Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 73 - 96 / 334
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kuva tuotteesta on linkki tuotesivulle: TacTiki
TacTiki

TacTiki is an abstract strategy game for 2 players, with a strong memory aspect, recommended for players aged 8 years old or higher, lasting between 20-30 minutes. Tactics and planning are the lifeblood of the game, which will fascinate and attract players from all over the world - all securely packed in a mysterious box! Make your way to the opposite side of the board and build a TAC or TIKI statue with 5 of your pieces on one of your opponent’s start fields. The square, 5x5 board tile is the island where the war of the gods will take place, with the first row of fields on opposing sides representing the start fields and the rest representing the battlefield. During the game, you will move and stack multiple pieces on top of each other, forming columns and initiating attacks against your opponent. On your turn, you may either move pieces or reincarnate a defeated piece. You can move a piece 1 field forward, left, or right, but not backwards or diagonally. Each player’s turn consists of two moves: 1.) One piece can move twice or 2.) Two pieces can each move once. When a piece moves into a field with 1 or more already existing pieces, it is always placed directly on top of the other piece(s). 3.) Reincarnate a defeated piece. You do not need to show your opponent it's value. If you move to a field containing an opponent’s piece a battle occurs with each player revealing their piece’s strength. The weaker of the two is removed from the game. In case of a tie, both pieces stay in the field but only the one in the top can move, blocking their opponent. Also, once a piece has reached an opponent’s start field, it may not be moved anymore, neither by you nor by any action of your opponent. You win the game by being the first player to build a statue of 5 pieces on an opponent’s single start field. 2 Players 30 Min Age: 12+

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48.00 €
kuva tuotteesta on linkki tuotesivulle: Thingstead
Thingstead

The year is 1130. An assembly is about to be called to elect a new chieftain of your Viking village. There is only one opponent who could threaten your election. Over the next few days you must balance your time between the clans and the Thingstead (where the elders are gathered) in order to ensure the votes go to you instead of your rival. At the end of the game, the elders of the Thingstead call a vote and decide a winner. The battle for power has begun. Who will the Seven Elders choose to be the next Chieftain? Manage your hand of cards, play them wisely and win your place as leader of the tribe without dealing a single blow of the axe! Players take turns completing one action at a time. The eldest player goes first. Available actions are: A. PLAY A CARD TO THE THINGSTEAD TO INFLUENCE AN ELDER B. PLAY A CARD TO A CLAN TO GAIN FOLLOWERS AND SPECIAL POWERS After a player plays their card, they draw another one from the face-up row of 3 cards, or from the top of the draw deck. Then it is the opposing player’s turn. Game continues until one of the following conditions is fulfilled: One Player has locked 3 Elders or the draw deck is empty and both players are out of cards. To calculate the final score, players add up the points gained from influencing Elders and for each Clan they control. The player with the most points is the winner! In the case of a tie, the player with the most Followers among the Elder cards wins. 2 PlayersPlay Time: 30–45 MinAge: 10+

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34.90 €
kuva tuotteesta on linkki tuotesivulle: Twilight Struggle: Red Sea, Conflict in the Horn of Africa
Twilight Struggle: Red Sea, Conflict in the Horn of Africa

Twilight Struggle: Red Sea – Conflict in the Horn of Africa is a two-player, stand-alone, card-driven game that builds on the award-winning Twilight Struggle. The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the world suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. In 1974, a group of young Marxist officers staged a coup and took hold of the the reins of power. This revolutionary leadership sparked a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa. Twilight Struggle: Red Sea asks players to once more answer the summons of the trumpets and bear the burden of a twilight struggle, this time centered around East Africa, the Arabian Gulf, and the vital sea lanes stretching between them. Twilight Struggle: Red Sea is an addition to GMT's Lunchtime Series and packs deep decision-making into a time frame that allows players to get in a quick game or explore different strategies several times in one session. With a more limited scope and much shorter playtime, Twilight Struggle: Red Sea is the perfect way to introduce new players to the Twilight Struggle system. And yet, this game maintains all the tension, decision making, and theme of the original classic.  As an added bonus for a longer game, cards from Twilight Struggle can be integrated in TS: Red Sea and players can add new decisions and Cold War events to their games of Twilight Struggle by incorporating cards from TS: Red Sea. GAME CONTENTS: * One 20" x 14" Mounted Map * 51 Event Cards * 1 Countersheet * 2 Player Aids * 2 Solo Aids * Rules Booklet * Solo Rules & Background Booklet * Two custom 6-sided dice Playing Time: 35 minutes for the base game. Game Designer: Jason Matthews

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50.70 €

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