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Marvel Champions LCG: MojoMania Scenario Pack
Marvel Champions LCG: MojoMania Scenario Pack

Welcome, one and all!

Join us in the marvelous and magnificent Mojoverse, a terrifically televised realm of nonstop entertainment and jaw-dropping drama. We have a really special show for you tonight, folks: a bunch of upstart heroes think they can triumph over the trials before them, but will they actually manage to make a scene? Or will they drop off the charts like a bunch of has-beens? Stay tuned to find out!

This 78-card scenario pack introduces three brand-new scenarios to the game, each featuring a different member of the Mojoverse. These scenarios can be played standalone or sequentially as the game’s very first three-part mini-campaign. Also included are six new modular encounter sets that can be added to any Marvel Champions scenario, expanding the game’s customization options to starry new heights. Do you have what it takes to survive the most dangerous reality TV ever?

A Battle for Ratings
The first episode of this mini-campaign pits the players against the mighty MaGog (MojoMania, 1A), the ninety-nine time defending Mojoverse champion.

This scenario may seem like a classic, no-holds-barred brawl, but you’ll soon realize that this is no ordinary fight. MaGog will keep getting back up over and over again; he is the reigning Champion (MojoMania, 3A), after all. You and your fellow heroes are the Challengers (MojoMania, 4A) here, and in order to win this Melee in the Mojo-seum (MojoMania, 2B), you must win the crowd’s favor. Earn yourselves (MojoMania, 4B) 10 ratings counters per player before MaGog does (MojoMania, 3B), and you will walk away victorious!

Not that it will be easy. MaGog will fight tooth and nail to Defend the Title (MojoMania, 10), utilizing Jolts of Adrenaline (MojoMania, 5) and Pumping Up the Crowd (MojoMania, 8) to keep the heroes on their toes and ensure the audience stays on his side. And if things get dicey, he might get help from a Surprise Contender (MojoMania, 7), so you will always have to stay on your toes!

Once you escape the Mojo-seum, you will have to contend with Spiral (MojoMania, 12A). This mystical teleporter could help you escape Mojo’s clutches, but you’ll need to catch her first. While Spiral is on her Escaped side, you’ll have to chase her Across the Mojoverse (MojoMania, 15B). The Search for Spiral (MojoMania, 16) will take you across several of Mojo’s sinister shows, but you must persist, because only once you’ve Cornered (MojoMania, 17) her can you actually engage her in combat.

The Many Shows of Mojo
Once you’ve caught Spiral and convinced her to aid you, it’s time to face Mojo (MojoMania, 22) and kick off the main event: MojoMania (Mojomania, 25B)! Spin the Wheel of Genres (MojoMania, 26A) and see if you can defeat the Spineless One before the show writers run out of ideas. Once the wheel stops (MojoMania, 26B), another show is added to the playlist, but if there aren’t any shows left, your party will wind up canceled!

Both Spiral and Mojo’s scenarios utilize the “show” modular encounter sets included in this scenario pack. In these six encounter sets, you’ll find yourself thrown across several genres of television, from crazy crime drama to high fantasy to hair-raising horror to silly sitcom. Each show has a different theme to its mechanics; for example, the “crime” show focuses on side schemes, with schemes like Crime Scene Investigation (MojoMania, 37) and Law & Order (MojoMania, 38) massively hindering the heroes’ efforts. Meanwhile, the “fantasy” show has mechanics that represent quests, whether it’s a Fetch Quest (MojoMania, 45) to find something useful in your deck or a quest to defeat a monster, such as a Troll (MojoMania, 44) or a terrifying Dragon (MojoMania, 42).

Longshot Takes the Stage
In addition to the six modular encounter sets representing Mojo’s television shows, MojoMania also includes a special single-card encounter set, Longshot (MojoMania, 71)! Just like normal modular encounter sets, Longshot can be included in any scenario (though he does not count toward the number of sets that make up that scenario). However, Longshot is an encounter card that actually helps the heroes—he enters play as an ally under a player’s control, and he will continue to swoop in periodically throughout the game. This can slightly lower the difficulty of the game, so if you find yourself struggling with a particular scenario, give Longshot a call!

Televised Mayhem
Mojo is a formidable foe, and the struggles of you and your fellow heroes are giving him the sky-high ratings he desperately craves. Can you escape your televised fate? Or will you be forced to perform for the faceless masses forever? Find out when the MojoMania Scenario Pack releases this fall!

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31.50 €
Pictomania
Pictomania

Do you know what a zebra looks like? Can you draw it? No, well, then this game is perfect for you! Any zebra drawing you do will be fine as long as the other players don’t think your zebra is... a car!

In Pictomania, it really doesn’t matter if you can draw well. Each player will draw a picture of a word given to them and at the same time try to guess the drawings of the other players. You don’t have time for a masterpiece – just a small doodle will suffice – and then you will have more time to guess!

The player who can doodle just a little bit while making good guesses at the other drawings will be the winner!

Pictomania is from Vlaada Chvatil, the designer of top rated games such as Through The Ages, Mage Knight, Space Alert, Galaxy Trucker, and Dungeon Lords!

• Requires no drawing skill at all!
• Clever scoring mechanism rewards good guessing and quick doodling over drawing skills!
• “Gamer’s Party Game” as well as a family game!
• Four difficulty levels for various players and ages!
• By the designer of more Top 100 ranked games on BoardGameGeek.com than anyone else!


Pictomania contains these great components:
* 99 two-sided clue cards
* 2 card racks
* 6 stickers
* 6 sketch boards
* 6 dry erase markers
* 6 small erasers
* 42 guess cards
* 6 symbol cards
* 7 number cards
* 30 scoring tokens
* 5 bonus point tokens
* 1 Rulebook

Players: 3 to 6
Ages: 9+
Time to Play: 25-45 mins
Complexity: Easy

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55.00 19.30 €
alin hinta 30 päivää ennen alennusta 55.00

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