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Haun tulokset 289 - 312 / 314



Star Wars RPG Age of Rebellion: Strongholds of Resistance (HC)
Star Wars RPG Age of Rebellion: Strongholds of Resistance (HC)

Strongholds of Resistance takes you to worlds that have boldly revolted from Imperial control and to the secret bases which serve as the command centers of the Rebellion. Your team of Rebel operatives might visit several of these locations in your work for the Rebel Alliance, or embark on a series of adventures amid the conflicts and challenging terrain of a single planet. Game Masters can easily integrate these new locations in their ongoing campaigns using the included modular encounters, or even launch a fresh campaign focused on worlds that are actively resisting the evil Empire or on the war efforts of a specific Rebel base.

Worlds in Revolt
In the Galactic Empire’s early days, Imperial agents and stormtroopers ruthlessly cracked down on any world that balked at Imperial rule. However, as some attempts to silence dissenting voices failed, other victimized planets began to express their discontent, particularly in the Outer Rim. Many planets have spawned local resistance groups, but not all such groups become part of the Rebel Alliance. And while thousands of worlds may sympathize with the Rebels and even provide support to the Rebellion, only a few hundred worlds have dared to openly resist the Empire.

A diplomatic mission might take you to the core world of Chandrila, a founding member of the Rebel Alliance and a center for poltiical debate, democracy, and peaceful protest. Or you may be sent to smuggle technology and weapons out of officially “neutral” planet Sullust. On Mon Cala you might swim through the planet’s submerged capital city and negotiate deals on capital ships that can swiftly transport starfighters and Rebel troops to the site of the next battle. Strongholds of Resistance describes multiple locations and adversaries for not only these three worlds, but also several others, ensuring an immense variety of possible adventures on a range of planets.

Hidden Rebel Bases
The Rebellion may be fueled, armed, and legitimized by openly dissenting worlds, but the true bases of its operation are in locations scattered throughout the galaxy, kept secret from the Empire at all costs. In the bustling corridors of these bases new recruits are trained, strategies are formulated, troops are mustered, and the wounded are healed. You may be charged with ensuring that a base remains secret from encroaching Imperial spies, with diffusing tensions among the Rebel leadership, or with organizing a high-risk mission on a nearby planet. No matter what your assignment, you’ll have to perform it in close confines and under the constant threat of sudden Imperial discovery.

Strongholds of Resistance introduces four Rebel bases and includes suggestions for integrating them into your campaigns, or even creating your own hidden outpost. Each base has its own focus: Polis Massa is a center of espionage, starfighter support, and medical research. The Defiant Core base, constructed out of a salvaged Star Destroyer from the Clone Wars, is dedicated to hindering Imperial forces and exposing their abuses. Tierfon is a smaller base focused on keeping its starfighters operational. Finally, in the frigid wastelands of Hoth lies the most important and expansive base of all– Echo Base, the current headquarters for the entire Rebellion.

Native Strengths and New Adaptations
Naturally, some members of the species native to Alliance worlds may be recruited into the Rebellion. Strongholds of Resistance therefore introduces playable species from Mon Cala, Polis Massa, and the Roche asteroid field: the proud and belligerent Quarren, the peaceful and telepathic Polis Massans, and the technophilic, communal Verpine. Each species offers a unique set of abilities and brings their own story of Imperial rule and open dissent to the Rebel Alliance.

Players and GMs will also find in this sourcebook a panoply of new gear and vehicles from repair droids to a cloaking-enabled starfighter. Some of the new gear is species-specific: Polis Massans, since they lack vocal chords, may want to purchase artificial ones. Verpine bond gauntlets mimic that species’ exoskeleton and help the wearer perform delicate tasks. Other gear is designed to help you navigate foreign planets. If your adventures take you to watery Mon Cala, you may want some organic gills so that you can breathe underwater, or you may find yourself traversing the bottom of the ocean in an Explorer submersible.

Defy the Empire
The war against the Empire has as many fronts as the galaxy has planets. You never know where your missions for the Rebel Alliance will take you, who you'll encounter, or what will be the location of your next home base. With the new settings, adversaries, character options, and gear introduced in Strongholds of Resistance, the possibilities are endless.

144-page sourcebook

• An Alliance Worlds sourcebook for the Star Wars: Age of Rebellion roleplaying game
• Provides detailed information about Alliance Worlds and Rebel bases throughout the galaxy
• Introduces three playable species native to these Alliance Worlds, along with helpful gear and vehicles
• Includes four modular encounters that allow GMs to use these new locations in single-shot adventures or incorporate them into their Age of Rebellion campaigns

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44.00 €
Warhammer Age of Sigmar: Soulbound RPG Rulebook, Collector's Edition (HC)
Warhammer Age of Sigmar: Soulbound RPG Rulebook, Collector's Edition (HC)

We set out to create something genuinely special for the Warhammer Age of Sigmar: Soulbound Collector’s Edition to take pride of place on your gaming shelf!

The exclusive Collector’s Edition book is beautifully finished with a deep blue faux leather cover, featuring a Stormcast Eternal warhammer and the symbols of the Mortal Realms intricately detailed in gold foil. The 352 pages are wonderfully finished with gold gilt edges.

The book is presented in a tastefully designed high-quality box featuring a magnetically sealed lid. On the front of the box our Knight-Questor Vel Arturious and the Soulbound logo are picked out with spot UV which reflects the light. On the back of the box, the Undying King Nagash glares at you, his crackling green eyes also detailed in spot UV.

Warhammer Age of Sigmar - Soulbound contains everything you need to roleplay perilous adventures in the epic-fantasy setting of the Mortal Realms.

Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer Age of Sigmar.

As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back.

But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms..

. Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer: Age of Sigmar! You are Soulbound, heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival.

Warhammer Age of Sigmar: Soulbound contains 13 thrilling chapters to sink your teeth into, including:

* Archetypes
* Skills and Talents
* Equipment
* Between Adventures
* The Mortal Realms
* The Great Parch
* Religion and Belief
* Magic
* Bestiary

Hardcover, 352 pages

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144.00 €
Warriors of the Great Cities: Anvilgard (34)
Warriors of the Great Cities: Anvilgard (34)

Anvilgard is a heavily fortified port city that borders the sweltering jungle of the Charrwind Coast, first founded under the direction of the Anvils of the Heldenhammer. Surrounding Anvilgard on all sides is a dense, sprawling jungle encircled by a series of active volcanoes – the Order Draconis ride out into this wilderness every day, testing themselves against the ferocious monsters that populate the area.

Represent the city of Anvilgard in a Warhammer Age of Sigmar: Firestorm campaign quickly and easily with this set of 34 plastic miniatures, designed to represent the forces of Order that live there. Included:

- A Knight-Vexillor: carrying a warhammer and meteoric standard, he features incredibly intricate armour;
- 2 sets of Judicators: 10 models in total, with skybolt bows, boltstorm crossbows, shockbolt and thunderbolt bows included, as well as 24 variant heads;
- A Scourgerunner Chariot, drawn by 2 dark steeds and holding 7 harpoons – their Beastmaster crew can carry a spear or ravager harpoon;
- A Black Ark Fleetmaster, who comes armed with a black ark cutlass and murder hook;
- A War Hydra, 6 headed monster (each head unique) with 2 Beastmaster Handlers, who carry cruel goads and whips – this kit can optionally be assembled as a Kharibdyss;
- 2 sets of Black Ark Corsairs – 20 models in total, armed with vicious blades, wicked cutlasses and repeater handblows.

Also included is an Allegiance Ability rulesheet for armies from Anvilgard, as found in the Firestorm book, and 2 Stormcast Eternals transfer sheets.

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130.00 €

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