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Five Leagues from the Borderlands
Five Leagues from the Borderlands

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As the first of the shambling monstrosities stepped into the torchlight, they clutched their weapons tighter. The air was thick with the smell of fey sorceries. Nobody would rest tonight.

The third edition of Ivan Sorensen’s Five Leagues From the Borderlands puts you in command of a warband of hard-worn adventurers fighting to reclaim the land from the sinister forces that threaten to envelop it in darkness.

This RPG-lite adventure wargame lets you engage in procedurally generated fantasy campaigns, featuring skirmish miniatures battles where you hunt down your foes, sneak into enemy camps, crawl through underground cavern complexes, track down terrifying monsters and engage in multi-stage quests. While you adventure, the game world will fill in your own personal map with locations to explore!

The gritty world of Five Leagues is filled with procedurally generated content, events and scenarios all providing a backdrop to your adventure as you see your heroes gain in experience and skill… if they survive.

The campaign is structured in phases: A town phase allowing you to build up your warband and pursue activities such as hunting, repairing your kit or talking to the locals. An adventuring phase where you travel on the game map, explore locations and fighting battles with the growing numbers of enemies. And finally you determine the outcomes of these activities, such as whether your heroes were injured, how much experience they gained and whether the enemy is plotting against you!

The game is written for solo play from the ground up, as the game system creates the challenges and scenarios to engage in. You can also play co-op with one or more friends, exploring the world together.

The game is figure agnostic, allowing you to use most ranges of fantasy miniatures, with a typical game having 12-15 figures on the table.

Five Leagues From The Borderlands is written by Ivan Sorensen, the author of Five Parsecs From Home, which had a successful launch this spring via Modiphius’s publishing programme and they have teamed up again to bring out this new edition of Five Leagues’. Fans can expect lots of new content such as underground delves, the quest system and multiple player species, as well as updated and improved game rules.

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42.40 €
Five Parsecs From Home RPG (HC)
Five Parsecs From Home RPG (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
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Five Parsecs From Home is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then — engage in some action-packed, sci-fi combat!

Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether fighting rivals or carrying out jobs.

With each encounter you earn experience and loot, progressing your crew and story as you send your crew to look for contacts, trade, explore the colony, recruit replacements or train up their skills.

The game is playable with any miniatures you have on hand and requires only a small number to get started, making it ideal for both experienced and new science fiction gamers. All you need is a few six-sided dice and a couple of ten-sided dice.

Featuring everything you need for your very own galactic trailblazing campaign:
* 184 page full-colour Royal Size (15.6cm x 23.4cm) hardback book perfect for the tabletop, packed full of full-colour art.
* A fast-moving system, built for solo gaming from the ground up.
* RPG-lite adventure wargame experience with miniatures.
* Create a wide range of characters whether human, alien or robot.*
* Miniatures agnostic - use whatever you have
* After each battle, your crew may die from their injuries or level up and find new items and information.
* Upgrade your starship with expansion modules *
* Procedurally generate a huge array of possible missions, with more than 50 enemy types.
* Random tables for towns, trade, character events and starship travel.
* 5 difficulty settings and super-hard Black and Red Zone jobs*
* Extensive options for Game Mastering scenarios, allowing complex RPG-like campaigns to be played with connected scenario plots, environmental hazards and factional conflict.*
* 7 stage narrative solo campaign*

This is a full retail edition of the community favourite solo sci-fi wargame by Ivan Sorensen of Nordic Weasel games and comes with lots of new content (noted with a * on the right), full graphic layout design and lots of stunning full-colour art throughout.

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35.10 €
Graphic Novel Adventures: Crusoe Crew (HC)
Graphic Novel Adventures: Crusoe Crew (HC)

In The Crusoe Crew players choose one of four characters to play in an immersive story in which your team's choices guide your progress. Each player has their own graphic novel and their own special talent!

The team has a character sheet that tracks your possessions, your coins, and your victory points. Gameplay is highly interactive and consists of searching for treasures by exploring islands that contain clues, riddles and traps. Players will have to work as a team and will be making choices about where to go and what to do in this amazing adventure game that is fun for all ages.

You are going to really love this experience! Here are some key features of the game.

* Contents include: 4 - 96 page soft cover books, 1 map/rulesheet, Box with magnet enclosure and ribbon for easy removal of the books from the box. Deluxe pledge also includes a special box with deluxe ruby, pearl, and statuette game pieces!
* Family friendly gameplay for 1-4 players ages 7 and up (or even younger with adult help!). Also highly enjoyable for grown "kids at heart" like most of us gamers are!
* Virtually no setup time and minimal rules! Start playing in as little as 5 minutes.
* Great character choices! Play as one of the (fictional) children of the famed Robinson Crusoe, each with their own book and a different talent that will make you personal experience differ from that of the other players.
* Explore multiple islands several times and with different characters giving you hours of replayability.
* A multi-player gamebook experience... if you always wished you could share your game book experiences with your friends than you are going to absolutely love this game. I'm in heaven playing our new Graphic Novel Adventures books and this game takes it to a whole new level.

SC, 8.5x6, 384pgs, FC

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36.00 €
Graphic Novel Adventures: Loup Garou (HC)
Graphic Novel Adventures: Loup Garou (HC)

Volume #3 in the new Graphic Novel Adventures gamebook line from Van Ryder Games.

In Loup Garou, you play the role of a new werewolf trying to figure out how to control your transformations while uncovering the cause of some strange occurrences in the local town. Featuring a unique combat system and the ability to level up and gain new skills, this book is sure to keep you busy for hours on end!

Your master, the mage Theodocred, charges you with finding a three-horned slug. Arming yourself with courage, you go into the night, but as soon as you enter the forest a creature comes up and claws you.

Now a werewolf, will you survive your first transformation, werewolf hunters, and other unforeseen dangers? Choose your specialty, thief, wizard or barbarian, choose the right paths, and find an effective weapon! The choices are yours in this game book!

Loup Garou is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your your coins, and your victory points. In general, gameplay consists in following the comic's panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly!

HC, 8.5x6, 144pgs, FC

1 Player
Age: 10+

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27.60 €
Graphic Novel Adventures: Sherlock Holmes -Four Investigations (HC)
Graphic Novel Adventures: Sherlock Holmes -Four Investigations (HC)

Volume #5 in the new Graphic Novel Adventures gamebook line from Van Ryder Games.

In Sherlock, you play the role of Dr. Watson or Sherlock Holmes himself with the task of solving 4 different, yet somehow connected, investigations. This game book features a unique interrogation system and an innovative way to check your guess without revealing the solutions, so you can play over and over until you solve the cases correctly!

Flights, disappearances, murders... Business accumulates on the desk of the famous detective. Step into the shoes of Sherlock Holmes or Dr. Watson, and solve four particularly delicate investigations.

Tracks to follow, suspects to question, hints to take up, make the right choices because the hero is you!

Sherlock Holmes: Four Investigations is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly!

1 Players
Age: 10+

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27.60 €
Hornet Leader: Carrier Air Operations
Hornet Leader: Carrier Air Operations

Hornet Leader – Carrier Air Operations is a huge game based on the material seen in our Vassal/PDF games. This new game takes a huge step forward in artwork created by Wan Chiu. Wan also created the fantastic artwork for our Frontline game, Alexander game, and the box art for our Phantom Leader.

We have also further enhanced the game systems and weapon values to make them fully consistent with the new systems seen in Phantom Leader.

Hornet Leader spans all aspects of US naval aviation throughout the service life of the F/A-18 Hornet from 1983 to the present day.

The game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.

A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?

Missions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.

While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target.

We’ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!

Key Design Features:
* An all-around excellent solitaire game.
* Manage your pilots as well as your hardware to be a successful squadron commander.
* Intuitive, fast-playing game system.

Hornet Leader includes the following aircraft:
* F/A-18C Hornet
* F/A-18E Super Hornet
* F/A-18F Super Hornet
* EA-18G Grizzly
* F-14 Tomcat
* A-6 Intruder
* A-7 Corsair II
* EA-6B Prowler
* E-2C Hawkeye
* AV-8B Harrier II

Hornet Leader includes the following weapons:
AIM-9 Sidewinder, AIM-7 Sparrow, AIM-120 AMRAAM, AM-54 Phoenix, Mk. 82, Mk. 83, Mk. 84, AGM-88 HARM, AGM-65 Maverick, AGM-84 Harpoon/SLAM, AGM-130, AGM-154, Mk. 20 Rockeye, ECM Pods, GBU-10, GBU-12, GBU-16, Rocket Pods

If the US Navy has it, so do you!
And ONE thing, even they don't have yet... The F-35!

Component List:
* 330 Full Color Cards
* 2 Full Color Counter Sheets (352 counters)
* 8 Full Color Campaign sheets: Libya 1986, WWIII North Atlantic 1986, Iraq 1991, Israel Defense 2003, North Korea 2007, Taiwan Defense 2008, Russia 2012, Iran 2014
* 11” x 17” Mounted Tactical Sheet
* Full Color Player Aid Sheets

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117.00 €
Lanzerath Ridge: Core Game
Lanzerath Ridge: Core Game

Rules.

The blend of easy to learn rules with rich historical accuracy makes this a perfect game for veterans and newcomers alike.

Lanzerath Ridge is a solitaire wargame that takes places on the first day of the Battle of the Bulge, during the Second World War. In the game, you take control of a small group of American soldiers. Under your command, the Americans must fend off the relentless attacks from German paratroopers and fusiliers. Your goal is to recreate the incredible historic accomplishment of the American soldiers by defending the town of Lanzerath, Belgium and delaying the advance of an entire SS Panzer Division.

Background
The American force that defended Lanzerath consisted of 18 men from an intelligence and reconnaissance platoon as well as 4 forward artillery observers. During a day-long confrontation, the Americans defended Lanzerath from about 500 German paratroopers and fusiliers. The Americans inflicted dozens of casualties and delayed the advance of Kampfgruppe Peiper, the spearhead of the German 1st SS Panzer Division. Every member of the defense was recognized for their valor, and the intelligence and reconnaissance platoon became the most decorated American unit of its size during World War II.

Valiant Defense
Lanzerath Ridge is the next design in the Valiant Defense series, following the critically acclaimed Pavlov's House, Castle Itter, and Soldiers in Postmen's Uniforms. The Valiant Defense series allows you to play amazing stories of courage, with small forces holding the line against unimaginable odds. Games in the series focus on the individual defenders and are deeply rooted in history, while providing a quick play experience with a light complexity ruleset.

Lanzerath Ridge is divided into four attack periods, each of which is represented by a deck of enemy cards.

* The first attack began at approximately 1030. This was the 9th Fallschirmjäger Regiment’s initial assault, which consisted of two platoons from the regiment’s 2nd Company charging straight up a hill at the American defenders.
* The second attack began around 1100. This attack also consisted on a straight-forward charge up the hill, though limited efforts were made to attack the defenders’ flanks.
* The third attack began around 1400. This attack was supported by extensive machine gun and mortar fire, but no efforts were made to flank the defenders.
* The final attack began at dusk. The 9th Fallschirmjäger Regiment was joined by men from the 27th Fusilier Regiment. Together they launched coordinated attacks against the defenders’ right and left flanks, eventually penetrating the lines and capturing the Americans.

Each attack period is divided into a number of turns, and each turn consists of two phases:
* In the Enemy Phase you resolve three enemy cards, which drive the enemy’s actions.
* In the Defense Phase you perform five actions with the defenders.

The game ends immediately if the defenders’ morale drops to 0 or if a German attacker takes over an American defensive position. Otherwise, the game ends after the last attack. Your level of success is based on the Americans’ morale, intelligence gained during the defense, and any objectives you accomplish.

The Creators
Lanzerath Ridge was created by David Thompson (game design) and Nils Johansson (art and graphic design). David's previous designs with DVG include Pavlov's House, Castle Itter, Soldiers in Postmen's Uniforms, For What Remains, and By Stealth and Sea. He has also designed War Chest and the Undaunted series. Nils' previous works include Maori Wars: The New Zealand Land Wars, 1845-1872, Ambon: Burning Sun & Little Seagulls, Equatorial Clash, Santander '37, A Cold and Resolute Fight: The Battle for Narvik, April-June, 1940, the Battles of the Old Northwest series, and many others.

1 Players
60–75 Min
Age: 10+

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91.00 €
Last Hundred Yards 3: The Solomon Islands
Last Hundred Yards 3: The Solomon Islands

The Last Hundred Yards Vol. 3: The Solomon Islands is the third game in the Last Hundred Yards Series. This game focuses on the vicious and brutal Solomons Campaign, including actions to control the islands of Guadalcanal, Bougainville, and New Georgia.

When you play the Solomon Islands Campaign missions, you will experience some of the fiercest small unit actions in the Pacific Theater. The game will focus on actions involving the 1st (The Old Breed) and 3rd (Fighting Third) Marine Divisions, as well as the Army’s 25th Infantry Division—the unit that finally drove the Japanese off the island, earning them the nickname “Tropic Lightning.”

Take to the jungles of Guadalcanal with the 1st Marine Division as they begin the first ground offensive of the war. Landed onto Guadalcanal and with intermittent naval support as the struggle for naval supremacy raged offshore, the Marines fought tooth and nail to secure their small foothold around Henderson Airfield. They fought against Japanese Reinforcements coming from all over the South Pacific area. Engage in bitter jungle fighting with the 3rd Marine Division as they attempt to hold and expand the beachhead on Bougainville Island against the Imperial Japanese 6th Infantry Division.

Finally, serve with the 25th Infantry Division’s famed 27th Regiment, the “Wolfhounds,” as they try to reduce Japanese positions on Guadalcanal’s Galloping Horse Ridge (an action that is portrayed in the movie “The Thin Red Line”). You will also fight with the Wolfhounds in the jungle around Munda Point for the airfield on New Georgia. Each of these actions involved tense jungle warfare and the routing out of fanatical Japanese units from hidden bunkers and pillboxes. You will understand the nerve-racking frustration of clearing an enemy position, only to have infiltrators attack you yet again from a different direction, at night!

This volume introduces new weapons and terrain including flamethrowers, anti-tank halftracks, light and heavy jungle. Each mission will provide new challenges with different elements, forces, and situations encountered, making this volume an exciting and nail-biting addition to The Last Hundred Yard Series.

Note: This game is a stand alone game. It does NOT require ownership of The Last Hundred Yards to be played.

Core Volumes for The Last Hundred Yards (LHY) Pacific Theater Series: The Last Hundred Yards Volume III: Solomon Islands is the core volume and will be required to play all future Pacific Theater Modules or Mission Packs.

COMPONENT LIST:
* 4 double-sided geomorphic maps (8 total)
* 4 full-size counter sheets
* 1 half-size counter sheet
* 1 full-color Rules booklet
* 1 full-color Playbook
* 5 Mission Cards (10 missions)
* 2 Combat/Terrain Charts
* 1 Game Turn Track
* 4 10-sided Dice

DESIGNER: Mike Denson
MAP ART: Liz Stephanoff
COUNTER ART: Charles Kibler, Rick Reinesch, and Dariusz Buraczewski
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Mark Simonitch, Tony Curtis, Andy Lewis, Rodger MacGowan, Gene Billingsley

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78.00 €
Last Hundred Yards: Mission Pack #1
Last Hundred Yards: Mission Pack #1

The Last Hundred Yards Mission Pack #1 builds on Volumes I and II focused on the Allied campaigns in Western Europe. The Pack contains ten Missions that occurred in 1944 during the Normandy pre-breakout and breakout phases in July/August, the Hurtgen forest in November, and the Battle of the Bulge in December.

Join the 2nd Division’s 23rd infantry regiment and experience what Allied soldiers termed “Hedgerow Hell” as it drives through “Purple Heart Draw” to take Hill 192 against the 3rd FJ regiment. The overall goal was to cut the St. Lo-Bayeux highway, a task that was critical for protecting the east flank of the 3rd Army’s breakout from Normandy along the west coast.

Follow units of Patton’s 3rd Army’s breakout that ultimately encircled the German 7th Army and led to its destruction in the Falaise Pocket. These Missions range from crossing key water barriers, forming bridgeheads, and seizing key crossroads to eliminating fortified positions.

Finally, see if you can do better with outnumbered Allied troops who were tasked with taking or holding, what seemed to them, pointless objectives during the Hurtgen Forest and the opening stages of the Battle of the Bulge campaigns.

This volume introduces new weapons and terrain including Rhino tanks, hedgerows, and sunken roads. Each mission provides challenges with different elements, forces, and situations, making this volume an exciting addition to The Last Hundred Yards Series.

Note: Players will need both LHY Volumes I and II to play all the Missions in this Mission Pack

COMPONENTS:
* Two double-sided geomorphic maps
* Five Mission Cards (10 missions)
* Mission Pack Special Rules

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23.40 €
Legacy of Yu
Legacy of Yu

During the reign of Emperor Yao, the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation, Yao selected Gun, one of his officials, to devise a plan. After nine years of failed attempts using dams and dikes, Gun's employment came to a questionable end. After his passing, Yu inherited his father's work. Learning from Gun's failures, Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.

Legacy of Yu is a solo-only, fully-resettable, nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty, Yu the Great. It will be your job to build the canals ahead of the impending flood, while also defending your growing village against neighboring barbarian tribes. With each game, stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.

Features:
* Fast, tense gameplay with quick setup and teardown between sessions!
* Worker placement, deck management, resource management and action chaining make for an exciting and dynamic experience.
* Captivating stories and moments to discover with each game as you progress through the campaign.

Contains:
* Custom Insert for easy storage
* Rulebook
* Story Book
* Gameboard
* Story Deck (71 Cards)
* 30 Townsfolk Cards
* 16 Barbarian Cards
* 7 Victory Cards
* 7 Defeat Cards
* 6 Hut Cards
* 10 Canal Cards
* 21 Punchboard Pieces
* 34 Wooden Workers (in 5 colors)
* 11 Wooden Buildings
* 9 Wooden Clay & 9 Wooden Wood
* 1 Wooden Barge & 1 Wooden Flood

1 Players
60 Min
Age: 12+

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78.00 €
Mazescape: Cryo-C
Mazescape: Cryo-C

Mazescape is a clever and fascinating maze game for one player that will challenge even the most active minds. The Cryo-C version is designed by Pablo Céspedes and Victor Hugo Cisternas, authors of Tesoros del Rey Pirata, and illustrated by David Yuyo Correa.

When the mainframe computer of the supply ship unexpectedly awakens from suspended animation, something’s probably going to go wrong. You’re still in outer space, there’s nobody by your side, and the central reactor’s alarm won’t stop sounding. Upon exiting your capsule you realize that everyone else has disappeared. Who, or better yet, what has taken them? To find out, sharpen your wits, patience and powers of observation.

The Mazescape saga introduces a completely unique concept that fans of logic and puzzles will love. In this original game from Devir, you will place a map on the table and look for the compass rose as the starting point of the maze. Using the wooden styles that comes with the game, you’ll trace the white pathways, maintaining contact with the maze at all times, and you’ll open and close sections of the map while looking for the exit point of the Impossible Triangle. Pass under bridges, climb staircases, and keep your head from spinning until the exit point takes you to the next scenario.

Each Mazescape box contains seven different challenges to face. The first maze is a relatively accessible challenge, and little by little the mazes become increasingly difficult until the final elegant explosion of pathways, which can only be untangled by the sharpest minds.

Moreover, each map includes a series of secondary challenges that allow you to travel through a second time, giving each set of maps a high degree of re-playability. Look for all of the hidden treasures in the seven maps. And the portable format is easy to play anywhere; all you need is a place to set the map and the stylus to start your journey. But beware, nobody said that escaping from the labyrinth would be easy!

Mazescape Cryo-C offers the most advanced challenges of the Mazescape saga, including the most complex mazes to date. Are you up for the challenge?

Players: 1
Playing time: 15 Min
Age: 8+

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15.50 €

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