Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 25 - 48 / 245
sivukoko:
järjestys:

kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG 2: WC5 -Calm over Westeros Chapter Pack
Game of Thrones LCG 2: WC5 -Calm over Westeros Chapter Pack

The fifth Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game! Westeros lies under a deceptive calm. In King’s Landing, Eddard Stark pulls another layer away from the lies surrounding Robert Baratheon’s children. The Eyrie is shaken by the arrival of Tyrion Lannister and his desperate gambit to win his freedom. Across the Narrow Sea, a maegi plots her vengeance against Khal Drogo for the destruction of her peaceful village. Everywhere, events are set in motion that will bear terrible consequences. In the Calm over Westeros Chapter Pack, the first cycle for A Game of Thrones: The Card Game approaches the end of the first book in A Song of Ice and Fire. Like the other Chapter Packs of the Westeros cycle, this expansion offers new cards and plots to increase your deckbuilding options. You’ll also find instantly recognizable characters and locations entering the game for the first time, including Bronn, Mirri Maz Duur, and The Eyrie. With the further addition of two new plots—one loyal to House Tyrell and one neutral—this Chapter Pack will fuel your future decks and strategies. Blood Magic Rituals The unlikeliest person can tip the fate of hundreds in Westeros. Surely none would expect a peaceful Lhazareen healer to undermine the conquering ambitions of a Dothraki khal, but even the most benevolent men and women can be driven to dark schemes. In Calm over Westeros, you can turn the arcane skills of Mirri Maz Duur (Calm over Westeros, 93) against your enemies. This new seven-cost character for House Targaryen offers you the chance to utterly destroy those who stand against you—not through military might, but through insidious magic. Mirri Maz Duur bears intrigue and power icons and five STR, making her a respectable force on the field of battle. Her true worth lies in her ability, however, which reads, “Interrupt: When claim is applied for a challenge in which Mirri Maz Duur is attacking alone, choose a character controlled by the losing opponent. Instead of the normal claim effects, kill that character.” Obviously, targeted kill is incredibly powerful, but you still need to win a challenge with only Mirri Maz Duur, and since she doesn’t have stealth, this can be difficult. Fortunately, you don’t need to actually use Mirri Maz Duur for her to make her presence felt. With this deadly Maegi in play, your opponent must successfully defend every attack she makes or risk losing his best character. When you combine Mirri Maz Duur with Khal Drogo (Core Set, 162) and a significant military presence, you can put an unbelievable amount of pressure on your opponent’s characters with every challenge you make. If you choose to focus your deck’s strategy around powerful high-cost characters like Khal Drogo and Mirri Maz Duur, your opponent will certainly try to kill them however he can. In the face of devious enemy tricks, you may be forced to perform a Blood Magic Ritual (Calm over Westeros, 94). This event costs one gold, and whenever a non-Army character would be killed, you can play Blood Magic Ritual to save it. After that, however, you must attach Blood Magic Ritual to the saved character as a Condition attachment that blanks the character’s text! Essentially, Blood Magic Ritual can give one of your characters a second lease on life—at the cost of losing any special abilities. For some characters, like Ser Jorah Mormont (Core Set, 165), permanently blanking the character’s text may actually be a better outcome. Other characters, like Daenerys’s hatchlings, have the no attachments keyword, which keeps Blood Magic Ritual from attaching to them after it saves them. Finally, if you do save a powerful, heavy-hitting character like Daenerys Targaryen (Core Set, 160), you can still use cards like Confiscation (Core Set, 9) or Maester Cressen (Core Set, 46) to remove the attachment. No matter what circumstances, you must decide for yourself if a Blood Magic Ritual is worth the price that it demands. Take Your Revenge The world of Westeros appears peaceful and quiet, but beneath the surface, forces are stirring that will launch the Seven Kingdoms into open war. Which side will you choose? • The fifth Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game • Continues to follow the narrative events of the first book in A Song of Ice and Fire • Introduces recognizable characters and locations to the game for the first time, including Bronn, Mirri Maz Duur, and the Eyrie • Offers two new plots to expand your deckbuilding options

      heti saatavilla
18.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG 2: WFK1 -Across the Seven Kingdoms Chapter Pack
Game of Thrones LCG 2: WFK1 -Across the Seven Kingdoms Chapter Pack

The first Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game! In the aftermath of Robert and Eddard’s deaths in King’s Landing, the Great Houses of Westeros have pulled away from each other. Joffrey Baratheon has been crowned king, and now sits the Iron Throne. Robb Stark has already been proclaimed King in the North, and Stannis plots from Dragonstone, brooding on a throne that should have been his. It is the calm before the tempest: war in Westeros is imminent, and above it all, the Dragon’s Tail burns a blood-red trail across the sky. Enter the War of the Five Kings with Across the Seven Kingdoms and the War of Five Kings cycle! As the Westeros cycle broadly followed the events of A Game of Thrones, so the War of Five Kings cycle moves forward to highlight the thrilling battles and intrigue of A Clash of Kings. Each House calls upon its loyal bannermen in this cycle, and a multitude of new Kings arise to claim the Iron Throne. What’s more, Across the Seven Kingdoms begins to introduce effects based on the Summer and Winter plot traits, allowing the long-lived seasons of Westeros to play a more integral role in the game. With new King versions of Robb Stark and Viserys Targaryen entering the game alongside characters like Arry and Janos Slynt, this Chapter Pack is an explosive beginning to the War of Five Kings cycle! A Tale of Two Kings One of the principal components of the War of Five Kings cycle is the fact that new King characters will join six of the eight factions over the course of the cycle. In Across the Seven Kingdoms, you’ll find two of these Kings, but each presents a very different approach to your struggle for power. The first King you’ll encounter in this Chapter Pack is none other than Robb Stark (Across the Seven Kingdoms, 2). With a cost of seven gold, Robb takes his place among the most expensive characters in A Game of Thrones: The Card Game. He bears the renown keyword, and during military challenges, his already formidable STR is increased by one for each loyal character you control. Of course, Robb himself is a loyal character, so he can boost his own STR during military challenges. If that weren’t enough to make Robb a dangerous opponent on the battlefield, Robb Stark also has an ability, which reads, “Action: While Robb Stark is participating in a military challenge, choose a participating non-King character. Stand that character and remove it from the challenge. (Limit once per challenge.)” Combine this ability with Robb’s inherent STR boosts, it’s going to be almost impossible for your opponent to gain an advantage during a military challenge when Robb is participating, whether you push out your opponent’s forces or pull back your own characters that aren’t needed to win. This military superiority can naturally translate into a superior board presence, and with Robb Stark on your side, it’s easier than ever to trigger powerful effects like Put to the Sword (Core Set, 41) or Ice (Core Set, 153). The other King featured in Across the Seven Kingdoms is nearly the polar opposite of Robb Stark, but you may discover that he’s no less irritating for your opponent to face across the table. Viserys Targaryen lived for years among the Free Cities of Essos, all while attempting to gather an army to return and conquer Westeros. Though he commanded no massive armies, the threat of his presence was felt even by Robert Baratheon in King’s Landing, and he can pose a similar threat to your opponent’s Kings. In game terms, Viserys Targaryen (Across the Seven Kingdoms, 14) ranks among the very cheapest characters—costing only two gold and providing only a single power icon and one STR. Once you read his ability, however, it quickly becomes apparent that Viserys can be a massive irritation: while Viserys Targaryen is attacking, each King character must be declared as a defender, if able. Although any other King would overpower Viserys in a challenge, winning the challenge isn’t the point. If your opponent has a King like Robb Stark or Robert Baratheon (Core Set, 48) in play, they certainly don’t want to waste his abilities defending a tiny power challenge, but they’ll be forced to do that very thing. And if your opponent has no King characters in play, Viserys is no less a thorn in their side. When the dominance phase ends, if no opponent controls a King character, Viserys immediately gains one power, pushing you immediately closer to victory. War Is Coming As A Game of Thrones: The Card Game moves closer to A Clash of Kings, political tensions run high. Call your banners, gather your armies, and stand beside your king. • The first Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game • Follow the events of A Clash of Kings, the second book in A Song of Ice and Fire • New Kings enter the game and offer powerful effects for their factions • Summer and Winter plots introduce the long-lived seasons of Westeros to the game • Play with new versions of iconic characters like Robb Stark and Viserys Targaryen

      heti saatavilla
18.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG 2: WFK2 -Called to Arms Chapter Pack
Game of Thrones LCG 2: WFK2 -Called to Arms Chapter Pack

The second Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game! The banners have been called in the War of the Five Kings. In the north, Robb Stark gathers his armies around Riverrun, preparing to strike out at Tywin Lannister’s forces. Joffrey Baratheon has ascended the Iron Throne in King’s Landing, Renly Baratheon has been crowned in Highgarden, and on the islands of Dragonstone and Pyke, Stannis Baratheon and Balon Greyjoy plot their own rise to power. Before long, great armies will march onto the field of battle, while subtle intrigues and assassins’ daggers decide the fates of countless others. Like Across the Seven Kingdoms before it, the Called to Arms Chapter Pack continues to follow the events of A Clash of Kings. A new King version of Balon Greyjoy challenges all enemies of the Iron Isles, even as two new attachments give you ways to crown your other characters and make them Kings. You’ll also find iconic characters like Dolorous Edd and Shae entering the game for the first time, even as other cards lend new importance to loyal cards. Finally, this pack continues to introduce a focus on the seasons of Westeros with two new agendas! Kings of Summer, Kings of Winter In Westeros, seasons can last for years. A long summer means bounteous harvests and prosperity, even for the smallfolk. A harsh winter can doom hundreds to death through cold and starvation. As A Clash of Kings begins, white ravens fly out from the Citadel in Oldtown, bringing word of summer’s end. Soon, everyone in Westeros, from the greatest lord to the lowliest servant will need to contend with the howling winds of winter. It’s fitting, therefore, that summer and winter begin to play a larger role in your games of A Game of Thrones: The Card Game. Called to Arms introduces two new agendas to the game: Kings of Summer (Called to Arms, 37) and Kings of Winter (Called to Arms, 38). Each of these agendas calls you to champion the season of Winter or Summer and gives you benefits in keeping with your chosen season. For instance, you may choose the Kings of Summer agenda. With this as your agenda, you are prevented from including any Winter plots in your plot deck, and the reserve on each player’s revealed plot card is increased by one. Furthermore, while there are no Winter plot cards revealed, you can increase the gold on your revealed Summer plot by one. The Kings of Winter agenda, on the other hand, diametrically opposes the Kings of Summer agenda. Kings of Winter prevents from including any Summer plots in your plot deck, and it reduces the reserve on each player’s plot card by one. Furthermore, while you have a Winter plot revealed, you can reduce the gold on each opponent’s non-Summer plot card by one. Ultimately, these two agendas institute a season—either the balmy heat of summer, which blesses both players with increased reserve, or the freezing chill of winter, which may force you to discard cards you would have rather kept. Of course, the agenda wouldn’t be very useful if it didn’t give you some kind of benefit over your opponent. Deciding if your deck cares more about benefitting itself or hurting your opponent can be a useful way of determining which agenda best suits your deck. It’s also important to consider the greater impact of increased or reduced reserve. For instance, the Kings of Summer agenda increases each player’s reserve, but that won’t do your opponent much good if you’re playing House Lannister and discarding your enemy’s cards as fast as he draws them. Holding extra cards in your own hand can prove extremely valuable, however, and the extra gold from Kings of Summer is always useful for ambushing characters or fueling Tywin Lannister (Core Set, 90). Alternatively, you might want to use the Kings of Winter agenda to reduce both players’ reserve and attack your opponent’s gold supplies. House Stark has already shown its preference for Winter with cards like Winterfell (Wolves of the North, 17) and As Hard as Winter (Wolves of the North, 22). A reduced reserve only hurts if you’re close to your reserve in the first place, and factions like House Stark and House Greyjoy are well known for running out of cards relatively quickly. In these circumstances a reduced reserve and less gold can hurt your opponent much more than yourself. Of course, you’ll need plenty of Summer and Winter plots to gain the full benefit of these agendas, and this Chapter Pack introduces a new plot for each season. On one side, you gain Summer Harvest (Called to Arms, 39). This plot has a gold value of X, and when it’s revealed, you can choose an opponent. The value of X is then two higher than the printed gold value on your opponent’s revealed plot—almost guaranteeing that you come out ahead, at least economically. On the Winter side, we encounter Winter Festival (Called to Arms, 40). These seasonal celebrations advance you much more directly towards victory, but they can also be easily disrupted by the opposite season. If you have Winter Festival in play, when the challenges phase ends, you immediately gain two power for your faction, provided there are no Summer plots revealed. When you get close to victory, Winter Festival may just give you the tools you need to seal the game in your favor, especially for factions like the Night’s Watch that prefer to sit back and defend challenges. The Ravens Are Flying Ravens have been loosed from the Citadel, bringing news of a change in season. Will your faction bask in the sun and take full advantage of summer’s bounty? Or will you harden yourself to the winter snows and destroy your enemy in his time of weakness? With the Called to Arms Chapter Pack, you can call upon the power of these agendas for any faction. • The second Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game • New Kings enter the game and emphasize the importance of loyal cards • Follow the events of A Clash of Kings through the lens of this Living Card Game • Iconic characters like Balon Greyjoy, Shae, and Dolorous Edd enter the game in this expansion • Two new agendas challenge you to harness the seasons of Westeros

      heti saatavilla
18.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG 2: WFK3 -For Family Honor Chapter Pack
Game of Thrones LCG 2: WFK3 -For Family Honor Chapter Pack

The third Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game! The War of Five Kings has already begun to shape the future of Westeros. Robb Stark marches on Lannister holdings, even as Tywin Lannister menaces the Riverlands from Harrenhal. To the south, Stannis Baratheon lays siege to Storm’s End and Renly Baratheon calls upon the might of Highgarden to break his brother’s armies. Yet in the midst of these kingly conflicts, another drama unfolds far to the north. From Castle Black, the Night’s Watch rides forth in a great ranging and ventures beyond the Wall to confront Mance Rayder and brave the fury of the wild. If they fail to defend the realms of men, the consequences could reach far beyond the icy heights of the Wall. For Family Honor is an upcoming Chapter Pack in the War of Five Kings cycle that continues to follow the storyline of A Clash of Kings. Throughout this Chapter Pack, you’ll find plenty of new cards that support the major themes of the cycle. New Kings and Crowns invite you to stake your own claim to the Iron Throne, even as other cards heighten the importance of loyal cards—the characters you can truly trust, the locations that would never fall, the events and tactics that you utterly control. Finally, For Family Honor introduces iconic characters to join the game, including Ser Edmure Tully, a House Tyrell version of Renly Baratheon, and Hot Pie. Night Gathers... In A Game of Thrones: The Card Game, the Night’s Watch are known for their differences from the other factions in the game. Unlike the Great Houses of Westeros, the Night’s Watch has sworn to hold no lands. Their greatest deeds go unsung and unnoticed. Their war is not against the other Great Houses. Instead, they struggle against the nameless threat that stirs in the lands beyond the Wall. The unique perspective of the Night’s Watch is more than just skin deep: it shapes every battle they fight. While the other Great Houses ride out with a fanfare, challenging their foes on the field of battle and in dark intrigues, the Night’s Watch cares about only one thing—defending The Wall (Core Set, 137) and protecting the rest of Westeros. For much of the faction’s life up to this point, the primary source of power for the Night’s Watch has been The Wall. Of course, if an enemy leaves an opening in his forces, the Night’s Watch can take advantage of it, but their first priority is to defend The Wall. Now, For Family Honor offers the Night’s Watch an additional way to gain power from defense with Thoren Smallwood (For Family Honor, 45). At first glance, Thoren Smallwood appears fairly typical for a Night’s Watch Ranger—though it is important to note that his higher cost offers him protection from The First Snow of Winter (No Middle Ground, 79). The real reason you want Thoren fighting for the Night’s Watch, however, lies in his Reaction: “After you win a challenge as the defending player, gain 1 power for your faction.” As we noted above, the Night’s Watch is a primarily defensive faction, but in most cases, the only reward you gain for defending is to deflect another challenge that could kneel The Wall. Now, however, successfully defending actually brings you closer to your victory condition—and when you combine Thoren with cards like For the Watch! (No Middle Ground, 67), you’ll be able to gain power much faster than you otherwise could. You’ll need more than Thoren Smallwood to defend The Wall, and the Night’s Watch can draw men from across the realm of Westeros. Bastards, thieves, lords, and knights all become brothers when they take the black and join the Night’s Watch. Now, you can call the dregs of the realm to join the Watch with Night Gathers… (For Family Honor, 46). This loyal event can be played in the marshaling phase, and it allows you to choose any opponent whose reserve value is lower than yours. Until the end of the phase, you can marshal characters from that player’s discard pile as if they were in your hand! Using the strengths of your opponent’s faction against him is just one of the ways Night Gathers… can turn the tide of a game. Not only does this powerful event give you access to additional characters with powerful abilities, it allows you to shore up holes in your defenses almost on command. For instance, if you know you’ll need more power icons or intrigue icons to defend The Wall, Night Gathers... allows you to choose the best-suited characters from your opponent’s discard pile. The characters you find may have been discarded and cast aside by their owner, but they’re still worth their weight for the Night’s Watch. ...And Now My Watch Begins As Lord Commander Mormont leads the Night’s Watch into the wild, the great lords of Westeros crown kings and fight wars across the rest of Westeros. Whether you support your chosen faction with Hot Pie (For Family Honor, 57) or you lead your armies into battle, you can enter a new chapter of A Clash of Kings with this new Chapter Pack. • The third Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game • New Kings and Crowns give players new ways to contend for the Iron Throne • Loyal cards become even more important as players are rewarded for staying loyal to their faction • Iconic characters enter the game, including Ser Edmure Tully, Renly Baratheon, and Hot Pie • Contains 60 new cards (three copies each of twenty distinct cards)

      heti saatavilla
18.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG 2: WFK5 -Ghosts of Harrenhal Chapter Pack
Game of Thrones LCG 2: WFK5 -Ghosts of Harrenhal Chapter Pack

The fifth Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game! The War of the Five Kings has utterly reshaped the face of the Seven Kingdoms. Though Joffrey still sits enthroned in King’s Landing, Stannis Baratheon is quickly approaching by land and by sea. Renly Baratheon has been assassinated, leaving the might of Highgarden temporarily leaderless. And in the Riverlands, the cursed and twisted stronghold of Harrenhal has passed back and forth between House Stark and House Lannister. Many have died within its walls. More will die before the war ends. Now, you can enter your own name in contention for this sprawling castle with Ghosts of Harrenhal. As the War of the Five Kings has touched every corner of Westeros, you’ll find plenty of new cards in this expansion that interact with the King trait, while other cards help you counter the drastic bloodshed of Valar Morghulis (There Is My Claim, 80). Finally, you’ll encounter plenty of iconic characters in this Chapter Pack, including Roose Bolton, Brienne of Tarth, Craster, Ser Davos Seaworth, Joffrey Baratheon, and Myrcella Baratheon. The Tower of Dread Though Harrenhal has a dark reputation in the world of Westeros, there are few men better suited to hold it than Roose Bolton (Ghosts of Harrenhal, 81). The Lord of House Bolton is a cunning and unnerving man and although he has pledged his loyalty to Robb Stark in A Clash of Kings, the support of House Bolton has already proven to be a dangerous blessing. In A Game of Thrones: The Card Game, Roose Bolton takes his place among the most deadly characters in the game. His ability reads: “Reaction: After you win a challenge in which Roose Bolton is attacking, choose up to X total STR worth of characters controlled by the losing opponent. X is Roose Bolton’s STR. Sacrifice Roose Bolton to kill each of those characters.” Killing your opponent’s characters is important no matter where you find it, but it’s the versatility of Roose Bolton’s ability that sets him apart. You may sacrifice him to kill a single larger character, such as Melisandre (Core Set, 47), or you may use him to clear out your opponent’s low-STR characters, leaving larger characters vulnerable to military claim. And of course, the more you pump Roose Bolton’s STR, the more dangerous he becomes. House Stark has plenty of ways to increase Roose’s STR, including Winterfell Castle (The Road to Winterfell, 22), For the North! (Core Set, 157), and Winterfell (Wolves of the North, 17). You may even use Needle (Wolves of the North, 20) to increase Roose Bolton’s STR and return him to you hand after you sacrifice him! Though Roose Bolton is known to be a man with blood on his hands, his murderous potential still cannot match the stronghold he currently rules. Some say that Harrenhal has seen more horror in its three hundred years than Casterly Rock has witnessed in three thousand, and with the Stark version of Harrenhal (Ghosts of Harrenhal, 82), you find the truth in these legends. Harrenhal is a non-loyal Stark location that costs four gold to play, taking its place among the most expensive locations in the game. Still, its effect is more than dangerous enough to justify the cost. After any character enters play, you can kneel your faction card and sacrifice Harrenhal to immediately kill that character! In many cases, the threat of activating Harrenhal will do more than the actual effect. Similar to Ghaston Grey (Core Set, 116), your opponent must choose whether he will work around Harrenhal, leaving his best characters in his hand, or if he will simply throw a large character into this cursed fortress, allowing you to kill it immediately. Regardless of how he chooses to play, you can be sure that there’s no correct response to the horrors of a location like Harrenhal. All Men Must Die With the War of the Five Kings in full swing, nothing is more uncertain than life. Death can come quickly and without warning for anyone—from the greatest king to the lowliest beggar. Choose your side, crown your king, and fight for the Iron Throne with the newest Chapter Pack for A Game of Thrones: The Card Game! • The fifth Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game • New Kings are crowned as following your faction’s King becomes more important • The seasons of Westeros grow in strength with Summer and Winter plot traits • Includes iconic characters like Roose Bolton, Brienne of Tarth, Ser Davos Seaworth, and Joffrey Baratheon • Offers sixty new cards to expand your decks (three copies each of twenty distinct cards)

      heti saatavilla
18.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG 2: WFK6 -Tyrion's Chain Chapter Pack
Game of Thrones LCG 2: WFK6 -Tyrion's Chain Chapter Pack

The sixth Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game! The War of the Five Kings has reached its tipping point. Stannis Baratheon marches on King’s Landing by land and by sea, sending his powerful navy up the Blackwater Rush to seal off any escape. Tywin Lannister moves south with all speed, leaving the north to House Stark and House Greyjoy, but his mighty armies will never arrive before the city is besieged. In the end, the man who sits the Iron Throne at the end of the battle may be determined by nothing more than the ingenuity of Tyrion Lannister’s defenses. With the Tyrion’s Chain Chapter Pack, the War of Five Kings cycle approaches its dramatic conclusion. Here, you’ll find plenty of new support for Summer and Winter decks, inviting you to draw your strength from the warm zephyrs of summertime or the howling gales of winter. As the final chapters of A Clash of Kings play out in the card game, you’ll also find iconic characters entering the game for the first time, including Qhorin Halfhand, Salladhor Saan, Podrick Payne, and Ser Arys Oakheart. It’s time for you to rally behind your King and enter one of the greatest battles in the game of thrones! Raiding from the Sea Stannis Baratheon’s fortress of Dragonstone is an island, situated off the eastern coast of Westeros. For the early days of the war, Stannis’s powerful navy protected him from the probing attacks of his rivals, but in truth, his navy is primarily composed of mercenaries—and those mercenaries are sworn to the self-titled Prince of the Narrow Sea, Salladhor Saan. Salladhor Saan (Tyrion’s Chain, 109) enters the game as a Baratheon card, but like any good Mercenary, he’s not above working for the highest bidder. In fact, you may quickly find that Salladhor Saan would find a warm welcome among his fellow Raiders of House Greyjoy. Though his intrigue icon can be important among the warriors of House Greyjoy, Salladhor Saan also bears an ability, which reads, “Reaction: After you win a challenge in which Salladhor Saan is participating, put a Warship location or a Weapon attachment into play from your hand.” It’s easy to see how Salladhor Saan’s ability makes him a natural fit for House Greyjoy. With all of the game’s current Warships at their disposal, gaining a powerful location like Great Kraken (Core Set, 78) without having to pay for it could be a powerful swing in your favor. You could even trigger Great Kraken after putting it into play, provided your challenge was unopposed! And of course, you’re not just limited to Warships: Salladhor Saan can also spring Weapon attachments into play, such as a Fishing Net (The King’s Peace, 52) or a lethal Throwing Axe (Core Set, 77). Alternatively, you could remain within your home faction of Baratheon to suddenly put King Robert's Warhammer (Taking the Black, 8) or Lightbringer (Core Set, 58) onto one of your characters. Though he’s quite skilled at gathering a navy around himself, Salladhor Saan would have little place commanding a navy without his own Warship to bring to the action. Salladhor Saan’s flagship, The Valyrian (Tyrion’s Chain, 108), offers a powerful effect for anyone who opposes the might of House Lannister. As an Action, you can kneel The Valyrian to increase an attacking character’s STR—and that increased STR is directly related to the amount of gold in the defending player’s gold pool! Given the importance of events, many players will save gold into the challenges phase no matter which faction they play, but as the game goes on longer and fewer characters enter play, it’s not uncommon to see four or more gold sitting unspent on your opponent’s side of the table—especially if they’re playing as House Lannister. Now, The Valyrian gives you a chance to capitalize on that unspent gold, while making characters like Balon Greyjoy (Core Set, 68) practically unstoppable. As a final touch, you can hold The Valyrian in your hand until the final moment, ambushing it into play just before you use it to smash through your opponent’s defenses. The Battle of the Blackwater Salladhor Saan’s prowess as a captain is unrivaled, and you’ll need every advantage to turn the Battle of the Blackwater in your favor. The War of the Five Kings is approaching its explosive final chapters! • The sixth Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game • King characters become even more important as leaders for your faction • New Summer and Winter traits allow you to draw strength from the seasons of Westeros • Join iconic characters entering the game for the first time, including Quorin Halfhand, Salladhor Saan, and Podrick Payne • Includes sixty new cards (three copies each of twenty distinct cards)

      heti saatavilla
18.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG: CD1 -Spoils of War Chapter Pack
Game of Thrones LCG: CD1 -Spoils of War Chapter Pack

The first Chapter Pack in the new Conquest and Defiance cycle for A Game of Thrones: The Card Game! The captives you seize in battle may grant you leverage in negotiations. Secrets your whisperers pluck from the wind may help you plot against your foes. The spoils of war may make you rich, and they may bring you power. But they can turn against you, too, and each captive, each secret, and each treasure that you steal may remind your foes why they hate you and why they toil until they ache, all in the name of vengeance. In Spoils of War, each of the six Great Houses of Westeros enjoy the plunder and glories of their victories… even as those trophies place them at risk to lose their positions of power. Among this Chapter Pack’s sixty new cards (three copies each of twenty individual cards), you’ll find captives, spies, vengeful schemes, righteous fury, and deadly, crippling treachery. Spoils of War introduces new versions of some of George R.R. Martin’s most iconic characters, as well as several impactful new events, two new plots, and two new agendas. As they help shape your struggles in Westeros, these cards also give form to the new “prized” keyword. Throughout the Conquest and Defiance cycle, cards with the prized keyword lend material, in-game value to the foes you slay, the captives you seize, and the castles you successfully besiege. Spoils of War contains fourteen different prized cards, so you’ll be able to explore the impact of prized cards with any House. Lead Developer Nate French on Conquest and Defiance The Conquest and Defiance cycle explores the broad concept of “conquest” in all its permutations. Conquests of war, conquests at court, conquests in the arena, and conquests of the heart are all a part of this set’s thematic foundation. Mechanically, Conquest and Defiance introduces the “prized” keyword to the A Game of Thrones: The Card Game environment. This keyword allows you to experiment with new balances of risk and reward in deck-building and gameplay by introducing an additional "risk cost" to a number of cards. Whenever a prized character, location, or attachment leaves play; or a prized plot moves to its owner's used pile; or a prized event card is played; each opponent of the player who was using the prized card claims power equal to that card's prized value. But as these cards carry additional risks, they also offer greater rewards. Prized cards such as Wheels within Wheels, The Blackfish, Harrenhal, and Tycho Nestoris (Spoils of War, 18) enable some flashy effects that could not be printed at the same cost on non-prized cards. As you pursue the answer to how much prize value can be safely used in a deck, and determine how and when to best use your prized cards in a game, you’ll find new layers of intrigue in both deck-building and over-the-board play. In addition to the prized mechanic, the Conquest and Defiance cycle also offers a deeper exploration of faction mixing possibilities than we have previously seen in the LCG® environment. The Conquest agenda (Spoils of War, 1) introduces a new method of picking up the assistance of a second House, and the plot card Common Cause rewards players for using characters from a number of different Houses. Choose your allies carefully, and seize the prize; Conquest and Defiance is coming to A Game of Thrones: The Card Game! Claim Your Prize The Iron Throne is at stake, so claim your prize! • The first Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game • Introduces the “prized” keyword, which balances tremendous risks and rewards in deck-building and play • Features such iconic characters such as Catelyn Stark and Doran Martell • Sixty new cards, including two new agendas, promote the exploration of creative, new strategies

      heti saatavilla
15.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG: CD2 -The Champion's Purse Chapter Pack
Game of Thrones LCG: CD2 -The Champion's Purse Chapter Pack

The second Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game. Tournaments and the prospect of a champion’s purse attract all kinds of knights, both the scum of the earth and honorable competitors. With such a collection of competitors, even tournaments can quickly become deadly. As you and your opponents compete for the Iron Throne, your struggle for the ultimate prize becomes more dangerous than ever! Mercenary Motives The Champion’s Purse continues the themes began in Spoils of War, introducing new cards with the Prized keyword as well as developing the viability of multi-House decks with the new Conquest (Spoils of War, 1) agenda. But even as you battle for the champion’s purse, you may discover a few soldiers of fortune among the contestants. The Champion’s Purse introduces some of the scum of the realm in the Mercenary warriors of the Brave Companions. Shagwell (The Champion’s Purse, 38) offers his talents to any House, but he’s most useful in the company of other Mercenaries. Shagwell possesses the Deadly and Prized 1 keywords, but his true abilities activate when you use the Neutral Faction House card. If you do, Shagwell gains, “Response: After you play a Mercenary character, choose and kneel a non-Army character.” Although this Response is limited to once per round, it certainly offers an incentive to separate yourself from a Great House, forming a Mercenary band. No company of Mercenaries would be complete without the infamous leader of the Brave Companions, Vargo Hoat (The Champion’s Purse, 39). Vargo Hoat is a worthy addition to many decks, offering both a War crest and Renown. Vargo Hoat also possesses a specialized skill, however, offering you a way to directly deal with an opponent’s character agenda. When Vargo Hoat enters play, he can both kneel an opponent’s House card and discard a character agenda from that House card, potentially neutralizing your opponent’s intended path to victory. With his skills for removing your opponent’s character agenda, Vargo Hoat may seem like the perfect leader of your Mercenary company, but you may want to consider another key character in The Tattered Prince (A Journey’s End, 117). Not only will The Tattered Prince allow you to play out-of-house Mercenary characters without penalty, he also lowers the cost of the first Mercenary character you play. The Tattered Prince can help you get your characters into play and a character like the Gold Cloaks (A Time of Trials, 25) establishes reliable draw. Soon, you can be well on your way to establishing a deadly Mercenary host, full of powerful characters like Shagwell and Vargo Hoat. The Strength of the North If you prefer the honor-bound Starks to the other Great Houses of Westeros, you’ll find that even by fighting honorably, you still have a solid chance at the champion’s purse. One of the new characters you’ll find in The Champion’s Purse is a new version of Ser Edmure Tully (The Champion’s Purse, 32). Ser Edmure’s traits, crest, and his Deadly keyword all provide opportunities for you to make him a truly fearsome fighter. Ser Edmure also possesses a powerful once-per-round free ability, allowing him to shuffle any card from a player’s discard or dead pile back into the deck. Whether you use his ability to recur powerful events like To Be A Wolf (Sacred Bonds, 44), or remove an unique character from your dead pile, Ser Edmure Tully’s commanding presence is certain to make itself felt in your deck. As you lead the armies and heroes of the north to war, you may need to ensure that your opponent will fight honorably, and one way to accomplish that is by using this Chapter Pack’s new version of Needle (The Champion’s Purse, 34). By giving this sword to any unique Stark character, you can prevent an opponent from triggering any effects while the attached character is participating in a challenge, hampering any tricks they might have hoped to unleash. When one of your character wields Needle, you’ll be able to keep your opponents honest in the challenge. In this Chapter Pack, you’ll find a host of new tools for every Great House, expanding on the themes of the Conquest and Defiance cycle. Whether you take advantage of powerful new cards with the prized keyword or join the Houses of Westeros together to forge a multi-House deck, you’ll find cards to help you do just that in this Chapter Pack, along with new versions of iconic characters like Ser Edmure Tully and Viserys Targaryen. From Out of Sight Whether in the intrigues of court or on the field of battle, you make your greatest advantages by surprising your opponent in some way – finding something to tip the balance of battle abruptly in your favor. In The Champion’s Purse, you find new events for your House to get the drop on your opponent, starting with A Taste of Glory (The Champion’s Purse, 23) for House Baratheon. This event grants your prized characters a sudden Strength boost and renown for a phase. Of course, you need to have a few prized characters to make it worthwhile, but as the Conquest and Defiance cycle advances, you’ll only find more prized characters to include in your decks. A sudden burst of renown for enough characters just might grab you the power tokens you need to win the game. House Greyjoy, on the other hand, gains a way to drop Warship locations into play in the middle of challenges. When you or your opponent declare a naval attacker or defender, you may play Every Captain is a King (The Champion’s Purse, 25) to put a Warship location into play from your hand. This event works naturally with the Black Sails (Reach of the Kraken, 18) agenda, whether you use the agenda yourself or struggle against it in your current meta. Bringing a Warship location into play opens additional ways to surprise your opponent and tip a challenge in your favor. House Greyjoy has a host of Warships to sail into battle, and some of your best choices for gaining the upper hand in a challenge are Longship Black Wind (Called by the Conclave, 49) or Longship Maiden’s Bane (A Hidden Agenda, 49). Longship Black Wind can be used offensively, giving one of your attackers the deadly keyword and potentially even killing the character that joined the challenge with the naval enhancement. Longship Maiden’s Bane gives you an immediate Strength boost, allowing you to defeat your opponent when he least expects it. House Lannister also receives a way to foil an opponent’s plans with their new prized event, Counterplot (The Champion’s Purse, 28). This event bears a Limited Response, which reads, “After an opponent reveals a plot card, kneel a unique Lannister character to cancel the revealing of that plot and move it to its owner’s used pile. That player must choose and reveal a new plot card.” Although the costs of playing this event – giving your opponent three power and kneeling a unique Lannister character – are undoubtedly high, the rewards are equally lofty. Canceling a key plot is nearly priceless, whether it’s a Valar Morghulis (Core Set, 201), or Melisandre’s Scheme (Reach of the Kraken, 9). If you play your cards right, running Counterplot in your deck could easily win you a game. Reaching for the Prize All men, from the lowliest hedge knight to the greatest lord, share the dream of winning the champion’s purse. Now, you too can have your chance at victory. Will the spoils of your triumph help you claim the Iron Throne? • The second Chapter Pack in the Conquest and Defiance cycle • Introduces the “prized” keyword, which balances tremendous risks and rewards in deck-building and play • Features old and new iconic characters, such as Vargo Hoat and Ser Edmure Tully • Sixty new cards promote the exploration of creative, new strategies

      heti saatavilla
15.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG: CD3 -Fire Made Flesh Chapter Pack
Game of Thrones LCG: CD3 -Fire Made Flesh Chapter Pack

The third Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game! The world that George R.R. Martin has created in his beloved fiction series, A Song of Ice and Fire, is so gritty and realistic, and the characters who populate it are so psychologically complex and believable, it’s often easy to overlook how fully the saga is permeated by magic and fantasy. Still, Westeros is a world shaped not only by political intrigues and wars between rival lords, it is a land shaped by dragonfire. In A Song of Ice and Fire, dragons are fire made flesh, and they are every bit as important as they are powerful. Dragons allowed the Targaryens to unite the Seven Kingdoms. Their return to the world coincided with the revitalization of magic. And some think that dragonfire played some role in the creation of the Valyrian steel of which all the most legendary blades were forged. In Fire Made Flesh, you’ll find a host of new Prized characters, locations, and events, as well as Prized versions of three of the world’s most storied Weapons: Heartsbane, Ice, and Blackfyre. Meanwhile, three neutral characters, a powerful event, and a plot card with a claim that you can ratchet as high as “6” introduce more support for the Neutral Faction House card and decks that unite multiple Houses. Ice One of the cards in Fire Made Flesh that best highlights how the Prized mechanic may impact the struggles of A Game of Thrones is Eddard Stark’s greatsword, Ice (Fire Made Flesh, 53). Ice (Core Set, 1) already exists within the game as a Weapon attachment that cost two gold, plays only on a Stark character, and allows its controller to discard it to kill another character participating in the same challenge as its bearer. However, by making the new version of Ice “Prized 2” the developers were able to reduce its gold cost and change the number of participating characters its controller may kill. The sword’s thematic and mechanical identity remains largely the same; it still plays only on a Stark character, and you must still discard it to trigger its effect. But now players using the new, Prized version may trade the cost of two power for a greater – more legendary – effect. This is one of the ways that the introduction of the Prized mechanic pays off within the game, and though it’s immaterial, it’s important to note. Most A Game of Thrones players are fans of Westeros and the stories set within it. They love and despise its characters, and they want their favorite characters and weapons to be represented by fantastically powerful cards within the game. Here, the Prized mechanic allows various cards, like Ice, to be represented by some awesome effects, and to enter the game at costs that aren’t prohibitive. The question, of course, is whether or not it’s worth two power to include a card like Ice in your deck. After all, two power is a lot of power to hand your opponent when the game plays to just fifteen. While these two power are part of the cost that balances the new, Prized version of Ice, they shouldn’t keep Stark players from giving it careful consideration. After all, at just one gold, the Ice from Fire Made Flesh is twice as affordable as that from the Core Set, and because there’s no strict limit on the number of participating characters it can kill, it’s very likely going to win you an unopposed challenge – or multiple. Even if you have no other Prized cards, Ice counts itself, allowing you to kill at least one participating character. Furthermore, experienced players will quickly find ways to use the power cost of their Prized cards to their advantage. When you discard Ice, you give your opponent two power. However, that means you suddenly gain a method of putting power onto your opponent’s House card without ever allowing him to win a challenge. In the long run, this is a huge boon to power rush decks and helps them gain traction in their struggles against other types of decks. Strike True Can you conquer the Seven Kingdoms? Can you use Ice, Heartsbane, Blackfyre and the other powerful Prized cards from Fire Made Flesh to defeat your rivals and seize the Iron Throne? Along with these famous blades forged from Valyrian steel, you’ll find other such famous names as Podrick Payne, Longship Iron Victory, and Septon Utt. Prepare to call your banners!

      heti saatavilla
15.00 €
kuva tuotteesta on linkki tuotesivulle: Game of Thrones LCG: CD4 -Ancestral Home Chapter Pack
Game of Thrones LCG: CD4 -Ancestral Home Chapter Pack

The fourth Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game! Every House in Westeros attempts to win their way to the Iron Throne, but the roots of a House’s claim flow from its lineage and its ancestral seat of power. The Starks have held Winterfell for generations, Casterly Rock is the traditional home of House Lannister, and House Martell has long claimed Dorne as their capital. Along with their castles and homes, each Great House has certain responsibilities and Titles. In the Ancestral Home Chapter Pack, you’ll discover a Title for every faction, including the Neutral Faction! A Fitting Title Although every Title is unique to its House, they do share some key similarities. These Titles form a vital piece of each House’s identity, and it follows that each possesses the Prized keyword introduced by the Conquest and Defiance cycle. These attachments may give your opponents power if the attachment is discarded, but that allows them to offer you more powerful effects. In addition, each Title is an attachment. These attachments, however, are far too weighty for any one character in your House. Rather, Titles are attached to your House card, placing them on a more secure foundation than attachments placed on vulnerable characters or locations. We’ll take a closer look at the true power of these new attachments below! Wardens of the Realm One of the most prestigious roles in Westeros is the position of Warden. The Wardens are divided between north, south, east, and west, and each Warden is responsible for commanding the armies of Westeros in their region. The position of Warden of the West (Ancestral Home, 69) has traditionally been held by House Lannister, and in this Chapter Pack, you can finally confer that Title upon your House. Warden of the West offers you a distinct advantage for maintaining your power in Westeros. This Title attaches to your House card, and after you play a prized card, you can kneel the attached House card to choose and kneel a character. You don’t just kneel a character, however. You also discard all power from that character, slowing your opponent’s rush to victory, and potentially giving slower decks time to catch up to a power-hungry opponent. Because the Title itself is a prized card, you can trigger its Response immediately, helping you to gain the upper hand. While House Lannister is known as the Warden of the West, House Stark holds the honor of Warden of the North (Ancestral Home, 74). Warden of the North offers you a potent defensive bonus when you play a prized card. By kneeling the attached House card, you can use the power of Warden of the North to grant a character stealth and allow him to defend without kneeling until the end of the round. This effect becomes particularly useful when you go second, allowing you to defend your opponent’s challenges before going on the offensive with your own. The Warden of the South Title (Ancestral Home, 63) is claimed by House Tyrell, who in A Game of Thrones: The Card Game are represented as supporters of House Baratheon. This Title offers you a highly useful counter to your opponent’s strategy. This attachment allows you to kneel the attached House card after playing a prized card to force an opponent to choose and reveal a new plot card! Although this effect won’t stop plots with “when revealed” effects, you can certainly play it and trigger its Response immediately to stop plots like The First Snow of Winter (On Dangerous Grounds, 59), Fear of Winter (Beyond the Wall, 40), or Melisandre’s Scheme (Reach of the Kraken, 9). Houses of the Mighty Every House is claiming its rights as the Ancestral Home Chapter Pack approaches. Four other Titles await the other factions, alongside a host of new prized cards and a champion-designed agenda that poses a unique deck-building challenge. Advance your claim to the Iron Throne with Ancestral Home, the fourth Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game! Introducing sixty new cards (three copies each of twenty different cards), this Chapter Pack continues to support the Prized keyword, alongside the cycle’s themes of multi-House decks and Neutral Faction decks. Whether you set sail with House Greyjoy, support the Prince of Dorne, or lend your strength to another Great House, you’ll find plenty to enjoy in this expansion. • The fourth Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game • New Prized attachments and a new agenda offer deck-building challenges for all players • Prized cards introduce astounding effects at the risk of granting your opponents greater power • Continues to present more options for Neutral Faction decks and decks that draw strength from multiple Houses • Introduces new versions of several famous characters, including Renly Baratheon, Tyrion Lannister, and Daenerys Targaryen

      heti saatavilla
15.00 €

Hakusivu: 1 2 3 4 7 9 10 11

Uutuuksia