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SPARTACVS: Crisis in the Roman Republic (Spartacus)
SPARTACVS: Crisis in the Roman Republic (Spartacus)

Rome is pressed on every side with Sertorius running amok in Spain, Mithradates VI rising up in Asia, and Spartacvs causing insurrection in the foothills of Vesuvius. Will the mighty Republic fight off these multiple threats or will it be torn asunder as it spirals toward anarchy? SPARTACVS: Crisis in the Roman Republic is a two-player, card-driven game pitting the multiple threat Sertorians against the might of the Roman Republic.

It is 80 BC. The Roman Republic is poised for a new era! Sulla, as Dictator, has ousted the Marians, returned power to the Senate, and worked—in his own brutal way—to restore the Republic to its former glory. But his “reforms” have resulted in violence rather than peace, and rebellion has become the watchword of the times.

First off the mark is Sertorius, invited to western Spain by the Lusitanians to be their general and fight against the repression and plunder the Republican forces had been subjecting them to. An outlaw because of his defiance of Sulla, Sertorius lands on the Spanish peninsula, planting the Marian Standard. With an army of Exiles and with Spanish tribesman flocking to the cause, and known among the tribes as “the new Hannibal”, Sertorius leads the Spanish into a war that would wage for ten years.

Next up is the consul Lepidus, whose opposition to the Senate is so strong that in 77 BC he raises an army in Northern Italy and marches towards Rome. He is defeated by the young, ambitious Pompey, but the Republic feels the effects of his treachery.

Six years later, Sertorius cements a treaty with the king of Pontus, Mithradates VI, who rises up in Asia Minor opening a second theatre of war, further stretching the Romans. Not long afterwards, with instability at near breaking point both at home and abroad, Rome suffers the ultimate insult: a slave revolt, led by the upstart gladiator, Spartacvs!

Rome is pressed on every side with Sertorius running amok in Spain, Mithradates VI rising up in Asia, and Spartacvs causing insurrection in the foothills of Vesuvius. Will the mighty Republic fight off these multiple threats or will it be torn asunder as it spirals toward anarchy?

This epic period of Roman crisis comes to life in SPARTACUS: Crisis in the Roman Republic! Sparatcus is a two-player, card-driven game (CDG), pitting the multiple threat Sertorians against the might of the Roman Republic. This turbulent situation is played out on a beautifully rendered, point-to-point map covering Spain, Gaul, Italy and Asia. The goal of the Sertorian player is to either occupy Rome, or cause the Empire to plunge into anarchy. The Roman player must prevent both of these events both militarily and by managing the crisis.

Components
* 1 map - 22" x 34"
* 1 rules booklet
* 110 cards
* 2 countersheets
* Dice
* Box and Lid

Complexity: Moderate
Playing Time: 3-5 hours
Solitaire Suitability: Fair (due to card-driven dynamic)

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84.50 €
Starfinder Adventure: Drift Crisis Case Files
Starfinder Adventure: Drift Crisis Case Files

In the aftermath of the Drift Crisis, investigators working for the Eyeswide Agency scramble to take on an influx of cases to track down missing people, bring back lost property, and unravel the tangled threads of interrupted lives. The strange stories born from those strange times would later come to be known as the Drift Crisis Case Files.

This all-new Starfinder adventure anthology includes:
* Charmed Life: A wealthy socialite hires the investigators to search for her missing friend, influencer Kym Testa, who was among thousands to disappear during the Drift Crash. The Eyes must trace the celebrity’s digital trail, all the while avoiding a team of ruthless Hellknights hired by Testa’s desperate father to bring her home at any cost! (Level 3-4)
* Family Heirloom: Edriad, a shirren refugee, hires the investigators to find a precious family heirloom stolen from her hotel room—a highly coveted cursed artifact known as The Heretic Worm. The investigators tangle with a wealthy drow arms dealer and his bodyguards, corrupt Station Security officers, and other pursuers in their race to recover the Worm before its deadly curse claims another victim! (Level 7-8)
* Twisted Business: Maro, an android who returned to Absalom Station after being presumed dead in the Drift Crash, hires the investigators to recover a lost valuable that he traded under extreme duress for safe passage home. But there’s more to Maro’s case than meets the eye. After the investigators locate the missing item, Maro’s arrested for murder! To truly close the case, the investigators search for evidence of Maro’s innocence and try to discover the identity of the real murderer! (Level 10-11)

To solve each case, investigators must navigate Absalom Station’s seedy underworld of criminals, corrupt Station Security forces, and wealthy puppet masters—luckily, they have their own allies to rely on, as detailed in a Contact Codex of prominent NPC allies and new rules options perfect for psychic investigators.

Written by: Dave Nelson, Emily Parks, and Andrew White

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30.00 €

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