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Heroes of Land, Air & Sea
Heroes of Land, Air & Sea

Heroes of Land, Air & Sea is a 4X style board game (eXplore, eXpand, eXploit, eXterminate) for 1-6 players (5-6 with expansion) that plays in 2-3 hours (30m/player), and features 80 highly detailed miniatures and over 30 constructs!

It is easy to learn, simple to play, and won't take up your entire weekend.

It is a Scott Almes design after all, designer of the Tiny Epic series.

Heroes of Land, Air & Sea is this simple: each player performs two actions per round. You can take a Capital Action, which could be followed by other players by using a serf. Or, you may take a Conquest action, which can be mustered to allow you to double down on your own actions. After each player has taken their two actions, players will collect resources based on the regions they control and then start a new round. This continues until a player triggers one of the four end game conditions: Expand, Exploit, Explore, or Exterminate!

In Heroes of Land, Air & Sea, Scott has us warring across a giant game board (26 x 26 in. that extends to 39 x 26 in.), sailing the great blue sea in boats that actually hold your minis!

And soaring through the clouds with minis on the backs of dragons, griffins, and in airships!

Heroes of Land, Air & Sea is the classic tale of orcs vs humans and the warring factions of a fantasy realm. It is a game of territory control, resource management, mastering your faction and exploiting your opponent's weaknesses.

In Heroes of Land, Air & Sea you'll have 3 heroes, each with special abilities that will become more powerful as the game goes on. You'll have 5 warriors, which will defend your capital city and conquer regions across the land. You will also have 12 serfs, who are used to collect resources, build buildings, as well as take extra actions through a clever follow mechanic. Serfs are a limited resource, so you must deploy them wisely in order to ensure victory.

Will you rely on the resourcefulness of the Human's? The strength of the Orc? The ingenuity of the Dwarves? or the magic of the Elves?

In Heroes of Land, Air & Sea, every decision is a meaningful decision and players will need to be clever to claim victory. One way to surprise your opponent is through well timed use of SPELLS! The effects of which range from resource gain and buffs to your army to interrupts and counter spells.

But the focus is always on the 4 X's: eXplore, eXpand, eXploit, and eXterminate! Each of them represent an end game trigger.

EXPLORE
Heroes of Land, Air & Sea features a giant 26 inch by 26 inch beautifully illustrated 4-fold game board, and expands to 39 inch by 26 inch with the Expansion board!

During play, the land and water regions will feature exploration tokens that offer surprises to the players brave enough to enter.

Once the final exploration token is revealed, the end of the game is triggered.

EXPAND
In Heroes of Land, Air & Sea you will need to expand your kingdom, your army and your reach. Building certain structures in your Capital will allow you to recruit Heroes!

And, Heroes become better as you level up your Capital City.

Recruit all of your serfs and warriors and you'll trigger the end of the game!

EXPLOIT
This wouldn't be much of a 4X without the most important X, exploitation! Simply collecting resources and turtling in your castle won't get you very far in Heroes of Land, Air & Sea. Players will need to understand the strengths and weaknesses of their faction and that of their opponents to assure victory. Part of that is knowing when and where to build your towers to secure area control. Build 3 towers and you'll trigger the end of the game!

EXTERMINATE
Heroes of Land, Air & Sea features a luckless combat system that requires timing and wits. To resolve a war, players compare the strength value of their armies, as modified by their selection of a single Tactic Card, highest strength wins. Each player has an identical deck of 7 Tactic Cards and, in each war, must secretly choose one of the 7 to play in conjunction with their army.

This gives players perfect information on the potential maneuvers of their opponent. But, how you will exploit this during play is up to you to discover!

Destroy an opponent's Capital City and you'll trigger the end of the game!

VICTORY
Victory points can be earned during play for winning wars, casting spells, and certain hero abilities; and at the end of the game for certain units trained, regions controlled, buildings built, towers built (based on their distance from your Capital City), and the level of your Capital City.

Whoever have the highest victory points at the end of the game, wins!

Contents:
* 1 Game Board (26x26in., four-fold)
* 80 Miniatures (20 unique designs)
* 32 Constructs (8 per faction)
* 4 Capital City Boards (1 per faction)
* 15 Screen Printed Wood Resource Tokens
* 8 Action Tokens (2 per faction)
* 4 Score Tokens (1 per faction)
* 1 Screen Printed Wood First Player Token
* 94 Exploration Tokens (including stretch goal tokens)
* 12 Hero Cards (3 per faction)
* 28 Tactic Cards (7 per player)
* 8 Solo Enemy Cards
* 60 Spell Cards (including stretch goal cards)
* 4 Plastic Stands (for aerial constructs)
* 1 Rulebook

1-4 Players
120-180 Min
Age: 14+

  !   tilattava tuote
130.00 €

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