Lautapeli

Tämä on näyteikkuna valittuun tuotealueeseen. Hakusuotimesta voit muuttaa rajauksia ja pääset selaamaan lisää tuotteita. Yläpalkin tuotehakuja myös voi rajata hakusuotimen avulla.

sivukoko:

kuva on linkki tuotesivulle: Bloc by Bloc: Uprising
Bloc by Bloc: Uprising

In Bloc by Bloc: Uprising, each player controls a faction of revolutionaries—Workers, Students, Neighbors, or Prisoners—fighting against the police in the streets of a city that changes with each game. Build barricades, clash with police, occupy districts, loot shopping centers, build mutual aid networks, and liberate the city before time runs out and the military arrives! Object of the Game: When playing fully cooperatively, all factions win or lose together and must cooperate to defeat the police and liberate the city. To liberate the city, each faction must complete the objectives on 1 Conditions card. Each Conditions card specifies certain districts of the city that must be liberated and where occupations must be built. When playing semi-cooperatively, each faction has a secret Agenda card that determines how it wins the game. Factions with Social Agendas can still win together cooperatively. But a faction with a Vanguardist or Sectarian Agenda can only win alone and must work covertly to undermine the other factions. Bloc by Bloc is played in rounds and each round is 1 night. The countdown marker starts with 10 nights remaining. Each night has 2 phases, Nighttime and Sunrise. Nighttime: The Nighttime phase is when each faction takes its turn. At the start of a turn, cards are drawn from the Police Ops deck that move and deploy police squads across the city. Higher Police Morale means more cards. Next, the faction rolls action dice and spends those dice to take various actions around the city using their blocs. Each bloc represents an organized group of 5-15 people. Sunrise: After each faction has taken its turn, the Reaction card orders police to attack and police vans to move around the city. Next, factions may liberate districts and draw Liberation cards if enough blocs are gathered in those districts. There might also be a meeting to draw more Conditions cards. And don’t forget to check if the game has been won! If not, move the countdown forward at the speed of Police Morale, start the next night, and continue playing. If time runs out or any 1 faction has no blocs in the city, all factions lose. 1–4 PlayersPlay Time: 60–120 MinAge: 13+

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63.40 €
kuva on linkki tuotesivulle: Chemical Overload
Chemical Overload

In Chemical Overload, the current Master Alchemist is set to retire, but has been preparing for this by training his apprentices for years. Sure, the Academy of Alchemy has been pretty brutal so far, but the end of the road is near. The final exam is going to be rough, but it’ll be worth it, if you manage to rise above your fellow students and win the title of Master Alchemist! At the end of the final exam, you’ll be judged on the quality of your potions, which can be measured by how many Alchemy Points you’ve managed to accrue. Do this before the lab fills up with too many toxic fumes and the exam is called to a halt. You and your fellow students will start with the same basic chemicals and flasks. You’ll be combining your chemicals with the flasks of the correct size to brew magical potions. Each potion has its own effects and Alchemy Point values, and you’ll be able to use those potion’s effects throughout the game to help you gain more gold, alchemy points, more powerful chemicals, or even more powerful potions! But some potions will also add to the amount of toxic fumes in the lab! There are several thresholds, that once passed, you’ll have to draw a toxin card and deal with those effects. So you’ll want to keep an eye on that track, because once the tracker hits the end of the meter, the test is over! At the end of the final exam, the alchemist with the most Alchemy Points wins and is crowned the Master Alchemist! Chemical Overload is a Deck Building game that has elements of tableau building as well. On your turn, you’ll have a hand of cards. Any flask cards in your hand can be played to the table and remain there until used to brew a potion. There are also potions that can be played to the table for ongoing effects. As a bit of a twist on a classic deck building game, when a player gains new cards, such as new chemicals or a newly brewed deck potion, those cards go right on top of their draw pile. Any flasks or table potions gained can be placed immediately in the players tableau area. Players will be able to decide what unused cards in their hand they want to keep at the end of the round and which they want to discard, all with an eye on the cards they know they’ll be drawing next turn. Chemical Overload is for 1-4 players and takes about 45-60 minutes to play. 1–4 PlayersPlay Time: 45–75 MinAge: 13+

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70.50 €
kuva on linkki tuotesivulle: Defenders of the Wild
Defenders of the Wild

Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game. War has come to the Wild. For millennia, animals have weathered shifting alliances and the cycle of hundred-year seasons—but they’ve never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the Commonwood, enclosing everything in its path and exploiting the warmth of the world. Across the marshes, plains, mountains, and forests, scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions, each determined to fight back in their own way: the Council with its fortitude and bread, the Order with its wisdom of the flame, the Sect with its ingenious inventions, and the Coven with its spells and subterfuge. Players are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution, fight mechs, breach walls, build camps, and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood. Can the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It’s up to you and your comrades to decide. 1–4 PlayersPlay Time: 60–120 MinAge: 14+

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63.40 €
kuva on linkki tuotesivulle: Pest
Pest

Our once great Empire was struck by a devastating plague… will you answer the call to save it? Once standing tall and great, we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins – we must take them in our care and cure them. In order to stay ahead of the plague, we must implement new inventions and technologies. Our influence will expand as we rebuild, but the plague will still lurk in the shadows, ready to strike when we least expect it. Once it does, it will be difficult to adapt, but we will survive. In addition to the procurement of important resources, our imperative will be to get the plague under control. In Pest, players slip into the roles of leaders of the ruling houses of a once great empire that was struck by a cataclysmic plague. The plague has left much of the empire in ruins, so now it is up to the players to restore it to its former glory. Pest is played in 6 rounds. Each round before players take their turn, a plague card will be revealed which shows how the plague will spread in that round. On their turn, players will be able to select among many actions on their player board using a unique action selection system. Thus, players will be able to move their containment team on the board, quarantine and cure infected people, rebuild, assign workers, harvest for resources, and more. As their house influence grows, players will be able to play more actions, generate more resources, and house more people. This will bring forth new technological advancements which are much needed to get the plague under control. The game ends after the 6 round is over and players count their final amount of Renown (victory points). The player with the most Renown is the winner and declared the savior of the empire! 1–5 PlayersPlay Time: 60–150 MinAge: 13+

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92.80 €
kuva on linkki tuotesivulle: Necronomicon 2nd Edition
Necronomicon 2nd Edition

How to play The objective of the game is to complete the Necronomicon. Each player is dealt five cards at the beginning of the game. Each card represents part of a section of the book. Each section of the book is completed by collecting at least 5 cards from that specific section, identified by a symbol. The game is divided into several rounds, each of which ends when a player manages to complete a certain number of sections of the book (each round will be more complicated than the previous one). The complete sections of the book are marked with tokens until the Necronomicon is completed and the game is won. During a turn there are only two moves: draw card (to choose from the deck or the discard pile) and perform an action by placing a card on the table, which will serve to bring new cards into the hand or to get rid of others mainly. You’ll have to decide whether to sacrifice an important card to take advantage of the card’s action or to play more conservatively. The card that is played on the table is available for the next player, who in turn will decide whether to draw it or take a new one from the deck.The turns are fast but must be played with caution, since when completing the sections of the book can not remain cards in the hand, as they will lose sanity if another player ends the round earlier. Once a round is finished (managing to complete the sections of the book and discarding the remaining cards) the tokens are placed on the completed sections of the book and the players who have been left with cards in hand will lose sanity points. The rounds follow each other until all the sections of the Necronomicon are completed and the game is won. 2–4 PlayersPlay Time: 20–60 Min

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22.00 €
kuva on linkki tuotesivulle: Tianxia
Tianxia

The Warring States period was a pivotal era in Chinese history, marked by constant warfare, significant bureaucratic and military reforms, and the consolidation of power among rival states. The game is set around 260 BCE, a time when the seven warring kingdoms were locked in fierce conflict, both against each other as well as against nomadic groups like the Xiongnu, who posed a threat from the north. Although sections of the Great Wall of China had been constructed as early as the 8th century BCE, the later years of the Warring States period saw a surge in defensive building projects. Before Qin ultimately unified the kingdoms, extensive fortifications, watchtowers, and new sections of the wall were erected to bolster defenses. In Tianxia, players take the role of leaders of noble families who want to earn prestige, as well as favors from the powerful rulers that govern the seven Warring Kingdoms. The game lasts four rounds in which you install Governors in the regions and bolster the power of rival ruling houses, thus gaining their favor. You also sell goods to merchant ships that sail the Chinese shores to gain wealth and other benefits. Nevertheless, you must not forget about the nomadic warriors who pose a constant threat on the northern borders of the seven kingdoms. Thus, you must train soldiers and build walls and towers to weaken the invaders and protect your interests, earning prestige in the process. Each round, the nomads advance toward the borders of the seven kingdoms and gather even larger numbers. When they reach the border, a battle takes place that affects all players. At the end of the game, the player who was the best governor, politician, merchant, and protector wins. 1-4 Players Play Time: 60-120 Min Age: 14+

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57.80 €
kuva on linkki tuotesivulle: In the Ashes RPG (HC)
In the Ashes RPG (HC)

The sky was dyed red. What seemed like a hum became an explosion in my ears, which left me stunned. A ball of fire and ash crossed the sky towards the interior of the island. A second later, the ground shook as the object hit the mountains. In the ashes is a tabletop action role-playing game that you can play in a book. It uses innovative mechanics that will allow you to live adventures using a combination of tactical combat, decision making, skill selection, and equipment customization. Much more than a gamebook! During combat you will play action cards based on your specialties and you will move around the board to fight your opponents. You must consider the actions of your enemies to find the optimal strategy to defeat them. You’ll live a unique experience in an epic campaign, full of memorable scenes, epic confrontations, and continuous discoveries. All your decisions will affect the story and you will see how your characters evolve depending on the options you choose. You only need this book and a pencil to live an adventure full of action and mystery. Explore Obor Island and choose your destiny! Author: Pablo Aguilera Illustrator: Àlex Santaló, Jesús Gonzalo, Goretti Pérez and Darío Pérez Game mechanics: Cooperative, Hex Movement, Legacy, Mission/Scenario/Campaign, Programmed Movement/Action, Roll and Write/ Flip and Write, Semi-cooperative, Solitaire, Storytelling (Cuenta cuentos) Player Type: Amateur, Explorer Gaming Situations: Home Alone, Less than One Hour

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60.00 €

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