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Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 97 - 120 / 334
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kuva tuotteesta on linkki tuotesivulle: Yosemite
Yosemite

Welcome to the Annual Yosemite National Park photo contest. It’s time for you to show off your skills! Take the best pictures of our beautiful park and impress our judges to with the title of “Photographer of the Year!” Yosemite is a fast-paced, competitive strategy game for 2 players based on the landmarks of Yosemite National Park. In this game, you’ll travel through the park, take pictures of the animals and the landmarks, and go camping and fishing. Be the one who impresses the judges the most in order to win the coveted title of “Photographer of the Year.” It was created by innovative designer Tim Blank, and brought to life with beautiful illustrations by Beth Sobel. Each turn, you’ll move your photographer meeple one either one space in any direction, or according to that animal on your tile! These movements are all thematic to the specific animal, and dangerous animals can move your opponent as well! For example the Red Fox’s agility lets you move one, two, or three spaces, changing direction on the way, while the Cougar moves one direction, right to the edge of the board, knocking your opponent if they’re in the way. You’ll also collect that animal tile after using their movement, which you can use for photo cards and bonuses! It's a tense back and forth as you and your opponent maneuver for the best positions and the best photos, try to impress the judges, and fight over the best campsites and landmarks. With strategic movement and a variety of ways to score, Yosemite is fast and challenging, keeping you and your opponent on your toes as you explore the beautiful park. Components: * Rulebook * Game Board * 45 Square Animal Tiles * 5 Square Landmark Tiles * 5 Landmark Tokens * 2 Fish Tokens * 10 Tent Tokens * 1 Camping Token * 2 Photographer Pawns * 20 Photo Cards * 5 Judge Cards 2 Players 20 Min Age: 12+

      heti saatavilla
39.00 €
kuva tuotteesta on linkki tuotesivulle: 7 Wonders: Duel (suomeksi)
7 Wonders: Duel (suomeksi)

7 Wonders Duel on kaksinpeliversio suositusta 7 Wonders -pelistä ja se on ehdottomasti vuosien 2015-2016 kaksinpeliparhaimmistoa. Peli sisältää tiukkoja taktisia tilanteita ja pitkän linjan kaupunginrakennusta, mutta on silti kestoltaan vaivaiset 20-30 minuuttia! 7 Wonders Duel -pelissä kumpikin pelaaja johtaa omaa sivilisaatiotaan ja tulee kolmen aikakauden aikana rakentamaan rakennuksia ja suuria ihmeitä. Jokainen aikakausikortti edustaa rakennusta, joka vahvistaa pelaajan armeijaa, tekee tieteellisiä löytöjä ja kehittää hänen kaupunkiaan. 3 tapaa voittaa Armeijavoitto Pelaaja saa armeijarakennuksista (punaiset kortit) sekä tietyistä ihmeistä kilpisymboleja, jotka liikuttavat rintamalinjamerkkiä vastustajan pääkaupunkia kohti. Näin rintamalinja aaltoilee pelin aikana puolelta toiselle, kun kumpikin pelaaja panostaa sotavoimiinsa. Rintamalinjan liike voi antaa pelaajalle voittopisteitä, mutta jos merkin saa työnnettyä vastustajan pääkaupunkiin asti, peli päättyy armeijavoittoon! Tiedevoitto: Pelissä on 7 erilaista tiedesymbolia. Aina, kun pelaaja saa kerättyä 2 samaa tiedesymbolia, hän saa välittömästi valita pysyvän edun itselleen. Jos pelaaja onnistuu keräämään 6 erilaista tiedesymbolia, peli päättyy välittömästi tiedevoittoon! Siviilivoitto: Peli päättyy 3. aikakauden lopussa, jos siihen mennessä ei ole tapahtunut tiede- tai armeijavoittoa. Siinä tapauksessa peli päättyy eniten voittopisteitä keränneen pelaajan siviilivoittoon! Sisältö: 1 pelilauta 66 aikakausikorttia 7 kiltakorttia 12 ihmettä 4 sotamerkkiä 10 edistysmerkkiä 1 rintamalinjamerkki 31 rahaa 1 pisteytysvihko 1 pikaohje 1 ohjekirja Kieli: suomi, ruotsi, norja, tanska

      loppu varastosta
31.50 €
kuva tuotteesta on linkki tuotesivulle: Age of War
Age of War

A fast-paced dice game for two to six players, set in feudal Japan and created by world-acclaimed game designer Reiner Knizia. In this game, you and your fellow players take on the roles of rival daimyos, competing to vanquish your opponents and unite all of Japan under one banner. To unite the clans, you must conquer their castles and secure their loyalty, but the other daimyos are mustering armies as well. Will you gain renown with every victory, or become just another forgotten warlord? Find out in Age of War! The Calculated Attack Each turn in Age of War, you must decide where to commit your armies against a castle. At the beginning of the game, fourteen castles are laid out, divided between six clans: Mori, Uesugi, Chosokabe, Shimazu, Tokugawa, and Oda. On your turn, you will attack one of these castles. Each castle card displays a number of battle lines showing different symbols. On your turn, you will attempt to conquer a castle by matching your dice results to the symbols in the battle lines of a chosen castle. Your turn begins by mustering your troops – rolling seven custom dice to gather infantry, archers, cavalry, and loyal daimyos to your attack force. Once your troops are mustered, you may attack a castle by matching the results of your dice to one battle line on the besieged castle. If unfilled battle lines remain on the castle card, you must reroll the dice to muster your troops again and press the attack. If, after any roll, you cannot fill a battle line on the besieged castle, your assault is thrown back. You must regroup your troops by setting one die aside, before mustering your troops again by rolling your remaining dice. If you can conquer a castle by filling all of its battle lines, you take the castle card and add it to your play area as one of your castles, and the castle’s point value counts towards your total score. But just because you conquer a castle doesn’t mean that castle is safe! You can attack other players’ castles on your turn in the same way you attack unclaimed castles, with the addition of the red daimyo in the upper left hand corner of the castle card as another battle line that must be completed to conquer the castle. Unite the Clans The only way you can keep your castles free from the marauding of rival warlords is by establishing your leadership over a clan by conquering every castle belonging to that clan. The number of castles belonging to a clan ranges from the Shimazu, with one castle, to the mighty Oda, with four castles. No matter how large or small a clan, once you establish your dominion over each of that clan’s castles, no rival player can steal those castles away from you. As an added bonus for uniting a clan, the point value for an entire clan is greater than the sum of each individual castle in the clan. For example, the Chosokabe clan possesses two castles: Marugame and Matsuyama. Separately, these castles provide one and two points, respectively, but by uniting the Chosokabe clan, you receive one bonus point, for four total points. By fully uniting a clan, your claim to Japan grows stronger, and you come closer to victory. After the last unconquered castle is conquered, the game ends, and each player counts his points. If you have conquered all of a clan, it grants you a greater score than individual castles. The player with the highest score is the winner of the game and the new ruler of Japan! Honor and Duty If you would become the greatest daimyo of the Age of War, you need adaptability and a cunning strategy. • A fast-paced dice game created by award-winning game designer, Reiner Knizia • Players assume the roles of rival daimyos seeking to conquer castles in feudal Japan • Seven custom dice allow you to muster your troops and establish your sieges • Besiege your opponents’ castles to steal their points • Two player games can play in as quickly as fifteen to thirty minutes

      loppu varastosta
16.60 €
kuva tuotteesta on linkki tuotesivulle: Battle Line: Medieval
Battle Line: Medieval

Now in it's 8th GMT Printing, designer Reiner Knizia's Battle Line is our #2 All-time best-selling game! This new re-themed version of Battle Line is a two-player strategy card game built around the theme of Medieval warfare. This re-themed version of Battle Line features 60 beautiful new cards by illustrator Roland MacDonald, as well as 10 full-color tactics "wildcards" that give players extra flexibility and choices and help make each new battle wildly different from the last. Battle Line takes about 30 minutes to play. To win, you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten, Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions. Battle Line places you in command of your army's strategies. How will you muster your formations? Will you use your powerful KingsGuard to vanquish your enemy, or perhaps send the King of England or France to the front to win a critical flag? Or perhaps you"ll rely on your spies to determine the enemy"s strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play, you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances. In Battle Line, you and your opponent lead the combined arms of the greatest units of the era. Will you, like the great Kings of yore, reign supreme? Play Battle Line, and find out. Designer: Reiner Knizia 2 Players 30 Min Age: 12+

      loppu varastosta
31.20 €

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