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Galactic Cruise
Galactic Cruise

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place. On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players. When you launch a ship, one of your workers will accompany it as a pilot, navigating the ship to various destinations and “days in space,” where guests will reward you for all your hard work. Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise. Do you still think you have what it takes to work for us? You do? Great. Let’s get started. 1–4 PlayersPlay Time: 90–150 MinAge: 14+

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119.90 €
Galactic Cruise Advancements Expansion
Galactic Cruise Advancements Expansion

As the company grows more industrious and innovative, life gets more interesting. Well-developed departments grow more prosperous, and oft-used technologies become increasingly efficient. Welcome to the age of Advancements! The Advancements expansion for Galactic Cruise includes several modules, which may be played individually or in any combination with one another. The Cabin-Matching module includes 48 blueprints, which will replace the ones included in the base game. Instead of having half-cabins in the middle of each segment, these blueprints have half-cabins in one of three places–left, center, or right–on their tops and bottoms. In order to build a segment into a shuttle, it must make a full cabin with other previously-installed segments. The Advanced Technologies module introduces upgradeable versions of the technology tiles from the base game; each Technology now has a technology track along the bottom that determines the level of its ability. Each Technology starts with its ability being the same as in the base game, but can eventually become better. The Advanced Locations module upgrades the locations throughout the game when a certain number of Developments have been built. When a location is upgraded, it grants bonuses to players based on how many Developments they've built adjacent to that location. There are also new Agenda Cards, new Upgrade Tokens, a new Cockpit and Engine tile, and and 2 new Expert Worker Tiles. Go forth, you innovators, and advance!

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27.50 €
Moon Colony Bloodbath
Moon Colony Bloodbath

Cities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth — the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon! Moon Colony Bloodbath is an engine-building, engine-losing tableau game, with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up. More specifically, each turn one card is revealed from the shared deck, which starts with four work cards, two trouble cards, and two twists. For work, each player takes an action of their choice simultaneously: mining for money, farming for food, research for cards, build a new building, or restock boxes on buildings. Twists vary from one game to the next. Trouble adds a new event card to the deck: hunger, paperwork, glitches, accidents, leaks, power failure — whatever can go wrong will go wrong, then whenever the deck is shuffled, you can prepare for all those events once again. Players can add cards to the shared deck, too, whether perks that are only for you or developments that affect all players. The game lasts until one player's moon colony has no people remaining, or until the players reach the bottom of the event deck. At that point, the player with the most survivors wins. 1–5 PlayersPlay Time: 45–90 Min

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54.00 €
Septima
Septima

Only in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts and could help human society only in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor. Septima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk... Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction. Rescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours. Accessible, intuitive and familiar: Septima is Mindclash Games’ most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players. 1–4 PlayersPlay Time: 50–100 MinAge: 12+

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67.00 €
Voidfall
Voidfall

For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn. Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum. Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes. As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents. 1–4 PlayersPlay Time: 90–240 MinAge: 15+

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114.40 €
Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

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66.00 €
Battletech: Alpha Strike Box Set
Battletech: Alpha Strike Box Set

Clashing Armies The commline ablaze with determination. An army of war-forged metal titans on the heights. The enemy entrenched in the valley below, weapons charging. On your order, your force surges toward their foes, banners streaming as weapons sear and render and shatter! Will your star-spanning empire win the day? Only you will decide! It is the thirty-second century. Mankind has waged a millennia of war across thousands of worlds of human-occupied space. The Great Houses. The Clans. The Periphery. A myriad of star empires claim ascendance, as others wane or fall. Fighting and dying for their ambitions are the MechWarriors who owe them fealty, each the master of a towering avatar of destruction: the BattleMech. You command a detachment of these brave warriors dropped onto an unforgiving battlefield: only your wits and tactical acumen will bring victory, or leave you a casualty on a forgotten world. BattleTech is the world’s greatest armored combat game. In Alpha Strike, you take command of large-scale engagements, fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table. Contents: * 13 high-quality, fully assembled (unpainted) miniatures; including two new redesigned miniatures, the Wraith and Pouncer, and seven all-new variants, in new poses. The rest are: - Archer - Atlas - Blackjack - Fire Moth - Locust - Nova - Phoenix Hawk - Timber Wolf - Warhammer - Warhawk - Wasp * 32-page Rulebook * 24-page fiction novella * 16-page Universe Primer * 13 Alpha Strike Cards * 13 Pilot Cards * 25 Battlefield Support Cards * 1 heavy-stock reference sheets * 2 Punchboards of trees and game counters * 9 small fold-up cardboard buildings * 6 medium fold-up cardboard buildings * 2 dice

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96.00 €
Descent: Legends of the Dark
Descent: Legends of the Dark

The definitive cooperative dungeon-crawling board game for one to four players! Terrinoth is in peril. The demon-tainted Uthuk Y’llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious, unable to unite against these common threats. And in the northern barony of Forthyn, the stage is set for the next great confrontation between Terrinoth and the forces of darkness... For years, your journeys have taken you across the fantasy realm of Terrinoth, venturing into dark forests, shadowy cities, ancient crypts, and misty swamps... but your true legend is about to begin. Forge your own legend together with your friends as you adventure across the vibrant fantasy realm of Terrinoth! Powered by its fully integrated free companion app, Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions, you’ll begin an unexpected adventure—an adventure told across the sixteen quests of the Blood and Flame campaign. Throughout your campaign, you’ll face undead lurking in the mists, demonic barbarians stalking the wilds, and even more terrifying threats. With 46 pieces of 3D terrain and 40 stunning hero and monster miniatures to draw you into the game, your greatest adventure is yet before you! Is this the third edition of Descent: Journeys in the Dark? Descent: Legends of the Dark is not the third edition of Descent: Journeys in the Dark. Although it shares the realm of Terrinoth and the top-level identity as a dungeon-crawling board game indicated by the Descent title, we see Legends of the Dark as a new addition to our catalog, rather than a third edition of Journeys in the Dark. Although Journeys in the Dark featured the Road to Legend companion app, that game was always designed as a competitive experience, pitting one to four hero players against a single overlord player. Legends of the Dark harnesses its integrated companion app to deliver a cooperative game from the very beginning, freeing you and your friends to fully focus on becoming the heroes of Terrinoth. Core gameplay mechanics such as combat, fatigue, skills, items, and more have received completely new interpretations with Legends of the Dark, while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios. The app also brings new changes to gameplay, introducing enemies with adaptable strategies, complex status effects and triggers fully managed by the app, and the ability to develop your heroes based on the choices you make in scenarios. You’ll also uncover a wealth of activity between scenarios, such as crafting, shopping in the city, upgrading equipment, and more. Because of these various differences, Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark content. Heroes of the Realm Descent: Legends of the Dark invites you to become one of six heroes, each eager to adventure across Terrinoth and brought to gorgeous life with stunning art and a beautifully crafted miniature. More than just their visual style, each hero boasts their own tactical approach to combat and their own virtues that you can choose to pursue during quests. For example, you may play as Vaerix, the Dragon-Hybrid Outcast. A strong-willed survivor like Vaerix calls fellow heroes to follow a greater purpose, battling with the warbell or keeping their companions hale and ready for the next fight. The Human Avenger, Brynn, is eager to punish any insult, wading into the heat of battle and meting out justice with hammer and blade. Perhaps you prefer Galaden’s long-range attacks and balletic combat style, or you’ll call upon the forces of magic and your bond with your phoenix as Syrus. No matter which hero you’ve chosen for this quest, you’ll be able to explore their trademark combat style and tactics—and since you can choose your weapons, armor, consumables, and even your skills at the beginning of each quest, there’s almost limitless opportunities to remix your character and explore new styles as you play through the campaign! Gameplay in Descent: Legends of the Dark is fast and intuitive. You’ll take three actions on every turn—one maneuver action and two additional actions of your choice! Maneuvering gives you movement points, as shown in the upper right corner of the character sheet, and since you always have a maneuver action, you’ll always be able to reposition and put yourself in a more advantageous position for attack. Other than maneuvering, you can use an action to attack an enemy, rolling your attack dice and drawing upon your hero’s abilities and weapons to deal maximum damage or inflict harmful conditions on your foes. Or, you may use the explore action to interact with a piece of 3D terrain or a token by using the app. You can also use your action to perform one of the most crucial actions in Legends of the Dark: the ready action. The ready action lets you flip your hero sheet or one of your cards to its opposite side, unlocking new abilities! For example, Galaden can use his Light Step ability, suffering fatigue to shift his position and quickly move across the battlefield—or if he flips to the opposite side of his hero sheet, he can suffer three fatigue to expose an enemy in line of sight, cuing the app to inflict 20% more damage on that enemy during attacks! You’ll notice the fatigue limit in the lower right corner of each hero sheet, as well as other cards, such as weapons or skills. When you take fatigue to trigger Galaden’s Light Step ability, you’ll place that fatigue on his hero sheet. What’s more, attacks from enemies or environmental effects may cause your hero to suffer condition tokens, such as infected or terrified, which are also placed on your hero sheet. When you ready a card or hero sheet and flip it to its opposite side, you’ll also remove all fatigue and condition tokens from it—making this an ideal way to keep your heroes ready for action, as well as pulling out the right abilities for each situation. Your hero sheet isn’t the only thing you can ready, every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards, sleeved together back-to-back to create a single attack card. (Sleeves to create the attack cards are included in the game!) For instance, Vaerix creates their attack card by sleeving their two starting weapon cards, the Ironthorn Warbell and the Riverwatch Spear. When a hero attacks, the attack die is determined by their hero sheet, but damage and other special abilities, such as the type of damage being inflicted, are determined by the weapon you attack with! And as you can see, your attack card can also take fatigue—which is cleared by readying the card. Over the course of the game, you’ll have the chance to discover and craft new weapons, and at the beginning of every quest, you can build your hero’s attack card by drawing on the unlocked weapons from your hero’s two weapon archetypes. Skill cards can also be readied, switching between two complementary abilities, such as Vaerix’s Destiny's Call and Fate's Embrace —two complementary abilities on opposite sides of the same skill card. It should be plain to see that readying forms a huge part of the strategy and tactics of every encounter. There’s even a positive condition token—Prepared—that can be placed on one of your cards, allowing you to ready that card without spending an action! Strike Back Against Darkness Evil is stirring in Terrinoth once more, and countless dangers arise throughout the game’s sprawling sixteen-quest campaign. As we’ve mentioned before, the gameplay foundation of Descent: Legends of the Dark is built on a fully integrated companion app, which governs everything from activating enemies, to building an unfolding scenario, to opening the door for activities like crafting and shopping between quests. At the beginning of a quest, you’ll start with perhaps only a single map tile in play—but as you move deeper into the map and explore your surroundings the Legends of the Dark app will direct you to place more and more tiles and terrain. The combination of double-sided map tiles and underlays gives unparalleled depth to the number of scenarios you can create, and that depth is elevated with the addition of vertical levels and 3D terrain that give Legends of the Dark an unrivaled presence on your tabletop. Your levels will be filled with staircases up to other rooms, sturdy bookshelves, towering trees, treasure chests, barricades, doors, and statues. And all this 3D terrain isn’t just decorative: you can interact with all of it through the app, plucking valuable tomes off a moldering shelf, cracking open a booby-trapped chest, or climbing a tree to scout out the terrain ahead. Your objectives will change from quest to quest as you follow the overarching story of the campaign, but you’ll face constant opposition from enemies. From bandits waylaying you on the road, to Uthuk Y’llan berserkers howling for blood, to deadly fae, monstrous golems, ravenous wolves, undead wights, and even more terrifying foes, every enemy is fully brought to life with stunning miniatures. Thanks to the Legends of the Dark companion app, each of these enemies boast their own cunning ploys and adapt to the unfolding battle, whether that means laying their plans for a devastating future attack, inspiring other enemies in combat, or even more devious tactics. We’ll take a much closer look at combat in a future preview, since the strategic interplay between your hero abilities, weapons, and skills is a key part of every quest in Legends of the Dark! Crafting Your Weapon The Legends of the Dark app isn’t limited to your quests, in fact, it opens the door for even more opportunities between scenarios, such as crafting and weapon upgrades. Over the course of the adventure, as you slay enemies, open chests, or explore dusty chambers, you’ll uncover valuable crafting materials and gold, all tracked by the app. Once you’ve found the recipe for an item, you can craft and upgrade that item at the crafthall in your home city of Frostgate. Perhaps you’ll create new Seer’s Blades for Galaden, or a Gilded Warbell for Vaerix! No matter what you craft, all weapons can be upgraded, so long as you have the resources to pay for it, unlocking an even more powerful version of the weapon. Weapons can be modified even further in the Frostgate armory. In Descent: Legends of the Dark, weapons have three parts. The first part dictates the weapon card that you use, but the other two parts grant your weapon secondary abilities with a percent chance of triggering each time your hero attacks. These bonuses are fully managed by the app, and in the armory, you can optimize for your next quest, or customize your weapons to fit your style of play. As your hero grows and gains experience over the course of the campaign, you’ll have even more chances to customize your hero. Every hero has unique feats, tracked by the app, that you can complete to progress your hero’s personal growth. Completing feats can grant you powerful rewards, like new skills or exclusive recipes, so you’ll want to be sure you keep your feats in mind as you play. Your hero also earns experience points over the course of the quest that can be used to unlock skills. Your skills aren’t fixed however—at the start of any new quest, you can choose which skills you want to take, reallocating your experience throughout the campaign as you explore new playstyles and learn more about how you most want to play. Your Legend Begins The story told across the Blood and Flame campaign is an epic story that rises to its own finale but at the same time, it’s only the first act of your story. You can look for Act II and Act III to be coming in the future as their own expansions, each box packed full of new content and the next full-length Legends of the Dark campaign. We don’t have anything more to say about these upcoming act expansions right now, but stay tuned in the months following the release of Descent: Legends of the Dark! Terrinoth needs heroes and there’s no better time to start forging your own legend. Get ready to start playing the definitive dungeon-crawling board game with the release of Descent: Legends of the Dark 1-4 Players 120-180 Min Age: 14+

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209.80 €
Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

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159.00 €

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