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Haun tulokset 49 - 72 / 134



Horizon 1: A Fistful of Credsticks
Horizon 1: A Fistful of Credsticks

Fame, Fortune, and Felonies

Nothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length the long, twisted road ahead?

A Fistful of Credsticks begins a new series of adventures centered on the machinations of the Horizon Corporation. Runners will learn more about the dark side of Horizon, leading to future developments that could change the shape of the entire corporation. Runners that see this adventure to the finish will encounter trideo makers, music celebrities, showbiz leeches, some gang members bent on fame, and a very peculiar corporate experiment.

• Involves players in the glamorous entertainment industry in multiple ways, including guarding precious materials on a movie set and investigating the murder of music star.
• Takes players to Los Angeles and Tijuana as they look for explanations of mysterious deaths—and odd messages that keep popping up on their commlinks.
• Allows players to experience the popularity-driven atmosphere of Los Angeles and experience social networking the Shadowrun way.
• Can be played alone or as the introduction to the Horizon series, which will have ramifications in the ongoing Shadowrun plotline.
• Provides complete non-player character statistics, player handouts, and all other information needed to let players dive into the adventure immediately.

Compatibility: Requires Shadowrun, Twentieth Anniversary Edition; the second in a new line of sourcebooks that combines setting, plot, and gear information in one book to give players and gamemasters a whole host of new options to use in their campaign.

A Fistful of Credsticks is for use with Shadowrun, Twentieth Anniversary Edition.

Pages: 56, softcover

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18.00 €
Horizon 2: Anarchy -Subsidized
Horizon 2: Anarchy -Subsidized

The Backstab Slide

The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the charts out of the way. Outright killing the competition is no good—that often just boosts the deceased’s album sales. The secret is to get the public to stop wanting what they’re currently buying, and Horizon has developed some creative ways to make that happen.

Anarchy: Subsidized is a complete adventure that takes shadowrunners to Neo-Tokyo and plunges them into corporate intrigue involving street gangs, vandals, scandal-mongers, and one of the most impressive technological innovations the entertainment industry has ever seen.

Anarchy: Subsidized is for use with Shadowrun, Twentieth Anniversary Edition.

• Offers the character statistics, setting information, and plot points needed for gamemasters to take players on the second in a series of adventures that will reveal some of the inner workings of the newest megacorporation, Horizon.
• Continues a plot strand that will culminate in a campaign book that reveals more about the Horizon Corporation than has ever been shown before.
• Involves players in the seedier side of the entertainment industry, as they are recruited in an ever-escalating effort to destroy the reputation of a rising music star.
• Brings the players to the energetic, dangerous, corporate driven city of Neo-Tokyo and involves them with a cross-section of residents, from gangs to corporate executives.
• Builds on some Sixth World music trends covered in Attitude.
• Can be played alone or as the continuation to the Horizon series, which will have ramifications in the ongoing Shadowrun plotline.
• Provides complete non-player character statistics, player handouts, and all other information needed to let players dive into the adventure immediately.

56p

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18.00 €
Horizon 3: Colombian Subterfuge
Horizon 3: Colombian Subterfuge

Fight on All Fronts

If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you.

Amazonia has gone to war with Aztlan, which is supported by the greatest public relations machine the world has ever seen. Ready to fight fire with fire, Amazonia has brought in Horizon to sway public opinion, and possibly the tide of the war, to their side. To make their case, they’ll need stealthy runs, fast moves, and quick thinking. And they’ll need it fast, because Aztlan is pressing hard and not inclined to show any mercy.

Colombian Subterfuge is a complete adventure that brings shadowrunners into the war raging in Bogotá while enlisting them in Horizon’s propaganda efforts. It contains all the information gamemasters need, from plot details to NPC statistics, to plunge players into the chaos of war.

Colombian Subterfuge is the third in the series of Horizon adventures and is for use with Shadowrun, Twentieth Anniversary Edition.

• Continues a plot strand that will culminate in a campaign book that reveals more about the Horizon Corporation than has ever been shown before.
• Involves players into the shadows of war, as they plant seeds for propaganda that could influence the ongoing battle.
• Brings the players into the wilds of Bolivia and forces them to attempt to stay out of harm’s way in a war zone.
• Builds on plotlines, characters, and situations covered in War!
• Can be played alone or as the continuation to the Horizon series, which will have ramifications in the ongoing Shadowrun plotline.
• Provides complete non-player character statistics, player handouts, and all other information needed to let players dive into the adventure immediately.

Pages: 56 (softcover)

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18.00 €
Kill Code (HC)
Kill Code (HC)

Advanced Matrix Rules

The Shadowrun spotlight turns to the Matrix with Kill Code, providing lots of new options for involving the Matrix in Shadowrun games.

With a guide to help players understand Matrix structure and how to use it, along with plenty of options on how to exploit the tech that surrounds everything, the book will help any team of shadowrunners better employ this part of the Sixth World in their games. It also contains considerable background, rules, and options for technomancers.

The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you.

Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a guide to Matrix basics and operations to more ways to build ace deckers to dozens of new options for technomancers, the book can help everyone who tries to make their living on the Matrix, providing something to give them an edge when riding the Matrix’s datastreams. They’ll also learn about who their opposition might be—and how they might be attacked. The Matrix is full of kill codes waiting to be executed. Just as with the Sixth World’s many firearms, your job is to make sure they’re pointed in the right direction when they go off.

• Provides qualities, gear, life modules, and more options for decker and technomancer characters • Introduces and fleshes out new dangers that can be central parts of exciting Shadowrun games. • Offers much-requested rules for technomancers that help them become more varied and discover their individual paths to messing with the Matrix.

200 color pages, hardcover

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55.00 €
London Falling
London Falling

Smoke & Shadows

London -where the thick fog (sounds nicer than smog, doesn't it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher who has a startlingly large amount of people interested in his work. The courier who carries one secret in his head and another in his gut. And an explosive secret that has been festering in the West End Underplex for years or even decades.

Skilled runners have the chance to uncover these secrets and more, but they'd better be ready for the forces of the world that would prefer to keep things covered up. They are tenacious, dangerous, and, perhaps most surprising for England, not at all polite.

London Falling features four adventures for Shadowrun set in London. Initially designed especially for gaming conventions, these adventures are now available to all players who want to dive in and see if they can survive the challenges of the Big Smoke. London Falling has stats that allow it to be compatible for both Shadowrun, Fifth Edition and Shadowrun, Twentieth Anniversary Edition.

• Contains four complete adventures, each of which can fit in a single gaming session. The adventures can also be linked into a longer campaign.
• Includes complete statistics for non-player characters and locations to make it easy for gamemasters to run the adventures.
• Provides statistics compatible with both Shadowrun, Fifth Edition and Shadowrun, Fourth Edition.
• Includes adventures that push players to explore the sprawl of London while also involving them in events that tie into the ongoing Sixth World metaplot—including seeds of future stories to come.
• Provides player handouts to help involve players in the Sixth World setting as they play.

96p

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24.00 €
No Future (HC)
No Future (HC)

SCREAM YOUR TRUTH

The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages.

But they can’t keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they’re starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast where someone tells the truth for once, they can grab audiences by the throat and get them to listen.

They’re out of patience, and everyone else is out of time. No Future is the Shadowrun guide to Sixth World culture, including information on music acts, trid movies and series, media sources, and sports, with a look at some of the voices bubbling up from the underground and demanding attention. With detailed setting information and relevant rules, No Future adds new elements and depth to Sixth World role-playing.

No Future is a cyberPUNK sourcebook that details the culture and everyday life of the Shadowrun setting and is useful for whatever version of Shadowrun you play!

A key part of Shadowrun's longtime appeal is its setting, where cyberpunk blends with fantasy and a lot of attitude.

No Future emphasizes the "punk" part of cyberpunk, offering new details about the setting including current music acts, popular and underground trid shows, media sources, and Sixth World sports from both the mainstream and the fringes, and all sorts of pirate media from people following the core DIY principles of punk.

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55.00 €

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