Fantasiapelit - lautapeli

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kuva on linkki tuotesivulle: Bomb Busters (suomeksi)
Bomb Busters (suomeksi)

Pomminpurkuasiantuntijoiksi pyrkivien Bomb Busters -pelin pelaajien on tehtävä yhteistyötä purkaakseen pommin ennen kuin se räjähtää! Suorittaakseen tehtävänsä onnistuneesti heidän on katkaistava pareittain identtisiä lankoja: toinen puoli on aina heidän omassa kädessään ja toinen puoli löytyy jonkun joukkuetoverinsa piilotetuista langoista. Jokainen numeroitu lanka 1:stä 12:een löytyy pelistä tasan neljä kertaa, ja jokaisen joukkueen jäsenen langat on järjestettävä nousevaan järjestykseen. Molemmat tiedot ovat tärkeitä, kun pelaajat päättelevät, miten katkaistaan kaksi samannumeroista lankaa, ja jokainen onnistuminen vie heitä askeleen lähemmäksi pommin purkamista. Joka kerta, kun he katkaisevat eri arvoisia lankoja, pelaajat ottavat räjähdysriskin. Jos pelaajat joskus katkaisevat punaisen langan, tapahtuu välitön räjähdys ja peli päättyy. Keltaiset desimaaliluvuilla varustetut kaapelit tuovat peliin lisähaasteita, ja varustekortit auttavat erityisen hankalissa tehtävissä. Bomb Busters on yhteistyöhön perustuva päättelypeli, jossa on 66 aina vain vaarallisempaa ja haastavampaa tehtävää. Pelimateriaali löytyy viiden yllätyslaatikon sisällä, joiden lisäsäännöt ja -materiaalit tuovat uusia yllätyksiä pelaajien tiimin voitettavaksi! Lankoja katkaistaan vain kuvaannollisesti, eli pelin komponentteja ei tuhota pelin aikana ja näin peli on pelattavissa millä tahansa tasolla yhä uudelleen ja uudelleen. 1 pelilauta (jossa viisari) 70 laattaa 25 korttia 5 laattatelinettä 40 merkkiä 7 puunappulaa 8 suljettavaa pussia 5 yllätyslaatikkoa säännöt Pelaajamäärä: 2-5Peliaika: 30 minIkäsuositus: 10+

42.00 €
kuva on linkki tuotesivulle: Manhattan Project: Energy Empire (Kickstarter Deluxe Edition)
Manhattan Project: Energy Empire (Kickstarter Deluxe Edition)

Manhattan Project: Energy Empire includes all the gameplay of the original edition, as well as the 'Cold War' expansion, the new 'UN Envoys expansion', and more! From the ashes of war, nations rise to power in the atomic age! In Manhattan Project: Energy Empire, each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises. Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy. The back of the game board presents a way to play the base game and expansion seamlessly together as one big game. Note the new expansion content has not been released before and won't be available by itself. 1–5 PlayersPlay Time: 60–120 MinAge: 14+

125.40 €
kuva on linkki tuotesivulle: Chili Mafia Deluxe Edition
Chili Mafia Deluxe Edition

Chili Mafia is a set-collection party card game for 2-8 players. Compete to assemble the most powerful Chili Pepper Gangs (sets of cards) and become the most respected mafia boss. In Chili Mafia, you will find existing Chili Peppers from around the world that are the main characters of the game. Just to mention a few, such well-known Chilies as the Jalapeño, the Tabasco or the Carolina Reaper clash with each other. To reflect hierarchy, each pepper carries points that are in proportion to the respective Chili Pepper's strength on the Scoville scale. Moreover, the game includes various action and attack cards (inspired by Mafia jargon) that will not necessarily serve your interest. To win, score the most points at the end of the game. [CLASSIFIED INFORMATION] Things are heating up in the world. Chili peppers are splitting into factions, leading to organized crime and unrest. The Chili Mafia reigns supreme. The Ministry of International Chili Security has hired you—a group of agents—to work undercover and round up the most wanted chili pepper mafiosi from around the globe. Your goal is to bring them to Mexico for a peace summit. As you arrive in the Chihuahuan desert, the spicy criminals jump out of your luggage. It’s obvious they have no interest in peace. Instead, they want a showdown. You and your fellow agents have no choice but to seize control of the Chili Mafia. But to gain their respect, you must fight amongst yourselves to determine who will be the most powerful mafia boss. Once you control the peppers, what will you do next? Players draw and play cards to form gangs and perform actions. When a player draws the last card from the draw pile, they may complete their turn. Then every player (including the one that drew the last card) may take 1 more turn. After the last round, players calculate their scores. 2–8 PlayersPlay Time: 20–40 MinAge: 10+

41.10 €
kuva on linkki tuotesivulle: Gloomhaven: Buttons & Bugs
Gloomhaven: Buttons & Bugs

Gloomhaven: Buttons & Bugs is a solo play game, with an original campaign story written by Isaac Childres, that features a playstyle similar to Gloomhaven in a fraction of the size. Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters, and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone, looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving, but as that would require effort, she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem. Your character is one such wannabe hero. In an ill-advised attempt at fame, they try to visit Hail, and poof. Now they're the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size. Each scenario is a single card, pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards, but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table, and both the table and the mercenary ability cards can be improved as you level up throughout the campaign. 1 PlayersPlay Time: 20 MinAge: 10+

22.00 €
kuva on linkki tuotesivulle: Yokai Septet Pocket Edition
Yokai Septet Pocket Edition

Long time ago in the land of rising sun, spirits and demons known as Yokai were harming human lives. Yokai did not directly attack people, but they were causing supernatural disasters: Yokai caused farmlands to burn, rivers to flood, thunders to roar, and diseases to spread. One day a chieftain of the nearby village visited you, an Onmyoji, a practitioner of Japanese esoteric cosmology. Through your knowledge of astronomy and occultism, you discover the only way to help save the village. It is simple: the more Yokai you manage to capture, the less the menace caused by these demons. After a few months in the village, you are successful in your efforts; the Yokai menace is completely eradicated in that village! Then, word reaches you of the havoc being wrecked by the Yokai on your own village. In your absence, the village chieftain has consulted another Onmyoji to help save your village. This is an affront because this is your village and the people under attack are your people. It is your job to save the day! Do not let another Onmyoji save the day and go down in history as the greatest there ever was and the Savior of your village at the time of need. Compete against your rival Onmyoji and capture as many Yokai as you can! Gameplay Overview In Yokai Septet, your goal is to capture high scoring Boss Yokai by strategically playing cards from your hand. Each turn, players play a card from their hand following the rules of the "trick taking games." After everyone has played a card, the player who played the strongest card matching the lead suit takes all the cards played this turn. A new turn continues until one of the round's end condition is met. At the end of the round, the winner of that round is determined. In a 4-player game, the game is played as a team battle of two players versus two players, whereas in a 3-player game, all players play individually competing. The winner of the round is the team that captured four or more Boss Yokai in a 4-player game, and three or more Boss Yokai in a 3-player game. The winner of the round scores points based on the Boss Yokai they captured. New rounds are played until the game's end condition is met, which can be either 2 points for a basic game, or 7 points for an advanced game. Components 49 cards (7 suits, 7 cards each) 18 scoring tokens 4 player aids 1 lead player card

19.40 €
kuva on linkki tuotesivulle: Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

60.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

159.00 €

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