Fantasiapelit - lautapeli

Tämä on näyteikkuna valittuun tuotealueeseen. Hakusuotimesta voit muuttaa rajauksia ja pääset selaamaan lisää tuotteita. Yläpalkin tuotehakuja myös voi rajata hakusuotimen avulla.

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kuva on linkki tuotesivulle: Last Resort
Last Resort

In Last Resort, each player is the proud new owner of a defunct space station, which they plan to turn into the galaxy’s trendiest space resort! Each round (or ‘season’) players will select one of their four advert cards to play, broadcasting it across the galaxy to attract tourists! These advert cards also dictate which parts of your station guests can check out of (generating income) and what kind of tile you can build this round. But beware – playing the same advert as another station will generate interference, causing Malfunction tiles to crop up on both stations! When players are done checking out tourists and buying new tiles, rockets packed with new tourists will arrive! In the Arrivals phase, players draft tourists to visit their stations, with the players whose attractions and amenities most align with current trends getting to pick first (which usually means they will also get extra tourists, as arrival numbers are rarely an exact multiple of the player count!) If a player does not have a suitable spot for the type of tourist they wish to draft, the tourist is ejected into space, negatively affecting your station’s ratings! At the end of the game, the winner is the player with the most QUID – or Quantum Universal Intergalactic Denomination, the accepted currency of all space resorts. QUID is generated not only by checking out tourists, but also competing to be the highest in each of the four ‘Prestige’ categories – Thrills, Entertainment, Relaxation and Inspiration! 1–4 PlayersPlay Time: 40–60 MinAge: 12+

47.00 €
kuva on linkki tuotesivulle: Apistocracy Kickstarter Edition
Apistocracy Kickstarter Edition

Dearest Player, you have been invited, at the behest of your titled host, to make your debut during the 1851 social season of Victorian London. Apistocracy is a 2-4 player game featuring worker placement, as well as a trick-taking game based on Whist. Each player has a season host with a unique ability. The hosts provide influence to open the first doors of the season, but players must make connections, thus building influence, to gain invitations to the most coveted events. Over the course of four weeks, players climb to the top of the social beehive to become Queen Victoria's favorite, commission painting sets in the gallery to become the artist's muse, make valuable connections in the ballroom to become the favored guest, learn secrets in the tea room, and curate their hand for the final whist game in the parlor. The player with the most Victoria points at the end of the season is named the "season's favorite" and wins. The game offers players nuanced action selection, with opportunities for strategic decision making. Do you spend your resources to move up the beehive? Do you dance in the ballroom to gain a valuable card for your player mat? Do you commission your portrait and complete your painting set? Regardless of your choice, the main goal is to have fun! If you happen to create a buzz and become the season's favorite in the process, then bravo! If you do not achieve the coveted title, you need not give up — there's always next season! 2–4 PlayersPlay Time: 40–80 MinAge: 12+

69.30 €
kuva on linkki tuotesivulle: Barbarian Kingdoms
Barbarian Kingdoms

"Gold is the lifeblood of the war!" As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory. In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice: Recruitment: deploy a warrior from the reserve by paying a cost Taxation: collect money from the provinces in their kingdom Assault: invade a province or attack an enemy unit Maneuvers: reposition their units in their provinces or towards the sea Claim: try to take control of a province by paying a cost Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome. Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king. 2–6 PlayersPlay Time: 30–90 MinAge: 14+

61.60 €
kuva on linkki tuotesivulle: Altay: Dawn of Civilization
Altay: Dawn of Civilization

Lead one of Altay’s Elder Peoples and face the arrival of human settlers in your ancestral lands. Decide whether to embrace their innovations or uphold ancient traditions while expanding your kingdom, cultivating knowledge, building monuments, or defeating enemies. Altay - Dawn of Civilization is a deck-building civilization game, set in a mythic age. In a secluded region within a vast continent, four mysterious societies have cultivated distinct cultures over countless years, maintaining a fragile balance. They now confront a new challenge: the influx of human settlers with advanced crafts and weapons. As the leader of one of Altay’s Elder Peoples, you have the choice how to react to this challenge. The game board depicts a region where the four factions clash, each area characterized by diverse terrain types and resources. Players control one of four factions, each represented by a unique starting deck, featuring distinctions in the number of “basic” cards and faction-specific cards. During each turn, players use their cards to generate resources, erect new settlements, expand across the board, engage in maneuvers against adversaries, or obtain new cards to augment their decks, symbolizing the integration of the Elder Peoples with the newcomers and their crafts. Contains: * 1 Game board * 140 Wooden tokens * 178 Different cards (63x88 mm) * 92 Cardboard tokens and markers * 1 Scorepad * 1 Rulebook 2–4 Players 45–90 Min Age: 10+

59.20 €
kuva on linkki tuotesivulle: Innsmouth Travel Guide
Innsmouth Travel Guide

Innsmouth is a town forgotten by time, swallowed by shadows and decay. Its once-grand streets lie deserted, and its bustling harbor is all but consumed by the raging sea. The air stinks of salt and rot, and no sane person would willingly come here — especially knowing what stirs beneath the waves. And yet… here you are, tasked with guiding curious tourists through this murky, treacherous place. In Innsmouth Travel Guide, you play as a bold (or perhaps reckless) tour guide charting the eeriest sightseeing route imaginable. Tourists are eager to see the town’s haunted landmarks — but cultists and Deep Ones prowl the shadows, ready to snatch them away. Balancing risk and reward is key: the more you expose your group, the more points you might score… or lose. Innsmouth Travel Guide follows Arkham in an innovative roll-and-write series inspired by En Route. Each round, players roll chunky 20mm custom dice and collectively choose which to use, drawing routes and tourists on laminated maps, while reacting to the evolving game state and each other's decisions. The game includes five playable characters, each with unique abilities and scoring bonuses. You can all play the same character or enjoy a fully asymmetric experience. Ancient artifacts, hidden tourists, and a shifting threat system add tension and tactical depth to every choice you make. Navigate the dangers, outsmart the lurking horrors, and claim victory as the most successful tour guide Innsmouth has ever seen. 1–4 PlayersPlay Time: 30–40 MinAge: 14+

23.20 €
kuva on linkki tuotesivulle: Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

60.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

159.00 €

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