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Haun tulokset 25 - 48 / 56
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kuva tuotteesta on linkki tuotesivulle: Eldritch Horror: Cities in Ruin Expansion
Eldritch Horror: Cities in Ruin Expansion

You feel it just below the surface. Something gnawing at the edge of sanity, a feeling that the steady march of machines and concrete that have come to be recognized as progress in the modern world is transient. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long slumbered. Violent earthquakes contort cities to unrecognizable ruin, unrelenting typhoons eradicate coastlines, and deep below the Earth something ancient stirs. Shudde M’ell, The Cataclysm from Below, approaches with destruction and ruin as his heralds. Cities in Ruin sees four new investigators face the brink of madness to battle Ancient Ones, and introduces a slew of new monster and encounter cards to the world of Eldritch Horror. And what's more, new Ancient One Shudde M’ell’s presence brings a destructive twist to the game in the form of the Disaster deck. A World in Turmoil Shudde M’ell’s violent dreams are throwing cities around the world into a state of bedlam, and players will have to deal directly with the consequences via the new Disaster deck. If they’re lucky, an investigator may escape with some scars, if they're not, they may see a city devastated and left in ruin. Devastation can happen in a number of different ways, and investigators must work together to prevent such catastrophes. However, they can't save everyone. When a city space becomes devastated, it has a devastation token placed over it, representing its new, and bleak, place in the world. Encounters there now take a post-apocalyptic turn that sees cityscapes turn into wastelands, and citizens looking to saviors to deliver them from eradication. Investigators will find survivors jumping to their doom under the trance of a servant of Shudde M’ell, a milltary too petrified to fight the horrific creatures that prowl a now ruined city, or a cult preying on those who remain. Regardless of the heroics the investigators pull off, the city is still eradicated and all that remains are ashes to be protected from whatever horrors lurk in the shadows. The Cataclysm from Below The ancient city of G’harne was founded by the Elder Things and, in eons past, served to guard Shudde M’ell’s prison. Now it sits abandoned, its ancient warding-stones destroyed or stolen by souls too blinded by greed to understand their importance. Shudde M’ell now stirs, and the world trembles before him. Ruin is unavoidable in a game featuring Shudde M’ell, as it even begins with Rome being wiped off the map. Your adventure is sure to include more Disasters as the doom track inches forward, terrible tragedies to the rest of the world, horrifying omens to you. Investigators will have to solve three mysteries while dealing with the Ancient One’s catastrophic outbursts if they have any hope of survival. Should they fail to stop the awakening, Shudde M’ell will roar to life, and there may not be a world left to save. Brave Souls With the world falling apart around them, a select few have taken it upon themselves to face the cataclysmic storm. Cities of Ruin sees four new investigators: Bob Jenkins, Rita Young, Roland Banks, and “Ashcan” Pete stand against Shudde M’ell and his waves of destruction. Since the onset of his prophetic dreams, “Ashcan” Pete has taken on the role of the wanderer. Traveling the rails with his trusty companion, Duke, Pete has noticed the disturbing trend creeping up on the edges of society. Fires, floods, earthquakes; calamities are striking cities across the globe, and the cold-hands of desperation grip their survivors. Except the people of Oulu. When Pete set foot here, he found a town that didn’t give in to fear or madness, he found a people that had rebuilt after their great fire, he found a purpose. Pete reckons if he can figure out the source of all this carnage, he can help those who need it most. Pete begins the game with Duke, a unique asset, in play. The trusty companion gives Pete a second chance at success when resolving a test with a free reroll. Additionally, the bond between Duke and Pete allows the drifter to recover one additional sanity when he performs a rest action. What Pete lacks in influence he more than makes up for in utility, as he is able to perform an additional action while traveling along a train path, as long as the rails aren’t frozen in place by the bizarre weather patterns affecting the planet. Finally, Pete converts trash to treasure when he performs an acquire assets action; he can gain one item or trinket asset with a value less than his observation skill from the discard pile, and he'll need every item he can scrap together in the fight ahead. The World Trembles The sky will bleed, the earth will shake, and a few brave souls will face the Cataclysm from Below. Can you survive the devastation to come? • The seventh expansion for the popular Eldritch Horror board game • Four new investigators take up the fight against the Ancient Ones • Introduces mechanics for destroying cities • New Ancient One Shudde M’ell brings fresh monsters and encounters to the game

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39.80 €
kuva tuotteesta on linkki tuotesivulle: Warriors of the Great Cities: Anvilgard (34)
Warriors of the Great Cities: Anvilgard (34)

Anvilgard is a heavily fortified port city that borders the sweltering jungle of the Charrwind Coast, first founded under the direction of the Anvils of the Heldenhammer. Surrounding Anvilgard on all sides is a dense, sprawling jungle encircled by a series of active volcanoes – the Order Draconis ride out into this wilderness every day, testing themselves against the ferocious monsters that populate the area. Represent the city of Anvilgard in a Warhammer Age of Sigmar: Firestorm campaign quickly and easily with this set of 34 plastic miniatures, designed to represent the forces of Order that live there. Included: - A Knight-Vexillor: carrying a warhammer and meteoric standard, he features incredibly intricate armour; - 2 sets of Judicators: 10 models in total, with skybolt bows, boltstorm crossbows, shockbolt and thunderbolt bows included, as well as 24 variant heads; - A Scourgerunner Chariot, drawn by 2 dark steeds and holding 7 harpoons – their Beastmaster crew can carry a spear or ravager harpoon; - A Black Ark Fleetmaster, who comes armed with a black ark cutlass and murder hook; - A War Hydra, 6 headed monster (each head unique) with 2 Beastmaster Handlers, who carry cruel goads and whips – this kit can optionally be assembled as a Kharibdyss; - 2 sets of Black Ark Corsairs – 20 models in total, armed with vicious blades, wicked cutlasses and repeater handblows. Also included is an Allegiance Ability rulesheet for armies from Anvilgard, as found in the Firestorm book, and 2 Stormcast Eternals transfer sheets.

  !   tilattava tuote
130.00 €
kuva tuotteesta on linkki tuotesivulle: Warriors of the Great Cities: Tempest’s Eye (30)
Warriors of the Great Cities: Tempest’s Eye (30)

Tempest’s Eye is a city carved out of the rock of the gigantic Titanspear Mountain, a multi-level metropolis linked together by winch-lifts and cable carriages. The enemies of Order long ago learned to fear the warriors of the Aetherguard, who call Tempest’s Eye their home; as do the Tempest Lords, noble heroes who rule with stern benevolence. Represent the city of Tempest's Eye in a Warhammer Age of Sigmar: Firestorm campaign quickly and easily with this set of 30 plastic miniatures, designed to represent the forces of Order that live there. Included: - 1 Lord-Castellant: armed with a Castellant’s halberd and clutching a warding lantern, he comes with a loyal Gryph-hound; - A set of Prosecutors: 6 models in total, which can be armed with either celestial hammers or stormcall javelins and sigmarite shield. - A set of Tempest Lords Upgrades: used to upgrade the Prosecutors to represent the Tempest Lords Warrior Chamber, this set comprises Five Liberator Kite shields, Three Prosecutor Round shields, Eight Standard pauldrons, Six Paladin pauldrons and Five Paladin tilting plates; - 1 Gyrocopter: complete with 4 different ancestor seals and 4 pilot options, this kit can also be optionally assembled as a Gyrobomber; - 1 Warden King: standing atop an oath stone, he is armed with a rune weapon and ancestor shield; - 2 sets of Irondrakes: 20 modes in total, these are armed with drakeguns, with their Ironwardens carrying a choice of drakegun, grudgehammer torpedo, a brace of drakefire pistols or a pistol and a cinderblast bomb. Errata: please download the updated Tempest's Eye Allegiance Ability PDF . This update supersedes the Allegiance Ability provided with this product.

  !   tilattava tuote
130.00 €

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