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Fortress Europe: The Intelligence Handbook for January - August 1944 (SC)
Fortress Europe: The Intelligence Handbook for January - August 1944 (SC)

This is far more than an update and represents the core late-war lists for every nation in the new format. Over two years has passed since late-war began and we have evolved how lists are presented and what goes in them. The break between the western and eastern fronts seemed an ideal time to do this and gave us a chance to not only back date the new gear that came into use on the western front but bring the Soviet force organisations into line with the series of books we have planned for them.

It is time to update Festung Europa and bring it in line with the last two years of progression that intelligence handbooks have gone through. Enter: Fortress Europe!

Fortress Europe contains the core forces that were in Festung Europa, but they have been given the modern equivalent of a makeover to bring them to that same standard as our current books.

The first major change is the organisation diagrams for choosing your company have been changed to the new style.

The second major change is that we have added in the new units that have appeared in all the handbooks from the last two years in their relative places. Now all the forces can use the new equipment, not just the divisions covered in the handbooks.

The last major difference is that we have updated the Soviet section to bring it in line with the Eastern front books as you can see in Stalin’s Onslaught.

Fortress Europe is a 160 page full colour book and will be the same price as Festung Europa. This makes it 12 pages larger than its predecessor. Due the extra space requirements from the new organisational charts, some of the lists from Festung Europa will be covered more completely in one of our future Divisional Handbooks, such as the Soviet Rota Razvedki which will be in our next Eastern Front book, Hammer and Sickle. If you keep an eye on our website you will also see some updated briefings from Festung Europa appearing over the next few months as well.

Don’t worry if your favourite list is not in the new book. Fortress Europe does not replace Festung Europa but rather updates the lists within it. The forces in Festung Europa can still be fielded as valid Flames Of War forces so you are not forced to change anything should you not want to. It is simply a matter of making clear which book your force is from as it is either one or the other.

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30.00 €
Star Wars RPG Edge of the Empire: Suns of Fortune (HC)
Star Wars RPG Edge of the Empire: Suns of Fortune (HC)

A sourcebook for the Corellian Sector

Allows you and your friends to explore the fantastic opportunities and dangers found in the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more!

Fast Ships, Fast Pilots, and Fortunes to Be Made
Suns of Fortune is your ticket to a Core World full of action, adventure, and opportunity. Known as the home of fast ships and the daredevils who pilot them, Corellia has long maintained a reputation as the birthplace of the most talented smugglers, scoundrels, and jockeys ever to fly a snubfighter or ride a tricked-out swoop.

While this reputation may be slightly—but only slightly—exaggerated, Corellia is nonetheless bursting with opportunities for excitement and adventure. Despite being located among the ancient worlds and civilizations of the galactic Core, Corellia is neither stuffy nor overly constrained with laws and regulations. Instead, its spirit of adventure thrives, drawing thrill-seekers from all over the galaxy.

Moreover, throughout the 144 pages of Suns of Fortune, GMs will find extensive details on the Corellian Sector that can help establish a rich and vibrant setting for their Edge of the Empire campaigns. Give your players the chance to win it big on Treasure Ship Row, make a fortune smuggling to Selonia, purchase one of Nubia’s amazing ships, or even pull off the art heist of the century on Aurea. The Corellion Sector is full of opportunities for your heroes to prove themselves.

You’ll also find nine modular encounters, each of which can either serve as part of nearly any adventure. These are the kinds of scenes and challenges that can crop up almost at any time, while you’re trying your hand at a game of Sabacc or stopping for a drink at the local cantina. Players may even trigger them with the specific choices they make, and they give the GM an effective response to an unplanned turn of events.

The Fastest Ships in the Galaxy
If there’s one thing associated with Corellia, it’s speed. When it comes to starships, it’s a well-known rule that if you’re looking for speed, you go Corellian.

From the mom-and-pop outfits who customize light freighters to the galactic renowned Corellian Engineering Corporation, Corellian shipbuilders count thrust, acceleration, and hyperspace velocity as three of their primary concerns, and Suns of Fortune brings many of these starships to your gaming table.

All told, Suns of Fortune offers you the chance to enjoy hours of spectacular space battles and dramatic speeder chases with nearly two dozen new Corellian vehicles and starships, including landspeeders, airspeeders, starfighters, freighters, and more!

A Whole Sector Full of Character Options
In addition to its detailed overview of the Corellia Sector, nine modular encounters, and fast new starships and vehicles, Suns of Fortune also introduces a wealth of options for character creation and gear.

First and foremost, players can choose from three new species options when they make their characters:

* The hyper-intellectual Drall are renowned throughout the galaxy as thinkers and make natural scholars and scientists. Averaging roughly one meter in height, they are covered in fur ranging from a ruddy brown to shades of grey and black. Though most Drall prefer to avoid adventure, their incredible intellect proves advantageous in many sticky situations.
* Nothing is more important to the dour and dangerous Selonians than the protection and preservation of their species, and they will go to any lengths to defend their homeworld and their kin. These carnivorous, mammalian bipeds are covered in short, sleek brown or black fur, with elongated heads bristling with whiskers.
* Corellian-born humans are said to have rocket fuel for blood, and their penchant for speed drives many of them to earn notoriety as being among the best pilots in the galaxy. This species allows a strong, early focus on Piloting and serves as a variation on humans found in the Edge of the Empire Core Rulebook.

Additionally, Suns of Fortune profiles exotic weapons, armor, and gear from Corellia and the other planets in the Sector. From the Coronet Arms dueling pistol to the Nomad Greatcoat, players will find plenty of interesting toys that they can insert into their game to give it a Corellian flavor.

Welcome to Corellia
On Corellia, the best chance for success is to take a fast ship, a faster pilot, and hit the hyperlanes. It’s demanding, but Corellians are equal to the demands. It’s frightening, but Corellians have no fear. It’s risky, but Corellians never shy away from risk. After all, the only things that outweigh risks are the fortunes to be made...

Suns of Fortune is your chance to explore the intrigues and dangers in the heart of the Star Wars galaxy.

• Extensive details for one of the most iconic regions of the Star Wars galaxy
• Modular encounters introduce exciting scenes and challenges that can serve as part of nearly any adventure
• Three new species options for player characters: Drall, Selonians, and Corellian-born humans
• A treasure trove of new weapons, armor, and gear, as well as some of the fastest ships in the galaxy

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44.00 €

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