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Lord of the Rings LCG: WoM6 -The Fortress of Nurn Adventure Pack
Lord of the Rings LCG: WoM6 -The Fortress of Nurn Adventure Pack

The sixth Adventure Pack in the Vengeance of Mordor cycle for The Lord of the Rings: The Card Game.

Your brave company of heroes steps into the very heart of Mordor, and danger is everywhere. You recently rescued prisoners from the slave-fields that surround the fortress, and now, under cover of darkness, you wait for the signal to attack the city and liberate the captives within. You’re certain that Thane Ulchor is also within this citadel, and the culmination of your quest that began so long ago may finally be within reach.

As the Vengeance of Mordor cycle rises to its ultimate confrontation, you’ll lay siege to a castle in this expansion’s brand-new scenario. The contest that lies before you is mighty, but fortunately for you, new friends and allies arrive to help you along the way. This pack includes a new Spirit version of Aragorn plus new player cards for every sphere, as well as a neutral attachment and a contract that blast open the number of decks you can create for any scenario.

The Heart of Villainy
Your quest to defeat Thane Ulchor has finally brought you to his stronghold in the depths of Mordor. As you begin your Assault on Dol Rhugar (The Fortress of Nurn, 159), four side quests are put into play, each offering you a different opportunity to storm the castle. You’ll have to complete at least three of these Castle side quests before you can breach the inner sanctum and face down Thane Ulchor, but it won’t be easy when the majority of your deck is taken captive and locked away within the fortress.

When the scenario starts, each player puts eight cards from the top of their deck underneath the quest deck and every side quest in play—and you won’t get them back until you can complete the side quests and begin to free the captives inside the fortress. Add that to cards like Fortress Walls (The Fortress of Nurn, 153) or Soldier of Nurn (The Fortress of Nurn, 149), which can recapture cards from your hand, and you’ll have to fight tooth and nail just to muster your strength for a full-on assault. As you start to press your attack and complete more and more side quests, the garrison is roused and the opposition becomes more pronounced. You and your fellow heroes will face the fight of your lives if you’re going to defeat the forces of the Dark Lord.

Bond of Friendship
Among the 29 player cards of The Fortress of Nurn, you’ll find new allies to fight by your side, fearless mounts to ride into battle, and stout shields to protect you in the fight. None of these cards, however, have the chance to shake up your entire collection of cards like a neutral attachment and a new contract introduced in this Adventure Pack.

Thorongil (The Fortress of Nurn, 146) promises to bring new life to your collection in a way that’s quite unlike any other attachment. At this point in The Lord of the Rings: The Card Game, if you’ve been keeping up with releases, many of the game’s most iconic heroes, such as Legolas, Gimli, Aragorn, Boromir, and others, have more than one version. If you’ve ever wished you could combine two versions of a hero into a single card, then Thorongil is the card for you.

Clocking in at three resources, Thorongil can be expensive, but when you attach it to one of your heroes, you can search your entire collection for a different version of that hero and attach it to Thorongil. So long as you keep this attachment in play, your original hero gains the game text and resource icon of the attached hero card! Perhaps you want a Boromir who can both ready himself and boost the attack of your Gondor allies. Or maybe you’d prefer a supporting Denethor who can both look at the top card of the encounter deck and pass his resources out to other heroes. The options for combining heroes’ abilities with Thorongil are nearly limitless.

You gain even more challenges and options for creating your own deck with Bond of Friendship (The Fortress of Nurn, 147), a new contract included in this expansion. For essentially the entire lifespan of the game, The Lord of the Rings: The Card Game has been limited to three heroes per player. This new contract promises to change that by allowing you to bring four heroes together, provided that they each belong to a different sphere.

Though Bond of Friendship brings more restrictions to your deck than usual, the power of four heroes fighting together against the forces of Mordor cannot be overstated. You’ll have new combos to explore and a new way to test yourself against any scenario in the game! And don’t even get us started on a deck that includes both Bond of Friendship and Thorongil…

Capture the Fortress
The power of the Dark Lord may seem overwhelming, but hope is never gone completely. Gather your fellow heroes and test your strength against the armies of Mordor in The Fortress of Nurn, the sixth Adventure Pack in the Vengeance of Mordor cycle!

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18.00 €
Safehold 04: A Mighty Fortress
Safehold 04: A Mighty Fortress

Young Cayleb Ahrmahk has accomplished things few people could even dream of. Not yet even thirty years old, he’s won the most crushing naval victories in human history. He’s smashed a hostile alliance of no less than five princedoms and won the hand of the beautiful young Queen Sharleyan of Chisholm. Cayleb and Sharleyan have created the Charisian Empire, the greatest naval power in the history of Safehold, and they’ve turned Charis into a place of refuge for all who treasure freedom.

Their success may prove short-lived. The Church of God Awaiting, which controls most of Safehold, has decreed their destruction. Mother Church’s entire purpose is to prevent the very things to which Charis is committed. Since the first attempt to crush the heretics failed, the Church has no choice but to adopt some of the hated Charisian innovations for themselves. Soon a mighty fleet will sail against Cayleb, destroying everything in its path.

But there are still matters about which the Church knows nothing, including Cayleb and Sharleyan’s adviser, friend, and guardian— the mystic warrior-monk named Merlin Athrawes. Merlin knows all about battles against impossible odds, because he is in fact the cybernetic avatar of a young woman named Nimue Alban, who died a thousand years before. As Nimue, Merlin saw the entire Terran Federation go down in fire and slaughter at the hands of a foe it could not defeat. He knows that Safehold is the last human planet in existence, and that the stasis the Church was created to enforce will be the human race’s death sentence if it is allowed to stand.

The juggernaut is rumbling down on Charis, but MerlinAthrawes and a handful of extraordinary human beings stand in its path. The Church is about to discover just how potent the power of human freedom truly is.

720p

  !   tilattava tuote
11.70 €

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