Fantasiapelit - lautapeli

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kuva on linkki tuotesivulle: Lord of the Rings: Duel for Middle-Earth
Lord of the Rings: Duel for Middle-Earth

Rules and Helpsheet An Epic Duel for the Fate of Middle-earth In The Lord of the Rings - Duel for Middle-earth, two players face off to determine the fate of Middle-earth. One player embodies the Fellowship of the Ring, seeking to protect the free peoples and destroy the One Ring, while the other plays as Sauron, attempting to capture Frodo and Sam and overwhelm Middle-earth with his evil hordes. The destiny of Middle-earth is in your hands! A game plays over 3 successive chapters that unfold similarly. On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring. 3 VICTORY CONDITIONS: * The Quest of the Ring track When you advance on the Quest of the Ring track, slide your character (Frodo and Sam for the Fellowship or the Nazgûl for Sauron). If Frodo and Sam reach Mount Doom and destroy the One Ring, or if the Nazgûl catch Frodo and Sam, they seize the One Ring the respective team immediately wins the game! * Conquering Middle-Earth When you place or move one or more Units, two situations are possible: If no enemy Unit is present: nothing happens. If one or more enemy Units are present: trigger a conflict. Each player removes one of their Units and places it back in front of them. Repeat this until at least one player has no more Units in the region. If you are present in all 7 regions (with a Fortress and/or at least 1 Unit), you dominate Middle-earth and immediately win the game. * Alliances During the game, you may form alliances with the Races of Middle-earth. To do this, in your play area, play Green cards with matching or different Race symbols and take bonus from them. If you gather 6 differen symbols on your Green cards, you rally the support of the Races of Middle-earth and immediately win the game. 2 Players 30 Min Age: 10+

33.00 €
kuva on linkki tuotesivulle: Forest Shuffle: Dartmoor
Forest Shuffle: Dartmoor

Forest Shuffle: Dartmoor is a stand-alone game within the Forest Shuffle family and introduces a brand new habitat and features new species with new abilities and bonuses to explore. As in the earlier original Forest Shuffle, in Forest Shuffle: Dartmoor players compete to build the most valuable environment by placing trees and shrubs, then attracting species to these locations to create an ecologically balanced habitat for flora and fauna. What's new in Dartmoor is the introduction of TERRAIN cards that are played horizontally and serve as a home or feeding ground for different species than trees or shrubs. Due to the nature of the terrain, species can only be placed above and below a terrain card. Deer and other species stay clear from bogs or peat areas in the moorland. They need their drink, but won't feel safe at dwells or next to rivulets. So players have to be watch out, where to place their species. Like its predecessor, Forest Shuffle: Dartmoor comes with a unique back side: Each of the 180 cards of the deck can be placed face down, creating a bog, if the action allows it. The caves in Forest Shuffle: Dartmoor now will be drafted at the beginning of the game and offer asymmetrical starting conditions. On top, the number of tree symbols has been reduced from eight to six to enable bonuses more easily. The game mechanism stays untouched: To start, each player has six cards in hand, with cards depicting either a particular type of tree, shrub or terrain or two moor dwellers (animal, plants), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half. On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by discarding other cards to pay the cost, then putting that first card into play. In the end, the player with the highest score wins.

30.60 €
kuva on linkki tuotesivulle: Witcher: Old World Deluxe
Witcher: Old World Deluxe

The Witcher: Old World Deluxe Edition consists of everything from the Standard Edition, but The Deluxe box is much taller, it includes an insert and 28 monster miniatures. In The Witcher: Old World, you become a Witcher - a professional monster slayer - and immerse yourself in the legendary Witcher universe, an extraordinary world full of danger, secret magic and unusual places. Set many years before the saga of Geralt of Rivia, 'The Witcher: The Old World' game portrays an era when monsters roamed the Continent in vast numbers, posing a constant threat that called for the expertise of highly trained monster slayers known as Witchers. Five rival schools rigorously trained their apprentices, and once fully prepared, these witchers ventured into the land, seeking danger and adventure, aiding others in return for payment. In this adventure board game, 1 - 5 players traverse an expansive map, embarking on skillfully crafted missions, making challenging moral decisions, combating monsters - and occasionally clashing with other witchers to uphold their school's honor! The game enables players to construct their own unique decks of cards, selecting from a broad array of abilities: attacks, dodges, and Witcher techniques. Through card synergy, players seek potent combinations, leveraging abilities unique to their Witcher school. Missions, combat, and even dice poker provide opportunities for each player to earn money, gather new items, and hone their skills. The first player to secure 4 - 6 trophies (the quantity is decided at the game's outset) wins the game immediately. Trophies can be earned by slaying monsters, starting and winning unruly tavern brawls with another witcher, maxing out attributes, and accomplishing specific missions during your adventure. The game also includes a solo mode, which allows for solo adventure on the Continent. 1–5 Players 90–150 Min Age: 14+

193.60 €
kuva on linkki tuotesivulle: Presence
Presence

The Presence is a strategic horror-game that puts you in a Victorian-era ghost story. Each game is either fully cooperative or one-versus-all, only you have no way of knowing which one. One player plays as a spirit with unknown intentions. The others play as the visitors, who need to work together to determine whether the spirit is on their side, while also trying to find out what it wants. The visitors will try to work together while struggling with darkness, isolation, and the constant haunting of the spirit, who in turn either tries to earn their trust or secretly plan their demise. Regardless of the intentions of the spirit-player, the trust of the visitors is valuable to its goals. A benevolent spirit needs their trust to play its more powerful actions. If it does not believe that they will manage in time, it can instead turn on them and win by other means. A vengeful spirit can bide its time, sabotaging their efforts in hidden ways and use their trust to make the visitors expose themselves. Then, when they are vulnerable it can reveal its true nature. The visitors are represented on the board while the spirit moves through the house ethereally and can be in multiple locations at once. While visitors are limited by doors and passageways, the spirit can move freely, surrounding them. While the spirit-player may have very limited means to communicate, the visitors have an even tougher choice to make. If they separate and go different ways, they will not be able to speak at all. Then, they can only watch on in horror as their friend must make a perilous choice with no support. The actions of the spirit leave clues as to its true intentions and, when the secrets of the house are gradually revealed, the visitors may realize what they think they know is fatally wrong. 2–5 PlayersPlay Time: 60–90 MinAge: 12+

83.40 €
kuva on linkki tuotesivulle: Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

60.00 €
kuva on linkki tuotesivulle: Battletech: Alpha Strike Box Set
Battletech: Alpha Strike Box Set

Clashing Armies The commline ablaze with determination. An army of war-forged metal titans on the heights. The enemy entrenched in the valley below, weapons charging. On your order, your force surges toward their foes, banners streaming as weapons sear and render and shatter! Will your star-spanning empire win the day? Only you will decide! It is the thirty-second century. Mankind has waged a millennia of war across thousands of worlds of human-occupied space. The Great Houses. The Clans. The Periphery. A myriad of star empires claim ascendance, as others wane or fall. Fighting and dying for their ambitions are the MechWarriors who owe them fealty, each the master of a towering avatar of destruction: the BattleMech. You command a detachment of these brave warriors dropped onto an unforgiving battlefield: only your wits and tactical acumen will bring victory, or leave you a casualty on a forgotten world. BattleTech is the world’s greatest armored combat game. In Alpha Strike, you take command of large-scale engagements, fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table. Contents: * 13 high-quality, fully assembled (unpainted) miniatures; including two new redesigned miniatures, the Wraith and Pouncer, and seven all-new variants, in new poses. The rest are: - Archer - Atlas - Blackjack - Fire Moth - Locust - Nova - Phoenix Hawk - Timber Wolf - Warhammer - Warhawk - Wasp * 32-page Rulebook * 24-page fiction novella * 16-page Universe Primer * 13 Alpha Strike Cards * 13 Pilot Cards * 25 Battlefield Support Cards * 1 heavy-stock reference sheets * 2 Punchboards of trees and game counters * 9 small fold-up cardboard buildings * 6 medium fold-up cardboard buildings * 2 dice

88.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

159.00 €

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