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7 Souls
7 Souls

"It is our time, and we must rise up."

In 7 Souls, originally announced as Rise of the Elder Gods, players will become the gods, vying for control over their supporters, from cultists and acolytes, to betrayers, prophets, and more. Controlling these weak human parasites in an effort to gather support, power and souls to feed their hunger and desire.

Cosmic forces have long slumbered in the bottomless seas, in the vast dark of space, and on rolling plains of chaos. But these beings have become restless, and now vie in secret for dominion over humanity. Manipulating their twisted worshippers' sanity with corruption and fear, consuming their power and souls, they tighten their grip on the world. Humanity will fail and darkness will rule, but when the last light dies, which Ancient One will rule?

In 7 Souls, you will become the otherworldly creatures from the world of H.P. Lovecraft. As insatiable ethereal beings, you will compete for world dominance. Fight for control of the 7 Souls and manipulate them for your own gain. Act quickly to gather supplies, earn a Blessing, control the sacrificial Altar, and then reveal your true form. You are evil, and your time has come.

This beautifully creepy game for 1-6 players, taking only 30-40 minutes, will have players cheering and cursing as they compete with their sanity to outdo each other and corrupt the investigators! Time sensitive simultaneous action selection, "Callings" (secret objectives), "Blessings" (awards), and sacrificial altars help players focus their strategies while providing multiple paths to victory.

1–6 Players
30–40 Min
Age: 8+

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50.70 €
Achtung! Cthulhu - Showdown!
Achtung! Cthulhu - Showdown!

Miniature skirmish rules & full campaign

Launching in Spring 2014 alongside the awesome range of Achtung! Cthulhu miniatures, Achtung! Cthulhu Showdown! is a standalone miniatures rulebook and full campaign allowing skirmish players to dive in to the world of Achtung! Cthulhu.

Showdown!, is the official miniatures rules for the award-winning Savage Worlds rules system. This release will include all the rules you need to play plus quick rules for sanity loss on the battlefield, details of the Mythos creatures and forces of the Secret War, typical World War Two troop lists for the Western Front, standard scenarios, and a full blown campaign following the adventures of Charlie Company in the Forest of Fear.

There’s a whole skirmish story arc for people to play out, from their first days in the squad to leading a whole company against the forces of the Third Reich and the Mythos. The great thing about Showdown! is that it lets you take the essence of the Savage Worlds roleplaying game, turn the action up to 11 and pump hot lead into the face of tentacled evil!

Modiphius Entertainment will be releasing Achtung! Cthulhu: Showdown! (written by Dave Blewer and Mark Margraf) as part of their ever-expanding Achtung! Cthulhu line in the Spring of 2014, supported by sets of Secret War Unit & Event Cards, giving players all the possible units they could need in an easy to use playing card format alongside further campaigns and supplements opening up other well-known fronts.

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9999 €
Achtung! Cthulhu 2d20: Assault on the Führer Train
Achtung! Cthulhu 2d20: Assault on the Führer Train

Climb Aboard Hitler’s Steel Behemoth!

It is November 1944 and as winter descends, the Allied advance rumbles to a halt on the borders of Fortress Germany. The US Army and German defenders settle down in a stalemate as they watch each warily across the Siegfried Line.

In just a few short days Operation Watch on the Rhine, or the Battle of the Bulge as history will come to know it, will be launched, but other forces are also at play in the snowy Ardennes.

Credible intelligence reaches a local resistance cell that an armoured train which contains the Führer himself, is heading toward a secret Black Sun and Nachtwölfe facility deep in the heart of the forest.

With time pressing, resistance leader Marta Archambaud seizes her chance and decides to gamble on a covert raid, hoping to clamber aboard, sweep through the train, and cut off the head of the snake by assassinating Hitler himself.

It is a dangerous, possibly even foolhardy mission and the odds are stacked against her, but Marta and four brave colleagues are prepared to risk all, for if they succeed, they can bring the war to a premature conclusion saving millions of lives.

But is this a genuine chance to kill the Führer or a carefully baited trap designed to draw the resistance out and lure them to their deaths? Find out in this thrilling mission!

Features:
* A 50-page standalone mission for Resistance agents
* Can be run as a prequel to the main Forest of Fear campaign, or can be played as an exciting standalone adventure in its own right
* Features a breathtaking cover and full colour artwork, plus blueprints and maps of the steel behemoth
* Contains five pre-generated resistance heroes ready to launch the assault, with print-at-home handouts and maps to enhance your tabletop play

Requires the Achtung! Cthulhu 2d20 core books to run.

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19.00 €
Achtung! Cthulhu 2d20: Black Sun Exarch Collector's Edition (HC)
Achtung! Cthulhu 2d20: Black Sun Exarch Collector's Edition (HC)

A dread tome black as the Exarch's Heart!

This terrifying tome has been liberated from the secret library of Black Sun Exarch Reinhardt Weissler himself and contains an abundance of arcane knowledge and forbidden wisdom that would challenge the sanity of Abdul Alhazred himself.

Lovingly crafted with a black leatherette cover, it features a debossed Black Sun symbol in gold foil, gold paper edging, and a Secret War Squid symbol on the spine and contains the unholy text of both the Achtung! Cthulhu 2d20 Player’s Guide and Gamemaster’s Guide in one 450+ page full colour US Letter sized definitive edition, which is sure to make you the envy of occult bibliophiles everywhere! Protect it with your strongest magical wards and charms!

* A strictly limited Collector’s Edition of Achtung! Cthulhu, which uses a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns.
* A complete step-by-step guide to building a Secret War operative which mixes archetype, background and characteristic to create a truly unique agent.
* Dedicated advice on the art of gamemastering which includes advanced rules, managing the game economy and specific tips for creating memorable NPCs, adventures and campaigns to thrill and delight your players.
* Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwölfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals.
* Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!

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154.10 €
Achtung! Cthulhu 2d20: Forest of Fear
Achtung! Cthulhu 2d20: Forest of Fear

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Tanks, Tentacles and Terror!

Launch yourself into an epic late Secret War adventure that takes you inside the secret offensive within the Battle of the Bulge!

It is December 1944 and the Allied advances after D-Day come grinding to a halt on the borders of Fortress Germany. As the first snows fall, both sides eye each other warily across the lines, content to rest and recuperate as winter sets in. But Hitler has one last great gambit planned, a massive, armoured offensive, which will split British and US forces and hurl the allies back, so he can recapture the deep water port of Antwerp.

Concealed within the main assault, a Nazi scientist known as the Blackbird plans to unleash his legion of monstrous panzers and terrifying new shock troops, to cut a swathe through the allied lines. But other forces are also astir beneath the boughs of this ancient woodland, as a cult of evil men seeks to revive an ancient godling and unleash madness and death.

As these powerful forces contend, Section M dispatches a crack team of experienced agents to investigate. Can they thwart the Nazi occult’s plans, and foil the rise of the Slumbering Horror, or will they, like so many others, succumb to the Forest of Fear?

Features:
* An epic late war adventure featuring both a battle against the Nazi occult and an ancient evil lurking beneath the forest’s boughs!
* 11 awesome missions await, taking you from your first steps beneath the trees, to an ancient Elder Thing undercity, a cursed monastery, and an epic finale at the Blackbird’s Nest
* Comes with a FREE PDF for the prologue mission Assault on the Fuhrer Train a 50-page standalone adventure which sees resistance agents raid Hitler’s personal armoured express!
* Also includes Secret War Operations PDF for the full historical background to the Forest of Fear, plus a PDF version of the full campaign
* An array of awesome art, maps, playing aids, GM tips and handouts bring the Forest of Fear to life!

Requires the Achtung! Cthulhu 2d20 core books to run.

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42.40 €
Achtung! Cthulhu 2d20: Serpent and the Sands
Achtung! Cthulhu 2d20: Serpent and the Sands

Venom, Vengeance and Victory!

It is said you cannot leave Africa, it is always with you and in this combined guide and campaign book for Achtung! Cthulhu 2d20, we present a complete field guide for one of the Secret War’s most intriguing theatres, plus an epic 10-part campaign battling the might of the invidious Ophidians!

In the Guide to North Africa, you’ll find chapters on both the conventional and Secret War, with briefs, adventure seeds, bases and locations for all major factions in theatre, with the centrepiece a double page map and guide to Nachtwölfe‘s top secret “Adlerhorst” Eagle’s Nest base.

Agents can explore new character creation options like adventurer, gambler and diplomat, plus a host of new North African-themed backgrounds, characteristics and talents to expand their characters. Discover fresh NPC heroes and villains of North Africa, then arm yourself with new tools of the trade, including weapons, vehicles and creatures.

Once you’ve been thoroughly briefed, it’s time to tackle an epic 10-part campaign which takes you from Alexandria to Cairo via Tobruk, visiting lost Alexandrian temples, bizarre oases, sinister caravanserais, and forgotten temples. Dare you foil the machinations of Alom Shallar, a newly awakened Ophidian sorceress who is intent on realising the destiny of the Evolved Serpent and resurrecting the long-lost Ophidian empire?

With a climax that plays out on the deadly streets of Sethopolis, the newly arisen Serpent capital, this is thrilling, heroic pulp adventure at its finest!

Features:
* Awesome combined guide and campaign book for both GMs and players
* Complete guide to the Serpent People, their history, culture, creatures, technology and equipment, including a major new spellbook of Yig
* A dedicated chapter devoted to rules for desert traversal and survival to randomly generate adventures through the great wastes
* Includes a free digital copy of John Houlihan’s novella, Tomb of the Aeons, the original inspiration for the entire campaign!
* Also contains free digital map pack for Virtual Table Tops!

Requires the Achtung! Cthulhu 2d20 core books to run.

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9999 €
After Lovecraft: Horror at the Red Hook -The Cold Case Of Robert Suydam
After Lovecraft: Horror at the Red Hook -The Cold Case Of Robert Suydam

You'll Never Read Lovecraft the Same Way Again...

Ten years ago, the sinister forces at work in Brooklyn's Red Hook neighborhood coalesced in the events described in the short story: "The Horror at Red Hook." The abductions, child sacrifices, and public downfall of the previously reclusive and well-respected Robert Suydam were big news at the time, but a decade later those demonic events are nearly forgotten. Only two living people know what really happened that night in Red Hook when devils and demons walked the Earth--an agoraphobic retired police detective named Malone and a very special young girl who wasn't even born when the events took place.

H. P. Lovecraft's imagination has terrified and entertained millions since his stories were first published nearly a century ago. As the inspiration for the Call of Cthulhu roleplaying game, Lovecraft's work has inspired countless hours of game play for investigators and Keepers around the world. Few of those adventures have directly engaged Lovecraft's stories themselves, but those that have offer an extra thrill--a bit of majesty borrowed from the master. The After Lovecraft line of adventures seeks to offer players and Keepers scenarios that directly build upon Lovecraft's tales, where the investigators themselves read Lovecraft's stories in game, as part of the adventure itself.

After Lovecraft: Horror at the Red Hook -The Cold Case of Robert Suydam contains everything a Call of Cthulhu group needs for a few evenings of Mythos-inspired fun, including pre-generated characters and the entire text of Lovecraft's short story "The Horror at Red Hook."

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16.80 €
Alone Against the Dark
Alone Against the Dark

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Defying the triumph of the ice

Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.

Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands.

As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist.

This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice.

Armed with a copy of the Call of Cthulhu Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark!

First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.

96 pages

Written by Matthew Costello & Mike Mason

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18.00 €
Alone Against the Frost
Alone Against the Frost

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Solitaire Adventure in Canada's Wilds

Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada’s Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story, your choices will determine whether you find success or failure!

You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.

Your expedition members are:

Dr. L. C. Nadelmann, an academic obsessed by early North American prehistory, myths, and legends, particularly in the Big Woods region.

Bernard Ebstein, a cherubic-looking native New Yorker, eager to experience life in the wilds before his upcoming marriage to his sweetheart, Catherine.

Sylvia Davidson, the latest in a long line of Boston Brahmins, destined for academic greatness thanks to her dedication and determination.

Norman Falkner, a mature, largely self-taught student whose calm nature acts as a steadying influence on those around him.

Charlie Foxtail, a cautious Tsuut’ina professional wilderness guide, hired to lead the expedition safely through the North Hanninah.

But such a journey is fraught with difficulties, from dangerous white water to the superstitious beliefs of the region’s inhabitants—not to mention the wildlife!

Will you manage to survive every challenge this hostile environment throws at you? Will your companions? Can you return with your reputation, and your sanity, intact? Only time will tell.

Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the remote wilderness as one of MU’s youngest ever professors! Dare you take on the challenge? If the answer is yes, then don’t forget to wrap up warm! It can get mighty cold out there...

Originally released over 30 years ago, this new edition of Alone Against the Frost has been completely revised and updated for Call of Cthulhu 7th edition—over 650 entries, complete with new illustrations and an afterword by the original author. Will you survive, alone against the frost?

120 pages,Paperback

By Glen Rahman and Gavin Inglis

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24.00 €
Alone Against the Tide
Alone Against the Tide

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Solitaire Adventure by the Lakeshore!

A Flooded Town
What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite?

Take on the role of an investigator traveling to a remote lakeside town where strange things are happening. Decide your path through the story, and the fate of the citizens of Esbury!

A flooded Town
Alone Against The Tide is a solo scenario. All you need is this book, and your copy of the Call of Cthulhu Starter Set or Keeper Rulebook, some dice and pencils, and you’re ready to begin your horrific trip to the lakeside town in Massachusetts!

New or Old Investigators
Create your own investigator, or bring one along for the ride! Perhaps your character from Alone Against The Flames can continue their solo adventure! Otherwise, you can play as the pregenerated investigator Dr. E. Woods, a professor of archaeology from Miskatonic University in Arkham.

Multiple Endings, Multiple Paths
With several hundred passages, there are innumerable pathways through Along Against the Tide. Play the scenario through multiple times to find all the endings, and explore the choices you didn’t make the first time!

Introduce Call of Cthulhu to a Friend
Solo Call of Cthulhu scenarios are perfect for playing with a friend or partner who is new to roleplaying. Read the story aloud, make choices, roll dice, and explore the story together!

Page Count: 86
Author: Nicholas Johnson

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18.00 €
An Epicure in the Terrible: A Centennial Anthology of Essays in Honor of H.P. Lovecraft, Revised &
An Epicure in the Terrible: A Centennial Anthology of Essays in Honor of H.P. Lovecraft, Revised &

When An Epicure in the Terrible first appeared in 1991, commemorating the centennial of H. P. Lovecraft’s birth, it was hailed as a significant contribution to Lovecraft studies. Its thirteen original essays, along with a lengthy biocritical introduction by S. T. Joshi, contained penetrating work by leading authorities in the field. Among them were Kenneth W. Faig, Jr.’s pioneering study of Lovecraft’s parents; Jason C. Eckhardt’s analysis of Lovecraft’s heritage as a New England Yankee; and Donald R. Burleson’s treatment of the key theme of “touching the glass,” epitomized by “The Outsider.”

Other essays in the book deal with such topics as the theme of isolation in Lovecraft’s fiction (Stefan Dziemianowicz); Lovecraft’s cosmic imagery (Steven J. Mariconda); Lovecraft’s progression from a macabre writer to a cosmic writer (David E. Schultz); and Lovecraft’s “artificial mythology” and its development (Robert M. Price). Essays by Peter Cannon, Robert H. Waugh, R. Boerem, Norman R. Gayford, and Barton L. St. Armand round out the volume.

This paperback edition presents these perspicacious essays to a new readership, and shows the richness and complexity of H. P. Lovecraft's writing-writing that is destined to endure for centuries. Citations to Lovecraft's work have been updated to reflect newer and more accurate editions that have appeared since 1991, and some of the essays have been revised in other particulars.

380p

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32.50 €
Ancient Track: The Complete Poetical Works of H.P. Lovecraft, Revised 2nd Edition
Ancient Track: The Complete Poetical Works of H.P. Lovecraft, Revised 2nd Edition

The publication in 2001 of The Ancient Track: The Complete Poetical Works of H. P. Lovecraft was a landmark. For the first time, all of Lovecraft’s 500 or more poems—including hundreds of Christmas greetings, untitled poems, fragments, and poems embedded in his published and unpublished letters—were gathered in accurate texts, with critical commentary and full bibliography.

Since that time, a dozen or more poems or poetic fragments have been discovered by scholars and researchers, and this new edition prints these items along with several other works of interest. Poems that Lovecraft revised for various authors are included, along with (where extant) the original poems that served as the basis for the revisions. The original versions of poems by Ovid, Horace, and other classical poets that Lovecraft translated are provided. And the commentary and bibliography have been thoroughly overhauled.

It can well be said that this second edition of The Ancient Track is the definitive collection of Lovecraft’s entire poetic output. It has been edited by S. T. Joshi, a leading authority on Lovecraft and the editor of Lovecraft’s collected fiction, revisions, essays, and letters.

The remarkable cover painting, The Sphinx and the Milky Way, was completed in 1946 by Charles E. Burchfield (1893-1967). Lovecraft admired Burchfield's work and spoke enthusiastically about it in his letters. Reproduced with permission from the Charles E. Burchfield Foundation.

604 pages
Oversized Paperback

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52.00 €
Annotated H.P. Lovecraft
Annotated H.P. Lovecraft

Explore the marvelous complexity of Lovecraft's writing—including his use of literary allusions, biographical details, and obscure references in this rich, in-depth exploration of great horror fiction from the acknowledged master of the weird, including the stories "Herbert West—Reanimator", "Pickman's Model", "The Call of Cthulhu", "The Thing on the Doorstep", "The Horror at Red Hook" and more.

Did Lovecraft believe in ghosts or paranormal phenomena? In what story does the narrator fear riding the Boston T?

A pathfinder in the literary territory of the macabre, H.P. Lovecraft is one of America's giants of the horror genre. Now, in this second volume of annotated tales, Lovecraft scholars S. T. Joshi and Peter Cannon provide another rare opportunity to look into the mind of a genius. Their extensive notes lift the veil between real events in the writer's life—such as the death of his father—and the words that spill out onto the page in magnificent grotesquerie. Mansions, universities, laboratories, and dank New England boneyards appear also as the haunts where Lovecraft's characters confront the fabulous and fantastic, or—like the narrator in "Herbert West—Reanimator"—dig up fresh corpses.

Richly illustrated and scrupulously researched, this extraordinary work adds exciting levels of meaning to Lovecraft's chilling tales... and increases our wonder at the magic that transforms life into a great writer's art.

368p
Edited by S. T. Joshi

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22.10 €

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