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Foam Tray Value Set For The Star Wars Rebellion Board Game Box
Foam Tray Value Set For The Star Wars Rebellion Board Game Box

Value set for Star Wars Rebellion the board game. 3 Layers - 166 compartements! The set can accommodate from the entire Rebellion boardgame box miniatures and the game material. The pictures are showing the state when the foam trays are in the box and the game board is under the foam!

The value set contains 3 layers:

1 x 30 mm foam tray for Star Wars Rebellion with 67 slots
1 x 30 mm foam tray for Star Wars Rebellion with 86 slots
1 x 50 mm foam tray for Star Wars Rebellion with 13 slots
1 x 4 mm extra topper

The 30 mm tray with 67 compartments:

2 compartments for 2 Super Star Destroyers
3 compartments for 3 Mon Calamari Cruisers
8 compartments for 4 Rebel Transports and 4 Corellian Corvettes
6 compartments for 3 Shield Generators and 3 Ion Cannons
21 compartments for 21 Rebel Troopers
12 compartments for 12 Y-Wings
14 compartments for 8 X-Wings and 6 Air Speeders
1 round compartment with 82 mm diameter and 20 mm deep for Destroyed System Markers

The 30 mm tray with 86 compartments:

8 compartments for Star Destroyers
4 compartments for AT-AT Walkers
8 compartments for Assault Carriers
10 compartments for AT-ST Scout Walkers
32 compartments for Storm Troopers
24 compartments for TIE Fighters

The 50 mm tray offers 13 compartments.

4 compartments for cards in sleeves, tokens or leaders
2 compartments for mini cards in sleeves
4 compartments for tokens
3 compartments for Death Stars

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29.40 €
Star Wars Rebellion
Star Wars Rebellion

Säännöt valmistajan sivuilta.

Katso pelin traileri valmistajan Youtube -sivuilta.

The board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players!

Experience the Galactic Civil War like never before. In Star Wars: Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Star Wars: Rebellion features a scope that is as large and sweeping as the Star Wars universe deserves.

Simultaneously, it is intensely personal, cinematic, and heroic. Your forces are led by iconic heroes or villains. Including such characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine, these leaders and their individual talents drive everything you do. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!

Ultimately, your games will span multiple star systems. Many fighters will be lost. Many troopers will fall. Planets will join the Rebellion before they are overrun by the Empire and subjugated. Imperial officers may capture Rebel spies and interrogate them for valuable information. A hotshot Rebel pilot may land a one-in-a-million shot against the Death Star and destroy it. In Star Wars: Rebellion, you and your friends decide the final fate of the galaxy. Will it remain under tyrannical rule, or will a select few manage to liberate it?

IT IS A PERIOD OF CIVIL WAR
Star Wars: Rebellion packs an astonishing amount of the classic Star Wars trilogy into a relatively compact ruleset. Each game round encompasses just three phases, yet as you play through those phases, you will encounter massive fleet battles, desperate attempts at espionage, Jedi training, political maneuverings, and even the possibility to lure important Rebel heroes to the dark side of the Force.

One of the most important ways that Star Wars: Rebellion evokes the original trilogy is through its asymmetry. The Galactic Empire and Rebel Alliance are vastly different forces, and they come with different play styles and win conditions.

The Galactic Empire
As the Imperial player, you can command legions of Stormtroopers, swarms of TIE fighters, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them.

The Rebel Alliance
As the Rebel player, you can command dozens of troopers, T-47 Airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you will find yourself clearly overmatched from the very outset, so you need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.

The game's asymmetry—and the distinctive feel of each faction's play style—extends beyond these differences, however, and into the very nature of the missions that either side can attempt, the projects the Imperial player can undertake, and the Rebel Alliance's military objectives. As the Rebel player, you might send your leaders to Establish Trade Relations or Incite Rebellion, but as the Imperial player you're more likely to keep the local systems in line with a Display of Power. Of course, you might simply tighten your security in order to capture Rebel leaders and then use them to lay your own traps, such as deploying a Homing Beacon.

As the Imperial player, you will even have the opportunity to eliminate entire worlds with your Death Star. But if you do, the Alliance may later be able to inspire sympathy among those who fear befalling a similar fate.

The result is that even as your missions, projects, and objectives help you shift the balance of power, they also immerse you more deeply into the mindset of the forces you are commanding, as well as the larger themes and conflicts of the classic Star Wars trilogy.

KEEP THE LOCAL SYSTEMS IN LINE
While the focus of Star Wars: Rebellion is often on the iconic characters serving as your leaders, they are certainly not the only characters involved. In fact, your games are bound to affect the lives of billions of individuals spread throughout the galaxy. After all, it is the fate of the galaxy that is at stake in Star Wars: Rebellion, and that galaxy has a very real presence on your table.

Star Wars: Rebellion is played over two game boards that you place next to each other to form one play surface with thirty-two systems divided into eight regions. In your games, you will battle over these systems with capital ships, starfighters, troops, speeders, and walkers. You will attempt to win their people to your cause, and if you do, they will share their resources, allowing you to recruit more troops and build more vehicles and starships.

Accordingly, while Star Wars: Rebellion is in many ways a game about the critical changes a handful of individuals can affect, it is also a game about conquest, dominion, and logistics. As the Rebel player, you might expect to command a smaller military, but you cannot afford to fall further and further behind in the economic aspects of the war as the Empire secures the loyalty of entire regions and accelerates its production of Star Destroyers™ and AT-AT Walkers.

The loyalties of the various systems are key to your ability to maintain a viable military force whether you are commanding the Rebel Alliance or the Galactic Empire. Certainly, as the Imperial player, you will start with an imposing military advantage – one that the Rebels will be hard-pressed to overcome. Still, most of the galaxy's thirty-two systems can generate resources, and if the Alliance can win the loyalty of those systems to take advantage of their resources, then they may slowly be able to generate a fleet and a military that can stand toe-to-toe against those of the Imperial Navy.

For this reason, the Imperial player is almost certain to act swiftly to snuff out the sparks of rebellion among all systems within range of its fleet. To this end, the game board does more than indicate the systems for whose loyalty the players can contend, it also serves as a map of the various hyperlanes your fleet might travel. Narrow borders indicate the spaces between adjacent systems, while thicker, orange borders hold together those systems clustered within a region. Meanwhile, there are no serviceable hyperspace lanes between some of the systems that appear to be adjacent, and the red areas between those systems indicate that no space travel is possible.

Throughout your games of Star Wars™: Rebellion, you will move your forces from system to system. As the Rebel player, you might risk a ship and a few squadrons every now and again to orchestrate key military strikes. As the Imperial player, though, your expansion through the galaxy is critical to your success. The more systems you probe and subjugate, the closer you come to identifying the location of the hidden Rebel base. At some point, your movement may even bait the Rebel fleet into action...

YOUR MOMENT OF TRIUMPH
Battles are inevitable. The Rebel Alliance cannot hide forever. At some point, it will need to win a military action in order to rally the galaxy's citizens, or the Imperial forces will simply locate its base and close in from all sides before beginning their bombardment. Whenever Rebel and Imperial forces both occupy the same system, they must fight, and while these battles seldom decide the war outright, they always have a tremendous impact.

Your military forces in Star Wars: Rebellion are represented by more than 150 detailed plastic miniatures, including Stormtroopers, Rebel Troopers, X-wings, Y-wings, TIE fighters, AT-AT Walkers, Star Destroyers, and more. There is even a Death Star and a partially constructed Death Star for you to place on the map should you begin construction on a second technological terror. All these forces have their combat statistics – attack dice and hit points – listed clearly on your faction sheet.

During engagements, these forces clash over multiple steps, using custom dice to resolve their attacks. If both players have starships in a system, they engage in a space battle before opposing troops engage in a subsequent ground battle. In both cases, any leader you have in the system may allow you to draw tactics cards, which you can use to deal more damage, block damage, or surprise your opponent in other ways.

After you have fought both the space and ground battles, you then have the opportunity to retreat, provided you have a leader in the system who can coordinate the effort. However, if neither side retreats, your engagement continues through additional space battles and ground battles until one side has eliminated the other's forces.

These combats can have far-reaching consequences. For starters, whenever the Galactic Empire is able to wrest a planet away from the Alliance, it can subjugate that system, and its residents cannot afford to show their loyalty to the Rebels. Even if that system is loyal to the Rebels, it cannot give them its resources, but instead must provide its resources to the Galactic Empire.

Meanwhile, the Rebel Alliance also stands to gain much from initiating strategically chosen battles. Beside the obvious benefits they derive from reducing the forces available to the Empire, the Rebels can fight battles to achieve a number of different objectives, each of which can win them more loyalty in the galaxy. You do not even need to win all your battles to achieve your Rebel objectives. Some merely require you to destroy a specific Imperial unit or a certain number of Imperial units, and many others reward you for winning either the space or ground battle and keeping your Rebel unit in the system, even if it remains loyal to the Empire.

In the end, combat in Star Wars: Rebellion ultimately serves to reinforce the game's asymmetry, its themes, and the characters of its two factions. As the Rebel player, you simply cannot conquer the galaxy by brute force; you need to choose your military actions carefully and execute them for maximum impact. As the Imperial player, though, your superior military might is a powerful asset and one that you will need to use to your advantage as often as possible.

THE ULTIMATE POWER IN THE UNIVERSE
From the tallest buildings on Coruscant to the farthest reaches of the Outer Rim, Star Wars: Rebellion presents you a chance to reenact the conflicts of the Galactic Civil War that is unmatched in its scope and cinematic grandeur. Rich with personality, replete with strategy, Star Wars: Rebellion is a massive, epic game and one that fully captures the spirit of the classic Star Wars trilogy.

• A board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.
• A classic Star Wars experience, in which the actions of a few heroes (or villains) decide the fate of the galaxy
• Command armies, win planets to your side, deploy Star Destroyers, conduct secret missions, or destroy entire worlds with the Death Star
• Asymmetrical forces and objectives ensure the two sides offer dramatically different experiences
• Contains more than 150 plastic miniatures to represent your military forces

3–4 Hrs
2 - 4 players
Ages 14+

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144.90 €
Star Wars Rebellion Insert
Star Wars Rebellion Insert

Note: insert designed for game with external box dimensions of 29.8 x 29.8 x 13.3 cm

This Campaign 2 insert is designed to be compatible with Star Wars Rebellion, and the Rise of the Empire expansion. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules and boards act as a lid on top of the trays.

The bottom layer is for the character standees and the Rebel player's pieces.

There are trays for each of the Rebel miniature types. The tray slots have been sized for each of the components, but allocation of pieces to the slots is simple. There is also one empty tray which is free for future expansions.

The trays for the character standees are sufficiently large to store them without removing the bases, making clear-up after a game faster.

The empire player's trays again have dedicated slots for all the miniature types.

The token trays store all components in separate slots, organising them so that the trays can be used in game to speed up game play.

The card trays are designed to fit quality sleeved cards. FFG sleeves have been used during the design process. Each of the trays stores the medium sized and small sized cards together. This means at the start of the game each player can take their tray, which will include all the cards for their faction.

All the trays can be used during game play to keep all components organised and ready at hand. Having the trays out and in use means setup and clear away times are greatly reduced.

This product consists of a flat-pack of 10 Evacore sheets. The trays require assembly, which is quick and fun, using ordinary PVA glue. Detailed instructions are included in the package.

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58.60 €
Star Wars Rebellion: Rise of the Empire
Star Wars Rebellion: Rise of the Empire

Inspired largely by the characters and events of Rogue One, Rise of the Empire introduces a plethora of new heroes, villains, starships, troopers, and vehicles from that film, alongside other characters, ships, and events from Star Wars: Rebels and the classic trilogy, plus new missions that add more drama and intrigue to your games.

You can send Jyn Erso and Cassian Andor to recover the Death Star plans. You can confuse Imperials with false orders and assaults behind enemy lines. You can command Director Krennic and his finest death troopers. And you can set traps for the Rebel pilots and soldiers, luring them away from their base and into massive battles with more fully cinematic combat and tactics. Even Jabba the Hutt makes an appearance, offering his services to the Empire and feeding his prisoners to the Sarlaac.

Altogether, Rise of the Empire enhances your games with eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards. You'll find U-wings, TIE Strikers, Nebulon-B frigates, and the Interdictor. You'll gain new ways of subverting your opponent's plans, and you'll discover a whole new chapter in your ongoing Galactic Civil War!

A Rebellion Built on Hope
It is a dark time for the galaxy, and it is growing darker. With every passing day, the Galactic Empire spreads its oppressive rule to new systems, destroying all peace and hope. Worse yet, however, are the rumors that the Empire is constructing a secret battle station of unimaginable power. Against this overwhelming threat, the only hope for freedom lies with the group of unlikely heroes who have banded together to complete a series of dangerous secret missions.

With Rebellion, you gain full command of one side of this struggle or the other. You command the full leadership and military of the burgeoning Galactic Empire, or the brave and desperate heroes of the fledgling Rebel Alliance. In either case, you must balance all your military strength, resources, and political alliances against the secret missions you undertake to advance your cause. You must keep an eye to the loyalties of whole systems while directing your forces to victory in battles or guiding them to success on missions.

The result is that your game becomes a sweeping tale of individual heroics with far-reaching consequences, and this story turns largely upon the outcome of the missions you attempt. Accordingly, Rise of the Empire introduces brand new mission decks for the Empire and Rebellion that pluck your games of Rebellion outside the timeframe of the original Star Wars trilogy and allow you to begin with the Death Star under construction and Director Krennic eager to see it fully developed and tested.

Desperately outnumbered and outgunned, the Rebellion's very survival, then, hangs upon the surgical precision of its missions. As the Rebel player, you'll need to consider your options carefully. Will you attempt a Secret Mission alongside Cassian Andor? Will you fight Behind Enemy Lines with Saw Gerrera? Or will you focus on developing your forces, offering a Promotion to a leader like Admiral Ackbar or Wedge Antilles? The wrong decision may spell doom. The right one may save millions of lives.

Cinematic Combat
It's only natural that a Rebellion expansion inspired by Rogue One would feature a good number of daring heroes, scheming villains, and critical missions. But, of course, there's more to the film than its desperate, covert operations and spy work. The film just wouldn't be the same without its superlaser blasts and its climactic battles in space and on the ground.

Similarly, Rise of the Empire wouldn't be the same without its new combat units, tactic cards, and the new rules it introduces for bringing them all together in massively cinematic confrontations in space or on the ground. You'll have Rebel vanguards launching rockets against Imperial assault tanks. You'll find TIE Striker pilots weaving past Rebels entrenched with their Golan Arms DF.9 turret placements. And if you're the Rebel player, you may watch in horror as you realize the Imperials have developed gravity wells on their Interdictor that can prevent your Nebulon-B frigates from escaping into hyperspace.

With Rise of the Empire, you can use advanced tactics cards to bring a new dimension to combat. The Rebellion and Galactic Empire each gain their own tactic decks, filled with surprises that allow their units to use their unique strengths to change the course of combat. When you play with these advanced tactic cards, you don't just change the cards you play in combat; you change the whole nature of the combat itself.

When you play with the cinematic combat rules from Rise of the Empire, you and your opponent each secretly choose one of these advanced tactic cards at the start of each round of combat. When the cards are revealed, their effects can have potent repercussions, many of which relate directly to the units you're fielding in the battle. There are others that may even reach beyond the theater of battle.

For example, if you play Rogue One in a combat where you have a U-wing and then retreat a unit in the round you play it, you can rescue a captive leader. Suddenly, your round of combat gains a bit of the story element usually associated more closely with your missions. Or if you arrange a winning Confrontation, you can eliminate one of your opponent's leaders!

A Perfect Fit
New leaders. New missions. New tactic cards that lead to more fully cinematic combats. Rise of the Empire isn't just inspired by Rogue One; it follows the movie's example, adding new depth and story to the Rebellion game experience just as seamlessly as Rogue One provided new insight into the Galactic Civil War presented in the original Star Wars trilogy.

What will you become when the galaxy erupts into an epic series of conflicts?

• An expansion for the highly acclaimed Star Wars: Rebellion board game
• Inspired largely by the characters and events of Rogue One: A Star Wars Story
• New leaders and new missions add new chapters to your ongoing Galactic Civil War
• New units, advanced tactic cards, and dice add tension to your cinematic combats
• Comes with eight leaders, thirty-six plastic miniatures, three new dice, two attachment rings, five target markers, and more than one hundred cards

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66.00 €

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