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Fallout Board Game
Fallout Board Game

The Great War of 2077 is so long past there is no place in your memory for its events, but the barren landscape before you has its own story to tell. Immaculate homes which once housed seemingly perfect families and busied Mr. Handys have been transformed into empty shells. Humans wander the wasteland among mutated creatures and rogue robots, in search of little more than survival. You are now among them. Sure, this world might be a mere shadow of its former glory, but plenty of adventure and mystery still await a brave traveler. And your adventure has only just begun...

Welcome Home
Fantasy Flight Games is proud to announce Fallout, a post-nuclear adventure board game based on Bethesda’s blockbuster video game series. In Fallout, one to four players take on a role within an irradiated landscape inspired by those in Fallout 3, Fallout 4, and their downloadable content expansions. With just a few locations pinpointed on their map, the players choose whether to work together or individually to explore these mysterious regions that lay before them. Along the way, each player will face a wealth of choices, deciding whether to pursue experience or Caps, collect loot or loyal companions, and progress the main questline or veer off to the vaults. As the players move around the board, building their skills and filling their inventory, the area’s warring factions will gain power, forcing the players to pledge loyalty or defy conformity, all in pursuit of gaining the most influence of anyone else in the wasteland.

What’s that, sport? It’s going to be you?!
Alright, then. Show us what you’ve got.

What Makes You S.P.E.C.I.A.L.?
Hello, wanderer. We’re glad you decided to join us. You’ve got a lot to master before you venture out into the treacherous wastes. First, let’s learn a little bit about you! Would you say you’re more of a human type… or less so? No shame in that, friend. We understand the last couple centuries have been tough—so we’ve made space for those of the super mutant and ghoul variety (though don’t tell the Brotherhood of Steel we said that).

You know, everyone out here has a little something special to bring to the table. Just ask our pal, the Brotherhood Outcast. That military-grade power armor of his is nothing to shake a stick at! But seriously, you won’t make dent. And that Wastelander over there? No, she’s not a mechanic, she’s just well-armed! Let’s not get ahead of ourselves, though. You’ll have plenty of time to learn about the rest, and there’s far more to a person than their limited, pre-game backstory!

This player—our ghoul friend—has advanced quite a ways through the game. But don’t worry, kid. With time, you too can have a well-worn collection of wasteland goodies!

The first card on the very left is his Character Card. That’s how we know he’s a ghoul, and a very ghouly one at that! He’s not the most solid guy you can be—you’ll see that his HP is limited to twelve—but his familiarity with radiation sure does help! See, at the bottom of his survivor board is a track, with Rads to the left and HP to the right. When traveling the wasteland, a survivor may gain Rads or lose HP, tracking them with the pegs on this board. Should the pegs ever occupy the same space or pass one another, the survivor will die and begin again at the starting space (maintaining their equipped possessions and XP). So while the ghoul is limited in health, taking radiation actually heals him. Neat, right?

The next few cards below Ghouly’s board are his equipped items. With Combat Armor, an Alien Blaster, and Dogmeat at his side, I’d say things are looking up. And the fun doesn’t stop there, because Ghouly has a couple cards in his inventory and a few Caps to spare, too! Continue around the board and you have influence cards (we’ll talk about those later), perk cards, and Ghouly’s S.P.E.C.I.A.L. tokens. As you can see, he is a Strong, Perceptive, Intelligent, and Lucky ghoul! I guess Endurance, Charisma, and Agility just weren’t in the cards. However, it looks like Ghouly has passed on collecting S.P.E.C.I.A.L. tokens once or twice in favor of the very powerful one-time use perks Gun Nut and Fortune Finder. They sure do look useful!

Do you feel like yourself, yet? No?
Good, that’s not the point. We’re going on an adventure here!

War Never Changes
Shaping the narrative of your character is but one piece of this wasteland wandering you’ve set out for. After all, what is a person without their many experiences? Well you’ll experience a darn lot, let me tell you! Between questing, killing, drifting, and chilling, you’ve got a busy schedule to attend to.

When you set out to explore the world before you, you’ll have a few landmarks to guide your quest. These landmarks and the map surrounding them will depend on the scenario you and your fellow survivors choose to play. The four scenarios included in Fallout will be familiar to seasoned fans of the franchise, featuring The Capital Wasteland, The Pitt, The Commonwealth, and Far Harbor. Though the distinctive locations in each scenario are predetermined, the rest of the map will vary with every setup, allowing each survivor to suffer as many unique deaths as they please, game after game after game.

Beyond the map itself, the scenario will also determine which two unique factions you’ll have the opportunity to behead or befriend—your choice. In The Commonwealth for example, the Railroad and the Synths go head to head (assuming you haven’t already done the beheading). On the back of the scenario card, you can mark the progress of these two factions, giving each side more power. Should one of the factions progress to the very end of the power track, the game will end, whether there is a winner or not. So don’t get ahead of yourself. Allies are only allies as long as you’re worth something to them.

Finally, the scenario also sets up and drives the main quest you can follow in the game. “Welcome to the Commonwealth” is the first card in the scenario depicted here, kicking off the main quest. Completing one of the actions on this card will cause the noted effects, move the story forward, and reveal even more quests. While the main quest cards will more often than not impact the factions, side quests will allow you and the other survivors to explore other stories within the game without pushing that primary narrative too far ahead.

Now that we’ve sufficiently discouraged the senseless chaos we know you’ll all try at least once, let’s talk about how you—yes, YOU—can actually win the game.

The Lone Wanderer
The Fallout franchise has long illustrated the idea that it’s not about the destination, but the journey, and winning this game is sure to take you on a wild adventure in kind. Remember that card turned facedown next to Ghouly’s board? Yes, the Influence one. That’s how you win! Influence cards can be collected as you wander the wasteland, earning you recognition for your unique contributions to the greater story.

There are two primary types of Influence cards—faction-based and otherwise. Many of the influence cards will give you points based on the progress one of the factions has made. By revealing a “Security” or “Freedom” card, you will be able to align yourself with the associated faction, allowing you to move freely among members of that faction. Just think, you could make friends with the Brotherhood of Steel! Or The Institute! Or even a Slaver!

What a time to be alive.
There are other influence cards you can collect as well, which are not tied to the scenario’s factions, but instead to your own character’s inventory and acquired abilities. Whether the card offers extra influence for Caps, collected items, reputation, or something else, these cards will provide each player with unique objectives, affecting how they make choices in the game. That said, while you can develop teams through faction alignment, when you get down to it, everybody’s just looking out for themselves. Trust, sure, but a wise adventurer knows to be prepared to betray that trust at the draw of a card.

Please Stand By
There you have it! The delights of the wasteland are yours to enjoy. Whether you’re more of a Lone Wanderer or a Local Leader, Fallout will allow you to take on the run-down remains of the world in your own way, making choices, acquiring loot, battling bad guys, and leveling up your survivor.

• Inspired by Bethesda Softworks’ blockbuster post-nuclear adventure game
• Players explore the wasteland, fight enemies, and complete quests to level up their survivor
• Offers boundless opportunities for player choice and character customization
• Modular board arrangements and branching quests allow for endless replayability
• Includes four scenarios based on the storylines of Bethesda’s Fallout 3 and Fallout 4 video games

2 – 3 hours
1 – 4 players
Ages 14+

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88.20 €
Fallout Board Game: Atomic Bonds Cooperative Upgrade Pack
Fallout Board Game: Atomic Bonds Cooperative Upgrade Pack

You’re not on your own anymore.

Sometimes in the Wasteland, things can get lonely. After all, you’re wandering across an irradiated hellscape, taking potshots at passing ghouls and eking out your best existence. But maybe you don’t have to be alone! Maybe, just maybe, you’ll find a few people out there who want to stick around for a while. You might even accomplish something great together.

With Atomic Bonds, the number of scenarios available to you just doubled. This upgrade pack has everything you need to play every competitive scenario from Fallout: The Board Game and the New California expansion as a cooperative scenario. Rather than struggling against each other, Atomic Bonds lets you and your friends travel the Wasteland, grab the best gear, and push your chosen faction to victory—together! Combine that with the addition of modifications, mutations, and workshop upgrades, and Atomic Bonds pushes your games of Fallout to dizzy new heights.

Cooperate with Your Friends
As a cooperative upgrade pack, it’s safe to say that cooperation is integral to the contents of Atomic Bonds. In fact, this expansion takes the game’s previously released competitive scenarios—whether from Fallout: The Board Game or New California—and transforms each of them into two fully cooperative scenarios!

In each of the game’s competitive scenarios, two warring factions are matched against each other. This could be the Enclave versus the Brotherhood of Steel, the Railroad versus the Institute, or another iconic pairing. When you’re cooperating with your friends, however, you’ll choose your side at the beginning of the game by picking one side of the double-sided scenario sheet. Not only does this change which faction you’ve aligned yourself with, it promises to dramatically change your gameplay experience and set your party on a unique path.

Since you and your friends are all actually friends now, you’ll also be able to help each other survive! Whether you’re assisting in combat by firing from afar or setting up C.A.M.P.s for you and the other players to fast travel between, it’s perfectly apparent that teamwork makes the dream work.

Mixing It Up
Cooperative scenarios aren’t the only change offered by Atomic Bonds. You now have the power to radically change your weapons, your apparel, your workshop, and yes, even yourself! Modifications, mutations, and workshop upgrades are three new types of cards, all offering new perks and powers to you and your fellow players.

You may find a C.A.M.P. with an attached Chem Lab, enabling you to easily lose the Addicted trait. You may tweak your weapon to be Two-Shot, letting you perform a second fight action for free. Or after taking enough rads, you may suddenly become a Marsupial, giving you additional cards for you inventory, but negating your Intelligence during tests. No matter where your adventures take you, there’s always room for some unexpected change, whether that’s a magnifying scope or an extra limb!

Forge Your Bonds
Maybe you’ve already enjoyed the countless dangers and lurking mutated beasts of Fallout: The Board Game. Maybe you were waiting to jump in with your friends. Either way, you’ll find the ideal next step to your journey with the Atomic Bonds Cooperative Upgrade Pack!

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22.30 €
Fallout Board Game: New California Expansion
Fallout Board Game: New California Expansion

Ah, California: sunshine, ocean breezes, and radioactive wasteland as far as the eye can see. This desolate coastal state was once a shining jewel, but since the Great War, the region known as New California has fallen into chaos. Which is great news! Where there’s chaos, there’s loot!

Sun’s Out, Guns Out
The New California expansion brings all-new challenges to the irradiated landscape inspired by Bethesda’s blockbuster video game series, inviting you cover even more ground when you return to the four scenarios you experienced in Fallout: The Board Game or enter sunny New California in two brand-new scenarios. While you're on these adventures, you can visit some of the most memorable locations from throughout the Fallout series, plumbing the depths of The Hole, breaking into the Lost Hills Bunker, or venturing into the imposing Cathedral.

Each of the twelve new map tiles contained in this expansion brings with it the chance to meet new companions, unlock new vaults, and discover even better loot to conquer the wasteland. To seize these new opportunities and rise to the challenges of this balmy new locale, New California brings five new survivors to Fallout—each of them ready to comb the irradiated landscape for loot. Determined to live on their own terms, the Enclave Deserter has cut ties with their past life. Luckily, they’ve only decided to ditch the Enclave itself and not their advanced power armor. Not only does this gear provide protection from whatever mutated beasts they may encounter, it also gives them extra XP when they kill an enemy.

The NCR Ranger, meanwhile, knows the desert better than anyone. So much better, in fact, that she can pick a more advantageous starting position at the beginning of the game and move across the rough hills of New California faster than the other survivors. Tired of performing chores for a master who's unlikely to ever return, Mister Handy has decided to set off on his own. Fortunately for him, one man’s junk is Mister Handy’s treasure and there’s plenty of junk to be found across the wasteland. Mister Handy can use Junk cards to repair himself and upgrade his defenses and, thanks to his many limbs, he has plenty of space in his inventory to carry a lot of junk.

With her Trusty Sidearm in reach, the mysterious Lone Gunslinger has little use for company. Her weapon packs a punch, but also ensures that she’ll wander the wastes alone. The Caravan Merchant, on the other hand, will have no shortage of friends with all the caps they’ll have. They begin the game with extra caps and have plenty of opportunities to earn more. With their faithful brahmin carrying their wares, other players can pay the merchant to shop while camping in their space.

Greetings from Sunny California
Humankind has risen from the ashes of the old world into a weird world full of danger and—if you’re brave or foolish enough—opportunity. The New California expansion provides plenty of opportunity to make a name for yourself across its two new scenarios. The first opens as a secret power grows in the background threatening the grip the Brotherhood of Steel paladins have on the wasteland here. Could this new presence be related to the rumors of mutants and experiments gone mad? Before pledging allegiance to either side, you need to know more about the Brotherhood and the mysterious Unity.

The second scenario, “New California,” introduces a new set of cooperative rules, allowing the survivors to work together for a common cause. The landscape of New California is unforgiving and the small village of Arroyo has been hit harder than most. Drought has brought the villagers to the edge of desperation, and in their hour of need they have turned to anyone who will listen. The village elder has heard of a device that might combat the drought, but where can one be found? You must search the far corners of New California if you’re going to help save Arroyo.

To add even more variety to your experience, New California introduces multiple unique copies of individual cards. While each card presents a similar narrative and choices, each one leads to different cards. Throughout the game, the choices you make with these cards can have wildly different consequences and open new opportunities. As only one copy of a card is added to the appropriate encounter deck, you can ensure that each of the new scenarios will play a bit differently each time.

The Golden State
A new land of opportunity awaits you. It might also be filled with radiation and hideous monsters, but what's an accomplishment without a little challenge? It’s time to head into the wasteland. Welcome to New California!

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48.40 €
Fallout Shelter Board Game
Fallout Shelter Board Game

The bombs have fallen, but under 2,000 feet of bedrock your Vault-Tec Vault is a thriving and joyous community, at least until the untimely death of your Overseer. Now, it’s up to you and your fellow officers to keep your Vault Dwellers safe, productive, and happy. Compete with the other players to see who can inspire the most happiness and be elected as the new Overseer!

Fantasy Flight Games invites you to create a brighter future underground with Fallout Shelter: The Board Game a new board game for two to four players based on the hit mobile game in the Fallout universe from Bethesda Softworks.

In Fallout Shelter, you play as one of the officers in your very own Vault, fostering happiness among your Vault Dwellers while keeping them safe from the radiation and monstrosities of the Wasteland that awaits outside your utopia. You will need to assign your Dwellers to tasks, manage the Vault’s resources, and keep everyone safe from threats. Keep in mind, the officer who can inspire the most happiness will win the hearts and minds of your Dwellers for the coming election of the new Overseer.

Overseeing Happiness
If you are reading this, your Overseer is dead. Vault-Tec extends its deepest condolences for your loss, but now is not the time for mourning! As the officers of your Vault, it is your responsibility (after performing the proper burial ceremonies) to lead your people through this tumultuous time.

Fallout Shelter is a worker-placement game that puts you in charge of the various Vault Dwellers in your underground utopia beneath a post-nuclear world. You’ll start every game with two Pip-Boy bobbleheads, representing the Dwellers you personally lead as an officer. While two may seem like a small amount, with careful planning you can facilitate the repopulation of our great nation and increase your number of Dwellers up to seven. No matter how many Dwellers you have, however, on your turn, you’ll have to decide how your Dwellers spend their time. Maybe you’ll send them to a lounge to increase their happiness. Or perhaps you'll send them back to their living quarters to produce even more Dwellers!

While gaining the most happiness will secure your victory, Vault life isn’t all about rest and relaxation. Every Dweller has to do their part to create a brighter future. Your Dwellers will have to work in gardens, power plants, and water treatment facilities to harvest the food, energy, and water your Vault needs to survive and thrive! These resources not only allow your Dwellers to visit exciting new locations but are also essential in expanding your Vault.

In fact, every officer will have their own level of the Vault that they can construct to their heart’s content. Once your Dwellers do their part and gather the right resources, you’re free to expand your level of the Vault as you see fit. Having the best level of the Vault is sure to help your chances of becoming the new Overseer—attract everyone to your level with the coolest Nuclear Power Reactor around, or build a brand-new Game Room so the Dwellers know who the right choice for Overseer really is. But don't get too ahead of yourself! When an officer builds the sixth room on their floor, the game will end after that round is complete.

Trials and Tribulations
As your Dweller’s happiness increases, so too will their skills and work ethic. By spending their time training in an Athletics Room, studying in a Classroom, or chatting it up in a Lounge, Dwellers can be trained in a S.P.E.C.I.A.L. stat, making them even more efficient. The next time this Dweller wanders the Vault in search of happiness or resources, they’ll get double the reward for participating in an activity they are trained in. By inspiring those around them and working towards a bright future, a trained Vault Dweller is vital to spreading happiness throughout the Vault!

Even though you are competing with your fellow officers for the most happiness, you’ll have to work together to construct and improve your home. Remember: a harmonious Vault is a happy Vault!

You’ll also have to work together to deal with any threats that pop up during your time as officers. While Vault-Tec has taken every measure possible to ensure your Vault runs smoothly, accidents like fires and power outages are inevitable. In these cases, a Dweller will have to spend resources to deal with the problem, doing their part by keeping the Vault safe and secure.Threats also represent a ticking clock: when the threat deck runs out, the game is over at the end of the round.

While your Vault is a safe living space protected from the nightmares of the Wasteland, some enemies may still find a way to wander into your Vault-Tec Vault. When an enemy takes up residence in your Vault, some brave Dweller will eventually have to confront it, either destroying and removing the menace or discovering a brand-new reason to visit the always-exciting Medbay.

Your Dwellers can even venture out into the Wasteland themselves and come back with weapons perfect for cleaning out any pesky intruders. After all, keeping your living space clean and tidy is a surefire way to spread happiness.

Weapons aren’t the only trinkets to be found in the Wasteland. Dwellers can recover fancy Nightwear to charm everyone around them as easily as a missile launcher to take care of any pesky intruders who find themselves in your Vault. But there’s always a risk of injury, whether it’s from spending too much time in the irradiated Wasteland or feeling a little overconfident when clearing out some radroaches from the Game Room. An injured Dweller can’t contribute to your bright future, so they’ll have to spend some time in the Medbay before they return to their harmonious lives in the Vault.

A Brave New World
By building your Vault, keeping your Dwellers happy, and taking out wanderers from the Wasteland, you’re sure to have the vote for Overseer locked up. So work with the other officers, construct new rooms, and lead your Dwellers into a brighter future underground when Fallout Shelter releases in the first quarter of 2020!

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61.80 €
Fallout: The Roleplaying Game -Winter of Atom
Fallout: The Roleplaying Game -Winter of Atom

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Immerse yourself in a whiteout nuclear winter in the first quest book for Fallout: The Roleplaying Game.

In the ruins of old Boston, the Commonwealth settles in for a long, deadly winter. As its hungry communities do their best to find food and survive the cold, a new sect of the Church of the Children of Atom arrives. Their flock grows as they spread their worship of nuclear division and radiation across the region. Led by an enigmatic prophet calling himself the Last Son of Atom, the Church’s army plans to ignite an all-out winter war with the settlements that dare reject their atomic god. A group of ragtag survivors must do whatever it takes to protect their communities and keep the Commonwealth from becoming ground zero… again.

Winter of Atom’s themes include exploring frozen wastelands, harsh winter survival, building relationships with communities, explosive action against terrifying monsters, high-stakes warfare against a relentless foe, and weird and unexplainable supernatural horrors.

Within the 248-page Winter of Atom quest book you will:
* Face a fearsome sect of the Children of Atom, led by the Last Son of Atom, in an action-packed, open-ended and non-linear sandbox questline that can take characters from level 1 - 21.
* Meet brand new groups of survivors, from beatniks and circus big tops, to traveling casinos and religious weaponsmiths.
* Create characters with new origin options: Generation 3 Synths, Protectrons, and Children of Atom.
* Enhance your game with new rules for surviving the harsh winter and gaining reputation with settlements. Learn how to design balanced combat encounters, and find new rules for surviving defeat, quickly adjusting an encounter’s difficulty, and creating Minion NPCs.

This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook but could be played using the rules and pregen characters found in the Fallout: The Roleplaying Game Starter Set.

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43.50 €
Fallout: The Roleplaying Game Core Rulebook
Fallout: The Roleplaying Game Core Rulebook

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape.

How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it’s your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.

This 438-page hardbound rulebook features a gorgeous cover design evoking the iconic Vault-Tec jumpsuit. Inside, you will find rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. Utilizing Modiphius’ celebrated 2d20 cinematic role-playing system, the Fallout RPG will take players on an exciting journey into the post-apocalypse!

Create your own survivors, super mutants, ghouls, and even Mister Handy robots. Immerse yourselves in the iconic post-nuclear apocalyptic world of Fallout, while gamemasters guide their group through unique stories and encounters. The 2d20 edition of Fallout is as close to the bottlecap bartering, wasteland wandering, Brotherhood battling excitement as you can get.

Immerse yourself in this genre-defining setting with the official Fallout tabletop roleplaying game. Create your group of original characters including vault dwellers, ghouls, super mutants, and even robots. Tell your own stories of survival in post-nuclear America using a host of non-playable characters and horrific mutated creatures.

Use iconic weapons, armour, chems, and items transferred straight from the video game. Scavenge the ruins of the old world and make your mark on the Wasteland.

Utilize the 2d20 System - a roleplaying rules set that supports both story-led adventures and detailed gameplay. Use Action Points to power your incredible wasteland wanderers, and augment their actions with your fantastic Perks.

Use an extensive catalogue of creatures and characters from the world of Fallout.

Gamemasters can kick things off with story hooks immersed in the Fallout universe, roll and build random encounters from tables inside the book, and even randomly generate locations and loot for their players.

'With a Bang or a Whimper' 18 page introductory adventure

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47.20 €
Fallout: Wasteland Warfare -Commonwealth Rules Expansion
Fallout: Wasteland Warfare -Commonwealth Rules Expansion

War Never Changes.

Welcome to the Commonwealth, the largest expansion yet for Fallout: Wasteland Warfare! It’s packed with new rules, cards, guides, and scenarios to bring more factions and units to your tabletop. Look out for the Commonwealth wave miniatures sets, available separately!

The Commonwealth spans the rolling hills and scorched forests of the north to the broken coast and its rusting industry in the east. It sweeps through the decaying urban sprawl of Boston and out into the irradiated wasteland of the glowing sea.

The Commonwealth is home to a wide variety of groups, new factions, and additions to existing factions.

Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion.

Contents:
* This expansion contains new rules for clashes within the Commonwealth
* 171 punch-out cards
* an array of new scenarios both linked and standalone featuring the denizens of this varied area.
* strategy guides and painting guides to help you get your models ready for battle in the post-apocalyptic world of Fallout.

This expansion includes:
* A 65-page booklet with rules for expanding your wasteland denizens, including the Children of the Atom, the Gunners, the Railroad, new Creatures, and the Super Mutant’s terrifying Behemoth, Swan.
* 171 new cards: 35 unit and 33 AI cards 1 equipment card 16 leader cards 5 mod cards 17 perk cards 3 power armor cards 14 quest cards 5 reference cards 42 weapon cards
* Painting guides for Survivors, the Brotherhood of Steel, and Super Mutants. A gallery of painted models featuring every release in the Commonwealth wave.
* Scenarios for playing in the Commonwealth.
* Rules for Wasteland Warfare terrain.
* Unique region rules for locations within the Commonwealth.
* Strategy guides for playing numerous Wasteland Warfare factions.

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41.30 €

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