresponding line on the tool. Wings not only make flying in formation easier, they also speed up gameplay considerably, accelerating resolution even when there are many ships in play. But wings also change the makeup of your squadrons, granting special abilities. If you choose to make a TIE Advanced x1 or TIE Advanced v1 pilot an Agent of the Empire, for example, they can be accompanied by a complement of TIE/ln fighters that can put themselves in harm’s way to defend their leader. New Battles Wings of starfighters are usually just one part of larger battles and Epic Battles expands the scale of X-Wing to accommodate these groups of fighters. In addition to the tools you need to form and fly wings, this expansion also features eleven unique scenarios and all the components you need to play them. From taking desperate defensive actions as friendly transports escape to daring assaults on enemy fortifications, each scenario provides a new way to play X-Wing. While many of these scenarios see two players facing off in tense head-to-head combat, others bring in more players for team battles or epic free-for-alls between three or more players. In Intel Pickup, for example, two to four players compete for control of satellites that have been gathering key hyperlane data. Eager to seize this information, several factions have appeared to claim the satellites as their own. During this game, players must contend with enemy ships while trying to secure the data from five satellites placed around the board. The scenarios you find in Epic Battles don't just add a cinematic feel to your games. Many allow you to exceed the squad-building restrictions placed on other games of X-Wing, giving you the chance to build massive 500-point or 20-threat squadrons. As such, these engagements are a natural fit for huge ships, such as the Raider-class corvette and the C-ROC cruiser. While they are not required for the Epic game mode, these massive vessels give you powerful new options for you fleets, allowing you to strike at long range with devastating turbolasers, command smaller fighters, and disrupt enemy battle plans with electronic warfare. Enter the Saga The chaos of battle surrounds you as enemy fighters dart between massive warships. It will take more than just fancy flying to lead your squadron to victory in battles like this. Step up to the largest X-Wing battles yet with the Epic Battles Multiplayer Expansion!

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38.80 €
Star Wars X-Wing: Fang Fighter Expansion Pack
Star Wars X-Wing: Fang Fighter Expansion Pack

Mandalorians are known throughout the galaxy as ferocious warriors, and the sight of their iconic armor enough to strike fear in even the most hardened Imperial or Rebel. When it comes to space combat, the pilots of Mandalore prefer one starfighter above all others: the Fang Fighter. The Fang Fighter Expansion Pack includes a fully pre-painted Fang Fighter miniature, a maneuver dial, and all the ship cards, upgrade cards, and tokens you need to add one of these deadly starfighters to your squadron. In addition, the Fang Fighter Expansion Pack contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are included in the Scum and Villainy Conversion Kit for the benefit of veteran players! For Mandalore Mandalorians are known throughout the galaxy as ferocious warriors, and the sight of their iconic armor enough to strike fear in even the most hardened Imperial or Rebel. When it comes to space combat, the pilots of Mandalore prefer one starfighter above all others: the Fang Fighter. Rather than relying on shields and heavy armament, the Fang Fighter takes advantage of advanced pivot wing technology and a low attack profile to execute deadly head-on charges against enemy ships. Since it's a ship that operates best up close, the Fang Fighter features several daring ways to quickly close the distance on your opponent. Every Fang Fighter can link a barrel roll or boost with a red focus action, allowing you to get into position to launch a particularly deadly attack or increase your chances of surviving an enemy salvo. Furthermore, several upgrades can help the Fang Fighter become even more effective at close range. If you have a Fearless pilot, for example, you are guaranteed at least one hit while performing a primary weapon attack… so long as you're charging straight at your opponent! The Fang Fighter Expansion Pack includes a fully pre-painted Fang Fighter miniature, a maneuver dial, and all the ship cards, upgrade cards, and tokens you need to add one of these deadly starfighters to your squadron. We'll explore the full capabilities of the Fang Fighter and the contents of this expansion pack in a future preview! In addition, the Fang Fighter Expansion Pack contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are included in the Scum and Villainy Conversion Kit for the benefit of veteran players!

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25.90 €
Star Wars X-Wing: First Order Conversion Kit
Star Wars X-Wing: First Order Conversion Kit

For too long, the First Order has been relegated to the far corners of the galaxy. But, with these expansion packs, you can join their fight and destroy those who embrace disorder. Following in the footsteps of the Empire, the First Order spreads terror in the form of mass-produced starfighters designed to overwhelm their opponents with sheer numbers. In X-Wing Second Edition, the First Order is being introduced as its own unique faction separate from the Galactic Empire. Veteran X-Wing players will be able to use the cards, tokens, and maneuver dials found in the First Order Conversion Kit to bring their existing TIE/fo fighters, TIE/sf fighters, TIE/vn silencers, and Upsilon-class shuttles into X-Wing Second Edition. Meanwhile, veteran players looking to further expand their squadrons or new players prepared to start their own fleet can sow the seeds of terror by adding more of the First Order’s take on the infamous TIE fighter. Crush the Resistance As you might expect from the successor to the Galactic Empire, the First Order fields a variety of starfighters based on classic Imperial designs. Far from simply rehashing these older ships, though, First Order fighters feature a number of refinements that give them the edge in their fight against the loathsome Resistance. The First Order Conversion Kit makes your first edition versions of these ships immediately available for use in your X-Wing Second Edition squadrons. Within the First Order Conversion Kit, you’ll find everything you need to strike fear into the heart of the Resistance and take your squad into the future of X-Wing, including a wide variety of new ship cards and tokens, more than one-hundred upgrade cards, and new maneuver dials for all of your First Order ships. The ship cards contained in this kit include some of the most celebrated pilots in the First Order, such as Major Stridan, “Backdraft,” and Kylo Ren himself. Skilled as they may be, these vaunted pilots and their ships can always benefit from upgrades. Alongside the other upgrades included in the First Order Conversion Kit, you’ll also find ten Tech upgrade cards that can only be used on starfighters from this era. Finally, the conversion kit provides plenty of options for completing your squadrons, containing enough maneuver dials to convert seven TIE/fo fighters, five TIE/so fighters, three TIE/vn silencers, and three Upsilon-class shuttles to X-Wing Second Edition. In addition to the being present in the First Order Conversion Kit, all of the First Order pilots, ships, and upgrades will be fully implemented in the X-Wing Second Edition squad-builder app when they are released. A pdf with the point values of all First Order pilots and upgrades will also be available for reference on our website. New players can also use the conversion kit and first edition versions of First Order ships for even more options when building their squads!

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36.00 €
Star Wars X-Wing: Fugitives and Collaborators Squadron Pack
Star Wars X-Wing: Fugitives and Collaborators Squadron Pack

Throughout the history of the Star Wars galaxy, there have been those who stood in the shadows between the great powers of each era. From outcast Jedi padawans trying to forget their pasts after Order 66 to mercenaries who serve the nefarious First Order for credits, there have always been Fugitives and Collaborators. The Fugitives and Collaborators Squadron Pack for Scum and Villainy includes one HWK-290 light freighter and two BTL-A4 Y-wing starfighters, all flown by outsiders who find themselves drawn into deadly conflicts. Some are mercenaries like Arliz Hadrassian and the Amaxine Warriors who flock to conflicts in any era. Others are opportunists like Gamut Key . And still others are there not in the criminal underworld because they desire to be, but because the galaxy has left them outcast, like Kanan Jarrus . Whether you are a new player of Star Wars: X-Wing or an old pirate like Hondo Ohnaka who has been playing Scum and Villainy for years, this squadron pack delivers the best and worst of the galactic underworld to the game table. The Fugitives and Collaborators squadron pack comes with three ship miniatures, 13 ship cards, and 37 upgrade cards. Within this expansion, you’ll find everything you need to add one HWK-290 ship and two BTL-A4 Y-wings to your X-Wing collection, including three beautifully pre-painted miniatures, bases, tokens and dials. Four new HWK-290 Light Freighter ship cards and 9 BTL-A4 Y-wing ship cards accompany 38 upgrade cards and 4 secret condition cards to bring you plenty of options when assembling the crew for your next job. Surviving on the Fringe After Order 66 and the death of his mentor Depa Billaba, Kanan Jarrus found himself an orphan in an unfriendly galaxy. During this time, he learned to survive—and never to trust others. Kanan’s pilot ability helps himself or an ally stay alive under fire, but since he only has one Force charge, you’ll have to fly him cautiously if you want to keep his ship in one piece. Kanan’s distrust was not misplaced, however. During his time in the galactic underworld avoiding the rising Empire, he interacted with shady characters like Gamut Key , the collaborationist governor of Kaller. And much as Gamut Key plays both sides of any conflict, his ability (in pilot or crew upgrade form) can be a help or a hindrance. By causing a ship to keep its circular tokens, Gamut Key can keep green tokens like focus and evade on a ship from round to round, setting up powerful attacks. But he can also cause orange tokens like tractor and jam to stick around, interfering with enemy plans. This makes him an especially good combination with that other famous rogue appearing in this product, Hondo Ohnaka . Hondo can coordinate one ship and jam another—as long both of those ships are on the same side. This means Hondo can jam a friendly ship to coordinate another friendly ship or coordinate an enemy to jam another enemy. Then, Gamut Key can cause a green token from the coordinated action or a jam token to persist for an additional round, magnifying the effect. Experimental Technologies The other interesting inclusion in Fugitives and Collaborators is a number of tech upgrades. While the Scum and Villainy faction has had access to tech upgrades for some time via the Quadjumper, the BTL-A Y-wing pilots like the Amaxine Warrior and Jinata Security Officer also have access to this slot to reflect their collusion with the First Order. As such, several of the upgrades in this squadron pack provide entirely new options for the Scum and Villainy faction. Targeting Synchronizer could enable new types of ordnance-based lists, such as a durable Y-wing pilot like Leema Kai setting up shots for nimble M-3A interceptors carrying devastating missiles or torpedoes. Building in a completely different direction, Automated Targeting Priority can give even Jinata Security Officers a formidable offense that foes will want to avoid. Combine this with payloads like the included Concussion Bombs or Scum favorite Thermal Detonators and weapons like Ion Turrets , and these two Y-wings can be an extremely effective area-denial tool even when flying in a straight line (to say nothing of what possibilities more daring maneuvers can create). Another major upgrade in this expansion is the new Scum and Villainy talent: Cutthroat . Cutthroat builds upon the cycle established by designer Brooks Flugaur-Leavitt with Hopeful and Disciplined , discussed in a previous article. Featuring Cad Bane (who needs no introduction) in its art, Cutthroat opens some very interesting possibilities for Scum lists, recovering charges on various Illicit upgrades or getting ordnance back on ships that can’t normally reload. Scum and Villainy as a faction is uniquely suited to such tactics thanks to its wide range of inexpensive ships and upgrades like the included R5-TK , a devious droid who lets you finish off a friendly ship at a key moment if your opponent won’t oblige you. Irregular Entanglements Some of the most famous team-ups in Star Wars feature callous bounty hunters, deadly mercenaries, or smugglers with a heart of gold choosing to throw in their lot with the forces of good or evil. And so, in Fugitives and Collaborators, Brooks Flugaur-Leavitt designed two cards to bring these iconic alliances to life in the Epic Battles game mode: Bounty and In It for the Money. Each of these cards grants a list of another faction access to a Scum and Villainy ship as an allied ship and grants a benefit if a particular goal is completed during the game. If a ship with Bounty (Hired) brings down a high-priority target (a limited enemy ship), the bounty hunter receives cold, hard credits (its non-recurring ship and upgrade charges are refreshed), and the card becomes Bounty (Paid) . On the other hand, if a smuggler who is merely In It for the Money sees a deed of selfless heroism, said smuggler might decide they’re actually In It for the Rebellion , making the ship friendly instead of allied (which allows it to share abilities that affect friendly ships). Expanding Your Operations As a first step into the wretched hive of the Scum and Villainy faction, the Fugitives and Collaborators Squadron Pack starts new players off with a solid gallery of rogues to populate their X-Wing squadrons. With two resilient Y-wings and a versatile HWK-290, a player can form the basis of many squadrons. From here, either of the following products would open your options up even further: The Slave I Expansion will not only give you the infamous bounty hunter Boba Fett , but will also give you a sturdy, hard-hitting ship around which to base your squadron. With Kanan providing defensive backup or Gamut Key letting you keep a reinforce token for an extra round, a Firespray is a solid addition to any Scum and Villainy collection that starts with Fugitives and Collaborators. On the other end of the spectrum, if you want to add a highly maneuverable ace to take advantage of the disruption your Y-wings and HWK-290 can create with bombs, the Fang Fighter Expansion is also an excellent choice. This lightning-quick knife fighter is deadly in a head-on attack or when striking from unexpected angles and adding one to your collection will give you a flexible set of options when list-building.

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79.00 €
Star Wars X-Wing: M12-L Kimogila Fighter Expansion Pack
Star Wars X-Wing: M12-L Kimogila Fighter Expansion Pack

The Scum faction's M12-L Kimogila fighter—the heavy, straight-forward fighter that introduces the bullseye firing arc to X-Wing. Taking Aim Designed by MandalMotors, the M12-L Kimogila fighter was popular among the Hutts and free mercenaries due to the flexibility afforded it by its wide range of possible weapons configurations. This featured multiple gun emplacements and the ability to also equip torpedoes, meaning that it could function even as a bomber in some circumstances. While the M12-L Kimogila fighter's pilots would often find themselves outclassed in speed and maneuverability, they typically overlooked these concerns, favoring instead the Kimogila's potential for wanton destruction. In X-Wing, all this wanton destruction tracks back to the ship's signature bullseye firing arc . A narrow firing arc within the ship's larger firing arc, the bullseye firing arc aims from between the guide pegs on the ship's base and extends to Range "3." Given how difficult it can be to catch one of your opponent's more slippery ships even within your standard firing arc, catching your opponent within the bullseye firing arc will certainly prove a challenge from time to time. But when you succeed, it pays off—with the thunderous eruption of your opponent's shields and hull! Any ship that the M12-L Kimogila fighter catches in its bullseye firing arc is denied the ability to spend focus tokens or evade tokens to modify the results of its defense dice. Immediately, this adds tremendous value to all the hit and critical hit results that the Kimogila's attacks may generate, lending even the lowliest of the Kimogila's pilots an edge to their attacks that rivals those of "Omega Leader," The Inquisitor , and Wedge Antilles . Like these top aces, the Kimogila's pilots are able to manipulate the odds of attack dice versus defense dice to their favor. Of course, the more talented Kimogila pilots are able to take even greater advantage of the ship's powerful bullseye firing arc. Mercenaries, Brutes, and Executioners One might presume that the pilots who favor the M12-L Kimogila fighter do so because they're more comfortable with big guns than they are with a vessel that responds to their skills, and to some extent that presumption might be accurate. Your basic Cartel Brute , for example, won't be able to dance around a battlefield in any protracted duel with a pilot like Darth Vader or Poe Dameron , but he might still hit hard with the one or two or three good shots he fires. But the Kimogila's other pilots aren't all such blunt instruments. They might not rely so heavily upon the ship's six hull and two shields. They might, instead, prefer the ship for what it offers them when they do line up their shots, catching their foes square in the bullseye. For example, when Dalan Oberos catches his foes in his bullseye firing arc, he doesn't just deny them the defensive benefits of their focus and evade tokens; he gains a free target lock. A notorious bounty hunter who first appeared in the Chronicles of the Gatekeeper adventure book for the Star Wars: Force and Destiny roleplaying game, Dalan Oberos was rumored to have met his demise during a job gone bad on Cato Neimoidia. But he has now resurfaced as a freelance enforcer for the Hutt Cartels and other operations in the Outer Rim. Some say he has come back changed or disfigured, armed with Contraband Cybernetics and a new view on life. Others have whispered that the bounty hunter calling himself Dalan Oberos is not the same man who fell on Cato Neimoidia. No matter how it is he returned, though, no one can deny how dangerous Dalan Oberos truly is when he's behind the controls of his Kimogila fighter. Just as deadly—although likely far trickier to fly—is the M12-L Kimogila's other ace pilot, Torani Kulda . A Rodian bounty hunter and assassin who first came to our attention in the Lords of Nal Hutta sourcebook for Star Wars™: Edge of the Empire™, Torani Kulda rewards you tremendously any time you maneuver her into position to catch multiple foes in her bullseye firing arc. Given how difficult it can be to catch enemy ships in your bullseye firing arc, especially when you consider that all of the Kimogila's Speed "1" and "2" turns are red, catching multiple ships in the same firing arc will be no easy task. That said, if you manage it, Torani Kulda will force them all to either discard all of their focus and evade tokens or suffer one point of damage. Fortunately, Torani Kulda's pilot skill value of "8" allows her to maneuver and use her barrel roll to adjust her position after most other ships will have already settled into place for the round. And you can improve her ability to respond to other pilots' maneuvering by equipping her with either Veteran Instincts or Adaptability . And just in case you thought the bullseye firing arc was all about offense... it's only mostly about offensive potential. If you fly Torani Kulda, Dalan Oberos, or any of the expansion's other enforcers in a Kimogila fighter equipped with the Enforcer Title upgrade, you can also transform your bullseye firing arc into a defensive benefit: "After defending, if the attacker is inside your bullseye firing arc, it receives 1 stress token." This ability won't help you find any additional evade results, nor will it reduce your opponent's attack accuracy. But the threat of a stress token—one that can stack with any existing stress tokens—might just encourage your opponent to fire at one of your other ships. A stress token taken at the wrong time could force a ship to fly off the board or to spend multiple rounds repositioning in order to get your fighters back in arc. As a result, your opponent might refuse to fire at the Enforcer if there's another target available, even if that target might have greater agility or a more resilient combination of shields and hull. And there's no better defense than not getting shot at! Take Aim and Fire No matter if your firing arc is ninety degrees, 180, or 360, you still need to outmaneuver your foes if you want to win your X-Wing battles. With the M12-L Kimogila Fighter Expansion Pack, this fact is further reinforced and stamped with an exclamation mark by the ship's bullseye firing arc. Are you skilled enough to catch your foes dead to rights? Are you brave enough to fly at your enemy's ships and dare them to scatter to either side of your formation? The Kimogila fighter and its bullseye firing arc raise the importance of your maneuvers to all-new heights, so how will you fly it? • A Scum faction starship expansion for the best-selling X-Wing miniatures game • Features one highly detailed and pre-painted M12-L Kimogila fighter miniature • Opens new tactical possibilities through the introduction of its bullseye firing arc • The reload action ensures you’ll never run out of ordnance • Highly customizable with four ship cards and ten upgrades

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14.60 €
Star Wars X-Wing: Miniatures Game Core Set 2nd Edition
Star Wars X-Wing: Miniatures Game Core Set 2nd Edition

Enter the next era of interstellar combat in the Star Wars galaxy! Out of the X-Wing Second Edition Core Set, you can start to assemble your own squadron of iconic starfighters from across the Star Wars saga and engage in fast-paced, high-stakes space combat with iconic pilots such as Luke Skywalker and Iden Versio. With refined gameplay that focuses on the physical act of flying starships, X-Wing Second Edition lets you create your own Star Wars space battles right on your tabletop. Intuitive mechanics create the tense atmosphere of a firefight while beautifully pre-painted miniatures draw you deeper into the action. Man your ships and enter the fray! The X-Wing Second Edition Core Set contains two TIE/ln fighter miniatures and one T-65 X-wing miniature, along with all of the maneuver templates, dials, cards, dice, and rules that you need to play the game. From the skies of Scarif in Rogue One to the climatic clash above Endor in Return of the Jedi, starfighters have played a pivotal role in almost every defining battle of the Galactic Civil War. During these confrontations, the brave members of the Rebel Alliance faced seemingly insurmountable odds, squaring off against the merciless forces of the Galactic Empire in intense, ship-to-ship space combat. Since its release, X-Wing Miniatures Game has invited you to enter the Star Wars galaxy and play out your own battles with some of the series’ most iconic starfighters. Leading custom-built squadrons into fast-paced, high-stakes battles, you’ve flown with the Galactic Empire, the Rebel Alliance, and the Scum and Villainy of the galaxy in countless battles. You’ve modified your ships for every scrap of speed, maneuverability, and firepower. Now, it’s time for a new chapter in your X-Wing journey. X-Wing Second Edition, a game of daring space combat for two players! With three fully assembled and beautifully pre-painted ships, and all the cards, movement tools, tokens, and dice that you need to get flying with the second edition, the X-Wing Second Edition Core Set is the perfect way to introduce yourself to the new mechanics or experience X-Wing for the first time. While the X-Wing Second Edition Core Set provides everything you need to get started with your first space battles in the new edition, it isn’t all that will be on offer. You can bring your full collection of first edition ships into the new edition with Conversion Kits for the Galactic Empire, Rebel Alliance, and Scum and Villainy. What’s more, a full hangar bay of expansions will launch alongside the Core Set, giving you plenty of options for creating your squadrons and customizing your X-Wing Second Edition experience. Why Second Edition? Since 2012 and the release of the game, X-Wing Miniatures Game has grown and expanded to become a massive bestseller. Fourteen waves and fifty-eight distinct starships provided a massive library of ships and tactical possibilities, giving you the chance to field hundreds of unique squadrons in their space battles across the Star Wars saga. Despite the massive success of the game’s first edition, we believe that by advancing the game to a second edition, X-Wing can offer an even better experience! There are four primary places where we believe X-Wing Second Edition will offer a renewed and improved experience: * With X-Wing Second Edition, gameplay has been refined across the board, implementing minor tweaks and changes to improve the game’s flow, clean up interactions, and refocus the game on the physical act of flying starships. * The Force is a crucial part of the Star Wars galaxy that has historically played a smaller role in the game of X-Wing. With the release of X-Wing Second Edition, we have the chance to implement the Force as an important part of the game, affecting how you fly your ships and the choices that you make in the heat of battle. For more information about the Force and how it plays out in your games of X-Wing, just keep reading! * Faction identities have been strengthened in X-Wing Second Edition, giving each faction more unique tactics and strategies. Flying a squadron of Scum and Villainy starships should feel very different from flying an Imperial squadron, and with the game’s second edition, those differences are more present than ever before. What’s more, the First Order and Resistance have been reformed into their own distinct factions, separate from the Rebel Alliance and Galactic Empire, with their own themes, strengths, and weaknesses. * An official X-Wing squad builder app / website will be implemented, bringing a new level of dynamic play to Organized Play and casual games alike. This X-Wing squad builder gives players an easy way to assemble their squadrons and manage their collection, and it also allows the Organized Play team to explore dozens of new possibilities with alternate formats for the game. The point cost of ships and upgrades and the upgrade slots available to ships can be adjusted for the course of a single event, a tournament series, or an entire season of the game. Ultimately, the X-Wing squad builder app creates dynamic and constantly evolving Organized Play unlike anything that was possible before. For more information about the X-Wing squad builder app, read on. Fly into the Fray X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy. During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots. As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed! Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron. Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight! Use the Force The Force is an iconic part of the Star Wars galaxy, and some of the best pilots, including Luke Skywalker and Darth Vader, have been able to use this energy source to push themselves—and their starfighters—to the limits of their capabilities. Fittingly then, X-Wing Second Edition introduces Force powers into the game, giving Force-sensitive pilots an extra edge in the heat of battle. Pilots with the ability to exert their influence over the Force have Force charges that they can spend to perform awe-inspiring feats, far beyond the abilities of normal pilots. At their most basic, these charges can be spent to improve a pilot’s aim or give them an extra push to avoid incoming fire. Using a Force charge lets you change a single focus result on attack or defense to a hit or evade result! When paired with upgrade cards, however, Force-sensitive pilots become even more versatile. Upgrades that require Force charges can make Force-sensitive pilots more perceptive of their surroundings, give them supernatural reflexes, or even grant them the ability to reach out and sense where their opponent will move next. While the Force can be a powerful ally in the midst of battle, it is also a finite resource. You must choose the right moment to spend your charges to ensure they have the greatest impact on the battle. Trust your feelings and let the Force flow through you! Iconic Ships X-Wing is known for bringing starships from across the Star Wars galaxy to life in beautifully-detailed miniatures. On top of the T-65 X-wing and two TIE fighters included in the X-Wing Second Edition Core Set, the many X-Wing Second Edition expansions give players plenty of options for building a squadron that fits your playstyle. Whether you prefer the versatile starfighters of the ragtag Rebel Alliance, the speed and overwhelming numbers of the Galactic Empire, or the unpredictability of the galaxy’s most wretched Scum and Villainy, all three factions will be represented at launch. New players can expand their collections with X-Wing Second Edition ship expansions while veterans can use each faction’s conversion kit to bring their entire collection of first edition ships into the game’s second edition. Each conversion kit contains a massive array of second edition cards, tokens, and maneuver dials for the ships previously released in the game’s first edition. Between the conversion kits and the support offered by the X-Wing squad builder app, you’ll have everything that you need to completely customize your squadron and play with all of your existing ships in the game’s second edition. Furthermore, the X-Wing Second Edition Dice Pack will be available alongside the release of the Core Set. This accessory includes three red attack dice and three green defense dice, identical to those found in the Core Set. With this tool of convenience at your side, your battles can keep up with even the fastest starfighter. Of course, the Star Wars saga encompasses more than just the Galactic Civil War. The Force Awakens and The Last Jedi continue the story, dramatizing the struggle between the Resistance and First Order. Rather than continue as sub-factions of the Rebel Alliance and Galactic Empire, the Resistance and the First Order are being expanded into their own complete factions in X-Wing Second Edition! These factions will be introduced during the second wave of expansions, with their own conversion kits for veteran players to bring their existing First Order and Resistance ships into the game. Build Your Squad Once you’ve chosen a faction, it’s time to build your squadron. X-Wing Second Edition gives you a massive amount of freedom to select the ships, pilots, and upgrades that you want to fly. Ace pilots such as Luke Skywalker and Iden Versio bring special abilities to the fray, giving them an advantage over other pilots. On top of the tricks that your pilots can bring to the battle, aces and rank-and-file pilots alike can customize their ships with modifications, secondary weapons, astromech droids, and special skills that add new variety and tactical depth to every game. In the second edition, however, the exact upgrades which each ship can equip are determined by the X-Wing squad builder app, which we’ll explore more below! The upgrade cards that you choose give your pilots special abilities or alternative ways to attack, giving you more flexibility in the middle of a battle. You’ll choose your upgrades using the Quick Build cards or the official X-Wing squad builder app before the game starts, as part of assembling your squadron. Once equipped, the new, horizontally-aligned upgrade cards are tucked partially beneath the ship card or another equipped upgrade—allowing you to clearly view the text and any new icons that the upgrade adds to your ship. When you’re pulling together a squadron to battle against a friend, X-Wing Second Edition offers two excellent ways to assemble your squadrons. If you want to jump into action right away, you can use the Quick Build cards for each ship to easily put together balanced squadrons. These cards include predefined selections of pilots and upgrades, with a threat level that represents the strength of that particular combination. All you have to do to get playing is choose a threat level, select a combination of Quick Build cards that add up to that threat level, and start playing! If you want full control over the pilots and upgrades in your squadron, however, X-Wing Second Edition introduces the X-Wing squad-builder app. In the first edition of X-Wing, a ship’s upgrade slots and the point costs of ship cards and upgrade cards were printed directly on the card. With the advent of X-Wing Second Edition, these point values and upgrade slots will be governed by the app! Rather than using point values printed on the ship cards and upgrade cards, the squad-builder tracks all point values and the upgrade slots available to a ship at any time. What’s more, this app explains the rules of squad-point building and enforces these rules so that players do not accidentally build illegal squads. Not only does the X-Wing squad builder app enable fast, accurate list-building, the versatility of the X-Wing squad builder app means that it will be easy to support multiple formats of play, creating a more dynamic play environment. Whether you’re playing at a tournament or around your table at home, the squad builder can be used to create specific formats that test all of your squad-building abilities. The point costs or upgrade slots available to certain ships could be easily adjusted for the course of a single event, a series of tournaments, or a season of the game. The dynamic approach to X-Wing formats given by the X-Wing squad builder app gives the Organized Play team an opportunity to create unforgettable and unique tournament formats. You can even use the X-Wing squad builder app to create your own custom formats if you’re playing at home or running your own tournament in a local store! By restricting certain cards, you can create a tournament format that’s as unique as the game experience you want to explore. Future previews will explore the Quick Build cards and the squad builder app in much more detail, showing you just how you’ll be able to pick your pilots, outfit their ships, and jump into the thick of battle! Why are there no point costs or upgrade slots printed on cards? The X-Wing squad-builder app will track the point value of all ships and upgrades, allowing for fast and accurate squad-building. Points will adjust based on the type of game that you are playing, and the cost of a card could vary under very specific criteria. For example, an upgrade card may cost more for one ship to equip than another ship. The X-Wing squad builder app will also track which upgrades a ship is allowed to equip at any given time. How will the squad building app work? The X-Wing squad builder lets you build a custom squadron by explaining the rules of squad-point building and enforcing those rules so that you do not accidentally build an illegal squad. The app also tracks how many copies of each expansion you own, helping you know whether you can build a squadron that you create. In addition, the squad builder will track the point costs and upgrade slots for all ship cards and upgrade cards, allowing the Organized Play team and the development team to create new and unique ways for you to experience the game! Not only does the X-Wing squad builder app enable fast, accurate list-building, the versatility of the X-Wing squad builder app means that it will be easy to support multiple styles of play. No matter where your games take you, the squad builder can be used to create specific types of games that test all of your squad-building abilities. The point costs or upgrade slots available to certain ships could be easily adjusted by the developers or the Organized Play team for the course of a single event, a series of tournaments, or long-term for the ongoing health of the game. Certain ships, ship cards, and upgrade cards may rotate in and out of tournament legality, giving the Organized Play team an opportunity to create unforgettable and unique tournaments. You can even use the X-Wing squad builder app to create your own custom games if you’re playing at home or running your own tournament in a local store! By restricting certain cards, you can create a tournament that’s as unique as the game experience you want to explore. Do I have to use the squad builder app? While the X-Wing squad builder is best for players who want full control over their pilots and upgrades, you can also play a match using the Quick Build cards included in the Core Set. This mode of play lets you easily create a squadron using predefined selections. Each Quick Build card consists of a ship card, a number of upgrade cards, and a threat level from one to five. To play a match using Quick Build cards, players must agree to a particular threat level. Then, both players build their squadron by choosing a combination of Quick Build options that add up to that threat level. For freeform building and tournament play, however, the X-Wing squad builder app is an essential part of the X-Wing Second Edition experience. A New Beginning Enemy ships are on your scanners and you only have a few seconds to issue your commands. Experience the next era of interstellar Star Wars battles with X-Wing Second Edition! 30 – 45 minutes 2 players Ages 14+

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