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Game of Thrones: Iron Throne
Game of Thrones: Iron Throne

A game of intrigue and influence for three to five players.

King Robert Baratheon is dead. The line of succession is in dispute, and the Seven Kingdoms stand at the brink of war. Amid the chaos, the Lords and Ladies of five Great Houses maneuver for supremacy... Soon, their struggles will extend to all of Westeros, as well as to your tabletop.

Using game systems from the legendary board game Cosmic Encounter, The Iron Throne offers uniquely satisfying interactions with the themes and characters of HBO's thrilling television series, Game of Thrones. You and your friends each command one of the Great Houses of Westeros, pitting iconic characters against each other in epic battles and schemes. Negotiate. Bluff. Forge alliances. Threaten your rivals. Use every tool at your disposal to spread your influence, establish supremacy, and claim the ultimate prize: the Iron Throne!

Challenges and Alliances
Battles, alliances, and betrayals lie at the heart of The Iron Throne. Each turn centers around the resolution of an encounter between two players. These encounters can result in hostilities, startling conquests, and the spread of influence, or they can result in the formation of temporary alliances. And though only two players in any encounter will be the "active" players, your friends might offer you their support... or turn around and offer it to someone else.

The Lannister player reveals the top card of the event deck, which indicates he should make a challenge against the Stark player. He assigns Joffrey Baratheon, and the Stark player chooses to defend with Arya.

The encounters of The Iron Throne resolve quickly, but they are full of opportunities for cunning strategy, devious intrigues, and brokered alliances. Each features a challenger and a defender, and after these players assign characters to resolve the encounter on the behalf of their Houses, other players may offer their support to either side. In this way, an encounter that starts as a contest between the Lannisters and the Starks may escalate and draw in the support of the Tyrells or other Houses.

Joffrey's five power gives him the advantage over Arya and her two power, but when the Tyrell player offers Olenna Tyrell's support, Stark accepts. Now the combined power value of Arya and Olenna is six, giving them the advantage.

However, there's more to the encounters of The Iron Throne than this initial jostling for power, even with all the alliances and betrayals it can entail. There are still schemes within schemes, and the bluffs, negotiations, and hidden information that color these encounters as the active players discuss the House cards they intend to play. Of course, there's a very good chance that one or both of them may be lying, but they can offer and even agree to a truce. Or they can bid cards from their hands, hoping to win hostilities with the higher total power.

In the event of a truce, the active players discuss what they may give each other in order to maintain the peace. In the event of hostilities, however, one side will win, and the other will suffer. You might seize influence or take hostages, or you may even have your characters put to the sword.

There is talk of a truce, but the Starks suspect the Lannisters of treachery and select a hostility card with a value of eight. The Lannisters also play for hostility, adding a card worth six to Joffrey's five power. With Olenna Tyrell's aid, the Starks win the hostility with a total of fourteen power to the Lannisters' eleven.

Win enough of these encounters, though—and find the right ones to lose—and you might find yourself in position to seize the Iron Throne. The goal of the game is to spread five of your influence to your opponents' House cards and take the crown for yourself.

A War of Five Houses
The encounters of The Iron Throne are so heavily layered with potential for diplomacy, intrigue, and betrayal that the game would be a rich and rewarding experience even if the different Houses were all the same. But they aren't. And the game is richer for their differences.

Each of the five Great Houses in The Iron Throne gains strength from five unique characters. At the beginning of a game, you will choose one of them to be your leader, placing its leader sheet before you and setting aside its character token. Then you'll array the tokens for others before you, and they will help you during your challenges. Still, no matter whether they're represented by a leader sheet or a character token, all these characters come with unique abilities.

Even when you play the game multiple times with the same House, your experience will change with each different leader. Because your leader's unique ability is always available to you—and visible to your opponents—it makes a massive impact on the shape of your game. For example, within House Stark, you're bound to enjoy different game experiences when you play with the Honorable Eddard Stark than when your House is led by the Vengeful Arya Stark.

Meanwhile, your House deck—the deck of cards that you use during your encounters—contains ten character cards. Divided evenly between your five unique characters, these cards allow you to take advantage of your characters' unique talents whenever they participate in an encounter. No matter whether you're the active player or lending your support to another House, Daenerys Targaryen's Inspiration could provide a significant boost to your side's power value. Or Tyrion Lannister's Instinct for Politics could alter the outcome of a hostility in your favor.

Because each character's personality is reflected multiple times in your House deck, the result is that each house features a distinctive personality, but one that will still change slightly, depending upon the character you choose to lead it. And this means you can experiment with different Houses and leaders to enjoy a nearly limitless variety of play experiences.

You Win Or You Die
You can have up to five players, but there's only one Iron Throne. Can you bluff and battle and scheme your way to victory?

• A board game of lies, diplomacy, battles, and betrayal in the Game of Thrones setting
• Features core mechanics from the well-loved and best-selling Cosmic Encounter
• Play as any of five Great Houses: Stark, Lannister, Targaryen, Baratheon, or Tyrell
• Unique characters come with abilities that recall their portrayal on the show
• Fast and bloody action—complete with the ability to take hostages

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60.00 €
World of Ice and Fire: Untold History of Westeros and the Game of Thrones (HC)
World of Ice and Fire: Untold History of Westeros and the Game of Thrones (HC)

THE NEVER-BEFORE-SEEN HISTORY OF WESTEROS AND THE LANDS BEYOND • WITH HUNDREDS OF PAGES OF ALL-NEW MATERIAL FROM GEORGE R. R. MARTIN

If the past is prologue, then George R. R. Martin’s masterwork—the most inventive and entertaining fantasy saga of our time—warrants one hell of an introduction. At long last, it has arrived with The World of Ice & Fire.

This lavishly illustrated volume is a comprehensive history of the Seven Kingdoms, providing vividly constructed accounts of the epic battles, bitter rivalries, and daring rebellions that lead to the events of A Song of Ice and Fire and HBO’s Game of Thrones. In a collaboration that’s been years in the making, Martin has teamed with Elio M. García, Jr., and Linda Antonsson, the founders of the renowned fan site Westeros.org—perhaps the only people who know this world almost as well as its visionary creator.

Collected here is all the accumulated knowledge, scholarly speculation, and inherited folk tales of maesters and septons, maegi and singers, including

• full-color artwork and maps, with more than 170 original pieces
• full family trees for Houses Stark, Lannister, and Targaryen
• in-depth explorations of the history and culture of Westeros
• 100% all-new material, more than half of which Martin wrote specifically for this book

The definitive companion piece to George R. R. Martin’s dazzlingly conceived universe, The World of Ice & Fire is indeed proof that the pen is mightier than a storm of swords.

Pages: 336

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65.00 €
Game of Thrones Boardgame 2nd Edition: Mother of Dragons Deluxe Gamemat
Game of Thrones Boardgame 2nd Edition: Mother of Dragons Deluxe Gamemat

Useammassa FFG matossa on käytetty väriaineita jossa on EU:ssa kielletty määrä ainetta X. Mattoja ei siis saada EU:hun kunnes valmistaja saa komponenttinsa EU-kelpoisiksi.

The Seven Kingdoms of Westeros are split and divided by conflict—both on the open fields of battle and in the treacherous intrigues of court. For years, you’ve played out these epic power struggles on your tabletop in A Game of Thrones: The Board Game, and at Gen Con 2018, we announced the coming onslaught of House Targaryen with the Mother of Dragons expansion.

Soon, you’ll be able to bring your battles over Westeros to a perfectly arranged setting with the Mother of Dragons Deluxe Gamemat.

Across the Narrow Sea
Measuring 3’ by 3’ (~90x90cm), the Mother of Dragons Deluxe Gamemat displays the entirety of the Seven Kingdoms in all their glory, along with the western coast of Essos introduced in Mother of Dragons. From the harbor of Volantis to the snowy wastes of Castle Black, the world of A Song of Ice and Fire is lovingly rendered on this premium, slip-resistant gamemat.

As you can see above, this deluxe gamemat is fully compatible with the upcoming Mother of Dragons expansion, seamlessly incorporating the continent of Essos, the dragon strength track, the Iron Bank of Braavos, House Arryn’s stronghold in the Eyrie, the fourth Westeros deck, and additions to the influence tracks—all printed onto a single thoughtfully arranged gamemat.

Whether you’re taking up arms with old allies like House Stark or House Lannister, or you’re making your bid for the Iron Throne with House Arryn and House Targaryen, the Mother of Dragons Deluxe Gamemat is an unmissable accessory for fans of A Game of Thrones: The Board Game.

Huom! Tuote ei mahdu pakettiautomaattiin eli toimitetaan vain normaaliin postitoimipisteeseen.

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61.80 €
Game Of Thrones Card Game
Game Of Thrones Card Game

HBO’s critically acclaimed Game of Thrones television series has introduced millions to the world of Westeros, where summers span decades and winters can last a lifetime. Based on George R.R. Martin’s beloved fantasy novels A Song of Ice and Fire, Game of Thrones chronicles the epic struggles between the Great Houses of Westeros as they vie for control of the Iron Throne.

Now fans of the show can give new life to their favorite characters and schemes. Fantasy Flight Games is proud to announce the upcoming release of Game of Thrones: The Card Game, a two-player card game of intrigue, betrayals, and battles.

How does this release relate to the Living Card Game version?
In short, it doesn’t. Cards from this product are not in any way compatible with those of the Living Card Game, nor are they legal for tournament play. This is a simplified, streamlined version of the LCG intended for fans of the HBO series.

Stark and Lannister Vie for Dominance
From the scheming south and the savage eastern lands, to the frozen north and the ancient Wall that protects the realm from the darkness beyond, two powerful families engage in a deadly cat-and-mouse game for control of the Seven Kingdoms of Westeros.

Game of Thrones: The Card Game lets two players choose their house and experience their own battles between House Stark and House Lannister.

Eddard Stark fought alongside his friend Robert Baratheon to overthrow Aerys Targaryen, The Mad King, from the Iron Throne. After the war, Eddard returned to the North, to rule in Winterfell as the Warden of the North. The Stark sigil is a grey direwolf on an ice-white field, and their House words are Winter is Coming.

The Lannisters are the wealthiest family in Westeros. When The Mad King was deposed and Robert Baratheon took the Iron Throne, he married Cersei Lannister. As Robert relies more and more upon the counsel of his friend, Eddard Stark, Cersei and the Lannisters take steps to ensure that they will keep the power they have earned. Their sigil is a golden lion upon a crimson field, and their words are Hear Me Roar!

As betrayal, lust, intrigue, and supernatural forces shake the four corners of the Kingdoms, the bloody struggle for the Iron Throne will have unforeseen and far-reaching consequences. Game of Thrones follows kings, queens, knights, renegades, liars, thieves, and noblemen as they play a deadly game for power.

Claim Power for Your House
Game of Thrones presents two fixed decks of fifty cards each, one for House Stark and one for House Lannister. Each deck includes many of the show’s most recognizable characters and locations, including Eddard Stark, Cersei Lannister, Robert Baratheon, Littlefinger, and Jon Snow, among others.

In this tense struggle for power, each player attempts to outmaneuver his foe on the battlefield, at court, and with the people of Westeros, positioning his House to claim the Iron Throne (a feat represented by the acquisition of fifteen power tokens). Over the course of a game, players use their plot cards, which represent their Houses’ various schemes and pursuits, to gain various advantages. Then, they marshall their forces. By playing characters, locations, and attachments, a player can put himself in a better position to engage his opponent in the game’s three types of challenges:

* Military: These challenges represent the fierce battles taking place across the war-torn realm. Unless he wins the challenge, the defending player must choose and kill a number of his characters in play equal to the claim value on the attacking player’s revealed plot (these do not have to be characters who participated in the challenge).
* Intrigue: These challenges evoke the subtle and secretive betrayals rampant at court. Unless he wins the challenge, the defending player must discard, at random, a number of cards from his hand equal to the claim value on the attacking player’s revealed plot.
* Power: Finally, these challenges represent the overt political maneuvering and dealmaking that can so often lead to influence. Unless he wins the challenge, the defending player must move a number of power counters from his House banner to the attacking player’s House banner equal to the claim value on the attacking player’s revealed plot.

As players win challenges, they claim power for their House. The first player to gain fifteen power has cemented his control over the Iron Throne, winning the game!

Live the Story
With its evocative imagery and rich gameplay, Game of Thrones: The Card Game captures the lush and vibrant imagery of HBO’s Game of Thrones in a format that makes a perfect two-player introduction to the world of Westeros.

It features photographs and artwork from the television series. Furthermore, Game of Thrones makes the intrigues of Westeros immediately accessible with streamlined rules and fixed decks of fifty cards each for House Stark and House Lannister. The whole experience is meant to help players dive into the game’s plots and battles as quickly as possible.

Meanwhile, Game of Thrones: The Card Game builds upon the its fixed decks by offering tremendous potential for strategy and replay with its unique rules for plot drafting. By pursuing new schemes each game, players retain a vital element of surprise.

* A two-player card game based on the hit HBO series Game of Thrones
* Features evocative images from the show, including fan favorite characters from Houses Lannister and Stark
* Streamlines the rules for the popular Living Card Game, making it more accessible to a wider audience (this product is similar to, but not compatible with, the LCG)

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36.00 €

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