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kuva tuotteesta on linkki tuotesivulle: Game of Thrones: Trivia Game
Game of Thrones: Trivia Game

A competitive game of knowledge and strategy for two to four players or teams. Some of the toughest competitors for the Iron Throne fight not with swords, dragons, or poisons, but with their minds. In Game of Thrones: The Trivia Game, you and your friends compete to rule the seven kingdoms using your knowledge of the hit HBO series. By answering questions about the people, locations, and events of Game of Thrones’ first four seasons, you can conquer locations across Westeros, accumulate valuable resources, and earn the support of iconic characters like Arya Stark and Jamie Lannister. You may make mutually profitable alliances or pitilessly usurp your competitors. The player or team that controls the most locations at the game’s end wins! Capture Castles Kings Landing may be the capital of Westeros, but in order to claim the Iron Throne that sits within the Red Keep, you’ll have to conquer castles throughout the Seven Kingdoms. Each location has seven sections and each question you answer correctly gives you control of a single section. You can attempt to execute a swift and sudden takeover by answering two or three questions in a single turn. If you miss a single question, however, all your efforts that turn will prove futile. In the diagram above, the green player has lost battles at Harrenhal and Pyke to other players. Instead of attempting to conquer the ruin-covered island of Dragonstone, she turned her attention north, making some inroads at the Eyrie, but focusing on seizing the Twins. She chooses a large marker, indicating that she wants to answer three questions in a single turn. If she answers them all correctly, she can place her marker down and take control of the Twins. Use Your Knowledge Game of Thrones: The Trivia Game includes over 1,200 questions, labeled by season so that you can play in order of the series to avoid spoiling seasons for players who haven’t seen them all, or shuffle all cards together for an encompassing game. Most cards are double-sided with three questions on each side. The type of marker you place determines which questions you answer. Small markers compel you to answer the first (and usually easiest) question, medium markers force you to answer the other two, and a large marker, all three. By choosing what size of marker to place, you also choose the difficulty of your questions. Some rounds are picture rounds. In these, all the questions on a card refer to a picture—maybe an moment from the show, maybe a house sigil or iconic location—on the front. Apart from that, picture cards are no different from any other, and can also be sorted according to season. Earn Powerful Supporters Accurate knowledge is necessary to survive the cruel vicissitudes of war in Westeros and may suffice to grant you victory under the basic rules. When playing with the advanced rules, however, knowledge alone is not enough. You must amass material resources, spend them wisely, and gain the military, political, and financial help of supporters throughout the realm. Game of Thrones: The Trivia Game connects resources, support, and knowledge together, so that even if your knowledge is momentarily insufficient, you can still remain a formidable competitor. For every question you answer correctly in the advanced version, you gain a resource: either a raven, sword, or piece of gold. You can then spend these resources to win the favor of powerful, iconic characters from the HBO series. Each favor card offers you a unique ability to use at a critical moment. But allegiances are constantly shifting and loyalty bought by wealth is notoriously unreliable, so you must discard your favor card after a single use. Make Alliances In your quest to rule Westeros there may also be times when forming an alliance with another competitor can benefit you both. Under the advanced rules, after hearing a question that you feel you may not be able to answer, you can ask another player for assistance, promising them that question’s resource in return. Everything else gained from that question, including control of a location, remains yours, and once the question is answered, the alliance is over. Form your alliances with caution and cunning. Would gaining a resource enable your ally to defeat you elsewhere? Once the question is answered, should you turn your back on your ally and remove their marker from the board? A misplaced trust could easily prove your downfall, just as a well-formed—or conveniently broken—alliance may let you win the game. Claim the Iron Throne You must know the land of Westeros well in order to rule it, but mastering strategy and intrigue as well will ensure that your knowledge turns into military and political strength. Whether you play as an individuals or part of a team, make alliances or remain apart, take bold risks or play it safe, in Game of Thrones: The Trivia Game you either claim the Iron Throne or suffer defeat. In the words of Cersei Lannister, “There is no middle ground.” • A trivia and strategy game for two to four players or teams • Based on the first four seasons of the hit HBO series, Game of Thrones • Each player chooses the difficulty level of the questions he answers • Questions are organized by season so players can remain free from spoilers • Favor cards bring iconic characters into the game 30 - 60 minutes 2+ players Ages 18+

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48.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones: Trivia Game Seasons 5-8 Expansion
Game of Thrones: Trivia Game Seasons 5-8 Expansion

The War of the Five Kings has thrown Westeros into chaos, and across the Seven Kingdoms, rivals clash in the courts and on the battlefields to further their campaigns for the Iron Throne. But force alone is not enough to claim power—a whispered word may easily prove deadlier than a sword and knowledge is the ultimate weapon for those who know how to wield it. Call Your Banners This expansion increases the number of players for Game of Thrones: The Trivia Game to five and includes 225 new cards that players can combine with the cards from the base game to create the ultimate trivia challenge. But your goal is not simply to prove your skill as the sharpest mind in the Seven Kingdoms. Rather, your desire is to claim the Iron Throne, and just as in the show, the future of Westeros is at stake. In order to conquer Westeros, you will have to understand those you would rule. By traveling to key locations and correctly answering questions, you will soon gain control over them, placing your tokens over the location’s seven sections. You can attempt to swiftly claim a castle by answering two or three questions in a single turn, but if you answer even a single question incorrectly, you will lose all of your progress from the turn. If you wish to claim a kingdom, you must temper your ambition with practicality. As in the base game, the lower-right corner of each card in this expansion features a season designator to help you prevent spoilers for any players who have not watched the complete series. In addition to preventing spoilers, these designators also provide context for the questions and answers on a specific card. While Game of Thrones is known for its shocking twists and power shifts, all correct answers on a given card the Game of Thrones: The Trivia Game Seasons 5-8 Expansionare based on the conclusion of the designated season. For example, a card that asks, “Which proclaimed monarch controls the island of Dragonstone?” and is labeled as Season 2 would have “Stannis Baratheon” as the correct answer. However, if the card is labeled as Season 7, the correct answer is “Daenerys Targaryen.” Knowing the ultimate fate of the Seven Kingdoms will not be enough to earn you victory—you must remember the path that led there. Conquer the Land Not every card you come across will be a straightforward question and answer. Some rounds are picture rounds in which all the questions on a card will refer to an image. Perhaps you will have to recall specific details from a scene, character, or location in the show, also sorted by season to avoid spoilers. The mysterious Night King does not have his origins revealed until Season 6, long after his first appearance in Season 4 of the show, and his plans to repeat history and reorder it in his favor do not come to fruition until Season 8. Only a mind with the most complete knowledge of Game of Thrones, from the first credits to the closing scenes will be able to claim the Iron Throne. While the base rules of the game provide plenty of challenges to engage players, those who seek more in-depth gameplay will find powerful new characters they may align with to gain new abilities if they can earn their favor. By answering questions correctly when using the advanced rules, you earn material resources such as gold, swords, or ravens that you can spend to buy the allegiance of iconic characters and put their skills to use. For example, the wildling Tormund Giantsbane helps you keep control of the Wall even as your campaign leads you far across Westeros, while The High Sparrow can use his sway to give you the use of any wealthy noble’s ability in play. While each favor can only be used once, a well-timed effect can be the difference between victory and defeat. But remember that while forming an alliance with one of the series’ key characters will doubtless prove beneficial in your campaign for the Iron Throne, forming one with another player can benefit you both. You can ask another player for help with a question by promising them the question’s resource in return. This will still earn you control in the contested castle, but perhaps allow your ally to earn a character’s favor at a later time. As in the show, you must weigh the risk of any alliance against its potential reward. Will answering a question incorrectly now set you too far behind and cost you the game? Will your ally now betray you later, or will you be able to turn your back on them before the tables turn? With the Iron Throne at stake, you must take some risks, but misplaced trust can have disastrous consequences. Seize the Iron Throne While the final credits have rolled on Game of Thrones, your challenge for the Iron Throne has just begun and your mind will be your greatest weapon. Complete your knowledge of the world of Game of Thrones and claim the Seven Kingdoms for your own!

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30.00 €
kuva tuotteesta on linkki tuotesivulle: Song of Ice and Fire 1: A Game of Thrones (HC)
Song of Ice and Fire 1: A Game of Thrones (HC)

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38.50 €
kuva tuotteesta on linkki tuotesivulle: Catan: Game of Thrones -Brotherhood of the Watch
Catan: Game of Thrones -Brotherhood of the Watch

The Brothers of the Night’s Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift, the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago. Drawing sustenance from the unforgiving landscape of the north offers enough challenges, but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros. Many brothers now compete to build, defend, and do what they can to protect Westeros, but only one shall rise above their brothers to become the new Lord Commander. But be wary—the north holds many dangers, and winter is coming. Fantasy Flight Games is excited to announce A Game of Thrones Catan: Brotherhood of the Watch, a standalone game of resource gathering and trading based on the classic Settlers of Catan. The battle to defend the Realms of Man begins in this new strategic game grounded in the engrossing world of George R. R. Martin’s A Song of Ice and Fire series and adapted for Catan by Klaus and Benjamin Teuber. Your Watch Begins House Stark bestowed the Gift to the Night’s Watch when the Order was first founded thousands of years ago. By right, this area belongs to the Watch to supply provisions to the stalwart brothers who guard Westeros from the north. In game, each of these areas supplies one of five resources: lumber, brick, wool, grain, and ore. The barren Ice Fields, however, produce nothing. Players take on the role of Brothers of the Night’s Watch and use these resources to strengthen their hold on the north by building roads, settlements, and keeps; recruiting guards for their patrol; or buying Development Cards. Each of these acts bring players increased power and recognition through the awarding of victory points. The objective will be familiar to players of the original Catan—the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night’s Watch. But this is not as easy as it sounds; the area surrounding the Gift can be treacherous. Wildings from north of the Wall have crossed over, and follow their own rules of honor which often conflict with the laws of Westeros. One of their ranks, Tormund Giantsbane, does not respect the Watch’s claim to the land as he moves throughout the Gift, robbing resources from the Brothers sent to provide for their Order. The Sword in the Darkness While Tormund runs amok south of the Wall, Wildling forces gather in the Frostfangs, awaiting an opportune moment of weakness to breach the Watch’s defenses and spread throughout the fruitful lands of Westeros. In addition to building within the Gift, players must strategically balance their resources to defend the Realm from Wildling raiders. Each player may recruit up to seven brothers from the prisons of Westeros to don their specific color and man their section of the Wall. Each player also has a hero to aide in their toil, based on the order of play. The first player first will utilize the talents of the Lord Commander himself, Jeor Mormont,while the second player will enjoy the company of Samwell Tarly, the third will work with Bowen Marsh, and forth will employ the services of Master Builder Othell Yarwyck. Each hero offers a unique ability to each player which they can use up to twice during the game. Once a hero's ability has been used, players have a choice to keep that hero or choose another of the eleven heroes to aide them. Players should factor the heroes' abilities into their strategy to quickly earn victory points and gain renown within the Watch. At the start of their turn, a player rolls three dice: two to indicate which resources will be harvested from the Gift and one to determine which, if any, Wildlings advance toward the Wall. Once the harvest has been reaped and the Wildlings have advanced, players may trade their resources with each other or through settlements and keeps built along trade routes. Costs will vary depending on your positioning throughout the Gift, with some ports being more lucrative than others, depending on which resources you can access. After resources have been gathered and traded, a player may build roads, settlements, or keeps; recruit guards; or buy Development Cards. However, fortifying the Wall has consequences, as those comfortable settlements and keeps attract the notice of the Wildlings. Any time a player builds a settlement or keep, they reveal a number of facedown Wilding tokens in the Frostfangs, and further their inevitable advance toward the Wall. The Watcher on the Walls The most important duty of the Night’s Watch is to defend the people of Westeros from the feral Wildlings that dwell beyond the Wall. The three Wildling clans in the Frostfangs consist of three Wilding types: Regular, Climbers, and Giants. Once revealed, members of these clans gather and move southward through their camps to breach the Wall and raid the Gift. The only way for players to defend their keeps and settlements is to hire guards. While the lords of Westeros may allow the Watch to recruit members from their prisons, players must buy the loyalty of these men in order to prove their worth as a leader. To buy a guard, players must exchange one of each brick, wool, and lumber resource. Once their loyalty is secured, these guards don the color specific to each player and patrol that player's section of the Wall. When the Wildings attack, each player must use their guards to fend off the onslaught. If there are more guards than Wildings, the Wall stands. If there are not, the Wildings invade the Gift and pillage the settlements and keeps therein. Yet loyalty only goes so far—guards are useless defending the Wall from Climbers who slip past them, and if they encounter a Giant, at least one guard is bound to desert his post. The Shield that Guards the Realms of Men The Wildling invasion marks the truest test of the Brothers of the Watch and your own competency as a commander. A failure at the Wall has a devastating impact on the Gift, even if it does not destroy the players. A Game of Thrones Catan: Brotherhood of the Watch has two forms of victory, though one may feel hollower than the other. Victory occurs when a player has both improved the infrastructure of the Gift and successfully kept it safe from invaders. This is shown when a player has achieved ten Victory Points by any combination of building keeps, roads, and settlements; hiring three or more guards to keep the Wall safe; and buying Development Cards to increase their prestige, all while safeguarding the Gift. However, if the Wildlings breach the wall three times throughout the game, an alternate victory takes place. If this occurs, the game ends immediately as the Brotherhood of the Night's Watch can no longer delay their decision. The player commanding the most guards holding their posts on the Wall gains the title of Lord Commander and wins the game. For this Night and all the Nights to Come Take the Black. Defend Westeros. Become the Lord Commander. • Exciting strategy game based on A Song of Ice and Fire series by George R.R. Martin • Builds upon Catan gameplay with the battle against Wildlings, Climbers, and Giants • Players develop the Gift with the help of iconic heroes of the Night’s Watch

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98.20 €
kuva tuotteesta on linkki tuotesivulle: Feast of Ice and Fire: The Official Game of Thrones Companion Cookbook (HC)
Feast of Ice and Fire: The Official Game of Thrones Companion Cookbook (HC)

Ever wonder what it’s like to attend a feast at Winterfell? Wish you could split a lemon cake with Sansa Stark, scarf down a pork pie with the Night’s Watch, or indulge in honeyfingers with Daenerys Targaryen? George R. R. Martin’s bestselling saga A Song of Ice and Fire and the runaway hit HBO series Game of Thrones are renowned for bringing Westeros’s sights and sounds to vivid life. But one important ingredient has always been missing: the mouthwatering dishes that form the backdrop of this extraordinary world. Now, fresh out of the series that redefined fantasy, comes the cookbook that may just redefine dinner... and lunch, and breakfast. A passion project from superfans and amateur chefs Chelsea Monroe-Cassel and Sariann Lehrer—and endorsed by George R. R. Martin himself—A Feast of Ice and Fire lovingly replicates a stunning range of cuisines from across the Seven Kingdoms and beyond. From the sumptuous delicacies enjoyed in the halls of power at King’s Landing, to the warm and smoky comfort foods of the frozen North, to the rich, exotic fare of the mysterious lands east of Westeros, there’s a flavor for every palate, and a treat for every chef. These easy-to-follow recipes have been refined for modern cooking techniques, but adventurous eaters can also attempt the authentic medieval meals that inspired them. The authors have also suggested substitutions for some of the more fantastical ingredients, so you won’t have to stock your kitchen with camel, live doves, or dragon eggs to create meals fit for a king (or a khaleesi). In all, A Feast of Ice and Fire contains more than 100 recipes, divided by region: * The Wall: Rack of Lamb and Herbs; Pork Pie; Mutton in Onion-Ale Broth; Mulled Wine; Pease Porridge * The North: Beef and Bacon Pie; Honeyed Chicken; Aurochs with Roasted Leeks; Baked Apples * The South: Cream Swans; Trout Wrapped in Bacon; Stewed Rabbit; Sister’s Stew; Blueberry Tarts * King’s Landing: Lemon Cakes; Quails Drowned in Butter; Almond Crusted Trout; Bowls of Brown; Iced Milk with Honey * Dorne: Stuffed Grape Leaves; Duck with Lemons; Chickpea Paste * Across the Narrow Sea: Biscuits and Bacon; Tyroshi Honeyfingers; Wintercakes; Honey-Spiced Locusts There’s even a guide to dining and entertaining in the style of the Seven Kingdoms. Exhaustively researched and reverently detailed, accompanied by passages from all five books in the series and full-color photographs guaranteed to whet your appetite, this is the companion to the blockbuster phenomenon that millions of stomachs have been growling for. And remember, winter is coming—so don’t be afraid to put on a few pounds. Includes a Foreword by George R. R. Martin 240p

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45.50 €
kuva tuotteesta on linkki tuotesivulle: World of Ice and Fire: Untold History of Westeros and the Game of Thrones (HC)
World of Ice and Fire: Untold History of Westeros and the Game of Thrones (HC)

THE NEVER-BEFORE-SEEN HISTORY OF WESTEROS AND THE LANDS BEYOND • WITH HUNDREDS OF PAGES OF ALL-NEW MATERIAL FROM GEORGE R. R. MARTIN If the past is prologue, then George R. R. Martin’s masterwork—the most inventive and entertaining fantasy saga of our time—warrants one hell of an introduction. At long last, it has arrived with The World of Ice & Fire. This lavishly illustrated volume is a comprehensive history of the Seven Kingdoms, providing vividly constructed accounts of the epic battles, bitter rivalries, and daring rebellions that lead to the events of A Song of Ice and Fire and HBO’s Game of Thrones. In a collaboration that’s been years in the making, Martin has teamed with Elio M. García, Jr., and Linda Antonsson, the founders of the renowned fan site Westeros.org—perhaps the only people who know this world almost as well as its visionary creator. Collected here is all the accumulated knowledge, scholarly speculation, and inherited folk tales of maesters and septons, maegi and singers, including • full-color artwork and maps, with more than 170 original pieces • full family trees for Houses Stark, Lannister, and Targaryen • in-depth explorations of the history and culture of Westeros • 100% all-new material, more than half of which Martin wrote specifically for this book The definitive companion piece to George R. R. Martin’s dazzlingly conceived universe, The World of Ice & Fire is indeed proof that the pen is mightier than a storm of swords. Pages: 336

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78.00 €

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