Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

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kuva tuotteesta on linkki tuotesivulle: Mind Extreme (suomeksi)
Mind Extreme (suomeksi)

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. Tuotetiedot ei vielä saatavilla suomeksi. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life. You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win! For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order. Ikä: 6+ Pelaajia: 2-4 Peliaika: 15-30 min

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12.90 €
kuva tuotteesta on linkki tuotesivulle: Acquisitive Minds: An OS Mixtape RPG
Acquisitive Minds: An OS Mixtape RPG

You are entering Lastlands at the height of the Diluvian Age... Welcome to a world of tiny empires, intrigue and opportunity. Welcome to the Dungeonarium. Acquisitive Minds is a tabletop fantasy roleplaying game about unscrupulous ruffians seeking glory and wealth in a world well past its prime – in the distant future, or perhaps some long forgotten past. What little dry land remains is divided into squabbling city-states, resources are scarce, and deep, dark places teem with monsters eager to overthrow the reign of the surface dwellers. Instead of heroes destined for guaranteed greatness, player characters are ordinary people trying to improve their lot in life with any means necessary. (If that makes them ”murder hoboes”, then so be it.) 12 character trades. 11+ character species. 4+ schools of magic. Any combination is possible – or come up with something entirely new. The rules are short and simple, designed to form an intuitive framework for improvisation and negotiation. Characters grow with experience, but not along any preset class career path; once a player has picked a trade – spy, artisan, trader, scholar, explorer, assassin or something else – they are free to develop their character in any way they wish. Likewise, traditional fantasy species and monsters have been left out. In their place, avians, Lemurian titans, gravedodgers and screwheads fight against twisted gits, bloated slobs, well devils, gigantic ice worms and evil sentient houses. Combat is quick and dangerous, and magic is brutal. Any semblance of play balance is purely accidental. 6 attributes. d20 save and hit rolls. Hit, experience and spell points. Roots firmly in the late seventies, but with all new rules and unprecedented weirdness. Maximum imaginative freedom. Player-driven character development and worldbuilding. No game balance or verisimilitude. Beautiful madness. Softcover (84 pages, A5 size)

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25.10 €
kuva tuotteesta on linkki tuotesivulle: Mutants & Masterminds 3rd Edition: Deluxe Hero's Handbook (HC)
Mutants & Masterminds 3rd Edition: Deluxe Hero's Handbook (HC)

The World’s Greatest Superhero RPG! Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice! Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Deluxe Hero’s Handbook is the revised and expanded core rulebook of the game’s Third Edition and it gives you everything you need to have your own super-heroic adventures: * A flexible and powerful system for creating the hero that you want to play. * A huge variety of super powers, skills, and advantages to choose from and customize. * A core system that emphasizes action and uses only a single 20-sided die. * Integrated rules for gadgets, vehicles, and headquarters. * Ready-to-play archetypes and a Quickstart Character Generator if you want to get to the action even faster. * Advice for Gamemasters on creating and running your own adventure series. * Introductions to Mutants & MasterMinds premier settings, Emerald City and Freedom City. * Two brand new adventures, Ghost Town by Seth Johnson and Time of the Apes by Christopher McGlothlin. So what are you waiting for? Choose your powers. Put on your mask. Fight the forces of evil and... Save the world! Format: 320 pages, full color, Hardback Authors: Steve Kenson with Leon Chang, Seth Johnson, Jon Leitheusser, and Prof. Christopher McGlothlin, M.Ed.

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48.00 €
kuva tuotteesta on linkki tuotesivulle: Unconscious Mind
Unconscious Mind

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee. Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board. To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities. Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins. 1-4 Players 45–90 Min Age: 12+

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77.00 €

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