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Command Cards: D-Day German
Command Cards: D-Day German

Contains 46 cards to enhance your force, field iconic warriors and customize your units.

The D-Day: German command card pack includes six warriors: Friedrich Adario, Heinz Auert, Wilhelm Bäder, Heinz Deutsch, Hermann Droppman, and Kurt Knispel. These tough fighters were all awarded the Knight’s Cross, one of Germany’s highest awards.

Kurt Knispel, veteran of years of combat on the Eastern Front, led a platoon of Tiger heavy tanks in Normandy. As the highest scoring tank ace, Knispel rarely missed his target, and refused to leave the battlefield until the task was completed.

Wilhelm Bäder and Hermann Dropmann led grenadiers into battle. Bäder, an ex-artilleryman, made good use of his formation’s mortars and infantry guns, while Dropmann, despite being a colonel in charge of a whole regiment, knocked out five tanks in close combat in a single day, for a career total of at least fifteen tanks.

Friedrich Adario and Heinz Deutsch were both deadly efficient anti-tank commanders. Adario’s long 8.8cm guns were deadly when striking from ambush, destroying well over one hundred British tanks from long range in the Normandy campaign. Deutsch led a StuG assault gun platoon, and ended the war with a claim to 46 Allied tanks destroyed.

Heinz Auert was a real fire eater who commanded a reconnaissance company. Rarely waiting to give the enemy time to prepare, or time for his supporting troops to arrive, Auert attacked, catching the enemy by surprise as they were preparing their own attack.

Command Cards
The Command Cards introduce a new concept, title cards. These cards have the title of a division and a special rule giving the division’s flavour. The key is that you can only have one title in your force. Beach Defence troops gain five different varieties from fast bicycle troops to specialist assault battalions, from reluctant ‘volunteers’ from the prisoner of war camps to the higher-quality 352nd Infantry Division. Your beach defence troops can also enhance their firepower with cheaper, but not as well-trained, artillery, anti-aircraft, and anti-tank options.

The Fallschirmjäger paratroopers add three different titles from the barely-trained 5th Fallschirmjäger Division to von der Heydte’s elite 6th Fallschirmjäger Regiment. The panzers round out their options with three more divisions to join the basic Panzer Lehr. These range from the superb 2nd Panzer Division which adopted night attacks to avoid Allied firepower to the barely-trained 116th ‘Greyhound’ Panzer Division.

Other ways in which you can customise your force include crewing your Tiger tanks with aces, allowing your assault guns’ escort platoon to operate as true tank riders, upgrading your infantry to pioneers, armouring your self-propelled anti-aircraft guns, allowing your heavy anti-tank guns to fire as artillery, and creating fortified defences with MG and anti-tank nests, dug-in tanks, and misplaced and forgotten minefields. You can even cause the Allied heavy bombers to score an ‘own goal’, delaying their own reserves!

There are also a few new formations, such as scout companies equipped with various armoured cars.

Last, but not least, the Lucky card gives you a useful one-point filler, giving you that critical re-roll just when you need it.

The D-Day: German Command Card pack is our first full set of Late War Command cards, like in Mid-War you can add these cards to your force for a point cost listed on the card. But there have been some changes to the Late War Command Cards as well; we have two new types of command cards, Titles and Equipment. Here is a list of what command cards come in the box.

The D-Day: German Command Card List

* Softskin Transport - Build, Unit
* Sd Kfz 250 OP - Build, Unit
* Lucky - Force, Limited
* Assault Gun Escorts - Build, Formation
* Pioneer Platoon - Build, Unit
* Panzer Pioneer Platoon, Build, Unit
* Goliath Remote Control Bomb - Unit
* Armoured Flak Half-tracks - Unit
* Machine-gun Nests - Build, Unit
* Pakfront - Build, Unit
* Dug-in Panzer IV - Build, Unit
* Old Minefields - Force, Limited
* Looted Tank - Build, Unit
* Own Goal - Force, Limited
* Puma Scout Company - Build, Formation
* Half-track Scout Company - Build, Formation, Limited
* Screaming Meemies - Force Limited
* 275th Infantry Division 10.5cm Howitzer - Build, Formation, Title
* 77th Infantry Divisions, 8.8.cm Tank-hunter - Build, Formation, Title
* 8.8cm Assault Flak - Build, Force
* 265th Infantry Division Russian Guns - Build, Formation, Title
* 8.8cm Tank-hunter - Build, Unit
* Brummbär - Build, Unit
* 2nd Panzer Division, Night Attacks - Build, Formation, Title
* 9th Panzer Division, Rebuilding - Build, Formation, Title
* 116th Panzer Division, Grey Hound - Build, Formation, Title
* 16th Luftwaffe Field Division, Air Force Soldiers
* 352nd Infantry Division, Eastern Front - Build, Formation, Title
* 30th Fast Brigade, Bicycles - Build, Formation, Title
* Seventh Army, Assault Battalion - Build, Formation, Title
* 716th Infantry Division, OST Battaliion - Build, Formation, Title
* 2nd Fallschirmjäger Division, Defence Of Brest - Build, Formation, Title
* 5th Fallschirmjäger Division, No Jump Training - Build, Formation, Title
* 6th Fallschirmjäger Regiment, Von Der Heydte - Build, Formation, Title
* Tiger Ace - Unit
* Clever Hans - Tiger Ace Skill
* Deadly Gunner - Tiger Ace Skill
* Rapid Fire - Tiger Ace Skill
* Schnell - Tiger Ace Skill
* Roll Over Them - Tiger Ace Skill
* Wilhelm Bäder - Formation, Warrior
* Heinz Deutsch - Formation, Warrior
* Friedrich Adrario - Unit, Warrior
* Heinz Auert - Formation, Warrior
* Hermann Dropmann - Formation, Warrior
* Kurt Knispel - Unit, Warrior

Command Cards are entirely optional and can be added to your force in two ways. You can add them to your normal point cost, just as you would add a unit to your force, or you and your opponent can agree on a set amount of points that each may use just to add Command Cards to your lists.

Many Command Cards are hidden until they are used, so you’re never quite sure what your opponent’s battle plans are until they are revealed. While hidden, Command Cards do not affect their attached unit—a player must reveal them if they wish to gain the benefits of the card. Some Command Cards must be revealed at the start of the game; these cards are used to build your army and have the keyword 'Build'.

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