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Fairytale Gloom
Fairytale Gloom

The Game of Grim Incidents and Unhappily-Ever-Afters

A fairytale toad in a prince's crown Let's face it: Fairy tales are awful. Wolves and old women eat children, giants fall from the sky, and even young girls break-and-enter to steal porridge from unsuspecting families.

In Fairytale Gloom, custom collections of fairy tale characters like Jack, Gretel, Puss in Boots, and Little Red Riding Hood do their best to stay happy, but circumstances conspire to rain woe on their sad, benighted heads.

These heroes become beasts, give up on Grandma, and cry wolf once too often. Even though they look into magic mirrors and kill golden geese, most end their days living in giant shoes… or worse.

Eventually, enough Unhappy Endings come to pass that the game ends. And then? The most miserable collection of characters wins.

Fairytale Gloom is a stand-alone game that's also compatible with all existing Gloom core games and expansions.

In Fairytale Gloom…
* Each player chooses their own collection of fairy tale protagonists.
* Modifiers add or subtract points. You could play "Dwelt With Some Dwarfs" on "Rapunzel," for example.
* Unhappy Endings lock in points for good or ill. Perhaps "Goldilocks" "Cried Wolf Once Too Often."
* It's all about storytelling: Players weave tales around what comes to pass. What happened, exactly, when "Joe the Giant" "Married a Murderer?"
* With transparent cards, the points you can see are the points in play — it's that simple!

Format: Two decks of 55 transparent cards, and a rules sheet in a tuckbox

Designer: Keith Baker
Artist: Jaume Fabregat

      loppu varastosta
30.00 €
We Are All Mad Here (HC)
We Are All Mad Here (HC)

“You must be mad,” said the Cat, “or you wouldn’t have come here.”

Jack climbing the beanstalk. The little mermaid finding her voice. Alice struggling with the madness of a place unruled by the laws of reality. The queen. The child. The woodsman. The knight. When you think about fairy tales, who do you become? Where does your imagination take you?

Fairy tales tap into myth and archetype, exploring the fundamental nature of the mind and of human experience. They’re filled with magic that’s big, bold, unexpected, and wondrous—and characters who, despite humble roots or broken foundations, achieve feats just as grand.

Run one-shots based on traditional stories or those of your own devising. Or build entire campaigns that take the fairy tale concept in whole new directions. We Are All Mad Here includes:

* A thorough exploration of the fairy tale genre: how it differs from conventional fantasy, how to build on common tropes, and how to bring fairy tale elements into other genres.
* Advice for running fairy tale games, including tips for one-and-done adventures reminiscent of fairy tale stories.
* Everything you need to build characters for fairy tale adventures. Become a Frumious Princess who Befriends the Black Dog, a Fragmented Knight who Feigns No Fear, or a Bewitched Woodcutter who Sheds Their Skin.
* Loads of fairy tale creatures and characters—specific names from tales you know, and archetypes you can use in any fairy tale game.
* The Heartwood, a complete fairy tale setting that draws upon the fictional concept of “madness” in a way that addresses our modern, realistic, and sensitive understanding of mental health. In this setting, characters touched with mental illness in the real world discover a realm where they are empowered, and the wild and imaginative adventures they have there allow them to find even greater strengths within themselves.
* An awesome index of fairy tale elements that makes it easy to find characters, cyphers, and mechanics individually, or to assemble all the components of a specific fairy tale.
* Three full-length adventures for use in the Heartwood or your own setting, plus two Cypher Shorts.

We Are All Mad Here is a setting and supplement for the Cypher System. It requires the Cypher System Rulebook for play.

By Shanna Germain

224-page hardcover

  !   tilattava tuote
60.00 €

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