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D&D: Dungeon Scrawlers -Heroes of Undermountain
D&D: Dungeon Scrawlers -Heroes of Undermountain

In Dungeons and Dragons: Dungeon Scrawlers: Heroes of Undermountain, you and other adventurers are drawn together to delve into Undermountain, an immense underground of dungeons created by the Mad Mage, Halaster Blackcloak. Use your markers to trace your path, defeating Monsters, casting Spells, connecting Artifact Fragments, and collecting shiny Treasure on the way! The round ends when one player defeats that dungeon’s mighty Boss, so you only have a few minutes to collect as much loot as possible! The player with the most points after exploring three dungeons is the winner!

At the beginning of each game, players pick one of five Characters, each with a thematic ability that helps them collect one type of points easier, as they draw their line through the maze. Normally Monsters or Treasure need to be entirely covered with marker to be collected. But Rogues only need to touch treasure, and barbarians only need to fill in the monsters’ heads to defeat them! While anyone can cast a spell by tracing an intricate pattern, a Wizard only needs to draw a small circle!

Dungeon Scrawlers contains 10 unique mazes of increasing complexity, introducing new challenges as you go. These include portals, locked doors, multiple bosses, time limits, and more! With multiple paths through each maze, and over 100 different 3-maze combinations, you’ll never have to stop scrawling!

Components:
* 20 Double-sided Dungeon Sheets. (4 each of 10 different dungeons)
* 5 Character tiles
* 12 Key Tokens
* 8 Orb Tokens
* 4 Dry-erase Markers
* 1 Rule book

2–4 Players
15 Min
Age: 10+

      heti saatavilla
28.60 €
D&D: Dungeon Scrawlers -Heroes of Waterdeep
D&D: Dungeon Scrawlers -Heroes of Waterdeep

In Dungeons & Dragons: Dungeon Scrawlers – Heroes of Waterdeep, you race your opponents through a thrilling dungeon scrawl.

Players each take their own copy of the same dry-erase dungeon map and a dry-erase marker. Starting with their marker on the "start" space, when the game begins they speed through the maze using a single, unbroken line. Along the way, they have to face challenges that earn them points: fill in a monster to defeat them, circle a treasure to take it, trace a spell to cast it, and more! The game ends when time runs out or someone defeats the final boss, and whoever has the most points wins. Plus, players pick one of five available classes, each with their own special ability!

Journey to Waterdeep as you explore a wide variety of locations: haunted streets, crowded ports, labyrinthine hedge mazes, and even take on Xanathar in his lair! The game also includes a deck of "mini-dungeon" cards from which you draw when you drop to a deeper layer of the dungeon. Each one is unique, providing different paths for different players, and which exit you find determines where you'll pop back up on the main map. You can even play an always-changing game mode with just the dungeon cards in which players hop from card to card, eventually reaching a random final boss with a unique challenge. There's even a massive final dungeon featuring two dragon bosses that takes up two entire sheets!

Get ready to scrawl your way to riches!

Contents:
* 16 Double-sided Dungeon Sheets
* 5 Character cards
* 16 Mini-dungeon cards
* 4 Boss cards
* 12 Key tokens
* 8 Orb tokens
* 20 Coin tokens
* 4 Markers
* 1 Rulebook

2–4 Players
15 Min
Age: 10+

  !   tilattava tuote
39.00 €
Dungeon Lords
Dungeon Lords

Säännöt valmistajan sivuilta.

They meet in a tavern. The strong warrior, the wily wizard, the committed priest, and the sneaky thief. Several hours and many quaffed ales later, they form an inseparable party of adventurers, ready to rid the world of evil. And there is some, just within easy walking distance – a dark lord has filled a nearby hill with tunnels, traps, treasure and trolls. The heroes set out to attack the dungeon and to punish the wicked lord.

Are you ready for heroic deeds that win you fame, wealth and the hearts of beautiful maidens?

Well, then go and play another game! This one is for people who want to know what it takes to build and run a dungeon. Where to get all those minions and monsters, and how to keep them satisfied. And how it feels when some band of do-gooders try to ruin all that work! Are you ready for this challenge?

Dungeon Lords is a game for 2 to 4 aspiring Dungeon Lords. You get to dig tunnels, mine gold, hire monsters, create traps and care about all the things a proper dungeon needs. It is not easy, as the competition for resources is stiff and sometimes you have to get a bit evil to get what you want – and the more evil you get, the stronger the adventurers your dungeon attracts.

Twice a game, these adventurers set off to conquer your dungeon. Command your monsters and use your traps to stop them, before they do too much damage.

In the end, you score based on your achievements: constructing and defending your dungeon, and perhaps winning some prestigious titles.

Game components
* Central Board
* Progress Board (with a Building side and a Combat side)
* Distant Lands Board
* 4 two-sided Dungeon Boards (in 4 colors)
* 32 Orders Cards (8 in each color)
* 8 Overview Cards (2 in each color)
* 18 Combat Cards
* 27 Trap Cards
* 9 Special Event Cards
* 24 Monster (or Ghost) Tiles
* 16 Room Tiles
* 32 Adventurer Tiles
* 2 Paladin Tiles
* 3 Event Tiles
* 42 Tunnel Tiles
* 3 Troll Tokens
* 20 Item Tiles
* 12 Minion Figures (3 in each color)
* 4 Evil Counters (1 in each color)
* Starting Player Token
* Progress Marker
* about 40 Imp Figures
* about 30 Food Tokens
* about 30 Gold Tokens
* about 40 Damage Counters
* rulebook

Players: 2–4
Age: 12+
Time: 90 mins

Author: Vlaada Chvátil

  !   tilattava tuote
44.00 €
Dungeon Lords: Festival Season Expansion
Dungeon Lords: Festival Season Expansion

Säännöt valmistajan sivuilta.

Dungeon Lords: Festival Season is a big expansion that includes lots of Dungeon Lording goodness.

The game is still played over two years, but now each year has five rounds instead of four: winter, spring, summer, autumn and festival season. More time to build your dungeon, but also more time for adventurers to gather a larger party. There are new monsters, rooms, and traps to prepare your dungeon for the battle, but also new nasty spells for the adventurers and sneaky bards who encourage them to perform so-called "heroic" deeds – not to mention two paladins for each year, now ready to punish up to two evil players.

Also, your minions get new options - there are still eight actions on the main board, but each round, one of them is replaced by a unique opportunity. Would you like to push other players toward evil instead of moving yourself toward good when visiting the city? How about making an investment instead of traditional gold digging? Or how about repairing conquered tunnels or rooms instead of digging new ones? Take advantage of these special actions while you can; each one is available for only one round.And did we mention that it has recently become fashionable for Dungeon Lords to have their own personal pets?

And if you still don't have quite everything you need at the end of the year, you can pick up something extra at the Festival!

Game components:
* Progress Board Extension (with a Building Side and a Combat Side)
* Distant Lands Board Extension
* 4 Dungeon Board Extensions
* 6 Combat Cards
* 18 Trap Cards
* 9 Special Event Cards
* 20 Pet Cards
* 6 Monster Tiles
* 4 Room Tiles
* 8 Adventurer Tiles
* 4 Paladin Tiles
* 4 Event Tiles
* 4 Item Tiles
* 3 Monster Upgrade Tiles
* 5 Special Tunnel Tiles
* 8 Special Action Tiles
* Rulebook

Players: 2–4
Age: 13+
Time: 120 mins

Author: Vlaada Chvátil

  !   tilattava tuote
24.80 €
Dungeon Petz
Dungeon Petz

Säännöt valmistajan sivuilta.

“What this town needs is a pet store.” No one knows which imp said it, but every imp recognized the idea was pure genius: “A pet shop for dungeon lords? What a great idea! Yeah, and no one else is doing it! No competition! We’ll be rich!”

And now you have just opened the first pet shop in town. Right next door to the other first pet shop in town. Across the street from two more.

Buy baby monsters! Feed them and watch them grow! Clean their cages!

Yes, running a pet store is exciting for an imp. But it can also be mentally challenging: What is the smartest way to win the upcoming exhibition? Which pet is best suited for your dungeon lord customer? How strong a cage do you need, and if you guess wrong, how many family members will be maimed?

Win or lose, you are sure to enjoy the grand opening of Dungeon Petz.

Components:
* 1 two-sided Central Board
* 1 two-sided Progress Board
* 4 Burrow Boards in 4 colors
* 4 Pet Display Boards
* 18 pets with rotating wheels
* 20 plastic fasteners for assembling Pets
* 11 Cage tiles
* 6 Addon tiles
* 10 Artifact tiles
* 8 Exhibition tiles
* 8 Customer tiles
* 104 Need cards of four types
* 5 Potion cards
* 8 wooden Minion Figures in 4 colors
* 40 plastic Imp Figures in 4 colors
* 4 Achievement tiles in 4 colors
* 40 wooden Gold Tokens
* 14 wooden Vegetable Tokens
* 11 wooden Meat Tokens
* 30 wooden Manure Tokens
* 20 plastic Suffering Tokens
* 8 cardboard Mutation Tokens
* 1 Progress Marker
* 1 Starting Player Token
* 1 Rulebook

Players: 2-4
Age: 13+
Time: 90 mins

Author: Vlaada Chvátil

  !   tilattava tuote
43.50 €

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