Fantasiapelit - lautapeli

Tämä on näyteikkuna valittuun tuotealueeseen. Hakusuotimesta voit muuttaa rajauksia ja pääset selaamaan lisää tuotteita. Yläpalkin tuotehakuja myös voi rajata hakusuotimen avulla.

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kuva on linkki tuotesivulle: Apex Legends Core Game
Apex Legends Core Game

Apex Legends: The Board Game is a highly competitive, intensely tactical team vs. team miniatures game for 2-4 players. Each playthrough takes about 60-90 minutes, depending upon the number of players and selected game features. Utilizing an original engine and innovative framework, the game authentically captures the voice and imagination of the Apex Legends video game, successfully bringing the stakes, thrills, and kills of the battle royale experience to life. Taking place on the Kings Canyon map, the core experience is focused on the final zone, where the ultimate confrontation unfolds. Each player takes on the role of a unique legend. The players activate team by team, trying to outmaneuver the enemies in the heat of battle and recreating the unpredictable, unforgettable moments known from the source game through securing key positions on the map, snatching up valuable loot seconds before the other player, or perhaps diving behind cover or shielding a teammate just in time to save them from oblivion... Once they are activated, each legend may perform basic actions such as move, interact, use, and attack. Additionally, the players may use their legend's set of unique abilities (both combat-oriented and utility-based) as well as a deck of legend-specific feat cards in their favor. Creating a well-built team in which the legends complement one another on the battlefield as well as using all available strategic options is the key to victory. Once the activation of the team is complete, it's not over! On their opponent's turn, the legends may react to the actions of their enemies with instant and reaction cards. Reactions allow a player to respond when either they or their teammates are attacked by taking cover, recovering their shield, or providing help to their ally. When the condition is met on an instant card, the player may activate it as a neat way to thwart their opponent's next move. Every choice, every move, and every piece of ammo matters! 2-6 Players 60–90 Min Playing Time Age: 14+

126.50 €
kuva on linkki tuotesivulle: Altay: Dawn of Civilization
Altay: Dawn of Civilization

Lead one of Altay’s Elder Peoples and face the arrival of human settlers in your ancestral lands. Decide whether to embrace their innovations or uphold ancient traditions while expanding your kingdom, cultivating knowledge, building monuments, or defeating enemies. Altay - Dawn of Civilization is a deck-building civilization game, set in a mythic age. In a secluded region within a vast continent, four mysterious societies have cultivated distinct cultures over countless years, maintaining a fragile balance. They now confront a new challenge: the influx of human settlers with advanced crafts and weapons. As the leader of one of Altay’s Elder Peoples, you have the choice how to react to this challenge. The game board depicts a region where the four factions clash, each area characterized by diverse terrain types and resources. Players control one of four factions, each represented by a unique starting deck, featuring distinctions in the number of “basic” cards and faction-specific cards. During each turn, players use their cards to generate resources, erect new settlements, expand across the board, engage in maneuvers against adversaries, or obtain new cards to augment their decks, symbolizing the integration of the Elder Peoples with the newcomers and their crafts. Contains: * 1 Game board * 140 Wooden tokens * 178 Different cards (63x88 mm) * 92 Cardboard tokens and markers * 1 Scorepad * 1 Rulebook 2–4 Players 45–90 Min Age: 10+

59.20 €
kuva on linkki tuotesivulle: Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

60.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

159.00 €
kuva on linkki tuotesivulle: Root
Root

Find adventure in this marvelous asymmetric game. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts. The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling. The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late game presence—but only if they can manage to keep the other players in check. Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root! Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom. Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again. Root is designed by Cole Wehrle (Pax Pamir, Infamous Traffic, and John Company) and brought to life by master illustrator Kyle Ferrin (The Vast series, Stitches). 2–4 Players 60–90 Min Age: 10+

58.40 €

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