Fantasiapelit - roolipeli

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kuva on linkki tuotesivulle: Laundry 2nd Edition: Introduction to Applied Occult Computing (HC)
Laundry 2nd Edition: Introduction to Applied Occult Computing (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Learning new stuff can be fun/educational/deadly (delete as appropriate)! Welcome, new recruits, to the Laundry, Her Majesty’s Occult Services. Once you’ve signed [⏹⏹⏹⏹⏹] of the [⏹⏹⏹⏹⏹] you will be sent on the first training course before you are certified capable of field operations. Report to our new training facility in Milton Keynes for IAOC certification. * Introduction to Applied Occult Computing (IAOC), an exciting scenario where operatives from Capital Laundry Services are sent to a secret training facility in the heart of Milton Keynes (established after the SCORPION STARE incident) to learn the basics of Applied Occult Computing. What could possibly go wrong? This scenario teaches you and your friends how to play — no prep required! * Milton Keynes Visitor’s Guide, a guide to the unseen Milton Keynes, where strange things happen with unsettling regularity, driving a certain combination of roundabouts can unleash unspeakable horrors, and weird building regulations hide untapped arcane energies. Complete with dangerous locations, key informants, and a host of additional short adventures. * Pre-generated characters, each with their own goals and abilities. * A guide to Milton Keynes’ hotspots of strange activity that have been flagged by the Laundry for future investigation. 96p

35.90 €
kuva on linkki tuotesivulle: Laundry 2nd Edition: Operative's Handbook (HC)
Laundry 2nd Edition: Operative's Handbook (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program New Edition - New System - New Management Write code. Work magic. Save the world. The world of Charles Stross’ book series, The Laundry Files, returns to the game table with this new edition of the popular The Laundry Roleplaying Game. The Laundry Roleplaying Game – Operative’s Handbook provides players with all of the essentials to send their Laundry agents into the most deadly corners of the city and dangerous realities way above their pay grade. Facing mind-melting terror, high-tech espionage, occult mathematics, and plenty of paperwork, a Laundry agent’s work is never done – even death is no excuse for not clocking in. Once you’ve signed [⏹⏹⏹⏹⏹] and filled in the necessary paperwork, you will be authorised to: * Prevent unscheduled reality excursions from other universes. * Experience thrilling training courses to ensure you complete your missions on time and on budget Use restricted equipment, such as the Hand of Glory, the Basilisk Gun, and the essential Necronomiphone. * Venture to exciting locations like Amsterdam, Saint Martin, Dunwich, and Milton Keynes. * Investigate irresponsible applications of advanced mathematics that threaten the existence of our reality. * And (if you’ve correctly filled in your R-70 Variance in Working Hours form), you’ll actually get paid to save the world! 192 p

51.30 €
kuva on linkki tuotesivulle: D&D Dungeon Master's Guide (2024 Revision) (HC)
D&D Dungeon Master's Guide (2024 Revision) (HC)

Weave fantastic adventures with this comprehensive resource for Dungeon Masters. Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party. • Intended for Dungeon Masters of all experience levels, this essential resource provides incredibly useful tools and advice for running your D&D game • Includes real-world examples of common pitfalls for Dungeon Masters, along with suggestions for how to handle them • 15 new, ready-to-use, reusable maps for homebrew adventures; ncludes a double-sided poster map depicting Eastern Oerik from the Greyhawk setting and the city of Greyhawk • Presents Greyhawk as a customizable, ready-to-use campaign setting for Dungeon Masters; set your adventures within Greyhawk or use it as a foundation for worlds you create. • More than 300 new and improved treasures and magical items, including 18 brand new magical items • Contains rules for bastions, strongholds built and controlled by players. With crafting, base-building, and resource gathering, bastions are a fun between-session option for players • Easily find information on key D&D characters and locations with the Lore Glossary and multiple handouts and resources for keeping track of campaigns Tämä ei ole 6. laitos. This is not a 6th edition.

47.10 €
kuva on linkki tuotesivulle: Pathfinder 2nd Edition: Monster Core 1 (HC)
Pathfinder 2nd Edition: Monster Core 1 (HC)

Pathfinder Core FAQ. Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters! Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Monster Core includes: * Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes, such as the rune giant or the grim reaper! * Eight brand new dragons to challenge your players, including the power-hungry fortune dragon, the peerless adamantine dragon, the mischievous mirage dragon, the fiendish diabolic dragon, and more! * Classic monsters drawn from mythology, like the minotaur and the medusa, as well as creatures drawn from the legends of the Lost Omens setting, including favorites like the wicked sinspawn and unpredictable proteans. * Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments. * Guidelines for reading and using a monster statistics, ensuring you get the most out of a creature both in and out of combat. * Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it. * Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge! * Hundreds of beautiful full-color creature illustrations! * Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

72.00 €
kuva on linkki tuotesivulle: Pathfinder 2nd Edition: Player Core (HC)
Pathfinder 2nd Edition: Player Core (HC)

Pathfinder Core FAQ. The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players! Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core includes: * Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. * Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc! * A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well! * Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes. * A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world! * Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality! * Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more! * This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

72.00 €
kuva on linkki tuotesivulle: Call Of Cthulhu RPG 7th Edition Starter Set
Call Of Cthulhu RPG 7th Edition Starter Set

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX! This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun. INSIDE THIS BOX: * Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. * Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play. * Book 3: Adventures—three starter adventures for your players to explore. * Ready to Play Investigators—five ready to play game characters. * Blank Investigator Sheets—ready for creating your own investigators. * Roleplaying Dice – a set of six polyhedral dice for use in the game. * Player Handout – a set of ready to use props. * Adventures! This box comes packed with four classic adventures for over ten hours of game play: - Alone Against The Flames - Paper Chase - Edge of Darkness - Dead Man Stomp Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook. What’s different about this edition? * New box art by Lin Hsiang * New cover design of books * Updated to include errata * New format investigator sheets Boxed set with Dice by Mike Mason & Friends

33.00 €
kuva on linkki tuotesivulle: One Ring RPG: Starter Set
One Ring RPG: Starter Set

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program A strange invitation from Bilbo Baggins, mentioning that he’s in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I suppose. After all, it's not like there's any real dangers to worry about here in the Shire... The One Ring Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings, allowing you to explore the Shire by taking on the roles of those same Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck and Esmeralda Took. Besides the Rules and The Adventures, there’s a full compendium covering the four Farthings of the Shire, all the way from Greenholm and the White Downs in the west to Buckland and the Old Forest in the east. This boxed set contains: * A 24-page volume of Rules. * A 52-page volume describing The Shire. * A 31-page volume containing The Adventures. * Eight double-sided pre-generated character sheets. * Two large maps showing the Shire and Eriador. * 30 Wargear Cards that can also be used with The One Ring core rules. * Six double-sided Journey Role and Combat Stance Cards that can also be used with The One Ring core rules. * Two D12 Feat Dice. * Six D6 Success Dice.

55.80 €
kuva on linkki tuotesivulle: WHFRP 4: Death on the Reik Companion (HC)
WHFRP 4: Death on the Reik Companion (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals. Death on the Reik Companion includes: * A complete guide to ‘River Life of the Empire’, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire. * Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik. * A GM’s Guide including: a complete breakdown of the Red Crown, one of the Empire’s most dangerous Tzeentch cults. * Additional adventure content, including: The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms, and ‘The Vengeance of The Gravelord’, part 1 of an adventure thread that can be woven throughout The Enemy Within. * A selection of new herbs from ‘Hortensia Puddlefoot’s General Concordance of Herbs’. * An examination of life on the Reik with details on settlements and trade. * A Bestiary of monsters that haunt the river, and a list of waterborne diseases. * A wide range of riverfolk NPCs with hints and tips for how to incorporate them. The Death on the Reik Companion is an essential supplement to the second part of Enemy Within campaign, and an indispensable guide for any adventure taking place on the Empire’s rivers. 96p HC

35.00 €
kuva on linkki tuotesivulle: Astraterra: Kertojan käsikirja (HC)
Astraterra: Kertojan käsikirja (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle! Lue lisää täältä Astraterra on maailma täynnä arvoituksia ja vaaroja sekä uskomattomia aarteita ja arvokkaita salaisuuksia. Seikkailuillaan löytöretkeilijöiden pitää uhmata monenlaisia luonnonvaaroja, kavalia ansoja ja häijyjä olentoja, ennen kuin he saavat tehtävänsä suoritettua ja kerättyä saaliinsa — oli se sitten jalohopeaa, teknoaarteita tai muinaista tietoa. Kertojana olet näiden salaisuuksien ja aarteiden vartija. Voit laatia omia seikkailuja haastamaan löytöretkeilijöitä ja yhdessä pelaajien kanssa saatte kokea parhaimmillaan ikimuistoisia hetkiä näiden seikkailujen parissa. Pelinjohtajan kirja – Kertojan käsikirja Kertojan käsikirja on tarkoitettu pelinjohtajan työkalupakiksi ja apuvälineeksi omia seikkailuja ja pidempiä pelikampanjoita suunnitellessa. Kirjassa on lisää Astraterran maailmasta, lisää konkarisääntöjä, teknoaarteita, olentoja, ohjeita pelinjohtamiseen ja seikkailujen suunnitteluun sekä paljon muuta. Kertojan käsikirja sisältää seuraavat osiot: * Astraterran atlas: maailman historiaa ja maailman eri osien ja tärkeiden paikkojen kuvauksia. * Muinaisten salaisuudet: Tietoa astratekistä, eli teknoaarteista, elokoneista ja muista Muinaisten jäänteistä. Tässä osiossa kerrotaan salaisuuksista, jotka avaavat muun muassa Myrskyn, eteepien ja eteriumin merkitystä Astraterran maailmassa. * Löytöretket: ohjeita omien seikkailujen suunnitteluun. * Kohtaamisia: ohjeita mielenkiintoisten olentojen ja sivuhahmojen suunnitteluun. * Konkarisäännöt: erilaisia tapoja syventää ja maustaa pelin sääntöjä oman maun mukaan. * Olentopedia: Astraterrassa kohdattavien kummallisten olentojen ja villieläinten tietoja sekä ohjeita olentojen muuttamiseen ja omien olentojen suunnitteluun. Kertojan käsikirja sisältää: * Lisää tietoa Astraterran maailmasta ja sen historiasta * Ohjeita omien seikkailujen tekemiseen sekä pelinjohtamiseen * Lisää konkarisääntöjä pelin mukauttamiseksi omiin tarpeisiin * Lähes 40 ihmeellistä teknoaarretta ja yli 50 erilaista olentoa Pelaamiseen tarvitset Astraterran 2. laitoksen Löytöretkeilijän oppaan. Se sisältää säännöt oman sankarihahmon luomiseen ja seikkailemiseen Astraterran maailmassa.

39.00 €
kuva on linkki tuotesivulle: Alice is Missing RPG
Alice is Missing RPG

Esittelyvideo. Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice. The game runs over a single session of two or three hours. There is no formal game master, but one player will need to explain and facilitate the rules. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes follow the characters text message conversations as they uncover Alices fate. The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together. Haunting beautiful, deeply personal, and highly innovative Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another. Right at home with games like Life Is Strange, Gone Home, Oxenfree, and Firewatch, it’s designed to feel as much like an event-style experience as it does a role-playing game. Alice Is Missing runs over a single session of 2-3 hours, with 3-5 players. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes are spent uncovering secrets and unearthing clues in an attempt to discover where Alice is, and who is behind her disappearance. Though text messages seem to be the most common mode of communication in our modern era, they are rarely utilized as a storytelling medium. The integration of texting into the gameplay unlocks a brand new way to play RPGs that is unlike anything you’ve likely experienced before. It’s personal, immersive, and perfect for remote play. Powered by simple but unique card mechanics that give everyone equal footing in telling the story, the game runs without a GM, or gamemaster, and instead empowers the players to create the story together. While in-game time is fluid and the text messages could take place over the course of a day or more, the actual gameplay lasts a total of 90 minutes and is accompanied by a beautifully cinematic, licensed music playlist (featuring artists such as Message To Bears, This Patch of Sky, Justin LaPointe, and Be Still The Earth) which acts as both a timer and a soundtrack for the game. How to Play You’ll start by choosing characters, drawing a motive for how that character acts, and assigning relationships to one another. Then, using the appropriate prompts on your character card, each player will record a secret voicemail to be played at the end of the game. You’ll then establish some important information about your town of Silent Falls by choosing suspects and locations you think could have played a part in Alice’s disappearance. Lastly, you’ll receive Clue Cards that will be used during the game to generate information about the mystery you’re unraveling. Once the timer starts and the game begins, you’ll flip your Clue Card when the number on the timer hits the number on the Clue Card’s back. This will often result in you drawing a card from the Suspect or Location deck and combining it with the prompt on the Clue Card to create the information your character uncovers. This clue is then worked into the text conversation between the characters organically. These clues will continue to be revealed throughout the game, building tension and heightening the stakes until the 10-minute card flips, and the game comes to its climactic end. The End of the Game Once the timer goes off at 90 minutes, players will have the opportunity to send one last text message before the secret voicemails play over the closing music track. Once the voicemails are finished and the current song ends, the game comes to a close. By putting its lens on the relationships, tensions, and story arcs between the characters looking for Alice just as much as the search for Alice itself, the game challenges players to explore aspects of emotional intimacy and personal connection in a unique and accessible way. Alice Is Missing inherently deals with mature themes and potentially-difficult topics such as gender, sexuality, violence, and grief. We’ve been lucky enough to bring on the incredibly talented Lauren McManamon (Girl Underground, Good Society: A Jane Austen RPG, Codex) as our editor to ensure these topics are approached in a thoughtful and responsible manner. We’ve also included important tools to help navigate these themes at the table (and off the table) to ensure everyone has both an exhilarating and positive experience. Online Play Though the game has been in development for the last year, in an unintentional way, it mirrors the reality we now face during this era of social distancing; the craving for connection despite the distance that may be between us. Alice is Missing provides a unique way to play without the traditional hang-ups that come with trying to structure a Virtual Table Top session. Since the only time you'll need to 'go to the table' is to grab a card. The meat of gameplay exists on your mobile devices. Features: * A silent role playing game about the disappearance of Alice. * Send text messages to each other to unearth clues about what happened to her. * From the creative mind behind Icarus, Spenser Stark. * Excellent for remote play! * Played over a single session of 2-3 hours, with 3-5 players. Contents: * 72 cards * Rulebook Designer: Spenser Starke Artist: Julianne Griepp

23.80 €
kuva on linkki tuotesivulle: Praedor 2.0 Pelinjohtajan kirja (HC)
Praedor 2.0 Pelinjohtajan kirja (HC)

Osta tämä peli Fantasiapeleistä ja saat sen PDF -version kaupan päälle! Lue lisää: PDF pelin mukaan Korjauksia ja selvennyksiä Lomakkeita ja apuvälineitä PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi. Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille. Pelinjohtajan kirjassa on kaikki mitä huimia seikkailuja ja ovelia juonenkäänteitä pohtivan pelinjohtajan tulisi tietää. Roolipeliin on tarjolla myös Seikkailijan kirja. * Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä * Useiden eri taiteilijoiden upea sisäkuvitus * Kokonaan uusi ja perinpohjainen pelinjohtamisen ohjeistus * Seikkailuja, hirviöitä, aarteita ja outoja kohtaloita * Borvarian ja Jaconian laajennetut kuvaukset, päivitettyinä vuoteen 520 Va. * Lukupaketti kaikille pelinjohtamisesta ja/tai Jaconiasta kiinnostuneille * 156 sivua, A4-koossa * Keinonahkakannet metalliväripainatuksella * Runsas mustavalko- ja harmaakuvitus * Upea Jaconian värikartta

40.00 €
kuva on linkki tuotesivulle: Praedor 2.0 Seikkailijan kirja (HC)
Praedor 2.0 Seikkailijan kirja (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle! Lue lisää täältä Korjauksia ja selvennyksiä Lomakkeita ja apuvälineitä PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi. Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille. Seikkailijan kirjassa on kaikki mitä uraansa aloittelevan praedorin tulisi tietää. Roolipeliin on tarjolla myös Pelinjohtajan kirja. * Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä. * Jaconian värikartta * Useiden eri taiteilijoiden upea sisäkuvitus * Lisää Petri Hiltusen maailmasarjakuvaa! * Tuoreimmat versiot säännöistä, runsailla esimerkeillä * Uusi ja pelattavampi alkemia! * Kaikki ja enemmänkin kuin mitä pelaajan tarvitsee tietää * Pelkällä Seikkailijan kirjallakin voi pelata * 156 sivua, A4-koossa * Keinonahkakannet metalliväripainatuksella * Runsas mustavalko- ja harmaakuvitus * Upea Jaconian värikartta

40.00 €
kuva on linkki tuotesivulle: Cyberpunk RED (HC)
Cyberpunk RED (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle! Lue lisää täältä Errata valmistajan sivuilta. Kaikenlaista ladattavaa valmistajan sivuilta. The latest version of Cyberpunk. Still cyber. Still punk Cyberpunk RED is a new edition of Cyberpunk, the original tabletop roleplaying game of the Dark Future created by Mike Pondsmith. Cyberpunk RED will use the classic Interlock system, though, as with any new edition of a TRPG, there will be revisions and updates. While there will be changes to the rules, it should not be too difficult to convert Cyberpunk 2020 material to Cyberpunk RED. The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world. And that’s just fine. ‘cause you’ve got interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge. There’s a world full of opportunities out there. Maybe this time you can do more than save yourself. Maybe. Cyberpunk RED is the newest edition of the classic Cyberpunk tabletop roleplaying game. * This core rulebook is everything you need to play the game. * Each character role has a unique and expansive special ability and the Lifepath system means every player character has their own unique, fleshed-out background. * Combat is for keeps, with deadly firearms and melee weapons, potent martial arts, and a visceral critical injury system R. Talsorian Games and CD Projekt Red have worked together on a common timeline for the original Cyberpunk (Cyberpunk 2013) to Cyberpunk 2020 to Cyberpunk Red to Cyberpunk 2077. Cyberpunk v3 and Cybergeneration both officially take place in alternate timelines. They are “what if?” scenarios. The Carbon Plague of Cybergeneration did occur in the 2020/RED/2077 timeline but was quickly contained. Cyberpunk RED takes place between the end of the 4th Corporate War (2022 or so) and 2077. Cyberpunk RED pegs “present day” as 2045. Cyberpunk RED is a full color, hardcover book.

60.00 €

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