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kuva on linkki tuotesivulle: Never Going Home RPG
Never Going Home RPG

The World is already at War. Now the Veil has been torn. The Whispers promise you power. You may live long enough to lose your humanity. Never Going Home is a role-playing game set in horror haunted trenches during the First World War. Party-Focused: Never Going Home uses the +One System to focus play and growth on what an individual character can do as part of the larger story that follows a group of soldiers called a Unit. Individual characters may depart regularly as they die from injuries or collapse into madness due to forces from beyond the Veil. Characters are quick to create, so players should expect to re-join the story portraying a new member of the Unit. Each character can have their own heroic moments, but the story of the Unit is the focus. Horror-Haunted: The Veil between worlds has been opened by the slaughter from the war; and the monstrous Whispers of beings wholly alien to humanity can now be heard. Some people have listened to the Whispers enough to gain arcane powers and now struggle to maintain control as their minds and bodies begin to change. Others are too far gone, mutated into barely-recognizable versions of their former selves. War consumes the days and monsters stalk the nights. Not even dreams are safe. Players manage their characters’ mental and emotional resources with a dwindling hand of cards. The First World War: The setting is the real Earth and the characters are all humans. A terrible new element has been added to the war, but the true horrors of the real war are part of the story as well. The game is set in the years between when the Veil was torn in 1916 and when the war really ended in 1918. The focus is on the front-line soldiers who are fighting and experiencing the worst of the magic and monsters. There is some mention made of, but little exploration of, the “home fronts” of any of the belligerents and civilians only appear in passing. Complete role-playing rules 9 National Profiles 6 Magic Paths 12 Monsters 3 Adventures Ennie Award 2020 nominee for Best Interior Art

      saatavilla 30. lokakuuta 2025
33.50 €
kuva on linkki tuotesivulle: Terror Beneath RPG (HC)
Terror Beneath RPG (HC)

An investigative roleplaying game of weird folk horrors both ancient and modern, inspired by the works of Arthur Machen and powered by the GUMSHOE system. Britain at the dawn of the 20th century. In the depths of the countryside, cults celebrate ancient rites in hidden clearings and caverns, beasts of legend emerge from their lairs to prey upon the unwary, and powerful beings of folklore and myth stir once more. In the urban sprawl of London and other cities, secret societies struggle for power and dominance, rogue alchemists pursue occult ambitions, and scientists fuse modern technology with ancient mysticism to create new horrors. This is the world of The Terror Beneath, an investigative roleplaying game inspired by the works of the master of horror, Arthur Machen. It is into this world that players will step as unwitting investigators, plucked from amongst an oblivious populace by fate, malice, or blind fortune and set against the machinations of hidden cults, the creations of mad scientists, or the unknowable motives of ancient terrors. The Terror Beneath is powered by the GUMSHOE roleplaying system, designed specifically to tell stories of mystery and investigation. With less emphasis on finding clues and more on interpreting them correctly, an investigation never stalls due to a critical clue being missed, but gives the heroes all the information they need to keep moving inexorably towards the horrors at the heart of the plot... By Scott Malthouse 128p, 234 x 156 mm

      saatavilla 30. lokakuuta 2025
42.00 €
kuva on linkki tuotesivulle: Viva La Queer Bar RPG
Viva La Queer Bar RPG

Viva la QueerBar is a slice-of-life story game about a queer bar (or queer café) and the team who runs it. It's a game about the pleasures and struggles of being part of a queer community. Whether as a fantasy medieval tavern, a cyberpunk underground club, a real-world gay bar in a historical setting, an intergalactic queer bar on a spaceship, or anything else you can think of – the QueerBar lives wherever you want it to. All you need to play is this zine, a regular deck of playing cards (52 cards), and 1-5 people to play with you. No preparation necessary – just start playing! Viva la QueerBar is great for complete newbies to role-playing games and fun for experienced TTRPG players alike. It welcomes players of all genders and orientations who are willing to take on the perspective of a queer character for the duration of the game. Since this is a story game more than a role-playing game, however, you will spend more time describing your character's thoughts, feelings, and actions than you will acting as your character. The Rules Viva la QueerBar is a stand-alone role-playing game (RPG) for 2-6 players (no GM), conveniently packaged as a handy zine and perfect for no-prep one-shots of about 2-4 hours play time. The rules of this Descended from the Queen story game are very simple: At first you read the short instructions out loud together. The text has our recommended consent and safety tools already built-in. During that introduction, you also choose the rough setting of your QueerBar. Then the core game starts: You take turns drawing a playing card and looking up the question associated with it in the random tables. Over the course of the game, your individual QueerBar, your main characters, some side characters, and details about the surroundings of the QueerBar develop through your answers to the questions. In the end, all main characters answer: What is your most important wish for the future of the QueerBar? Due to the random selection and order of the questions (you'll typically use around half of them during a 3-hour game) and the huge variability of possible settings, you can play Viva la QueerBar again and again and have a different experience each time. The Zine Format: 32 pages A5 format (148 x 210 mm / 5.8 x 8.3 inches) Full-color Zine: Staple-bound Contents: - Complete instructions for play (consent and safety tools included) - 4 random tables with questions (13 options for each of the 4 suits = 52 different questions) - Essay about real-world queer bars (plus 23 mini portraits of famous queer bars and cafés) - Interior illustrations based on real queer bar flyersof the 1920s-2000s - Bonus material (available for free at plotbunnygames.com under Downloads) - 20 premade queer bars/cafés and 20 premade queer characters for inspiration Template for playingcards.io with a card deck ready to import and use Credits Game Design: Sandra Dahlhoff and Andrea Rick Essay: Andrea Rick Proofreading: Camilla Kutzner (German), Noella Handley (English) Cover illustration: Hannah van den Höövel Art Direction and Layout: Andrea Rick Interior illustrations: Andrea Rick Crowdfunding consulting: Jasmin Neitzel

      saatavilla 30. lokakuuta 2025
25.50 €
kuva on linkki tuotesivulle: Warhammer 40K Wrath & Glory RPG: Imperium Maledictum Inquisition Collectors Edition
Warhammer 40K Wrath & Glory RPG: Imperium Maledictum Inquisition Collectors Edition

The Inquisition Guides bring the Holy Orders of the Emperor’s Inquisition to life at your gaming table. This two-book limited edition set for Warhammer 40,000 Roleplay: Imperium Maledictum gives you all the tools and content you need to craft unforgettable and perilous investigations for your players and their acolytes. The Inquisition Player’s Guide and Inquisition GM’s Guide within this edition have each been given a uniquely stunning cover treatment, contained within a handy and protective slipcase. Each book features a deep dive into the Inquisition’s history, lore and varied philosophies. Meet the storied Inquisitors at the head of the Macharian Sector’s operations. New Patron and character creation options draw from the Inquisition’s presence in the Macharian Sector and across the iconic Ordo Hereticus, Malleus and Xenos. Additional rulesets to add to your games — Subtlety tracks and rewards parties for how covertly they operate in their missions. Introducing Familiars and Contacts to Imperium Maledictum for the first time. Take on the massive Heresies Macharia Campaign — a decades-spanning adventure where players will travel all across the sector and face every kind of threat, all while rooting out deadly mysteries and corruption within the Inquisition itself. Utilise the roster of NPCs, threats and adventure content contained within to elevate your adventures and create memorable experiences your players will always remember.

      saatavilla 30. lokakuuta 2025
150.20 €
kuva on linkki tuotesivulle: Warhammer 40K Wrath & Glory RPG: Imperium Maledictum Inquisition GM’s Guide
Warhammer 40K Wrath & Glory RPG: Imperium Maledictum Inquisition GM’s Guide

Inquisitor Lord Hieronymo Drake is dead. Much like the sector itself, the Macharian Inquisition is in disarray — but one Inquisitor has risen to the challenge of uniting them in Conclave. Beyond the countless heretics, daemonic influences and foul xenos lurks a threat that, left unchecked, could consume the whole sector. Can the conclave’s Inquisitors and acolytes put their shadow wars aside and work together to purge this threat before it threatens the entire Imperium? The Inquisition Guides bring the Holy Orders of the Emperor’s Inquisition to life at your gaming table. This second half of a thrilling two-book set for Warhammer 40,000 Roleplay: Imperium Maledictum, the Inquisition GM’s Guide gives you all the tools and content you need to craft unforgettable and perilous investigations for your players and their acolytes. A deep dive into Inquisitorial Philosophies: how they can influence an Inquisitor’s decisions, shape their goals, and hook characters into further missions. A collection of GM advice for running Inquisition Investigations: tips on roleplaying characters, how to seed in clues, Chaos corruption and daemonic influence. Six sample Inquisitor Patrons with rich histories and motivations — any of them could be the perfect ally or secret enemy for your party. The Heresies Macharia Campaign — a decades-spanning adventure where players will travel all across the sector and face every kind of threat, all while rooting out deadly mysteries and corruption within the Inquisition itself. A roster of inquisitorial Contacts for players to interact with and a collection of deadly Sector Threats to seed into your campaigns — as driving antagonists or obstacles.

      ei vielä ilmestynyt odotettavissa 30. lokakuuta 2025
40.00 €
kuva on linkki tuotesivulle: Sutra of Pale Leaves: Carcosa Manifest (HC)
Sutra of Pale Leaves: Carcosa Manifest (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Whispers speak of the coming of the King in Yellow. The stars burn and strange portents herald the arrival of Carcosa, the twilight city of wonder and horror. * A book like no other, the Sutra of Pale Leaves powers creativity while corrupting those it touches. It’s reappearance in 1980’s Japan means the insidious influence of the Prince of Pale Leaves draws ever closer. * A new take on an infamous Mythos entity He Who is Not to be Named - The King in Yellow. * A guide to the Sutra of Pale Leaves and its insidious effects. * Six ready-to-play investigators * A range of NPC confidants The Sutra of Pale Leaves: Carcosa Manifest also contains four standalone scenarios that can also be played as a campaign, or combined with the companion volume, The Sutra of Pale Leaves: Twin Suns Rising, to form an extended experience. Scenarios: * The Bridge Maiden: the search for a missing person leads to Tokyo’s fashion community. * Wonderland: a video-game player’s injury draws a spotlight on a new computer game craze. * The Bridge Maiden, Part Two: earlier discoveries and consequences drive toward a nightmare conclusion. * The Fixer: an optional aftermath where the investigators seek to repair tattered reputations. The Sutra of Pale Leaves: Carcosa Manifest is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement. Full Color, Hardcover

      heti saatavilla
43.00 €
kuva on linkki tuotesivulle: D&D Dungeon Master's Guide (2024 Revision) (HC)
D&D Dungeon Master's Guide (2024 Revision) (HC)

Weave fantastic adventures with this comprehensive resource for Dungeon Masters. Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party. • Intended for Dungeon Masters of all experience levels, this essential resource provides incredibly useful tools and advice for running your D&D game • Includes real-world examples of common pitfalls for Dungeon Masters, along with suggestions for how to handle them • 15 new, ready-to-use, reusable maps for homebrew adventures; ncludes a double-sided poster map depicting Eastern Oerik from the Greyhawk setting and the city of Greyhawk • Presents Greyhawk as a customizable, ready-to-use campaign setting for Dungeon Masters; set your adventures within Greyhawk or use it as a foundation for worlds you create. • More than 300 new and improved treasures and magical items, including 18 brand new magical items • Contains rules for bastions, strongholds built and controlled by players. With crafting, base-building, and resource gathering, bastions are a fun between-session option for players • Easily find information on key D&D characters and locations with the Lore Glossary and multiple handouts and resources for keeping track of campaigns Tämä ei ole 6. laitos. This is not a 6th edition.

      heti saatavilla
47.10 €
kuva on linkki tuotesivulle: D&D Player's Handbook (2024 Revision) (HC)
D&D Player's Handbook (2024 Revision) (HC)

The essential resource for Dungeons & Dragons players. Dive into the biggest Player’s Handbook in Dungeons & Dragons history, thoughtfully redesigned based on 10 years of feedback from the D&D community. This new and improved Player’s Handbook is the ultimate guide for fifth edition D&D players. Play your way with optimized rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic heroes from an expanded selection of character origins, classes, and subclasses, revised and balanced for maximum fun. This revised and expanded Player’s Handbook contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. * Improved layout and organization help you find the information you’re looking for more easily and clearly. * The ideal start to your D&D adventures, with updated learn to play and character creation sections. * Expanded player options! Customize your character with 12 classes, 48 subclasses, 10 species, 16 backgrounds, and 75 feats, revised and balanced for maximum fun. * Marvel at new illustrations and a streamlined design that make every page a joy to experience. * Locate rules information easily with an alphabetized Rules Glossary. * Explore more than 380 spells, including all-new additions to your arsenal. * Get greater versatility in combat with new Weapon Masteries. * Craft new items and discover fresh ways to utilize your tools with a new Tools & Crafting System. • The biggest Player’s Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community • The perfect start to your D&D adventures, with updated learn to play and character creation sections, plus an alphabetized Rules Glossary makes finding rules information a snap • Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species; customize your character’s origins with 10 species, 16 backgrounds, and 75 feats • Cover-to-cover brand new art and a refreshed look and feel make every page a joy to experience • Nearly 400 spells, including all-new additions to your arsenal • New Weapon Masteries that give players greater versatility in combat • New Tools & Crafting System that gives you new ways to utilize your tools and craft new items while adventuring Tämä ei ole 6. laitos. This is not a 6th edition.

      heti saatavilla
46.50 €
kuva on linkki tuotesivulle: Pathfinder 2nd Edition: Monster Core (HC)
Pathfinder 2nd Edition: Monster Core (HC)

Pathfinder Core FAQ. Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters! Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Monster Core includes: * Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes, such as the rune giant or the grim reaper! * Eight brand new dragons to challenge your players, including the power-hungry fortune dragon, the peerless adamantine dragon, the mischievous mirage dragon, the fiendish diabolic dragon, and more! * Classic monsters drawn from mythology, like the minotaur and the medusa, as well as creatures drawn from the legends of the Lost Omens setting, including favorites like the wicked sinspawn and unpredictable proteans. * Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments. * Guidelines for reading and using a monster statistics, ensuring you get the most out of a creature both in and out of combat. * Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it. * Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge! * Hundreds of beautiful full-color creature illustrations! * Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

      heti saatavilla
72.00 €
kuva on linkki tuotesivulle: Pathfinder 2nd Edition: Player Core (HC)
Pathfinder 2nd Edition: Player Core (HC)

Pathfinder Core FAQ. The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players! Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core includes: * Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. * Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc! * A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well! * Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes. * A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world! * Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality! * Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more! * This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

      heti saatavilla
72.00 €
kuva on linkki tuotesivulle: Call Of Cthulhu RPG 7th Edition Starter Set
Call Of Cthulhu RPG 7th Edition Starter Set

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX! This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun. INSIDE THIS BOX: * Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. * Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play. * Book 3: Adventures—three starter adventures for your players to explore. * Ready to Play Investigators—five ready to play game characters. * Blank Investigator Sheets—ready for creating your own investigators. * Roleplaying Dice – a set of six polyhedral dice for use in the game. * Player Handout – a set of ready to use props. * Adventures! This box comes packed with four classic adventures for over ten hours of game play: - Alone Against The Flames - Paper Chase - Edge of Darkness - Dead Man Stomp Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook. What’s different about this edition? * New box art by Lin Hsiang * New cover design of books * Updated to include errata * New format investigator sheets Boxed set with Dice by Mike Mason & Friends

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33.00 €
kuva on linkki tuotesivulle: One Ring RPG: Starter Set
One Ring RPG: Starter Set

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program A strange invitation from Bilbo Baggins, mentioning that he’s in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I suppose. After all, it's not like there's any real dangers to worry about here in the Shire... The One Ring Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings, allowing you to explore the Shire by taking on the roles of those same Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck and Esmeralda Took. Besides the Rules and The Adventures, there’s a full compendium covering the four Farthings of the Shire, all the way from Greenholm and the White Downs in the west to Buckland and the Old Forest in the east. This boxed set contains: * A 24-page volume of Rules. * A 52-page volume describing The Shire. * A 31-page volume containing The Adventures. * Eight double-sided pre-generated character sheets. * Two large maps showing the Shire and Eriador. * 30 Wargear Cards that can also be used with The One Ring core rules. * Six double-sided Journey Role and Combat Stance Cards that can also be used with The One Ring core rules. * Two D12 Feat Dice. * Six D6 Success Dice.

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55.80 €
kuva on linkki tuotesivulle: WHFRP 4: Death on the Reik Companion (HC)
WHFRP 4: Death on the Reik Companion (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals. Death on the Reik Companion includes: * A complete guide to ‘River Life of the Empire’, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire. * Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik. * A GM’s Guide including: a complete breakdown of the Red Crown, one of the Empire’s most dangerous Tzeentch cults. * Additional adventure content, including: The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms, and ‘The Vengeance of The Gravelord’, part 1 of an adventure thread that can be woven throughout The Enemy Within. * A selection of new herbs from ‘Hortensia Puddlefoot’s General Concordance of Herbs’. * An examination of life on the Reik with details on settlements and trade. * A Bestiary of monsters that haunt the river, and a list of waterborne diseases. * A wide range of riverfolk NPCs with hints and tips for how to incorporate them. The Death on the Reik Companion is an essential supplement to the second part of Enemy Within campaign, and an indispensable guide for any adventure taking place on the Empire’s rivers. 96p HC

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35.00 €
kuva on linkki tuotesivulle: Astraterra: Kertojan käsikirja (HC)
Astraterra: Kertojan käsikirja (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle! Lue lisää täältä Astraterra on maailma täynnä arvoituksia ja vaaroja sekä uskomattomia aarteita ja arvokkaita salaisuuksia. Seikkailuillaan löytöretkeilijöiden pitää uhmata monenlaisia luonnonvaaroja, kavalia ansoja ja häijyjä olentoja, ennen kuin he saavat tehtävänsä suoritettua ja kerättyä saaliinsa — oli se sitten jalohopeaa, teknoaarteita tai muinaista tietoa. Kertojana olet näiden salaisuuksien ja aarteiden vartija. Voit laatia omia seikkailuja haastamaan löytöretkeilijöitä ja yhdessä pelaajien kanssa saatte kokea parhaimmillaan ikimuistoisia hetkiä näiden seikkailujen parissa. Pelinjohtajan kirja – Kertojan käsikirja Kertojan käsikirja on tarkoitettu pelinjohtajan työkalupakiksi ja apuvälineeksi omia seikkailuja ja pidempiä pelikampanjoita suunnitellessa. Kirjassa on lisää Astraterran maailmasta, lisää konkarisääntöjä, teknoaarteita, olentoja, ohjeita pelinjohtamiseen ja seikkailujen suunnitteluun sekä paljon muuta. Kertojan käsikirja sisältää seuraavat osiot: * Astraterran atlas: maailman historiaa ja maailman eri osien ja tärkeiden paikkojen kuvauksia. * Muinaisten salaisuudet: Tietoa astratekistä, eli teknoaarteista, elokoneista ja muista Muinaisten jäänteistä. Tässä osiossa kerrotaan salaisuuksista, jotka avaavat muun muassa Myrskyn, eteepien ja eteriumin merkitystä Astraterran maailmassa. * Löytöretket: ohjeita omien seikkailujen suunnitteluun. * Kohtaamisia: ohjeita mielenkiintoisten olentojen ja sivuhahmojen suunnitteluun. * Konkarisäännöt: erilaisia tapoja syventää ja maustaa pelin sääntöjä oman maun mukaan. * Olentopedia: Astraterrassa kohdattavien kummallisten olentojen ja villieläinten tietoja sekä ohjeita olentojen muuttamiseen ja omien olentojen suunnitteluun. Kertojan käsikirja sisältää: * Lisää tietoa Astraterran maailmasta ja sen historiasta * Ohjeita omien seikkailujen tekemiseen sekä pelinjohtamiseen * Lisää konkarisääntöjä pelin mukauttamiseksi omiin tarpeisiin * Lähes 40 ihmeellistä teknoaarretta ja yli 50 erilaista olentoa Pelaamiseen tarvitset Astraterran 2. laitoksen Löytöretkeilijän oppaan. Se sisältää säännöt oman sankarihahmon luomiseen ja seikkailemiseen Astraterran maailmassa.

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39.00 €

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