Fantasiapelit - lautapeli

Tämä on näyteikkuna valittuun tuotealueeseen. Hakusuotimesta voit muuttaa rajauksia ja pääset selaamaan lisää tuotteita. Yläpalkin tuotehakuja myös voi rajata hakusuotimen avulla.

sivukoko:

kuva on linkki tuotesivulle: Derrocar
Derrocar

DerrocAr is a game published by Ion Game Design that focuses on a short period of history with political turmoil. Derrocar, designed by a native Argentinian Bruss Brussco, is a card game about the several weeks in which Argentina had five presidents. Are you ready to take a role in some of the most peculiar weeks in political history? Be one of the provincial governors trying to reach the presidency of Argentina in the middle of the political and economic crisis of 2001. In this 1-5 player board game you play as the Senators and Governors of the provinces, all seeking to outmaneuver the others and become the next President of the República Argentina. In a country tired of politicians, you need to prove that you are the least bad option, by making sure that the provinces of the other governors are full of conflicts. By making it look like your opponents cannot even manage their own provinces, they will be even less able to manage the country. The game ends when a player is declared President The rounds are divided into two phases: First, you have to choose one of the options on the board (propose a Laws, Decrees, Debt Payment, Embezzlement Fund, etc) and then buy cards from the Market. At the next phase, you play a set of cards from your hand (Make Operations, Lobby, create conflict with the Establishment, create bad campaigns with the press, etc). Meanwhile, you handle your economy, the events (Lootings, Floods, a Bush's call, more) and negotiate short alliances. To win, you must be the player with the most Support when the game ends because other players are full of conflicts. The game comes with a modular system that allows the players to choose the complexity level that best suits their tastes. 1–5 PlayersPlay Time: 30–75 MinAge: 14+

42.90 €
kuva on linkki tuotesivulle: Estate: Raise the Realm
Estate: Raise the Realm

It is a time of rebuilding after the Great War. Do you have what it takes? In Estate, players take on the role of a Noble Leader of a Great House who is bequeathed an Estate post war. Each Leader begins the game with resources, a special ability, a unique build of construction(s) and/or citizen(s) cards within their Estate, a Family Secret objective, and workers prepared to rebuild. A worker placement reconstruction challenge, players must use their workers wisely to optimize their Estate’s growth over the five Eras of game play. Workers can be used to take one of four main actions each turn: play citizen/construction Estate Cards, gather resources from the center game board, produce on Production Cards within their growing Estate, and draw new citizen/construction Estate Cards to join the cause. As the Eras progress and your Estate grows, worker actions become more powerful. Don’t forget the Era Events! Revealed at the start of each Era, Era Events impact game play (either positively or negatively) for that Era while also introducing a public Era Objective players can compete for. Time is limited and not on your side, and careful consideration must be made when determining the best actions for your rise to power. Optimizing your leader’s special ability and family secret objective will also provide valuable victory points at game end. Game Play: Estate is played over a series of five Eras (rounds). Within each Era, players take turns placing one worker at a time, proceeding clockwise. The Era ends when each player has used all available workers. Era Start: At the start of each Era, an Era Event is revealed and its effect announced. Era Events have consequences that affect the game play for the duration of the Era and also introduce an Era Objective that players compete for, with awards for 1st: 6 Victory Points, 2nd: 1 Card & 1 Resource, and 3rd: 1 Resource. During the Era: Workers may take 1 of 4 actions on the Player Mat: Play an Estate Card: Play an Estate card for the resource cost located in the cards top left corner. When played, add a cube to the corresponding Estate tracker - Noble (Crown symbol), Production(Money Bag), or Commoner (Scythe Symbol). Draw Estate Cards: The player may draw from either the Market or the Estate deck at random. Once done, replenish the Market. Produce on Cards in Estate: Activate production cards within your Estate to take their effect and gain resources / cards / and more! It is possible a player may have more production cards than they can produce on, make sure to check the progress in your production row to confirm. Take an Era Action: Move your worker from the player mat to the game board to perform an available Era or Progress action. (Some Era Actions may not be available yet if the player has not progressed the Estate to access that Era. End of Era: The Era ends when all workers have been used across all players. Before resetting for the next Era, any cards with End of Era effects activate. Players then score the Era Objective. Era Reset: Take the following steps to reset the board for the next Era: Add 1 resource to each of the accumulating resource action spaces on the game board Refresh the Market - remove all cards and replenish All players withdraw their workers back to their Estate player mat Reset the Leader Special Ability token Reveal the next Era Event 1–5 PlayersPlay Time: 20–100 MinAge: 14+

115.80 €
kuva on linkki tuotesivulle: Postcards
Postcards

Bonjour, and welcome to Postcards, a board game about exploring the beauty of France — one postcard at a time! Hop on your bicycle and set out on a picturesque adventure, as you compete with your friends to enjoy the most unforgettable holiday! Designed for 1-4 players, Postcards is a family friendly game that takes you on a journey across France, filled with inspiring culture, stunning landscapes, and delicious local cuisine. The aim of the game is simple: cycle through the 13 different regions of France, visit as many iconic locations as possible, and share your travels by sending postcards back home. Each postcard you send brings you one step closer to victory, so grab your friends, get pedaling, and let the adventures begin! On your turn, you'll be playing Travel cards to perform the different actions available: take a new Postcard, set up Camp, put a Stamp on one of your Postcards, or Move to a new region. Postcards are the main way you'll be scoring points during the game, so be sure to look out for postcards from areas which match your travel itinerary objective! Certain Postcards are worth more points than others, but be careful: the higher its point value, the more stamps you'll need to send it off. Stamping your Postcards uses up your precious Travel cards, limiting what you can do on your turn, so choose wisely… To send a Postcard, you have to be in the region it's from, so make sure you have enough Travel cards to get there! All that cycling is hard work, so be sure to spend some time relaxing! The Camp action allows you to enjoy local attractions in the regions you visit, collecting souvenirs as you go, which give you extra points and bonuses during play. The game ends when one player has sent their fourth postcard, and the winner is the player who’s collected the most points through their travels. Are you ready to set out on a journey of a lifetime? Postcards is a simple game that whole family can enjoy, but has plenty of strategy to keep you thinking as you play! Lovingly designed and illustrated by a team of self-professed francophiles, Postcards is sure to make you want to plan your own trip to France. 1–4 PlayersPlay Time: 30–45 MinAge: 10+

42.30 €
kuva on linkki tuotesivulle: Tea Witches
Tea Witches

This year's Teaquinox Faire is heating up, and as a contestant, you have four days to prove to the world that your kettle has the mettle to win! In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme. The game lasts four rounds, each representing one day of the Teaquinox Faire. Each day has two phases. In the summoning phase, players simultaneously draw a crowd of witches to their tea hut, being mindful not to push their luck too far as any identical witches will cause a hex, which results in witches leaving the queue. In the service phase, players take turns sending their adorable TeaPups to various Bootiques in the city to gather toppings and collect tea from the rotating crystal fountain in order to serve witches waiting at their hut. Additionally, TeaPups can help players collect powerful upgrades, attract Celebri-teas, and brew up Special-Teas with bonus abilities. Clever TeaPup placement can also help you complete to-go orders for witches out and about in the city center. Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire! 2–4 PlayersPlay Time: 60 MinAge: 12+

83.70 €
kuva on linkki tuotesivulle: Warhammer 40K: Day of Ascension Card Game
Warhammer 40K: Day of Ascension Card Game

Step into the shadows of the Imperium with the Warhammer 40,000 Roleplay: Day of Ascension Card Game. You’ll find 56 beautifully illustrated cards and a comprehensive rulebook that plunges you straight into the brutal action - everything you need to start playing right out of the box. Designed for 5–12 players aged 14 and up, this fast-paced social deduction game challenges you to uncover the Traitors hidden among the ranks before they can spread the Genestealer’s Kiss and doom the Loyalists. Use Fate Cards and Special Roles to twist the game's flow, gather intelligence and outwit your opponents. Every session offers new intrigue - add unique Roles like the Astropath, who manipulates the Fate deck or the Magos Biologis, who can peer into another player’s secrets, to keep each playthrough fresh and unpredictable. * Official Warhammer 40,000 Social Deduction Experience – Immerse yourself in the grim darkness of the 41st Millennium with an original infiltration and betrayal game set in the Imperium’s shadowy underbelly. * Fast-Paced, High-Player Gameplay - Designed for 5-12 players, perfect for game nights, conventions or large group sessions where tension and paranoia thrive. * Deception and Deduction at Its Core - Root out the Genestealer cultists hiding among your allies or deceive your way to victory as one of them. * Fully Illustrated Deck - Features 56 detailed cards that bring the universe’s paranoia, faith, and corruption vividly to life. * Dynamic Role System for Endless Replayability - Mix and match unique Roles like the Astropath or Magos Biologis to alter how each session plays out - no two games are ever the same. * Fate Cards that Twist the Game - Manipulate destiny, reveal secrets and sow chaos with Fate mechanics that make every decision count. * Quick to Learn, Deeply Strategic - Jump straight into play with an easy-to-follow rulebook - but mastering the mind games takes true cunning. Every conversation is a weapon: every ally, a potential heretic. Can you survive the whispers of the cult… or will you join the Day of Ascension? 5–12 players Age: 14+

44.00 €

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