The Card Game of 19th Century Time Travel
What would have happened if the Boston Tea Party had been prevented, or if Paul Revere's midnight riders had been silenced? What if the USA had failed to purchase Louisiana, or if Washington DC hadn't been burned by the British? What if the Battle of New Orleans had been called off, or if the Alamo had been abandoned and razed before the Mexican army surrounded it? What if Maryland had joined the Confederacy... would the South have won the Civil War? All of these questions and many more will be answered when you play Early American Chrononauts!
Time travel moves into another century with Early American Chrononauts, the long-awaited prequel to Chrononauts. Everything you always wanted to do with a time machine: change stuff, collect stuff, save the universe ... now in the 1800's.
Like the original, it features a 32-card layout depicting the timeline. Win by changing the timeline to fit your alternate history goal, by collecting up the all new set of Artifacts, or simply by diligently patching the timeline.
We invented a new type of card for EAC, called Gadgets, which are like Artifacts that give you special powers. (A few have since been added to regular Chrononauts also)
Number of Players: 1-6
Ages: 11+
Game Length: 20-45 min