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Lord of the Rings: Journeys in Middle-Earth
Lord of the Rings: Journeys in Middle-Earth

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A fully cooperative, app-supported board game for one to five players, inviting you to become the greatest heroes of Middle-earth!

Shadows creep through the lands of Middle-earth, as whispers of new evils in Mirkwood and Mordor spread among the Free Peoples of Elves, Dwarves, and Men. As the shadow rises with festering evil and corruption, new heroes are needed to protect Middle-earth.

The Lord of the Rings: Journeys in Middle-earth lets you embark on your own adventures in J.R.R. Tolkien’s iconic world, embodying heroes of the Free Peoples and fighting back against the oppressive might of Sauron. You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.

Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s free companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.

A Hero of Middle-earth
Central to your unfolding tale are the heroes that you and your friends choose to form your Fellowship in Journeys in Middle-earth. Each of the six heroes included in the Core Set is utterly unique, lending their own mix of might, wisdom, agility, spirit, and wit to the trials that present themselves with every adventure.

A Dwarf like Gimli, for example, burns for battle, and his prodigious might and spirit serve him well in confrontations with Orcs or other enemies that cross his path. As a small Hobbit, on the other hand, Bilbo Baggins primarily shies away from fights. With a clever mind like his, though, he has little need for protection from other characters. Instead, he can cling to the shadows as a self-sufficient burglar who won’t easily succumb to fear. There are six heroes to choose from in Journeys in Middle-earth, and we'll look at each of them in future previews!

Each hero’s skills and special abilities form a foundation for you to build on, but a hero is far more than a collection of stats. As you interact with the creatures and locations of Middle-earth, your hero will rely on their own unique deck of skill cards to overcome the challenges they face. Rather than leaving a player’s fate up to a roll of the dice, the heroes must turn to their skill deck while exploring, encountering threats, attacking enemies, and interacting with the people of Middle-earth. To perform a skill test, a player simply reveals cards from the top of their skill deck equal to the value of their tested skill, hoping to reveal enough success icons to pass the test.

Revealing these skill cards determines if you succeed at your tests, but that’s far from their only purpose. Your skill deck also captures the essence of each hero. In addition to the icons in the upper left corner, each skill card also offers valuable abilities that can be used when you take the time to prepare those skills—removing them from the skill deck and placing them below your hero card. Preparing your skills lets you access powerful abilities, but it also means those cards are no longer in your skill deck, and no longer helping you succeed at skill tests. You’ll need to carefully choose which skills to prepare, balancing their effects against your need to pass your skill tests!

Every hero boasts their own mixture of stats and special abilities, but the composition of each hero's skill deck is also different. All heroes have access to certain basic skill cards, like Unyielding Spirit, but every character also has their own set of personal skill cards—and as your adventures progress, your hero has the opportunity to grow and evolve, gaining more and more powerful skills!

In addition to the hero’s personal skill cards, your hero’s skill deck is also determined by choosing one of six roles! These roles invite you to play to different strengths within your Fellowship—in one adventure, you may lead your friends down unseen paths as your group’s Pathfinder, while in the next you could become a Hunter, attacking the enemies that stand in your way. You could take on a new role in each new adventure or choose to deepen your skill in your current role, ultimately giving you the freedom to experiment with dozens of combinations of characters and roles over the course of a campaign. No matter what, you have the final say over how your hero approaches their quests in Middle-earth.

Tales Untold
Once you’ve selected your hero and your role, your journey is about to begin. The wild heights, mist-capped mountains, rolling plains, and darkling forests of Middle-earth await, and there’s no telling what you could find around the next bend in the road.

In the first scenario of your campaign, you’re introduced to the journey map of Journeys in Middle-earth—a series of lavishly illustrated, double-sided tiles that are added to the board as you continue to explore. This are the primary building block for many of your adventures, and the possibilities for what you can encounter are nearly limitless. You may find yourself trekking through a primeval forest, investigating ancient ruins, or delving into a gloomy cave or Dwarven hall. As you move from place to place, you’ll be able to further investigate your surroundings and explore by interacting with search, threat, and person tokens in the app.

For many scenarios, you’ll remain solely on the journey map, but for more tactical situations like a micro-scale, combat-oriented adventure, you’ll move from the journey map to the battle map—a smaller board that you can fill with terrain, creating an Orcish encampment, a ruined building, or even more unusual locations. Whether your journey takes place among the rocky hills of Eriador, deep in a musty cave, or in an old fort overrun by Orcs, your campaign can take you between far-flung adventures on the journey map or fast-paced, frenetic action on the battle map!

No matter which map you find yourself on, the enemies that you face in Journeys in Middle-earth are each controlled by the game’s companion app, freeing you and your fellow heroes to focus entirely on working together to defeat the forces of evil. The world of Middle-earth is not a safe place for heroes or adventurers. In your travels, you’ll be brought face-to-face with marauding Orcs, towering Trolls, and darker enemies, all brought to life with the game’s 25 stunning enemy miniatures. The companion app also gives each of these enemies their own unique behavior, so as they hunt and attack, you’ll need to adapt your strategies to counter the monsters that you face.

Bones of Arnor
Ancient kingdoms once spanned the realm of Arnor, kingdoms that now lay in ruin. The Free People who still inhabit these lands are scattered, simple, and few. Beyond their poorly patrolled borders, an unknown darkness gathers, and only a small band of ostracized Rangers has taken notice of the threat.

In recent months, a rash of thefts has swept through Eriador, from the White Towers of Emyn Beriad to the old ruins of Weathertop. Not two weeks past, many of the older treasures of the Shire’s Mathom House disappeared into the night. The significance of these thefts may seem small, but you can sense the shadows in their wake...

      heti saatavilla
143.60 €
Lord of the Rings: Journeys in Middle-Earth -Shadowed Paths Expansion
Lord of the Rings: Journeys in Middle-Earth -Shadowed Paths Expansion

An expansion for The Lord of the Rings: Journeys in Middle-earth!

A new menace stirs in Mirkwood. Rumors of gigantic spiders infesting the forest have drawn you to visit the realm of the Woodland King, but who knows what you might find there, lurking around the next corner, shaded under thick, rustling boughs?

Calling you east of the Misty Mountains, this expansion unlocks an all-new campaign with thirteen scenarios that take you from the tangled paths of Mirkwood deep into the shadowed halls of abandoned Moria. At the same time, Shadowed Paths adds five heroes, 25 enemy miniatures and 20 journey map tiles as well as new terrain, items, and titles to all of your adventures in Middle-earth!

Will you heed the call? Gather your friends, prepare your heroes, and brave the terrors of Shadowed Paths!

Into the Woodland Realm
The evil growing in the shadows of Mirkwood can only be repelled by brave heroes willing to face down this darkness. As you prepare to venture forth into Middle-earth once more, then, Shadowed Paths provides five new heroes who can contribute their unique skills to your Fellowship.

Hailing from all corners of Middle-earth, these heroes have no lack of experience fighting the foul beasts who plague the land. Arwen Undómiel, for example, carries the legacy of her ancestors forward. Like her father before her, Arwen is a master of the healing arts and can flip fear and damage cards facedown or remove facedown fear and damage cards altogether.

But Arwen is more than just a healer. Adept at attacking both with blade and from afar, she can easily dispatch the beasts you encounter with Knife or Sling. Not content to simply fight off enemies, though, she is also Willful enough to keep fighting until all evil has been eliminated. Outside of combat, Arwen shares the Elven Light commonly seen amongst her people, but her great Nobility also sets her apart from other Elves and helps nearby heroes prepare for their own tests. No matter what dangers await her, Arwen will always be the Evenstar of the Elves, bringing light and wisdom to all.

In addition to her natural abilities, Arwen can also take on a specific role in your Fellowship, of course, and the Shadowed Paths expansion unlocks five new roles that any hero can choose when beginning an adventure. In Arwen’s case, her vast knowledge and skill in the healing arts make her a natural Herbalist. In this role, Arwen can use the natural Curiosity of Herbalists to find the inspiration she needs to overcome the challenges ahead. Once she’s indulged this curiosity, she can then dispense her Gathered Wisdom to prepare more skills or heal her wounds.

Dark Influence
Whether you choose the healing expertise of an Herbalist or use trinkets and items in new ways as a Smith, your quest remains clear: journey into the heart of Mirkwood and eliminate the evil that has taken root there. But more than one road can lead you to this goal. At the end of many Shadowed Paths adventures, the app will present you with a choice of which adventure to play next. Each fork in the road changes the course of your journey and, ultimately, the path your Fellowship takes is up to you.

These adventures will certainly bring you into contact with enemies of many different types, of course, and while these beasts are certain to take their toll, the true enemy may lie within. Despite beginning the campaign united in their efforts to rid Mirkwood of the rising menace that resides there, throughout Shadowed Paths heroes can slowly give into to the forces of greed, despair, and suspicion in the form of corruption.

Unlike damage or fear, corruption stays with the heroes throughout the entire campaign, and is tracked by the app. This corruption can weigh on a hero, triggering certain events during your adventures. What’s more, if a hero cannot pass a last stand test when they would gain their fourth corruption, they are defeated. Do you have what it takes to resist the corrupting influences you face long enough to complete your quest?

Travel New Roads
Rumors of dark creatures infesting Mirkwood have reached your ears. If they are true, you will have to seek out ways to fight the foul beasts. But what awaits in the gathering shadows of the forest? Build a new Fellowship and journey into the darkness with the Shadowed Paths expansion for Journeys in Middle-earth!

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123.60 €
Lord of the Rings: Journeys in Middle-Earth -Spreading War Expansion
Lord of the Rings: Journeys in Middle-Earth -Spreading War Expansion

War has come to the realm of Men. Shadows spread throughout Rohan and Gondor, from the tangled depths of Fangorn Forest to the haunted ruins of Osgiliath. You have encountered ruthless mercenaries that have invaded the kingdoms of Men under orders from a mysterious figure, and now you must strike out to hopefully quell the tide of violence before it becomes too great.

Taking place in the proud kingdoms of Gondor and Rohan, this expansion unlocks an all-new campaign with fifteen scenarios that see you traveling between the kingdoms and defending them from enemy forces. Spreading War also comes with six new heroes, over 20 enemy miniatures, 18 double-sided journey map tiles, new roles, new terrain types, and much, much more!

The kingdoms of Men call for aid. Will you answer? Gather your Fellowship and rise to the challenge in Spreading War!

Stalwart Companions
With an onslaught of brutal mercenary attacks targeting both Gondor and Rohan, it will take a group of courageous heroes to withstand the assault and push them back. Fortunately, Spreading War provides six new heroes to help defend the kingdoms of Men, each bringing their own unique strengths and skills to your Fellowship.

First among these fine heroes is Beorn , the taciturn shapeshifter whom Bilbo and the Traveling Company encountered on their journey to Erebor. More at home in the woods than among people, Beorn excels at scouting and safely making his way through the wilderness of Middle-earth. The greatest—and most iconic—feature of this soft-spoken beekeeper is his ability to transform into a hulking beast of great spirit and might. Use Beorn’s innate ability to help you search your skill deck for The First Beorning , then prepare it to transform into The Great Bear . As part of this transformation, you will actually swap Beorn’s character card, equipped items, and plastic figure to those of the Great Bear, which means Beorn is essentially two heroes in one!

Though he cannot equip normal items while in his bear form, there can be no mistake that Beorn is a powerful figure on the battlefield. With a whopping 5 might, Beorn can use his Rending Claws to reliably rip through enemies, and his Hoary Coat lets him shrug off even the most gruesome of injuries. When you are ready to shed your bear form, take advantage of The Great Bear’s extra cost to interact and discard The First Beorning from play to walk as a man once more.

Even while he isn’t a bear, Beorn is a versatile hero. Use Beast Tongue in tandem with Beorn’s innate ability to scout for free and gain another action, then attack an enemy as a Friend of Bees to stun them. If you defeat them, you can use The Day Will Come to scout again, allowing you to fish for The First Beorning if you feel like donning the guise of The Great Bear once more.

Beorn’s affinity with the wilderness makes him an excellent guide, which also happens to be one of the six new roles added in the Spreading War expansion! Point your allies to The Way Forward to help everyone move further toward the goal, then use the Great Hound to take even further advantage of Beorn’s innate ability.

A Growing Threat
Whether you serve as a Guide for your allies or help defend them as another role—such as Shieldmaiden—your mission in Spreading War remains the same: protect the kingdoms of Gondor and Rohan from the Enemy’s mercenary onslaught. The campaign of this expansion spans the length of a year in-game, and the decisions you and your fellow heroes make across all four seasons will shape the twists and turns of the story. At certain story beats, you will be able to travel between the two kingdoms, but choosing when to do so will have lasting effects on how the campaign plays out. Will your Fellowship focus on bolstering one kingdom’s defenses over the other? Or will you prioritize gathering information and investigating the mastermind behind the threat?

These adventures will bring you face-to-face with the aforementioned mercenaries and other dark forces as you travel between Gondor and Rohan, and the longer it takes you to find the orchestrator of the assaults, the harder they will become to repel. In the spring, the mercenary threat is small and easier to handle, but by the time autumn rolls around they will be truly formidable. New enemy types like the War Oliphaunt, Soldier, and Fell Beast all behave in ways that shake up the flow of combat, such as allowing other enemies more movement or inflicting the new banes on the players—we’ll go into more detail on those at a later date.

Against the Tide
You and your Fellowship will have your work cut out for you as you toil to defend two kingdoms from their relentless, brutal attackers. And behind it all, a dark mastermind manipulates the events toward their own mysterious, shadowy ends. Will you be able to halt the spread of war? Build a new Fellowship and rise against the darkness with the Spreading War expansion for Journeys in Middle-earth!

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116.00 €

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